Disabled OG Blaster

throwStart adjustment
This commit is contained in:
ChocoTaco1 2021-04-07 14:55:35 -04:00
parent 2241501aa4
commit 7acbb290e7

View file

@ -27,7 +27,7 @@ function serverCmdEndThrowCount(%client, %data)
%throwScale = %throwStrength / 2;
%client.player.throwStrength = %throwScale;
%client.player.throwStart = 5; //was 0
%client.player.throwStart = 2; //was 0
}
//Tank UE code by Keen
@ -152,14 +152,14 @@ function stationTrigger::onEnterTrigger(%data, %obj, %colObj)
}
//OG Blaster Buff
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
{
// function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
// {
//Takes 10 blaster shots to kill a heavy, 13 normal.
if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster)
%amount *= 1.3;
// if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster)
// %amount *= 1.3;
Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
}
// Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
// }
// Global water viscosity
function DefaultGame::missionLoadDone(%game)