Dont use mis file asset nameTags

This commit is contained in:
ChocoTaco1 2020-09-13 19:25:37 -04:00
parent 7e134b8d2d
commit 5a29c4deaf

View file

@ -171,7 +171,27 @@ function DefaultGame::missionLoadDone(%game)
%obj = MissionGroup.getObject(%i); %obj = MissionGroup.getObject(%i);
if(%obj.getClassName() $= "WaterBlock") if(%obj.getClassName() $= "WaterBlock")
%obj.viscosity = $globalviscosity; %obj.viscosity = $globalviscosity;
} }
}
// Temp Fix for Asset nameTag Strings
function GameBaseData::onAdd(%data, %obj)
{
if(%data.targetTypeTag !$= "")
{
// use the name given to the object in the mission file
//if(%obj.nameTag !$= "")
//{
//%obj.nameTag = addTaggedString(%obj.nameTag);
//%nameTag = %obj.nameTag;
//}
//else
%nameTag = %data.targetNameTag;
%obj.target = createTarget(%obj, %nameTag, "", "", %data.targetTypeTag, 0, 0);
}
else
%obj.target = -1;
} }
}; };