From 8b9b68c65903c6134c71d42a16882f748e5c0f2c Mon Sep 17 00:00:00 2001 From: ChocoTaco1 Date: Sun, 29 Mar 2020 23:35:55 -0400 Subject: [PATCH] Update MapRotation.cs --- Classic/prefs/MapRotation.cs | 661 ++++++++++++++++++----------------- 1 file changed, 332 insertions(+), 329 deletions(-) diff --git a/Classic/prefs/MapRotation.cs b/Classic/prefs/MapRotation.cs index af2dc6b..cdda03e 100644 --- a/Classic/prefs/MapRotation.cs +++ b/Classic/prefs/MapRotation.cs @@ -45,63 +45,63 @@ //Small Maps ///////////////////////////////////////////////////////////////////// -addRotationMap("SmallCrossing", "CTF",1,1,-1,12); -addRotationMap("TWL2_CanyonCrusadeDeluxe", "CTF",1,1,-1,12); -addRotationMap("RoundTheMountain", "CTF",1,1,-1,14); +addRotationMap("SmallCrossing", "CTF",1,1,-1,16); +addRotationMap("TWL2_CanyonCrusadeDeluxe", "CTF",1,1,-1,18); +addRotationMap("RoundTheMountain", "CTF",1,1,-1,16); addRotationMap("oasisintensity", "CTF",1,1,-1,12); -addRotationMap("Minotaur", "CTF",1,0,-1,12); +addRotationMap("Minotaur", "CTF",1,0,-1,18); //addRotationMap("Island", "CTF",1,1,-1,12); //addRotationMap("TitForTat", "CTF",1,1,-1,12); addRotationMap("SmallMelee", "CTF",1,0,-1,12); //addRotationMap("SuperHappyBouncyFunTime", "CTF",1,1,-1,12); addRotationMap("Machineeggs", "CTF",1,1,-1,12); -addRotationMap("Mac_FlagArena", "CTF",1,0,-1,12); -addRotationMap("SmallTimeCTF", "CTF",1,1,-1,10); -addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,12); +addRotationMap("Mac_FlagArena", "CTF",1,0,-1,18); +addRotationMap("SmallTimeCTF", "CTF",1,1,-1,18); +addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,18); addRotationMap("ArenaDome", "CTF",1,1,-1,12); -addRotationMap("Firestorm", "CTF",1,1,-1,12); +addRotationMap("Firestorm", "CTF",1,1,-1,18); addRotationMap("Bulwark", "CTF",1,1,-1,12); //Medium Maps ///////////////////////////////////////////////////////////////////// -addRotationMap("HighOctane", "CTF",1,1,8,20); -addRotationMap("S5_Mordacity", "CTF",1,1,10,20); +addRotationMap("HighOctane", "CTF",1,1,8,24); +addRotationMap("S5_Mordacity", "CTF",1,1,8,24); addRotationMap("S5_Damnation", "CTF",1,1,8,20); -addRotationMap("TWL2_JaggedClaw", "CTF",1,0,8,20); -addRotationMap("S5_Massive", "CTF",1,1,8,20); +addRotationMap("TWL2_JaggedClaw", "CTF",1,0,8,24); +addRotationMap("S5_Massive", "CTF",1,1,8,26); addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20); -addRotationMap("TWL_Feign", "CTF",1,0,8,20); +addRotationMap("TWL_Feign", "CTF",1,0,12,24); addRotationMap("TheFray", "CTF",1,1,8,20); addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20); addRotationMap("TWL2_Skylight", "CTF",1,0,8,20); -addRotationMap("TWL2_Ocular", "CTF",1,1,12,20); -addRotationMap("Dire", "CTF",1,1,8,20); -addRotationMap("berlard", "CTF",1,1,8,20); -addRotationMap("S8_Opus", "CTF",1,0,8,20); -addRotationMap("BeggarsRun", "CTF",1,0,8,20); -addRotationMap("Headstone", "CTF",1,0,8,20); -addRotationMap("Signal", "CTF",1,1,8,20); -addRotationMap("S5_Woodymyrk", "CTF",1,1,8,20); +addRotationMap("TWL2_Ocular", "CTF",1,1,12,28); +addRotationMap("Dire", "CTF",1,1,8,24); +addRotationMap("berlard", "CTF",1,1,8,24); +addRotationMap("S8_Opus", "CTF",1,0,8,24); +addRotationMap("BeggarsRun", "CTF",1,0,8,24); +addRotationMap("Headstone", "CTF",1,1,8,20); +addRotationMap("Signal", "CTF",1,1,8,26); +addRotationMap("S5_Woodymyrk", "CTF",1,1,8,26); addRotationMap("Discord", "CTF",1,1,8,20); addRotationMap("TenebrousCTF", "CTF",1,1,8,20); addRotationMap("Pariah", "CTF",1,0,8,20); -addRotationMap("Prismatic", "CTF",1,0,8,20); +addRotationMap("Prismatic", "CTF",1,0,8,26); addRotationMap("TWL_WilderZone", "CTF",1,1,8,20); addRotationMap("Mirage", "CTF",1,1,8,20); -addRotationMap("S5_Mimicry", "CTF",1,1,10,20); -addRotationMap("TWL_Snowblind", "CTF",1,0,12,20); -addRotationMap("ShortFall", "CTF",1,0,8,20); +addRotationMap("S5_Mimicry", "CTF",1,1,8,24); +addRotationMap("TWL_Snowblind", "CTF",1,0,12,28); +addRotationMap("ShortFall", "CTF",1,0,8,24); addRotationMap("IceRidge_nef", "CTF",1,0,8,20); //addRotationMap(Disjointed", "CTF",1,1,8,20); addRotationMap("TWL2_MuddySwamp", "CTF",1,0,8,20); addRotationMap("Blink", "CTF",1,1,8,20); addRotationMap("HighAnxiety", "CTF",1,0,8,20); addRotationMap("S5_Centaur", "CTF",1,0,8,20); -addRotationMap("S8_Cardiac", "CTF",1,1,12,24); -addRotationMap("CirclesEdge", "CTF",1,1,10,20); -addRotationMap("S5_Icedance", "CTF",1,1,8,20); -addRotationMap("Surreal", "CTF",1,1,12,32); +addRotationMap("S8_Cardiac", "CTF",1,1,12,28); +addRotationMap("CirclesEdge", "CTF",1,1,10,24); +addRotationMap("S5_Icedance", "CTF",1,1,8,24); +addRotationMap("Surreal", "CTF",1,1,12,28); //Voteable but Not in Rotation ///////////////////////////////////////////////////////////////////// @@ -116,158 +116,161 @@ addRotationMap("TWL2_FrozenHope", "CTF",1,0,8,20); //addRotationMap("TWL2_IceDagger", "CTF",1,0,10,20); //addRotationMap("S5_Reynard", "CTF",1,0,10,20); //addRotationMap("TWL_Cinereous", "CTF",1,0,10,20); -//addRotationMap("TWL_OsIris, CTF", "CTF",1,0,10,20); +//addRotationMap("TWL_OsIris, "CTF",1,0,10,20); addRotationMap("Coppersky", "CTF",1,0,8,20); //addRotationMap("TWL2_Crevice", "CTF",1,0,10,20); //addRotationMap("TWL_SubZero", "CTF",1,0,10,20); addRotationMap("TWL_Titan", "CTF",1,0,10,20); addRotationMap("Confusco", "CTF",1,0,10,20); //addRotationMap("Fallout", "CTF",1,0,10,20); -addRotationMap("TheClocktower", "CTF",1,0,10,20); -//addRotationMap("oylentGreen", "CTF",1,0,10,20); +//addRotationMap("TheClocktower", "CTF",1,0,10,20); +//addRotationMap("SoylentGreen", "CTF",1,0,10,20); addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,0,8,20); -addRotationMap("Nightdance", "CTF",1,0,10,20); +addRotationMap("Nightdance", "CTF",1,0,10,24); //addRotationMap("Ramparts", "CTF",1,0,10,20); addRotationMap("TWL2_Celerity", "CTF",1,0,8,20); addRotationMap("Blastside_nef", "CTF",1,0,10,20); -addRotationMap("Infernus", "CTF",1,0,10,20); +addRotationMap("Burstside", "CTF",1,0,10,20); +addRotationMap("Infernus", "CTF",1,0,18,26); addRotationMap("NatureMagic", "CTF",1,0,10,20); //addRotationMap(TWL_Damnation", "CTF",1,0,10,20); //addRotationMap(TWL_DangerousCrossing", "CTF",1,0,10,20); //addRotationMap(TWL_DeadlyBirdsSong", "CTF",1,0,10,20); -addRotationMap("Vauban", "CTF",1,0,12,20); +addRotationMap("Vauban", "CTF",1,0,12,28); //Vehicle Maps ///////////////////////////////////////////////////////////////////// -addRotationMap("HostileLoch", "CTF",1,1,12,20); -addRotationMap("TWL_BeachBlitz", "CTF",1,0,12,20); -addRotationMap("TWL2_Magnum", "CTF",1,1,12,20); -addRotationMap("Logans_Run", "CTF",1,1,12,20); -addRotationMap("Rollercoaster_nef", "CTF",1,1,12,24); -addRotationMap("MoonDance", "CTF",1,1,12,24); -addRotationMap("Raindance_nef", "CTF",1,1,12,20); -addRotationMap("TWL_Magmatic", "CTF",1,1,12,20); -addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,20); -addRotationMap("LandingParty", "CTF",1,1,12,20); -addRotationMap("TitanV", "CTF",1,0,12,20); -addRotationMap("TWL_Crossfire", "CTF",1,1,12,20); -//addRotationMap("Surro", "CTF",1,0,12,20); -//addRotationMap("The_Calm", "CTF",1,0,12,20); +addRotationMap("HostileLoch", "CTF",1,1,12,24); +addRotationMap("TWL_BeachBlitz", "CTF",1,0,12,24); +addRotationMap("TWL2_Magnum", "CTF",1,1,12,28); +addRotationMap("Logans_Run", "CTF",1,1,12,28); +addRotationMap("Rollercoaster_nef", "CTF",1,1,12,28); +addRotationMap("MoonDance", "CTF",1,1,12,28); +addRotationMap("Raindance_nef", "CTF",1,1,12,28); +addRotationMap("TWL_Magmatic", "CTF",1,1,12,24); +addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,24); +addRotationMap("LandingParty", "CTF",1,1,12,28); +addRotationMap("TitanV", "CTF",1,1,12,28); +addRotationMap("TWL_Crossfire", "CTF",1,1,12,-1); +//addRotationMap("The_Calm", "CTF",1,0,12,24); //Vehicle Maps: Voteable, But Not in Rotation ///////////////////////////////////////////////////////////////////// -addRotationMap("SubZeroV", "CTF",1,0,12,20); -//addRotationMap("TWL2_RoughLand", "CTF",1,0,12,20); -addRotationMap("S8_Geothermal", "CTF",1,0,12,20); -addRotationMap("Lakefront", "CTF",1,0,12,20); -addRotationMap("ShockRidge", "CTF",1,0,12,20); -addRotationMap("TWL2_BlueMoon", "CTF",1,0,12,20); -addRotationMap("FullCircle", "CTF",1,0,12,20); -addRotationMap("TWL_Katabatic", "CTF",1,0,12,20); -addRotationMap("TWL_Starfallen", "CTF",1,0,12,20); -addRotationMap("ConstructionYard", "CTF",1,0,12,20); -//addRotationMap("AcidRain", "CTF",1,0,12,20); -addRotationMap("SandOcean", "CTF",1,0,12,20); -//addRotationMap("StarIce", "CTF",1,0,12,20); -addRotationMap("ks_braistv", "CTF",1,0,12,20); -addRotationMap("FilteredDust", "CTF",1,0,12,20); -//addRotationMap("Choke", "CTF",1,0,12,20); -//addRotationMap("TWL2_Ruined", "CTF",1,0,12,20); -//addRotationMap("TWL_Chokepoint", "CTF",1,0,12,20); -//addRotationMap("Glade", "CTF",1,0,12,20); +addRotationMap("SubZeroV", "CTF",1,0,12,24); +addRotationMap("S8_Geothermal", "CTF",1,0,12,24); +addRotationMap("Lakefront", "CTF",1,0,12,24); +addRotationMap("ShockRidge", "CTF",1,0,12,24); +addRotationMap("TWL2_BlueMoon", "CTF",1,0,18,28); +addRotationMap("TWL_Katabatic", "CTF",1,0,12,28); +addRotationMap("TWL_Starfallen", "CTF",1,0,12,24); +addRotationMap("ConstructionYard", "CTF",1,0,12,24); +//addRotationMap("AcidRain", "CTF",1,0,12,24); +addRotationMap("SandOcean", "CTF",1,0,12,28); +//addRotationMap("StarIce", "CTF",1,0,12,24); +addRotationMap("ks_braistv", "CTF",1,0,12,24); +addRotationMap("FilteredDust", "CTF",1,0,12,24); +//addRotationMap("Choke", "CTF",1,0,12,24); +addRotationMap("TWL2_Ruined", "CTF",1,0,12,24); +//addRotationMap("TWL_Chokepoint", "CTF",1,0,12,24); +//addRotationMap("Glade", "CTF",1,0,12,24); //BIG Vehicle Maps ///////////////////////////////////////////////////////////////////// -addRotationMap("HarvestDance", "CTF",1,1,18,32); -addRotationMap("WindyGap", "CTF",1,1,20,32); -addRotationMap("Fenix", "CTF",1,1,24,32); -addRotationMap("Hillside", "CTF",1,1,20,32); -//addRotationMap("Sangre_de_Grado", "CTF",1,0,20,32); -addRotationMap("Slapdash", "CTF",1,0,20,32); -addRotationMap("BerylBasin", "CTF",1,0,18,32); -//addRotationMap("TWL_Frozen", "CTF",1,0,20,32); -addRotationMap("TWL_Harvester", "CTF",1,0,20,32); -addRotationMap("Archipelago", "CTF",1,0,20,32); -addRotationMap("TWL2_Bleed", "CTF",1,0,20,32); -//addRotationMap("Pantheon", "CTF",1,0,20,32); -addRotationMap("Circleofstones", "CTF",1,1,20,32); -addRotationMap("Scarabrae_nef", "CTF",1,0,20,32); +addRotationMap("Agorazscium", "CTF",1,1,20,-1); +addRotationMap("FullCircle", "CTF",1,1,18,30); +addRotationMap("Surro", "CTF",1,1,20,28); +addRotationMap("TWL2_RoughLand", "CTF",1,1,20,-1); +addRotationMap("HarvestDance", "CTF",1,1,20,-1); +addRotationMap("WindyGap", "CTF",1,1,20,-1); +addRotationMap("Fenix", "CTF",1,1,24,-1); +addRotationMap("Hillside", "CTF",1,1,20,-1); +//addRotationMap("Sangre_de_Grado", "CTF",1,0,20,-1); +addRotationMap("Slapdash", "CTF",1,0,20,-1); +addRotationMap("BerylBasin", "CTF",1,1,20,-1); +//addRotationMap("TWL_Frozen", "CTF",1,0,20,-1); +addRotationMap("TWL_Harvester", "CTF",1,1,24,-1); +addRotationMap("Archipelago", "CTF",1,0,20,-1); +addRotationMap("TWL2_Bleed", "CTF",1,0,20,-1); +//addRotationMap("Pantheon", "CTF",1,0,20,-1); +addRotationMap("Circleofstones", "CTF",1,1,20,-1); +addRotationMap("Scarabrae_nef", "CTF",1,0,24,-1); +addRotationMap("aabaaGH", "CTF",1,1,24,-1); +addRotationMap("TWL_Reversion", "CTF",1,1,24,-1); //Not In Rotation - Not Voteable ///////////////////////////////////////////////////////////////////// -//addRotationMap("Sandstorm", "CTF",1,0,-1,32); -//addRotationMap("Starfallen", "CTF",1,0,-1,32); -//addRotationMap("Stonehenge_nef", "CTF",1,0,-1,32); -//addRotationMap("Extractor", "CTF",1,0,-1,32); -//addRotationMap("AstersDescent", "CTF",1,0,-1,32); -//addRotationMap("Azoth", "CTF",1,0,-1,32); -//addRotationMap("BattleGrove", "CTF",1,0,-1,32); -//addRotationMap("Durango", "CTF",1,0,-1,32); -//addRotationMap("DustLust", "CTF",1,0,-1,32); -//addRotationMap("IceGulch", "CTF",1,0,-1,32); -//addRotationMap("MountainMist", "CTF",1,0,-1,32); -//addRotationMap("Peak", "CTF",1,0,-1,32); -//addRotationMap("Pendulum", "CTF",1,0,-1,32); -//addRotationMap("S5_Misadventure", "CTF",1,0,-1,32); -//addRotationMap("S8_CentralDogma", "CTF",1,0,-1,32); -//addRotationMap("S8_Mountking", "CTF",1,0,-1,32); -//addRotationMap("S8_Zilch", "CTF",1,0,-1,32); -//addRotationMap("TWL2_CloakOfNight", "CTF",1,0,-1,32); -//addRotationMap("TWL2_Dissention", "CTF",1,0,-1,32); -//addRotationMap("TWL2_Drifts", "CTF",1,0,-1,32); -//addRotationMap("TWL2_Drorck", "CTF",1,0,-1,32); -//addRotationMap("TWL2_Norty", "CTF",1,0,-1,32); -//addRotationMap("TWL_Abaddon", "CTF",1,0,-1,32); -//addRotationMap("TWL_BaNsHee", "CTF",1,0,-1,32); -//addRotationMap("TWL_Boss", "CTF",1,0,-1,32); -//addRotationMap("TWL_NoShelter", "CTF",1,0,-1,32); -//addRotationMap("TWL_Clusterfuct", "CTF",1,0,-1,32); -//addRotationMap("TWL_Curtilage", "CTF",1,0,-1,32); -//addRotationMap("TWL_Deserted", "CTF",1,0,-1,32); -//addRotationMap("TWL_Frostclaw", "CTF",1,0,-1,32); -//addRotationMap("TWL_Horde", "CTF",1,0,-1,32); -//addRotationMap("TWL_Neve", "CTF",1,0,-1,32); -//addRotationMap("TWL_Pandemonium", "CTF",1,0,-1,32); -//addRotationMap("TWL_Ramparts", "CTF",1,0,-1,32); -//addRotationMap("TWL_Sandstorm", "CTF",1,0,-1,32); -//addRotationMap("TWL_WoodyMyrk", "CTF",1,0,-1,32); -//addRotationMap("OctoberRust", "CTF",1,0,-1,32); -//addRotationMap("DevilsElbow", "CTF",1,0,-1,32); -//addRotationMap("CloudCity", "CTF",1,0,-1,32); -//addRotationMap("Damnation", "CTF",1,0,-1,32); -//addRotationMap("DeathBirdsFly", "CTF",1,0,-1,32); -//addRotationMap("Desiccator", "CTF",1,0,-1,32); -//addRotationMap("DustToDust", "CTF",1,0,-1,32); -//addRotationMap("Katabatic", "CTF",1,0,-1,32); -//addRotationMap("Quagmire", "CTF",1,0,-1,32); -//addRotationMap("Recalescence", "CTF",1,0,-1,32); -//addRotationMap("Reversion", "CTF",1,0,-1,32); -//addRotationMap("RiverDance", "CTF",1,0,-1,32); -//addRotationMap("Sanctuary", "CTF",1,0,-1,32); -//addRotationMap("ThinIce", "CTF",1,0,-1,32); -//addRotationMap("Tombstone", "CTF",1,0,-1,32); -//addRotationMap("Broadside_nef", "CTF",1,0,-1,32); -//addRotationMap("Camelland", "CTF",1,0,-1,32); -//addRotationMap("HighTrepidation", "CTF",1,0,-1,32); -//addRotationMap("SmallDesertofDeath", "CTF",1,0,-1,32); -//addRotationMap("Agorazscium", "CTF",1,0,-1,32); -//addRotationMap("BasinFury", "CTF",1,0,-1,32); -//addRotationMap("Cadaver", "CTF",1,0,-1,32); -//addRotationMap("EivoItoxico", "CTF",1,0,-1,32); -//addRotationMap("Einfach", "CTF",1,0,-1,32); -//addRotationMap("PicnicTable", "CTF",1,0,-1,32); -//addRotationMap("Hostility", "CTF",1,0,-1,32); -//addRotationMap("HighWire", "CTF",1,0,-1,32); -//addRotationMap("CloudBurst", "CTF",1,0,-1,32); -//addRotationMap("CloseCombat", "CTF",1,0,-1,32); -//addRotationMap("DesertofDeath_nef", "CTF",1,0,-1,32); -//addRotationMap("Gorgon", "CTF",1,0,-1,32); -//addRotationMap("Magamatic", "CTF",1,0,-1,32); -//addRotationMap("Sub-zero", "CTF",1,0,-1,32); +//addRotationMap("Sandstorm", "CTF",1,0,-1,-1); +//addRotationMap("Starfallen", "CTF",1,0,-1,-1); +//addRotationMap("Stonehenge_nef", "CTF",1,0,-1,-1); +//addRotationMap("Extractor", "CTF",1,0,-1,-1); +//addRotationMap("AstersDescent", "CTF",1,0,-1,-1); +//addRotationMap("Azoth", "CTF",1,0,-1,-1); +//addRotationMap("BattleGrove", "CTF",1,0,-1,-1); +//addRotationMap("Durango", "CTF",1,0,-1,-1); +//addRotationMap("DustLust", "CTF",1,0,-1,-1); +//addRotationMap("IceGulch", "CTF",1,0,-1,-1); +//addRotationMap("MountainMist", "CTF",1,0,-1,-1); +//addRotationMap("Peak", "CTF",1,0,-1,-1); +//addRotationMap("Pendulum", "CTF",1,0,-1,-1); +//addRotationMap("S5_Misadventure", "CTF",1,0,-1,-1); +//addRotationMap("S8_CentralDogma", "CTF",1,0,-1,-1); +//addRotationMap("S8_Mountking", "CTF",1,0,-1,-1); +//addRotationMap("S8_Zilch", "CTF",1,0,-1,-1); +//addRotationMap("TWL2_CloakOfNight", "CTF",1,0,-1,-1); +//addRotationMap("TWL2_Dissention", "CTF",1,0,-1,-1); +//addRotationMap("TWL2_Drifts", "CTF",1,0,-1,-1); +//addRotationMap("TWL2_Drorck", "CTF",1,0,-1,-1); +//addRotationMap("TWL2_Norty", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Abaddon", "CTF",1,0,-1,-1); +//addRotationMap("TWL_BaNsHee", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Boss", "CTF",1,0,-1,-1); +//addRotationMap("TWL_NoShelter", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Clusterfuct", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Curtilage", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Deserted", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Frostclaw", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Horde", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Neve", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Pandemonium", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Ramparts", "CTF",1,0,-1,-1); +//addRotationMap("TWL_Sandstorm", "CTF",1,0,-1,-1); +//addRotationMap("TWL_WoodyMyrk", "CTF",1,0,-1,-1); +//addRotationMap("OctoberRust", "CTF",1,0,-1,-1); +//addRotationMap("DevilsElbow", "CTF",1,0,-1,-1); +//addRotationMap("CloudCity", "CTF",1,0,-1,-1); +//addRotationMap("Damnation", "CTF",1,0,-1,-1); +//addRotationMap("DeathBirdsFly", "CTF",1,0,-1,-1); +//addRotationMap("Desiccator", "CTF",1,0,-1,-1); +//addRotationMap("DustToDust", "CTF",1,0,-1,-1); +//addRotationMap("Katabatic", "CTF",1,0,-1,-1); +//addRotationMap("Quagmire", "CTF",1,0,-1,-1); +//addRotationMap("Recalescence", "CTF",1,0,-1,-1); +//addRotationMap("Reversion", "CTF",1,0,-1,-1); +//addRotationMap("RiverDance", "CTF",1,0,-1,-1); +//addRotationMap("Sanctuary", "CTF",1,0,-1,-1); +//addRotationMap("ThinIce", "CTF",1,0,-1,-1); +//addRotationMap("Tombstone", "CTF",1,0,-1,-1); +//addRotationMap("Broadside_nef", "CTF",1,0,-1,-1); +//addRotationMap("Camelland", "CTF",1,0,-1,-1); +//addRotationMap("HighTrepidation", "CTF",1,0,-1,-1); +//addRotationMap("SmallDesertofDeath", "CTF",1,0,-1,-1); +//addRotationMap("BasinFury", "CTF",1,0,-1,-1); +//addRotationMap("Cadaver", "CTF",1,0,-1,-1); +//addRotationMap("EivoItoxico", "CTF",1,0,-1,-1); +//addRotationMap("Einfach", "CTF",1,0,-1,-1); +//addRotationMap("PicnicTable", "CTF",1,0,-1,-1); +//addRotationMap("Hostility", "CTF",1,0,-1,-1); +//addRotationMap("HighWire", "CTF",1,0,-1,-1); +//addRotationMap("CloudBurst", "CTF",1,0,-1,-1); +//addRotationMap("CloseCombat", "CTF",1,0,-1,-1); +//addRotationMap("DesertofDeath_nef", "CTF",1,0,-1,-1); +//addRotationMap("Gorgon", "CTF",1,0,-1,-1); +//addRotationMap("Magmatic", "CTF",1,0,-1,-1); +//addRotationMap("Sub-zero", "CTF",1,0,-1,-1); @@ -282,49 +285,49 @@ addRotationMap("Scarabrae_nef", "CTF",1,0,20,32); //In Rotation ///////////////////////////////////////////////////////////////////// -addRotationMap("VaubanLak", "Lakrabbit",1,1,-1,32); +addRotationMap("VaubanLak", "Lakrabbit",1,1,-1,-1); addRotationMap("MiniSunDried", "Lakrabbit",1,1,-1,12); -addRotationMap("Sundance", "Lakrabbit",1,1,-1,32); -addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,32); -addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,32); -addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,32); -addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,32); -addRotationMap("SkinnyDipLak", "Lakrabbit",1,1,-1,32); -addRotationMap("SaddiesHill", "Lakrabbit",1,1,-1,32); -addRotationMap("HavenLak", "Lakrabbit",1,0,-1,32); -addRotationMap("LushLak", "Lakrabbit",1,1,-1,32); +addRotationMap("Sundance", "Lakrabbit",1,1,-1,-1); +addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("SkinnyDipLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("SaddiesHill", "Lakrabbit",1,1,-1,-1); +addRotationMap("HavenLak", "Lakrabbit",1,0,-1,-1); +addRotationMap("LushLak", "Lakrabbit",1,1,-1,-1); addRotationMap("BoxLak", "Lakrabbit",1,1,-1,10); -addRotationMap("TitaniaLak", "Lakrabbit",1,0,8,32); -addRotationMap("TibbawLak", "Lakrabbit",1,1,-1,32); -addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,32); -addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,32); -addRotationMap("CankerLak", "Lakrabbit",1,1,-1,32); -addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,32); -addRotationMap("CrossfiredLak", "Lakrabbit",1,0,-1,32); +addRotationMap("TitaniaLak", "Lakrabbit",1,0,8,-1); +addRotationMap("TibbawLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("CankerLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,-1); +addRotationMap("CrossfiredLak", "Lakrabbit",1,0,-1,-1); //Voteable, But not in rotation ///////////////////////////////////////////////////////////////////// -addRotationMap("TreasureIslandLak", "Lakrabbit",1,0,-1,32); -addRotationMap("Sulfide", "Lakrabbit",1,0,-1,32); -addRotationMap("FrozenFuryLak", "Lakrabbit",1,0,-1,32); -addRotationMap("Arrakis", "Lakrabbit",1,0,-1,32); -addRotationMap("EquinoxLak", "Lakrabbit",1,0,-1,32); +addRotationMap("TreasureIslandLak", "Lakrabbit",1,0,-1,-1); +addRotationMap("Sulfide", "Lakrabbit",1,0,-1,-1); +addRotationMap("FrozenFuryLak", "Lakrabbit",1,0,-1,-1); +addRotationMap("Arrakis", "Lakrabbit",1,0,-1,-1); +addRotationMap("EquinoxLak", "Lakrabbit",1,0,-1,-1); addRotationMap("PhasmaDustLak", "Lakrabbit",1,1,-1,12); -addRotationMap("GodsRiftLak", "Lakrabbit",1,0,-1,32); -addRotationMap("SolsDescentLak", "Lakrabbit",1,0,-1,32); -addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,32); +addRotationMap("GodsRiftLak", "Lakrabbit",1,0,-1,-1); +addRotationMap("SolsDescentLak", "Lakrabbit",1,0,-1,-1); +addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,-1); //Not Voteable, Not in rotation ///////////////////////////////////////////////////////////////////// -//addRotationMap("EscaladeLak", "Lakrabbit",1,0,-1,32); -//addRotationMap("MagmaticLak", "Lakrabbit",1,0,-1,32); -//addRotationMap("HillsOfSorrow", "Lakrabbit",1,0,-1,32); -//addRotationMap("TWL2_MuddySwampLak", "Lakrabbit",1,0,-1,32); -//addRotationMap("SandStormLak", "Lakrabbit",1,0,-1,32); -//addRotationMap("BeggarsRunLak", "Lakrabbit",1,0,-1,32); -//addRotationMap("DamnnationLak", "Lakrabbit",1,0,-1,32); +//addRotationMap("EscaladeLak", "Lakrabbit",1,0,-1,-1); +//addRotationMap("MagmaticLak", "Lakrabbit",1,0,-1,-1); +//addRotationMap("HillsOfSorrow", "Lakrabbit",1,0,-1,-1); +//addRotationMap("TWL2_MuddySwampLak", "Lakrabbit",1,0,-1,-1); +//addRotationMap("SandStormLak", "Lakrabbit",1,0,-1,-1); +//addRotationMap("BeggarsRunLak", "Lakrabbit",1,0,-1,-1); +//addRotationMap("DamnnationLak", "Lakrabbit",1,0,-1,-1); // _ _____ _______ ______ @@ -338,132 +341,132 @@ addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,32); //In Rotation ///////////////////////////////////////////////////////////////////// -addRotationMap("BastardForgeLT", "sctf",1,1,-1,32); -//addRotationMap("FirestormLT", "sctf",1,1,-1,32); -addRotationMap("DangerousCrossingLT", "sctf",1,1,-1,32); +addRotationMap("BastardForgeLT", "sctf",1,1,-1,-1); +//addRotationMap("FirestormLT", "sctf",1,1,-1,-1); +addRotationMap("DangerousCrossingLT", "sctf",1,1,-1,-1); addRotationMap("SmallCrossingLT", "sctf",1,0,-1,12); -addRotationMap("DireLT", "sctf",1,1,-1,32); -addRotationMap("RoundTheMountainLT", "sctf",1,1,-1,32); -addRotationMap("CirclesEdgeLT", "sctf",1,1,-1,32); -addRotationMap("TenebrousCTF", "sctf",1,1,-1,32); -addRotationMap("TheFray", "sctf",1,0,-1,32); -addRotationMap("SignalLT", "sctf",1,1,-1,32); -addRotationMap("StarFallLT", "sctf",1,1,-1,32); -addRotationMap("S5_DamnationLT", "sctf",1,1,-1,32); -addRotationMap("S5_Icedance", "sctf",1,1,-1,32); -addRotationMap("S5_Mordacity", "sctf",1,1,-1,32); -addRotationMap("S5_SilenusLT", "sctf",1,0,-1,32); -addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "sctf",1,1,-1,32); -addRotationMap("TWL2_FrozenHopeLT", "sctf",1,1,-1,32); -//addRotationMap("TWL2_JaggedClawLT", "sctf",1,1,-1,32); -addRotationMap("TWL2_HildebrandLT", "sctf",1,1,-1,32); -addRotationMap("TWL2_SkylightLT", "sctf",1,1,-1,32); -//addRotationMap("TWL_BeachBlitzLT", "sctf",1,1,-1,32); -addRotationMap("TWL_FeignLT", "sctf",1,0,-1,32); -addRotationMap("TWL_RollercoasterLT", "sctf",1,1,-1,32); -addRotationMap("TWL_StonehengeLT", "sctf",1,1,-1,32); -addRotationMap("TWL_WilderZoneLT", "sctf",1,1,-1,32); +addRotationMap("DireLT", "sctf",1,1,-1,-1); +addRotationMap("RoundTheMountainLT", "sctf",1,1,-1,-1); +addRotationMap("CirclesEdgeLT", "sctf",1,1,-1,-1); +addRotationMap("TenebrousCTF", "sctf",1,1,-1,-1); +addRotationMap("TheFray", "sctf",1,0,-1,-1); +addRotationMap("SignalLT", "sctf",1,1,-1,-1); +addRotationMap("StarFallLT", "sctf",1,1,-1,-1); +addRotationMap("S5_DamnationLT", "sctf",1,1,-1,-1); +addRotationMap("S5_Icedance", "sctf",1,1,-1,-1); +addRotationMap("S5_Mordacity", "sctf",1,1,-1,-1); +addRotationMap("S5_SilenusLT", "sctf",1,0,-1,-1); +addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "sctf",1,1,-1,-1); +addRotationMap("TWL2_FrozenHopeLT", "sctf",1,1,-1,-1); +//addRotationMap("TWL2_JaggedClawLT", "sctf",1,1,-1,-1); +addRotationMap("TWL2_HildebrandLT", "sctf",1,1,-1,-1); +addRotationMap("TWL2_SkylightLT", "sctf",1,1,-1,-1); +//addRotationMap("TWL_BeachBlitzLT", "sctf",1,1,-1,-1); +addRotationMap("TWL_FeignLT", "sctf",1,0,-1,-1); +addRotationMap("TWL_RollercoasterLT", "sctf",1,1,-1,-1); +addRotationMap("TWL_StonehengeLT", "sctf",1,1,-1,-1); +addRotationMap("TWL_WilderZoneLT", "sctf",1,1,-1,-1); addRotationMap("oasisintensity", "sctf",1,1,-1,10); -addRotationMap("berlard", "sctf",1,0,-1,32); -addRotationMap("RaindanceLT", "sctf",1,1,-1,32); -addRotationMap("SmallTimeLT", "sctf",1,0,-1,32); -addRotationMap("ArenaDome", "sctf",1,1,-1,32); -addRotationMap("Bulwark", "sctf",1,1,-1,32); -addRotationMap("Discord", "sctf",1,1,-1,32); -//addRotationMap("JadeValley", "sctf",1,1,-1,32); -addRotationMap("S5_MassiveLT", "sctf",1,1,-1,32); -addRotationMap("Blink", "sctf",1,1,-1,32); +addRotationMap("berlard", "sctf",1,0,-1,-1); +addRotationMap("RaindanceLT", "sctf",1,1,-1,-1); +addRotationMap("SmallTimeLT", "sctf",1,0,-1,-1); +addRotationMap("ArenaDome", "sctf",1,1,-1,-1); +addRotationMap("Bulwark", "sctf",1,1,-1,-1); +addRotationMap("Discord", "sctf",1,1,-1,-1); +//addRotationMap("JadeValley", "sctf",1,1,-1,-1); +addRotationMap("S5_MassiveLT", "sctf",1,1,-1,-1); +addRotationMap("Blink", "sctf",1,1,-1,-1); addRotationMap("HillSideLT", "sctf",1,1,-1,12); addRotationMap("IcePick", "sctf",1,1,-1,16); -addRotationMap("OsIrisLT", "sctf",1,1,-1,32); -addRotationMap("GrassyKnoll", "sctf",1,1,-1,32); -addRotationMap("TWL2_MuddySwamp", "sctf",1,1,8,32); +addRotationMap("OsIrisLT", "sctf",1,1,-1,-1); +addRotationMap("GrassyKnoll", "sctf",1,1,-1,-1); +addRotationMap("TWL2_MuddySwamp", "sctf",1,1,8,-1); addRotationMap("SandyRunLT", "sctf",1,1,-1,12); //Voteable, But not in rotation ///////////////////////////////////////////////////////////////////// -addRotationMap("CamellandLT", "sctf",1,1,-1,32); -//addRotationMap("Headstone", "sctf",1,0,-1,32); -//addRotationMap("Mirage", "sctf",1,0,-1,32); -addRotationMap("BeggarsRunLT", "sctf",1,0,-1,32); -//addRotationMap("S5_HawkingHeat", "sctf",1,0,-1,32); -//addRotationMap("S5_Mimicry", "sctf",1,0,-1,32); -addRotationMap("S5_Woodymyrk", "sctf",1,0,-1,32); -//addRotationMap("S8_Cardiac", "sctf",1,0,-1,32); -//addRotationMap("TWL2_Celerity", "sctf",1,0,-1,32); -//addRotationMap("TWL2_Crevice", "sctf",1,0,-1,32); -addRotationMap("S8_Opus", "sctf",1,0,-1,32); -//addRotationMap("TWL2_MidnightMayhemDeluxe", "sctf",1,0,-1,32); -//addRotationMap("TWL2_Ocular", "sctf",1,0,-1,32); -//addRotationMap("TWL_Cinereous", "sctf",1,0,-1,32); -//addRotationMap("TWL_Deserted", "sctf",1,0,-1,32); -addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,32); -//addRotationMap("TWL_OsIris", "sctf",1,0,-1,32); -//addRotationMap("TWL_Damnation", "sctf",1,0,-1,32); -//addRotationMap("TWL_Titan", "sctf",1,0,-1,32); +//addRotationMap("CamellandLT", "sctf",1,1,-1,-1); +//addRotationMap("Headstone", "sctf",1,0,-1,-1); +//addRotationMap("Mirage", "sctf",1,0,-1,-1); +addRotationMap("BeggarsRunLT", "sctf",1,0,-1,-1); +//addRotationMap("S5_HawkingHeat", "sctf",1,0,-1,-1); +//addRotationMap("S5_Mimicry", "sctf",1,0,-1,-1); +addRotationMap("S5_Woodymyrk", "sctf",1,0,-1,-1); +//addRotationMap("S8_Cardiac", "sctf",1,0,-1,-1); +//addRotationMap("TWL2_Celerity", "sctf",1,0,-1,-1); +//addRotationMap("TWL2_Crevice", "sctf",1,0,-1,-1); +addRotationMap("S8_Opus", "sctf",1,0,-1,-1); +//addRotationMap("TWL2_MidnightMayhemDeluxe", "sctf",1,0,-1,-1); +//addRotationMap("TWL2_Ocular", "sctf",1,0,-1,-1); +//addRotationMap("TWL_Cinereous", "sctf",1,0,-1,-1); +//addRotationMap("TWL_Deserted", "sctf",1,0,-1,-1); +addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,-1); +//addRotationMap("TWL_OsIris", "sctf",1,0,-1,-1); +//addRotationMap("TWL_Damnation", "sctf",1,0,-1,-1); +//addRotationMap("TWL_Titan", "sctf",1,0,-1,-1); //Not Voteable, Not in rotation ///////////////////////////////////////////////////////////////////// -addRotationMap("SurrealLT", "sctf",1,1,-1,32); -//addRotationMap("Coppersky", "sctf",1,1,-1,32); +addRotationMap("SurrealLT", "sctf",1,1,-1,-1); +//addRotationMap("Coppersky", "sctf",1,1,-1,-1); addRotationMap("DuelersDelight", "sctf",1,0,-1,12); -//addRotationMap("SuperHappyBouncyFunTime", "sctf",1,1,-1,32); +//addRotationMap("SuperHappyBouncyFunTime", "sctf",1,1,-1,-1); addRotationMap("PariahLT", "sctf",1,1,-1,16); -//addRotationMap("SmallMelee", "sctf",1,1,-1,32); -//addRotationMap("TitForTat", "sctf",1,1,-1,32); -//addRotationMap("CloseCombatLT", "sctf",1,1,-1,32); -//addRotationMap("Prismatic", "sctf",1,1,-1,32); -//addRotationMap("Damnation", "sctf",1,1,-1,32); -//addRotationMap("DustToDust", "sctf",1,1,-1,32); -//addRotationMap("Minotaur", "sctf",1,1,-1,32); -//addRotationMap("DesertofDeath_nef", "sctf",1,1,-1,32); -//addRotationMap("Gorgon", "sctf",1,1,-1,32); -//addRotationMap("Titan", "sctf",1,1,-1,32); -//addRotationMap("Mac_FlagArena", "sctf",1,1,-1,32); -//addRotationMap("Extractor", "sctf",1,1,-1,32); -//addRotationMap("AstersDescent", "sctf",1,1,-1,32); -//addRotationMap("Azoth", "sctf",1,1,-1,32); -//addRotationMap("DustLust", "sctf",1,1,-1,32); -//addRotationMap("Disjointed", "sctf",1,1,-1,32); -//addRotationMap("Peak", "sctf",1,1,-1,32); -//addRotationMap("Snowcone", "sctf",1,1,-1,32); -//addRotationMap("S5_Centaur", "sctf",1,1,-1,32); -//addRotationMap("S5_Drache", "sctf",1,1,-1,32); -//addRotationMap("S5_Misadventure", "sctf",1,1,-1,32); -//addRotationMap("S5_Reynard", "sctf",1,1,-1,32); -//addRotationMap("S5_Sherman", "sctf",1,1,-1,32); -//addRotationMap("S8_Geothermal", "sctf",1,1,-1,32); -//addRotationMap("S8_Zilch", "sctf",1,1,-1,32); -//addRotationMap("TWL2_Drifts", "sctf",1,1,-1,32); -//addRotationMap("TWL2_Drorck", "sctf",1,1,-1,32); -//addRotationMap("TWL2_FrozenGlory", "sctf",1,1,-1,32); -//addRotationMap("TWL2_IceDagger", "sctf",1,1,-1,32); -//addRotationMap("TWL2_Norty", "sctf",1,1,-1,32); -//addRotationMap("TWL2_RoughLand", "sctf",1,1,-1,32); -//addRotationMap("TWL2_Ruined", "sctf",1,1,-1,32); -//addRotationMap("TWL_BaNsHee", "sctf",1,1,-1,32); -//addRotationMap("TWL_Boss", "sctf",1,1,-1,32); -//addRotationMap("TWL_Crossfire", "sctf",1,1,-1,32); -//addRotationMap("TWL_NoShelter", "sctf",1,1,-1,32); -//addRotationMap("TWL_Clusterfuct", "sctf",1,1,-1,32); -//addRotationMap("TWL_Curtilage", "sctf",1,1,-1,32); -//addRotationMap("TWL_DeadlyBirdsSong", "sctf",1,1,-1,32); -//addRotationMap("TWL_Frostclaw", "sctf",1,1,-1,32); -//addRotationMap("TWL_Magamatic", "sctf",1,1,-1,32); -//addRotationMap("TWL_Neve", "sctf",1,1,-1,32); -//addRotationMap("TWL_Pandemonium", "sctf",1,1,-1,32); -//addRotationMap("TWL_Ramparts", "sctf",1,1,-1,32); -//addRotationMap("DehSwamp", "sctf",1,1,-1,32); -//addRotationMap("HostileLoch", "sctf",1,1,-1,32); -//addRotationMap("DevilsElbow", "sctf",1,1,-1,32); -//addRotationMap("SmallDesertofDeath", "sctf",1,1,-1,32); -//addRotationMap("ShortFall", "sctf",1,1,-1,32); -//addRotationMap("Fallout", "sctf",1,1,-1,32); -//addRotationMap("SoylentGreen", "sctf",1,1,-1,32); -//addRotationMap("Island", "sctf",1,1,-1,32); -//addRotationMap("HighOctane", "sctf",1,1,-1,32); +//addRotationMap("SmallMelee", "sctf",1,1,-1,-1); +//addRotationMap("TitForTat", "sctf",1,1,-1,-1); +//addRotationMap("CloseCombatLT", "sctf",1,1,-1,-1); +//addRotationMap("Prismatic", "sctf",1,1,-1,-1); +//addRotationMap("Damnation", "sctf",1,1,-1,-1); +//addRotationMap("DustToDust", "sctf",1,1,-1,-1); +//addRotationMap("Minotaur", "sctf",1,1,-1,-1); +//addRotationMap("DesertofDeath_nef", "sctf",1,1,-1,-1); +//addRotationMap("Gorgon", "sctf",1,1,-1,-1); +//addRotationMap("Titan", "sctf",1,1,-1,-1); +//addRotationMap("Mac_FlagArena", "sctf",1,1,-1,-1); +//addRotationMap("Extractor", "sctf",1,1,-1,-1); +//addRotationMap("AstersDescent", "sctf",1,1,-1,-1); +//addRotationMap("Azoth", "sctf",1,1,-1,-1); +//addRotationMap("DustLust", "sctf",1,1,-1,-1); +//addRotationMap("Disjointed", "sctf",1,1,-1,-1); +//addRotationMap("Peak", "sctf",1,1,-1,-1); +//addRotationMap("Snowcone", "sctf",1,1,-1,-1); +//addRotationMap("S5_Centaur", "sctf",1,1,-1,-1); +//addRotationMap("S5_Drache", "sctf",1,1,-1,-1); +//addRotationMap("S5_Misadventure", "sctf",1,1,-1,-1); +//addRotationMap("S5_Reynard", "sctf",1,1,-1,-1); +//addRotationMap("S5_Sherman", "sctf",1,1,-1,-1); +//addRotationMap("S8_Geothermal", "sctf",1,1,-1,-1); +//addRotationMap("S8_Zilch", "sctf",1,1,-1,-1); +//addRotationMap("TWL2_Drifts", "sctf",1,1,-1,-1); +//addRotationMap("TWL2_Drorck", "sctf",1,1,-1,-1); +//addRotationMap("TWL2_FrozenGlory", "sctf",1,1,-1,-1); +//addRotationMap("TWL2_IceDagger", "sctf",1,1,-1,-1); +//addRotationMap("TWL2_Norty", "sctf",1,1,-1,-1); +//addRotationMap("TWL2_RoughLand", "sctf",1,1,-1,-1); +//addRotationMap("TWL2_Ruined", "sctf",1,1,-1,-1); +//addRotationMap("TWL_BaNsHee", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Boss", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Crossfire", "sctf",1,1,-1,-1); +//addRotationMap("TWL_NoShelter", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Clusterfuct", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Curtilage", "sctf",1,1,-1,-1); +//addRotationMap("TWL_DeadlyBirdsSong", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Frostclaw", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Magamatic", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Neve", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Pandemonium", "sctf",1,1,-1,-1); +//addRotationMap("TWL_Ramparts", "sctf",1,1,-1,-1); +//addRotationMap("DehSwamp", "sctf",1,1,-1,-1); +//addRotationMap("HostileLoch", "sctf",1,1,-1,-1); +//addRotationMap("DevilsElbow", "sctf",1,1,-1,-1); +//addRotationMap("SmallDesertofDeath", "sctf",1,1,-1,-1); +//addRotationMap("ShortFall", "sctf",1,1,-1,-1); +//addRotationMap("Fallout", "sctf",1,1,-1,-1); +//addRotationMap("SoylentGreen", "sctf",1,1,-1,-1); +//addRotationMap("Island", "sctf",1,1,-1,-1); +//addRotationMap("HighOctane", "sctf",1,1,-1,-1); // _____ _ _ _ _ // | __ \ | | | | | | | | @@ -473,15 +476,15 @@ addRotationMap("PariahLT", "sctf",1,1,-1,16); // |_____/ \___|\__,_|\__|_| |_|_| |_| |_|\__,_|\__\___|_| |_| ///////////////////////////////////////////////////////////////////// -addRotationMap("RaspDM", "DM",1,1,8,32); -addRotationMap("EntombedDM", "DM",1,1,-1,32); -addRotationMap("IceDomeDM", "DM",1,1,-1,32); -addRotationMap("HoofToeDM", "DM",1,1,6,32); -addRotationMap("ArenaDomeDM", "DM",1,1,-1,32); -addRotationMap("VulcansWrathDM", "DM",1,1,-1,32); -addRotationMap("RampartsDM", "DM",1,1,-1,32); +addRotationMap("RaspDM", "DM",1,1,8,-1); +addRotationMap("EntombedDM", "DM",1,1,-1,-1); +addRotationMap("IceDomeDM", "DM",1,1,-1,-1); +addRotationMap("HoofToeDM", "DM",1,1,6,-1); +addRotationMap("ArenaDomeDM", "DM",1,1,-1,-1); +addRotationMap("VulcansWrathDM", "DM",1,1,-1,-1); +addRotationMap("RampartsDM", "DM",1,1,-1,-1); addRotationMap("ShrineDM", "DM",1,1,-1,12); -addRotationMap("LiveBaitDM", "DM",1,1,-1,32); +addRotationMap("LiveBaitDM", "DM",1,1,-1,-1); addRotationMap("FourSquareDM", "DM",1,1,-1,10); addRotationMap("BrigDM", "DM",1,1,-1,8); @@ -495,23 +498,23 @@ addRotationMap("BrigDM", "DM",1,1,-1,8); // |_____/ \__,_|\___|_| ///////////////////////////////////////////////////////////////////// -//addRotationMap("AgentsOfFortune", "Duel",1,1,-1,32); -//addRotationMap("Casern_Cavite", "Duel",1,1,-1,32); -//addRotationMap("Equinox", "Duel",1,1,-1,32); -//addRotationMap("Escalade", "Duel",1,1,-1,32); -//addRotationMap("Fracas", "Duel",1,1,-1,32); -//addRotationMap("Invictus", "Duel",1,1,-1,32); -//addRotationMap("MyrkWood", "Duel",1,1,-1,32); -//addRotationMap("Oasis", "Duel",1,1,-1,32); -//addRotationMap("Pyroclasm", "Duel",1,1,-1,32); -//addRotationMap("Rasp", "Duel",1,1,-1,32); -//addRotationMap("SunDried", "Duel",1,1,-1,32); -//addRotationMap("Talus", "Duel",1,1,-1,32); -//addRotationMap("Underhill", "Duel",1,1,-1,32); -//addRotationMap("Whiteout", "Duel",1,1,-1,32); -//addRotationMap("Tombstone", "Duel",1,1,-1,32); -//addRotationMap("VaubanLak", "Duel",1,1,-1,32); -//addRotationMap("DesertofDeathLak", "Duel",1,1,-1,32); +//addRotationMap("AgentsOfFortune", "Duel",1,1,-1,-1); +//addRotationMap("Casern_Cavite", "Duel",1,1,-1,-1); +//addRotationMap("Equinox", "Duel",1,1,-1,-1); +//addRotationMap("Escalade", "Duel",1,1,-1,-1); +//addRotationMap("Fracas", "Duel",1,1,-1,-1); +//addRotationMap("Invictus", "Duel",1,1,-1,-1); +//addRotationMap("MyrkWood", "Duel",1,1,-1,-1); +//addRotationMap("Oasis", "Duel",1,1,-1,-1); +//addRotationMap("Pyroclasm", "Duel",1,1,-1,-1); +//addRotationMap("Rasp", "Duel",1,1,-1,-1); +//addRotationMap("SunDried", "Duel",1,1,-1,-1); +//addRotationMap("Talus", "Duel",1,1,-1,-1); +//addRotationMap("Underhill", "Duel",1,1,-1,-1); +//addRotationMap("Whiteout", "Duel",1,1,-1,-1); +//addRotationMap("Tombstone", "Duel",1,1,-1,-1); +//addRotationMap("VaubanLak", "Duel",1,1,-1,-1); +//addRotationMap("DesertofDeathLak", "Duel",1,1,-1,-1); @@ -525,14 +528,14 @@ addRotationMap("BrigDM", "DM",1,1,-1,8); // |___/ ///////////////////////////////////////////////////////////////////// -addRotationMap("Alcatraz", "Siege",1,1,-1,32); -addRotationMap("BridgeTooFar", "Siege",1,1,-1,32); -addRotationMap("Caldera", "Siege",1,1,-1,32); -addRotationMap("Gauntlet", "Siege",1,1,-1,32); -addRotationMap("IceBound", "Siege",1,1,-1,32); -addRotationMap("Isleofman", "Siege",1,1,-1,32); -addRotationMap("Masada", "Siege",1,1,-1,32); -addRotationMap("Respite", "Siege",1,1,-1,32); -addRotationMap("Trident", "Siege",1,1,-1,32); -addRotationMap("UltimaThule", "Siege",1,1,-1,32); +addRotationMap("Alcatraz", "Siege",1,1,-1,-1); +addRotationMap("BridgeTooFar", "Siege",1,1,-1,-1); +addRotationMap("Caldera", "Siege",1,1,-1,-1); +addRotationMap("Gauntlet", "Siege",1,1,-1,-1); +addRotationMap("IceBound", "Siege",1,1,-1,-1); +addRotationMap("Isleofman", "Siege",1,1,-1,-1); +addRotationMap("Masada", "Siege",1,1,-1,-1); +addRotationMap("Respite", "Siege",1,1,-1,-1); +addRotationMap("Trident", "Siege",1,1,-1,-1); +addRotationMap("UltimaThule", "Siege",1,1,-1,-1);