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Dont use mis file asset nameTags
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7e134b8d2d
commit
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@ -171,7 +171,27 @@ function DefaultGame::missionLoadDone(%game)
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%obj = MissionGroup.getObject(%i);
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%obj = MissionGroup.getObject(%i);
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if(%obj.getClassName() $= "WaterBlock")
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if(%obj.getClassName() $= "WaterBlock")
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%obj.viscosity = $globalviscosity;
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%obj.viscosity = $globalviscosity;
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}
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}
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}
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// Temp Fix for Asset nameTag Strings
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function GameBaseData::onAdd(%data, %obj)
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{
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if(%data.targetTypeTag !$= "")
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{
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// use the name given to the object in the mission file
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//if(%obj.nameTag !$= "")
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//{
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//%obj.nameTag = addTaggedString(%obj.nameTag);
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//%nameTag = %obj.nameTag;
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//}
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//else
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%nameTag = %data.targetNameTag;
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%obj.target = createTarget(%obj, %nameTag, "", "", %data.targetTypeTag, 0, 0);
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}
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else
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%obj.target = -1;
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}
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}
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};
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};
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