From 5a29c4deafe776dd26d510a6915d0731a910f28e Mon Sep 17 00:00:00 2001 From: ChocoTaco1 Date: Sun, 13 Sep 2020 19:25:37 -0400 Subject: [PATCH] Dont use mis file asset nameTags --- Classic/scripts/autoexec/TacoOverrides.cs | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/Classic/scripts/autoexec/TacoOverrides.cs b/Classic/scripts/autoexec/TacoOverrides.cs index e1ede45..7ae13ba 100644 --- a/Classic/scripts/autoexec/TacoOverrides.cs +++ b/Classic/scripts/autoexec/TacoOverrides.cs @@ -171,7 +171,27 @@ function DefaultGame::missionLoadDone(%game) %obj = MissionGroup.getObject(%i); if(%obj.getClassName() $= "WaterBlock") %obj.viscosity = $globalviscosity; - } + } +} + +// Temp Fix for Asset nameTag Strings +function GameBaseData::onAdd(%data, %obj) +{ + if(%data.targetTypeTag !$= "") + { + // use the name given to the object in the mission file + //if(%obj.nameTag !$= "") + //{ + //%obj.nameTag = addTaggedString(%obj.nameTag); + //%nameTag = %obj.nameTag; + //} + //else + %nameTag = %data.targetNameTag; + + %obj.target = createTarget(%obj, %nameTag, "", "", %data.targetTypeTag, 0, 0); + } + else + %obj.target = -1; } };