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Merged Flag Escort Fix
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parent
2f319c4c1e
commit
5dfa92a067
2 changed files with 37 additions and 46 deletions
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@ -1,41 +0,0 @@
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package FlagEscortFix
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{
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function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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%clAttacker.dmgdFlagTime = getSimTime();
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}
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function CTFGame::testEscortAssist(%game, %victimID, %killerID){
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
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return true;
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return false;
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}
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function SCtFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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%clAttacker.dmgdFlagTime = getSimTime();
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}
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function SCtFGame::testEscortAssist(%game, %victimID, %killerID){
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
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return true;
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return false;
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}
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function PracticeCTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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%clAttacker.dmgdFlagTime = getSimTime();
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}
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function PracticeCTFGame::testEscortAssist(%game, %victimID, %killerID){
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
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return true;
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return false;
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(FlagEscortFix))
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activatePackage(FlagEscortFix);
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@ -6,8 +6,8 @@
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// Version 2.0 - Code refactor / optimizing/fixes
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// Version 3.0 - DM / LCTF added
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// Version 4.0 - Code refactor / optimizing / fixes
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// Version 5.0 - DuleMod and Arena support / optimizing / fixes / misc stuff
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// Version 6.0 - Lan & Bot Support / Leaderboard / Stats Storage Overhaul / Optimization / Fixes
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// Version 5.0 - DuleMod and Arena support / optimizing / fixes / misc stuff
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// Version 6.0 - Lan & Bot Support / Leaderboard / Stats Storage Overhaul / Optimization / Fixes
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//ChangeLog
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// 4.0
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@ -1222,7 +1222,7 @@ package dtStats{
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if(!$dtStats::Enable)
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parent::resetScore(%game, %client);
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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function DefaultGame::forceObserver( %game, %client, %reason ){
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parent::forceObserver( %game, %client, %reason );
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if($dtStats::Enable){
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@ -1246,7 +1246,7 @@ package dtStats{
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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function DefaultGame::activatePackages(%game){
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parent::activatePackages(%game);
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if(isActivePackage(dtStatsGame)){
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@ -1262,7 +1262,39 @@ package dtStats{
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if(isActivePackage(dtStatsGame))
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deactivatePackage(dtStatsGame);
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}
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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// Flag Escort Fixes
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function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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%clAttacker.dmgdFlagTime = getSimTime();
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}
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function CTFGame::testEscortAssist(%game, %victimID, %killerID){
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT && %killerID.player.holdingFlag $= "")
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return true;
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return false;
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}
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function SCtFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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%clAttacker.dmgdFlagTime = getSimTime();
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}
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function SCtFGame::testEscortAssist(%game, %victimID, %killerID){
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT && %killerID.player.holdingFlag $= "")
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return true;
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return false;
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}
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function PracticeCTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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%clAttacker.dmgdFlagTime = getSimTime();
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}
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function PracticeCTFGame::testEscortAssist(%game, %victimID, %killerID){
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT && %killerID.player.holdingFlag $= "")
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return true;
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return false;
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}
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//////////////////////////////////////////////////////////////////////////////////
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};
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//helps with game types that override functions and dont use parent
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// that way we get called first then the gametype can do whatever
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