diff --git a/Classic/scripts/autoexec/TacoOverrides.cs b/Classic/scripts/autoexec/TacoOverrides.cs index 0effa1f..a186bbb 100755 --- a/Classic/scripts/autoexec/TacoOverrides.cs +++ b/Classic/scripts/autoexec/TacoOverrides.cs @@ -27,7 +27,7 @@ function serverCmdEndThrowCount(%client, %data) %throwScale = %throwStrength / 2; %client.player.throwStrength = %throwScale; - %client.player.throwStart = 5; //was 0 + %client.player.throwStart = 2; //was 0 } //Tank UE code by Keen @@ -152,14 +152,14 @@ function stationTrigger::onEnterTrigger(%data, %obj, %colObj) } //OG Blaster Buff -function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC) -{ +// function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC) +// { //Takes 10 blaster shots to kill a heavy, 13 normal. - if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster) - %amount *= 1.3; + // if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster) + // %amount *= 1.3; - Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC); -} + // Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC); +// } // Global water viscosity function DefaultGame::missionLoadDone(%game)