mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Update zDarkTigerStats.cs
Ver. 6.6
This commit is contained in:
parent
9837d71ab0
commit
2f319c4c1e
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@ -81,6 +81,12 @@
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// Bumped up distance for mortar midAirs so it's just outside its damage radius something strange is going on there
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// Added game type arrays for display and processing
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//
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// 6.6
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// Added game id to track individual games
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// Removed misc turret stuff
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// Removed vehicle menus
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// Misc fixes
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//
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// 7.0 ToDos
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// Replace or rework overallACC
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// Add option to load stats after players first game to reduce any sort of impact on the server
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@ -145,7 +151,7 @@ $dtStats::Basic = 0;
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$dtStats::Live = 1;
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$dtStats::KD = 1;
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$dtStats::Hist =1;
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$dtStats::Vehicle = 0;
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//$dtStats::Vehicle = 0;
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$dtStats::Armor = 0;
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$dtStats::Match = 0;
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$dtStats::Weapon = 0;
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@ -607,37 +613,33 @@ $dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "shockHitMaxDist";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorM";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorH";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHD";
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// if($dtStats::Armor){
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLL";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLM";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLH";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorML";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMM";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMH";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHL";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHM";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHH";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLLD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLMD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLHD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMLD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMMD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMHD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHLD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHMD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHHD";
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//}
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLL";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLM";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLH";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorML";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMM";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMH";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHL";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHM";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHH";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLLD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLMD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorLHD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMLD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMMD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorMHD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHLD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHMD";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "armorHHD";
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//max kill distance
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "cgKillMaxDist";
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@ -707,22 +709,28 @@ $dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "shockHitMaxDist";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "missileMA";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "mineMA";
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if($dtStats::Vehicle){
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "ShrikeBlasterDmg";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "ShrikeBlasterDirectHits";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "ShrikeBlasterDmgTaken";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BellyTurretDmg";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BellyTurretDirectHits";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BellyTurretDmgTaken";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankChaingunDmg";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankChaingunDirectHits";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankChaingunDmgTaken";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BomberBombsInDmg";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BomberBombsInHits";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BomberBombsInDmgTaken";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankMortarInDmg";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankMortarInHits";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankMortarInDmgTaken";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "ShrikeBlasterDmg";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "ShrikeBlasterDirectHits";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "ShrikeBlasterDmgTaken";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BellyTurretDmg";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BellyTurretDirectHits";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BellyTurretDmgTaken";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankChaingunDmg";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankChaingunDirectHits";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankChaingunDmgTaken";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BomberBombsInDmg";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BomberBombsInHits";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BomberBombsInDmgTaken";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankMortarInDmg";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankMortarInHits";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankMortarInDmgTaken";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "ShrikeBlasterFired";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BellyTurretFired";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BomberBombsFired";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankChaingunFired";
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//$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankMortarFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "wildRK";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "assaultRK";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "mobileBaseRK";
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@ -747,19 +755,7 @@ if($dtStats::Vehicle){
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "scoutFlyerEK";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "bomberFlyerEK";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "hapcFlyerEK";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "PlasmaTurretFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "AATurretFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "MortarTurretFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "MissileTurretFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "IndoorDepTurretFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "OutdoorDepTurretFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "SentryTurretFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "ShrikeBlasterFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BellyTurretFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "BomberBombsFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankChaingunFired";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "TankMortarFired";
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}
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///////////////////////////////////////////////////////////////////
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$dtStats::uFC["dtStats"] = 0; // not saved but used to calculate other stats that are saved
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@ -1311,60 +1307,61 @@ package dtStatsGame{
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//0 Fire 1 ??? 2 jump 3 jet 4 gernade 5 mine
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function Armor::onTrigger(%data, %player, %triggerNum, %val){
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parent::onTrigger(%data, %player, %triggerNum, %val);
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//echo(%triggerNum SPC %val);
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if(isObject(%player) && !%player.getObjectMount()){
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if(%val){// cuts the amount of tiggers by half
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%client = %player.client;
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%speed = vectorLen(%player.getVelocity());
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if(%client.maxSpeed < %speed){%client.maxSpeed = %speed;}
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%client.avgTSpeed += %speed; %client.avgSpeedCount++;
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%client.avgSpeed = %client.avgTSpeed/%client.avgSpeedCount;
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if(%client.avgSpeedCount >= 500){%client.avgSpeedCount=%client.avgTSpeed=0;}
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//dist moved
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%xypos = getWords(%player.getPosition(),0,1) SPC 0;
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if(%client.lp !$= ""){%client.distMov = mFloor(%client.distMov + vectorDist(%client.lp,%xypos));}
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%client.lp = %xypos;
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}
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if (%triggerNum == 3){ //jet triggers
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if(%val){
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if(isEventPending(%player.jetTimeTest)){
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cancel(%player.jetTimeTest);
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}
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%client.jetTrigCount++;
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if(%client.ground){
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if(%client.gt > 0){
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%client.groundTime += ((getSimTime() - %client.gt)/1000)/60;
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if($dtStats::Enable){
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if(isObject(%player) && !%player.getObjectMount()){
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if(%val){// cuts the amount of tiggers by half
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%client = %player.client;
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%speed = vectorLen(%player.getVelocity());
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if(%client.maxSpeed < %speed){%client.maxSpeed = %speed;}
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%client.avgTSpeed += %speed; %client.avgSpeedCount++;
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%client.avgSpeed = %client.avgTSpeed/%client.avgSpeedCount;
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if(%client.avgSpeedCount >= 500){%client.avgSpeedCount=%client.avgTSpeed=0;}
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//dist moved
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%xypos = getWords(%player.getPosition(),0,1) SPC 0;
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if(%client.lp !$= ""){%client.distMov = mFloor(%client.distMov + vectorDist(%client.lp,%xypos));}
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%client.lp = %xypos;
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}
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if (%triggerNum == 3){ //jet triggers
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if(%val){
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if(isEventPending(%player.jetTimeTest)){
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cancel(%player.jetTimeTest);
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}
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%client.at = getSimTime();
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%client.jetTrigCount++;
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if(%client.ground){
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if(%client.gt > 0){
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%client.groundTime += ((getSimTime() - %client.gt)/1000)/60;
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}
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%client.at = getSimTime();
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}
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%client.ground = 0;
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}
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else{
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if(!isEventPending(%player.jetTimeTest)){
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%mask = $TypeMasks::StaticShapeObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType;
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%rayStart = %player.getWorldBoxCenter();
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%rayEnd = VectorAdd(%rayStart,"0 0" SPC (10000 * -1));
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%raycast = ContainerRayCast(%rayStart, %rayEnd, %mask, %player);
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%groundPos = getWords(%raycast, 1, 3);
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%dis = vectorDist(%player.getPosition(),%groundPos);
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%zv = getWord(%player.getVelocity(),2);
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//%player.testDis = %player.getPosition();
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//%a = getVecAngle(%player.getForwardVector(),vectorNormalize(%player.getVelocity()),%zv);
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//%hv = vectorLen(%player.getVelocity());
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//%range = %hv * mCos(%a * 3.14159/180) * (%hv * mSin(%a * 3.14159/180) + mSqrt(mPow((%hv * mSin(%a * 3.14159/180)),2) + 2 * mAbs(getGravity()) * %dis)) / mAbs(getGravity());
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%time = (((%zv + mSqrt(mPow((%zv),2) + 2 * mAbs(getGravity()) * %dis)) / mAbs(getGravity()))* 1000); // not perfect but close enough with out getting too crazy and facy
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// error(%dis SPC %time SPC %range);
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%player.jetTimeTest = schedule(%time,0,"chkGrounded",%player);
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}
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}
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%client.ground = 0;
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}
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else{
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if(!isEventPending(%player.jetTimeTest)){
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%mask = $TypeMasks::StaticShapeObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType;
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%rayStart = %player.getWorldBoxCenter();
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%rayEnd = VectorAdd(%rayStart,"0 0" SPC (10000 * -1));
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%raycast = ContainerRayCast(%rayStart, %rayEnd, %mask, %player);
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%groundPos = getWords(%raycast, 1, 3);
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%dis = vectorDist(%player.getPosition(),%groundPos);
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%zv = getWord(%player.getVelocity(),2);
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//%player.testDis = %player.getPosition();
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//%a = getVecAngle(%player.getForwardVector(),vectorNormalize(%player.getVelocity()),%zv);
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//%hv = vectorLen(%player.getVelocity());
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//%range = %hv * mCos(%a * 3.14159/180) * (%hv * mSin(%a * 3.14159/180) + mSqrt(mPow((%hv * mSin(%a * 3.14159/180)),2) + 2 * mAbs(getGravity()) * %dis)) / mAbs(getGravity());
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%time = (((%zv + mSqrt(mPow((%zv),2) + 2 * mAbs(getGravity()) * %dis)) / mAbs(getGravity()))* 1000); // not perfect but close enough with out getting too crazy and facy
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// error(%dis SPC %time SPC %range);
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%player.jetTimeTest = schedule(%time,0,"chkGrounded",%player);
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}
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}
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}
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}
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else{
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%client.lp = "";
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%client.gt = %client.at = 0;
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else{
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%client.lp = "";
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%client.gt = %client.at = 0;
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}
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}
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}
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function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType){
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@ -2469,7 +2466,7 @@ function LakRabbitHud(%game, %client, %tag){
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}
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}
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messageClient( %client, 'SetScoreHudSubheader', "",
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'<tab:25,325>\tPLAYERS (%1)<rmargin:260><just:right>%4%3<rmargin:560><just:left>\tPLAYERS (%2)<just:right>%5%3', $TeamRank[1, count], $TeamRank[2, count], (%ShowScores?'SCORE':''),%PingString[1],%PingString[2]);
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'<tab:15,314>\tPLAYERS (%1)<rmargin:265><clip:100><just:right>%4</clip>%3<rmargin:565><just:left>\tPLAYERS (%2)<clip:100><just:right>%5</clip>%3', $TeamRank[1, count], $TeamRank[2, count], (%ShowScores?'SCORE':''),%PingString[1],%PingString[2]);
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%index = 0;
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while(true)
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@ -2814,6 +2811,8 @@ function dtStatsClientLeaveGame(%game, %client){
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}
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function dtStatsGameOver( %game ){
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$dtStats::LastMission = $MissionDisplayName;
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$dtGlobal::gameID++;
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export( "$dtGlobal::*", "serverStats/saveVars.cs", false );
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if($dtStats::debugEchos){error("dtStatsGameOver");}
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%timeNext =0;
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for (%i = 0; %i < statsGroup.getCount(); %i++){// see if we have any old clients data
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@ -3414,6 +3413,7 @@ function saveGameStats(%dtStats,%game){
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%file.writeLine("dateStamp" @ "%t" @ strreplace(%dtStats.gameStats["dateStamp","g",%game],"\t","%t"));
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%file.writeLine("timeDayMonth" @ "%t" @ strreplace(%dtStats.gameStats["timeDayMonth","g",%game],"\t","%t"));
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%file.writeLine("map" @ "%t" @ strreplace(%dtStats.gameStats["map","g",%game],"\t","%t"));
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%file.writeLine("gameID" @ "%t" @ strreplace(%dtStats.gameStats["gameID","g",%game],"\t","%t"));
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for(%i = 1; %i <= $dtStats::FC[%game]; %i++){
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%val = $dtStats::FV[%i,%game];
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%var = %dtStats.gameStats[%val,"g",%game];
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@ -3500,6 +3500,7 @@ function incGameStats(%dtStats,%game) {// record that games stats and inc by one
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setValueField(%dtStats,"dateStamp","g",%game,%c,formattimestring("yy-mm-dd hh:nn:ss"));
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setValueField(%dtStats,"timeDayMonth","g",%game,%c,formattimestring("hh:nn a, mm-dd"));
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setValueField(%dtStats,"map","g",%game,%c,$dtStats::LastMission);
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setValueField(%dtStats,"gameID","g",%game,%c,$dtGlobal::gameID);
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for(%i = 1; %i <= $dtStats::FC[%game]; %i++){
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%val = $dtStats::FV[%i,%game];
|
||||
%var = getDynamicField(%dtStats.client,%val);
|
||||
|
|
@ -3683,6 +3684,7 @@ function incBakGameStats(%dtStats,%game) {// record that games stats and inc by
|
|||
setValueField(%dtStats,"dateStamp","g",%game,%c,formattimestring("yy-mm-dd hh:nn:ss"));
|
||||
setValueField(%dtStats,"timeDayMonth","g",%game,%c,formattimestring("hh:nn a, mm-dd"));
|
||||
setValueField(%dtStats,"map","g",%game,%c,$dtStats::LastMission);
|
||||
setValueField(%dtStats,"gameID","g",%game,%c,$dtGlobal::gameID);
|
||||
for(%i = 1; %i <= $dtStats::FC[%game]; %i++){
|
||||
%val = $dtStats::FV[%i,%game];
|
||||
%var = %dtStats.gameStats[%val,"b",%game];
|
||||
|
|
@ -4372,36 +4374,36 @@ function clientDmgStats(%data,%position,%sourceObject, %targetObject, %damageTyp
|
|||
%client.SatchelInHits++;
|
||||
if(%t)
|
||||
%targetClient.SatchelInDmgTaken += %amount;
|
||||
case $DamageType::BomberBombs:
|
||||
%client.BomberBombsInDmg += %amount;
|
||||
%client.BomberBombsInHits++;
|
||||
if(%t)
|
||||
%targetClient.BomberBombsInDmgTaken += %amount;
|
||||
case $DamageType::TankMortar:
|
||||
%client.TankMortarInDmg += %amount;
|
||||
%client.TankMortarInHits++;
|
||||
if(%t)
|
||||
%targetClient.TankMortarInDmgTaken += %amount;
|
||||
case $DamageType::MPBMissile:
|
||||
%client.MPBMissileInDmg += %amount;
|
||||
%client.MPBMissileInHits++;
|
||||
if(%t)
|
||||
%targetClient.MPBMissileInDmgTaken += %amount;
|
||||
case $DamageType::ShrikeBlaster:
|
||||
%client.ShrikeBlasterDmg += %amount;
|
||||
%client.ShrikeBlasterDirectHits++;
|
||||
if(%t)
|
||||
%targetClient.ShrikeBlasterDmgTaken += %amount;
|
||||
case $DamageType::BellyTurret:
|
||||
%client.BellyTurretDmg += %amount;
|
||||
%client.BellyTurretDirectHits++;
|
||||
if(%t)
|
||||
%targetClient.BellyTurretDmgTaken += %amount;
|
||||
case $DamageType::TankChaingun:
|
||||
%client.TankChaingunDmg += %amount;
|
||||
%client.TankChaingunDirectHits++;
|
||||
if(%t)
|
||||
%targetClient.TankChaingunDmgTaken += %amount;
|
||||
//case $DamageType::BomberBombs:
|
||||
//%client.BomberBombsInDmg += %amount;
|
||||
//%client.BomberBombsInHits++;
|
||||
//if(%t)
|
||||
//%targetClient.BomberBombsInDmgTaken += %amount;
|
||||
//case $DamageType::TankMortar:
|
||||
//%client.TankMortarInDmg += %amount;
|
||||
//%client.TankMortarInHits++;
|
||||
//if(%t)
|
||||
//%targetClient.TankMortarInDmgTaken += %amount;
|
||||
//case $DamageType::MPBMissile:
|
||||
//%client.MPBMissileInDmg += %amount;
|
||||
//%client.MPBMissileInHits++;
|
||||
//if(%t)
|
||||
//%targetClient.MPBMissileInDmgTaken += %amount;
|
||||
//case $DamageType::ShrikeBlaster:
|
||||
//%client.ShrikeBlasterDmg += %amount;
|
||||
//%client.ShrikeBlasterDirectHits++;
|
||||
//if(%t)
|
||||
//%targetClient.ShrikeBlasterDmgTaken += %amount;
|
||||
//case $DamageType::BellyTurret:
|
||||
//%client.BellyTurretDmg += %amount;
|
||||
//%client.BellyTurretDirectHits++;
|
||||
//if(%t)
|
||||
//%targetClient.BellyTurretDmgTaken += %amount;
|
||||
//case $DamageType::TankChaingun:
|
||||
//%client.TankChaingunDmg += %amount;
|
||||
//%client.TankChaingunDirectHits++;
|
||||
//if(%t)
|
||||
//%targetClient.TankChaingunDmgTaken += %amount;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4449,32 +4451,18 @@ function clientShotsFired(%data, %sourceObject, %projectile){ // could do a fov
|
|||
%client.blasterACC = (%client.blasterDirectHits / (%client.blasterShotsFired ? %client.blasterShotsFired : 1)) * 100;
|
||||
case $DamageType::ELF:
|
||||
%client.elfShotsFired++;
|
||||
case $DamageType::PlasmaTurret:
|
||||
%client.PlasmaTurretFired++;
|
||||
case $DamageType::AATurret:
|
||||
%client.AATurretFired++;
|
||||
case $DamageType::MortarTurret:
|
||||
%client.MortarTurretFired++;
|
||||
case $DamageType::MissileTurret:
|
||||
%client.MissileTurretFired++;
|
||||
case $DamageType::IndoorDepTurret:
|
||||
%client.IndoorDepTurretFired++;
|
||||
case $DamageType::OutdoorDepTurret:
|
||||
%client.OutdoorDepTurretFired++;
|
||||
case $DamageType::SentryTurret:
|
||||
%client.SentryTurretFired++;
|
||||
case $DamageType::ShrikeBlaster:
|
||||
%client.ShrikeBlasterFired++;
|
||||
case $DamageType::BellyTurret:
|
||||
%client.BellyTurretFired++;
|
||||
case $DamageType::BomberBombs:
|
||||
%client.BomberBombsFired++;
|
||||
case $DamageType::TankChaingun:
|
||||
%client.TankChaingunFired++;
|
||||
case $DamageType::TankMortar:
|
||||
%client.TankMortarFired++;
|
||||
case $DamageType::MPBMissile:
|
||||
%client.MPBMissileFired++;
|
||||
//case $DamageType::ShrikeBlaster:
|
||||
//%client.ShrikeBlasterFired++;
|
||||
//case $DamageType::BellyTurret:
|
||||
//%client.BellyTurretFired++;
|
||||
//case $DamageType::BomberBombs:
|
||||
//%client.BomberBombsFired++;
|
||||
//case $DamageType::TankChaingun:
|
||||
//%client.TankChaingunFired++;
|
||||
//case $DamageType::TankMortar:
|
||||
//%client.TankMortarFired++;
|
||||
//case $DamageType::MPBMissile:
|
||||
//%client.MPBMissileFired++;
|
||||
}
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -4609,8 +4597,8 @@ function statsMenu(%client,%game){
|
|||
if(%isTargetSelf || %isAdmin) {
|
||||
if($dtStats::Weapon)
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tWEAPON\t%1\t-1> + CTF Weapon Stats </a>',%vClient);
|
||||
if($dtStats::Vehicle)
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tVehicles\t%1> + CTF Vehicle Stats</a>',%vClient);
|
||||
//if($dtStats::Vehicle)
|
||||
// messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tVehicles\t%1> + CTF Vehicle Stats</a>',%vClient);
|
||||
if($dtStats::Armor)
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tARMOR\t%1> + CTF Armor Stats</a>',%vClient);
|
||||
if($dtStats::KD)
|
||||
|
|
@ -4709,8 +4697,8 @@ function statsMenu(%client,%game){
|
|||
if(%isTargetSelf || %isAdmin) {
|
||||
if($dtStats::Weapon)
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tWEAPON\t%1\t-1> + LCTF Weapon Stats</a>',%vClient);
|
||||
if($dtStats::Vehicle)
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tVehicles\t%1> + CTF Vehicle Stats</a>',%vClient);
|
||||
//if($dtStats::Vehicle)
|
||||
// messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tVehicles\t%1> + CTF Vehicle Stats</a>',%vClient);
|
||||
if($dtStats::KD)
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tKDA\t%1> + LCTF Kills/Deaths</a>',%vClient);
|
||||
|
||||
|
|
@ -5573,176 +5561,7 @@ function statsMenu(%client,%game){
|
|||
%i6 = mCeil(%vClient.hGrenadeKillMaxDist) @ "m";
|
||||
%line = '<color:0befe7> Hand Grenade<color:33CCCC><font:univers condensed:18><lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
|
||||
case "Vehicles":
|
||||
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Vehicle Stats");
|
||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
|
||||
|
||||
%line = '<color:00dcd4><a:gamelink\tStats\tWildCat\t%1> + WildCat Grav Cycle Stats</a>';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
|
||||
%line = '<color:00dcd4><a:gamelink\tStats\tSHRIKE\t%1> + Shrike Scout Flier</a>';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
|
||||
%line = '<color:00dcd4><a:gamelink\tStats\tBEOWULF\t%1> + Beowulf Assault Tank</a>';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
|
||||
%line = '<color:00dcd4><a:gamelink\tStats\tTHUNDERSWORD\t%1> + ThunderSword Bomber</a>';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
|
||||
%line = '<color:00dcd4><a:gamelink\tStats\tHAVOC\t%1> + Havoc Heavy Transport Flier</a>';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
|
||||
%line = '<color:00dcd4><a:gamelink\tStats\tMPB\t%1> + Jericho Forward Base(MPB)</a>';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
|
||||
case "WildCat":
|
||||
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>WildCat Grav Cycle Stats");
|
||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
|
||||
|
||||
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
|
||||
|
||||
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildRK",%game,%inc),getGameTotal(%vClient,"wildRK",%game),getGameTotalAvg(%vClient,"wildRK",%game),%vClient.wildRK);
|
||||
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildRD",%game,%inc),getGameTotal(%vClient,"wildRD",%game),getGameTotalAvg(%vClient,"wildRD",%game),%vClient.wildRD);
|
||||
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildEK",%game,%inc),getGameTotal(%vClient,"wildEK",%game),getGameTotalAvg(%vClient,"wildEK",%game),%vClient.wildEK);
|
||||
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildCrash",%game,%inc),getGameTotal(%vClient,"wildCrash",%game),getGameTotalAvg(%vClient,"wildCrash",%game),%vClient.wildCrash);
|
||||
|
||||
case "SHRIKE":
|
||||
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Shrike Scout Flier Stats");
|
||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
|
||||
|
||||
%header = '<color:0befe7><lmargin:190>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
|
||||
|
||||
%line = '<color:0befe7> Shrike Blaster Kills<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shrikeBlasterKills",%game,%inc),getGameTotal(%vClient,"shrikeBlasterKills",%game),getGameTotalAvg(%vClient,"shrikeBlasterKills",%game),%vClient.shrikeBlasterKills);
|
||||
%line = '<color:0befe7> Shrike Blaster Deaths<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shrikeBlasterDeaths",%game,%inc),getGameTotal(%vClient,"shrikeBlasterDeaths",%game),getGameTotalAvg(%vClient,"shrikeBlasterDeaths",%game),%vClient.shrikeBlasterDeaths);
|
||||
%line = '<color:0befe7> Shrike Blaster Damage<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDmg",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDmg",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDmg",%game),mFloatLength(%vClient.ShrikeBlasterDmg,2)+0);
|
||||
%line = '<color:0befe7> Shrike Blaster Hits<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDirectHits",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDirectHits",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDirectHits",%game),%vClient.ShrikeBlasterDirectHits);
|
||||
%line = '<color:0befe7> Shrike Blaster Dmg Taken<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDmgTaken",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDmgTaken",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDmgTaken",%game),mFloatLength(%vClient.ShrikeBlasterDmgTaken,2)+0);
|
||||
%line = '<color:0befe7> Shrike Blaster Fired<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterFired",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterFired",%game),getGameTotalAvg(%vClient,"ShrikeBlasterFired",%game),%vClient.ShrikeBlasterFired);
|
||||
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerRK",%game,%inc),getGameTotal(%vClient,"scoutFlyerRK",%game),getGameTotalAvg(%vClient,"scoutFlyerRK",%game),%vClient.scoutFlyerRK);
|
||||
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerRD",%game,%inc),getGameTotal(%vClient,"scoutFlyerRD",%game),getGameTotalAvg(%vClient,"scoutFlyerRD",%game),%vClient.scoutFlyerRD);
|
||||
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerEK",%game,%inc),getGameTotal(%vClient,"scoutFlyerEK",%game),getGameTotalAvg(%vClient,"scoutFlyerEK",%game),%vClient.scoutFlyerEK);
|
||||
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerCrash",%game,%inc),getGameTotal(%vClient,"scoutFlyerCrash",%game),getGameTotalAvg(%vClient,"scoutFlyerCrash",%game),%vClient.scoutFlyerCrash);
|
||||
|
||||
case "BEOWULF":
|
||||
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Beowulf Assault Tank Stats");
|
||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
|
||||
|
||||
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
|
||||
|
||||
%line = '<color:0befe7> Tank Chaingun Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankChaingunKills",%game,%inc),getGameTotal(%vClient,"tankChaingunKills",%game),getGameTotalAvg(%vClient,"tankChaingunKills",%game),%vClient.tankChaingunKills);
|
||||
%line = '<color:0befe7> Tank Chaingun Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankChaingunDeaths",%game,%inc),getGameTotal(%vClient,"tankChaingunDeaths",%game),getGameTotalAvg(%vClient,"tankChaingunDeaths",%game),%vClient.tankChaingunDeaths);
|
||||
%line = '<color:0befe7> Chaingun Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDmg",%game,%inc),getGameTotal(%vClient,"TankChaingunDmg",%game),getGameTotalAvg(%vClient,"TankChaingunDmg",%game),mFloatLength(%vClient.TankChainGunDmg,2)+0);
|
||||
%line = '<color:0befe7> Chaingun Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDirectHits",%game,%inc),getGameTotal(%vClient,"TankChaingunDirectHits",%game),getGameTotalAvg(%vClient,"TankChaingunDirectHits",%game),%vClient.TankChaingunDirectHits);
|
||||
%line = '<color:0befe7> Chaingun Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDmgTaken",%game,%inc),getGameTotal(%vClient,"TankChaingunDmgTaken",%game),getGameTotalAvg(%vClient,"TankChaingunDmgTaken",%game),mFloatLength(%vClient.TankChaingunDmgTaken,2)+0);
|
||||
%line = '<color:0befe7> Chaingun Rounds Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunFired",%game,%inc),getGameTotal(%vClient,"TankChaingunFired",%game),getGameTotalAvg(%vClient,"TankChaingunFired",%game),%vClient.TankChaingunFired);
|
||||
%line = '<color:0befe7> Mortar Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankMortarKills",%game,%inc),getGameTotal(%vClient,"tankMortarKills",%game),getGameTotalAvg(%vClient,"tankMortarKills",%game),%vClient.tankMortarKills);
|
||||
%line = '<color:0befe7> Mortar Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankMortarDeaths",%game,%inc),getGameTotal(%vClient,"tankMortarDeaths",%game),getGameTotalAvg(%vClient,"tankMortarDeaths",%game),%vClient.tankMortarDeaths);
|
||||
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInDmg",%game,%inc),getGameTotal(%vClient,"TankMortarInDmg",%game),getGameTotalAvg(%vClient,"TankMortarInDmg",%game),mFloatLength(%vClient.TankMortarInDmg,2)+0);
|
||||
%line = '<color:0befe7> Mortar Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInHits",%game,%inc),getGameTotal(%vClient,"TankMortarInHits",%game),getGameTotalAvg(%vClient,"TankMortarInHits",%game),%vClient.TankMortarInHits);
|
||||
%line = '<color:0befe7> Mortar Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInDmgTaken",%game,%inc),getGameTotal(%vClient,"TankMortarInDmgTaken",%game),getGameTotalAvg(%vClient,"TankMortarInDmgTaken",%game),mFloatLength(%vClient.TankMortarInDmgTaken,2)+0);
|
||||
%line = '<color:0befe7> Mortar Rounds Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarFired",%game,%inc),getGameTotal(%vClient,"TankMortarFired",%game),getGameTotalAvg(%vClient,"TankMortarFired",%game),%vClient.TankMortarFired);
|
||||
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultRK",%game,%inc),getGameTotal(%vClient,"assaultRK",%game),getGameTotalAvg(%vClient,"assaultRK",%game),%vClient.assaultRK);
|
||||
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultRD",%game,%inc),getGameTotal(%vClient,"assaultRD",%game),getGameTotalAvg(%vClient,"assaultRD",%game),%vClient.assaultRD);
|
||||
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultEK",%game,%inc),getGameTotal(%vClient,"assaultEK",%game),getGameTotalAvg(%vClient,"assaultEK",%game),%vClient.assaultEK);
|
||||
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultCrash",%game,%inc),getGameTotal(%vClient,"assaultCrash",%game),getGameTotalAvg(%vClient,"assaultCrash",%game),%vClient.assaultCrash);
|
||||
|
||||
case "THUNDERSWORD":
|
||||
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>ThunderSword Bomber Stats");
|
||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
|
||||
|
||||
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
|
||||
|
||||
%line = '<color:0befe7> BellyTurret Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bellyTurretKills",%game,%inc),getGameTotal(%vClient,"bellyTurretKills",%game),getGameTotalAvg(%vClient,"bellyTurretKills",%game),%vClient.bellyTurretKills);
|
||||
%line = '<color:0befe7> BellyTurret Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bellyTurretDeaths",%game,%inc),getGameTotal(%vClient,"bellyTurretDeaths",%game),getGameTotalAvg(%vClient,"bellyTurretDeaths",%game),%vClient.bellyTurretDeaths);
|
||||
%line = '<color:0befe7> BellyTurret Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDmg",%game,%inc),getGameTotal(%vClient,"BellyTurretDmg",%game),getGameTotalAvg(%vClient,"BellyTurretDmg",%game),mFloatLength(%vClient.BellyTurretDmg,2)+0);
|
||||
%line = '<color:0befe7> BellyTurret Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDirectHits",%game,%inc),getGameTotal(%vClient,"BellyTurretDirectHits",%game),getGameTotalAvg(%vClient,"BellyTurretDirectHits",%game),%vClient.BellyTurretDirectHits);
|
||||
%line = '<color:0befe7> BellyTurret Dmg Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDmgTaken",%game,%inc),getGameTotal(%vClient,"BellyTurretDmgTaken",%game),getGameTotalAvg(%vClient,"BellyTurretDmgTaken",%game),mFloatLength(%vClient.BellyTurretDmgTaken,2)+0);
|
||||
%line = '<color:0befe7> BellyTurret Rounds Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretFired",%game,%inc),getGameTotal(%vClient,"BellyTurretFired",%game),getGameTotalAvg(%vClient,"BellyTurretFired",%game),%vClient.BellyTurretFired);
|
||||
%line = '<color:0befe7> Bomb Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberBombsKills",%game,%inc),getGameTotal(%vClient,"bomberBombsKills",%game),getGameTotalAvg(%vClient,"bomberBombsKills",%game),%vClient.bomberBombsKills);
|
||||
%line = '<color:0befe7> Bomb Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberBombsDeaths",%game,%inc),getGameTotal(%vClient,"bomberBombsDeaths",%game),getGameTotalAvg(%vClient,"bomberBombsDeaths",%game),%vClient.bomberBombsDeaths);
|
||||
%line = '<color:0befe7> Bomb Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInDmg",%game,%inc),getGameTotal(%vClient,"BomberBombsInDmg",%game),getGameTotalAvg(%vClient,"BomberBombsInDmg",%game),mFloatLength(%vClient.BomberBombsInDmg,2)+0);
|
||||
%line = '<color:0befe7> Bomb Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInHits",%game,%inc),getGameTotal(%vClient,"BomberBombsInHits",%game),getGameTotalAvg(%vClient,"BomberBombsInHits",%game),%vClient.BomberBombsInHits);
|
||||
%line = '<color:0befe7> Bomb Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInDmgTaken",%game,%inc),getGameTotal(%vClient,"BomberBombsInDmgTaken",%game),getGameTotalAvg(%vClient,"BomberBombsInDmgTaken",%game),mFloatLength(%vClient.BomberBombsInDmgTaken,2)+0);
|
||||
%line = '<color:0befe7> Bomb Rounds Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsFired",%game,%inc),getGameTotal(%vClient,"BomberBombsFired",%game),getGameTotalAvg(%vClient,"BomberBombsFired",%game),%vClient.BomberBombsFired);
|
||||
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerRK",%game,%inc),getGameTotal(%vClient,"bomberFlyerRK",%game),getGameTotalAvg(%vClient,"bomberFlyerRK",%game),%vClient.bomberFlyerRK);
|
||||
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerRD",%game,%inc),getGameTotal(%vClient,"bomberFlyerRD",%game),getGameTotalAvg(%vClient,"bomberFlyerRD",%game),%vClient.bomberFlyerRD);
|
||||
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerEK",%game,%inc),getGameTotal(%vClient,"bomberFlyerEK",%game),getGameTotalAvg(%vClient,"bomberFlyerEK",%game),%vClient.bomberFlyerEK);
|
||||
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerCrash",%game,%inc),getGameTotal(%vClient,"bomberFlyerCrash",%game),getGameTotalAvg(%vClient,"bomberFlyerCrash",%game),%vClient.bomberFlyerCrash);
|
||||
case "HAVOC":
|
||||
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Havoc Heavy Transport Flier Stats");
|
||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
|
||||
|
||||
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
|
||||
|
||||
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerRK",%game,%inc),getGameTotal(%vClient,"hapcFlyerRK",%game),getGameTotalAvg(%vClient,"hapcFlyerRK",%game),%vClient.hapcFlyerRK);
|
||||
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerRD",%game,%inc),getGameTotal(%vClient,"hapcFlyerRD",%game),getGameTotalAvg(%vClient,"hapcFlyerRD",%game),%vClient.hapcFlyerRD);
|
||||
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerEK",%game,%inc),getGameTotal(%vClient,"hapcFlyerEK",%game),getGameTotalAvg(%vClient,"hapcFlyerEK",%game),%vClient.hapcFlyerEK);
|
||||
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerCrash",%game,%inc),getGameTotal(%vClient,"hapcFlyerCrash",%game),getGameTotalAvg(%vClient,"hapcFlyerCrash",%game),%vClient.hapcFlyerCrash);
|
||||
|
||||
case "MPB":
|
||||
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Jericho Forward Base(MPB) Stats");
|
||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
|
||||
|
||||
%header = '<color:0befe7><lmargin:180>Live<lmargin:250>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
|
||||
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:250>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseRK",%game,%inc),getGameTotal(%vClient,"mobileBaseRK",%game),getGameTotalAvg(%vClient,"mobileBaseRK",%game),%vClient.mobileBaseRK);
|
||||
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:250>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseRD",%game,%inc),getGameTotal(%vClient,"mobileBaseRD",%game),getGameTotalAvg(%vClient,"mobileBaseRD",%game),%vClient.mobileBaseRD);
|
||||
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:250>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseEK",%game,%inc),getGameTotal(%vClient,"mobileBaseEK",%game),getGameTotalAvg(%vClient,"mobileBaseEK",%game),%vClient.mobileBaseEK);
|
||||
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:250>%2<lmargin:370>%3<lmargin:470>%4';
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseCrash",%game,%inc),getGameTotal(%vClient,"mobileBaseCrash",%game),getGameTotalAvg(%vClient,"mobileBaseCrash",%game),%vClient.mobileBaseCrash);
|
||||
|
||||
|
||||
case "Blaster":
|
||||
%inc = %client.GlArg4;
|
||||
if(%inc != -1){//History
|
||||
|
|
@ -7115,6 +6934,8 @@ function loadLeaderboards(%reset){ // loads up leaderboards
|
|||
$dtStats::buildEvent = schedule(getTimeDif($dtStats::buildSetTime),0,"lStatsCycle",1);
|
||||
}
|
||||
markNewDay();//called when server starts and when build completes
|
||||
if(isFile("serverStats/saveVars.cs"))
|
||||
exec("serverStats/saveVars.cs");
|
||||
%oldFileCount = 0;
|
||||
%file = new FileObject();
|
||||
%folderPath = "serverStats/LData/*.cs";
|
||||
|
|
@ -7173,7 +6994,7 @@ function loadLeaderboards(%reset){ // loads up leaderboards
|
|||
}
|
||||
}schedule(5000,0,"loadLeaderboards",0);// delay this so supporting functions are exec first
|
||||
|
||||
function sortMon(%lType, %game){
|
||||
function sortMon(%lType, %game){
|
||||
%n = $lData::monCount[%game,%lType];
|
||||
if(%n > 1){//make sure we have enough elments worth sorting
|
||||
for (%i = 1; %i <= %n-1; %i++){//sort by %ltype first
|
||||
|
|
|
|||
Loading…
Reference in a new issue