Merge branch 'NoEvo'

This commit is contained in:
ChocoTaco1 2020-09-05 12:12:16 -04:00
commit 510b7759d4
9 changed files with 8872 additions and 4637 deletions

View file

@ -2073,7 +2073,7 @@ function CTFGame::awardScoreKill(%game, %killerID)
function checkVehicleCamping( %team )
{
%position = $flagPos[%team];
%radius = 5;
%radius = 15;
InitContainerRadiusSearch(%position, %radius, $TypeMasks::VehicleObjectType );
while ((%vehicle = containerSearchNext()) != 0)

View file

@ -709,7 +709,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
}
else if(%points >= 100)
{
%sound = '~wfx/Misc/MA1.wav';
messageAll('', '~wfx/Misc/Flair.wav');
}
Game.recalcScore(%sourceObject.client);
@ -1768,11 +1768,6 @@ function LakRabbitGame::playerDroppedFlag(%game, %player)
}
}
function ResetCantPickUpFlag(%player)
{
%player.client.CantPickUpFlag = false;
}
function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
{
if(%player.getState() $= "Dead" || %player.client.flagDeny)
@ -1781,11 +1776,11 @@ function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
// borlak - can't pick up flag until 2 ppl are on
if(PlayingPlayers() < 2)
{
if(!%player.client.CantPickUpFlag)
%timeDif = getSimTime() - %player.client.pickUpTime;
if(%timeDif > 5000 || !%player.client.pickUpTime)
{
messageClient(%player.client, 'msgNoFlagWarning', "\c2You can't pick up the flag until another person joins." );
%player.client.CantPickUpFlag = true;
schedule(5000, 0, "ResetCantPickUpFlag", %player ); //message only every 5 seconds
%player.client.pickUpTime = getSimTime();
}
return;
}

View file

@ -471,59 +471,7 @@ package SCtFGame
function SCtFGame::missionLoadDone(%game)
{
//default version sets up teams - must be called first...
%game.initGameVars(); //set up scoring variables and other game specific globals
// make team0 visible/friendly to all
setSensorGroupAlwaysVisMask(0, 0xffffffff);
setSensorGroupFriendlyMask(0, 0xffffffff);
// update colors:
// - enemy teams are red
// - same team is green
// - team 0 is white
for(%i = 0; %i < 32; %i++)
{
%team = (1 << %i);
setSensorGroupColor(%i, %team, "0 255 0 255");
setSensorGroupColor(%i, ~%team, "255 0 0 255");
setSensorGroupColor(%i, 1, "255 255 255 255");
// setup the team targets (alwyas friendly and visible to same team)
setTargetAlwaysVisMask(%i, %team);
setTargetFriendlyMask(%i, %team);
}
//set up the teams
%game.setUpTeams();
//clear out the team rank array...
for (%i = 0; %i < 32; %i++)
$TeamRank[%i, count] = "";
// objectiveInit has to take place after setupTeams -- objective HUD relies on flags
// having their team set
MissionGroup.objectiveInit();
//initialize the AI system
%game.aiInit();
//need to reset the teams if we switch from say, CTF to Bounty...
// assign the bots team
if ($currentMissionType !$= $previousMissionType)
{
$previousMissionType = $currentMissionType;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl.isAIControlled())
%game.assignClientTeam(%cl);
}
}
//Save off respawn or Siege Team switch information...
if(%game.class !$= "SiegeGame")
MissionGroup.setupPositionMarkers(true);
echo("Default game mission load done.");
DefaultGame::missionLoadDone(%game);
for(%i = 1; %i < (%game.numTeams + 1); %i++)
$teamScore[%i] = 0;
@ -539,7 +487,7 @@ function SCtFGame::missionLoadDone(%game)
%game.campThread_1 = schedule( 1000, 0, "checkVehicleCamping", 1 );
%game.campThread_2 = schedule( 1000, 0, "checkVehicleCamping", 2 );
deleteNonSCtFObjectsFromMap();
deleteNonSCtFObjectsFromMap();
}
function SCtFGame::clientMissionDropReady(%game, %client)

View file

@ -1,19 +1,15 @@
// Team Autobalance Script
//
// Determines which team needs players and proceeds to find candidates
// Candidates are based on low scores then switches the candidate
// Determines which team needs players and proceeds to switch them
// Goon style: At respawn
//
// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
//
// exec("scripts/autoexec/Autobalance.cs");
// How far behind littleTeam must be to use All Mode.
// Meaning picking from a pool of all players on the bigTeam instead of just the lowest scoring player.
// 400 equals 400 points. 4 caps behind.
$AllModeThreshold = 300;
// Run from TeamBalanceNotify.cs via UnbalancedSound( %game )
function Autobalance( %game, %AutobalanceSafetynetTrys )
// Run from TeamBalanceNotify.cs via NotifyUnbalanced
function Autobalance( %game )
{
if(isEventPending($AutoBalanceSchedule))
cancel($AutoBalanceSchedule);
@ -21,111 +17,67 @@ function Autobalance( %game, %AutobalanceSafetynetTrys )
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
return;
//Debug: Uncomment to enable
//%AutobalanceDebug = true;
//Difference Variables
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
//Determine bigTeam
//Determine BigTeam
if( %team1difference >= 2 )
%bigTeam = 1;
$BigTeam = 1;
else if( %team2difference >= 2 )
%bigTeam = 2;
$BigTeam = 2;
else
return;
%otherteam = $BigTeam == 1 ? 2 : 1;
if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 3)
%s = "s";
//Warning message
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next respawning player%2 on Team %1.', $TeamName[$BigTeam], %s);
}
%littleTeam = ( %bigTeam == 1 ) ? 2 : 1;
//Toggle for All Mode
//If a team is behind pick anyone, not just a low scoring player
if( $TeamScore[%bigTeam] > ($TeamScore[%littleTeam] + $AllModeThreshold))
{
%UseAllMode = 1;
%autobalanceRandom = getRandom(1,($PlayerCount[%bigTeam] - 1));
}
//Pick a client for autobalance
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
%team = %client.team;
//Holding flag?
if(%client.player.holdingFlag !$= "")
continue;
if(%UseAllMode)
{
//Try to pick any player
if(%autobalanceRandom == %AllmodeLoop || %lastclient[%team] $= "")
%teamcanidate[%team] = %client;
%AllmodeLoop++;
package Autobalance
{
// called from player scripts
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
{
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
if($BigTeam !$= "" && %clVictim.team == $BigTeam)
{
%otherteam = $BigTeam == 1 ? 2 : 1;
if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 2)
{
//If someone switches to observer or disconnects
if(%damageType !$= 0)
{
echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherteam]);
messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
}
}
else
{
//Normal circumstances
//Try to pick a low scoring player
if(%client.score < %lastclient[%team].score || %lastclient[%team] $= "")
%teamcanidate[%team] = %client;
$BigTeam = "";
ResetTBNStatus();
}
%lastclient[%team] = %client;
}
//Debug
if( %AutobalanceDebug )
AutobalanceDebug(%teamcanidate1, %teamcanidate2, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode);
%client = %teamcanidate[%bigTeam];
%team = %teamcanidate[%bigTeam].team;
%otherTeam = ( %team == 1 ) ? 2 : 1;
// Fire Autobalance
Game.clientChangeTeam( %client, %otherTeam, 0 );
messageClient(%client, 'MsgTeamBalanceNotify', "\c0You were switched to the other team for balancing.~wfx/powered/vehicle_screen_on.wav");
messageAllExcept(%client, -1, 'MsgTeamBalanceNotify', "~wfx/powered/vehicle_screen_on.wav");
//Trigger GetCounts
ResetGetCountsStatus();
//Reset TBN
ResetTBNStatus();
}
}
function AutobalanceDebug(%teamcanidate1, %teamcanidate2, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode)
function DefaultGame::gameOver(%game)
{
if( %teamcanidate[%bigTeam] $= "" )
{
%AutobalanceSafetynetTrys++;
if(%AutobalanceSafetynetTrys $= 3)
return;
if( %teamcanidate1 $= "" && %teamcanidate2 $= "" )
%error = "Both Teams";
else if( %teamcanidate[%bigTeam] $= "" )
%error = "Team " @ %bigTeam;
if( %error !$= "" )
messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: %1', %error );
//Trigger GetCounts
ResetGetCountsStatus();
//Rerun in 10 secs
schedule(10000, 0, "Autobalance", %game, %AutobalanceSafetynetTrys );
}
Parent::gameOver(%game);
if(%UseAllMode)
%mode = "All Mode";
else
%mode = "Low Mode";
if( %teamcanidate1 $= "" )
%teamcanidate1 = "NULL";
if( %teamcanidate2 $= "" )
%teamcanidate2 = "NULL";
messageAll('MsgTeamBalanceNotify', '\c0Autobalance stat: %1, %2, %3, %4, %5', %teamcanidate1, %team1difference, %teamcanidate2, %team2difference, %mode );
return;
}
//Reset Autobalance
$BigTeam = "";
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(Autobalance))
activatePackage(Autobalance);

View file

@ -10,24 +10,23 @@ package ObserverTimeout
function serverCmdClientMakeObserver( %client )
{
//10 second cooldown on becoming an observer
if( !%client.MakeObserverTimeout || %client.isAdmin )
{
%timeDif = getSimTime() - %client.observerTimeout;
%timeDif1 = getSimTime() - %client.observerMsg;
if(%timeDif > 10000 || !%client.observerTimeout || %client.isAdmin)
{
if ( isObject( Game ) && Game.kickClient != %client )
Game.forceObserver( %client, "playerChoose" );
%client.MakeObserverTimeout = true;
%client.ObserverProtectStart = getSimTime();
schedule(10000, 0, "ResetMakeObserverTimeout", %client );
%client.observerProtectStart = getSimTime();
%client.observerTimeout = getSimTime();
}
//5 second cooldown on the notification
else if( !%client.ObserverCooldownMsgPlayed )
//1 second cooldown on message
else if((%timeDif1 > 1000 || !%client.observerMsg))
{
%wait = mFloor((10000 - (getSimTime() - %client.ObserverProtectStart)) / 1000);
%wait = mFloor((10000 - (getSimTime() - %client.observerProtectStart)) / 1000);
messageClient(%client, 'MsgObserverCooldown', '\c3Observer Cooldown:\cr Please wait another %1 seconds.', %wait );
//messageClient(%client, 'MsgObserverCooldown', '\c2Observer is on cooldown.' );
%client.ObserverCooldownMsgPlayed = true;
schedule(2000, 0, "ResetObserverCooldownMsgPlayed", %client );
%client.observerMsg = getSimTime();
}
}
@ -35,16 +34,4 @@ function serverCmdClientMakeObserver( %client )
// Prevent package from being activated if it is already
if (!isActivePackage(ObserverTimeout))
activatePackage(ObserverTimeout);
//Allow client to become observer again
function ResetMakeObserverTimeout( %client )
{
%client.MakeObserverTimeout = false;
}
//Allow a notification again
function ResetObserverCooldownMsgPlayed( %client )
{
%client.ObserverCooldownMsgPlayed = false;
}
activatePackage(ObserverTimeout);

File diff suppressed because it is too large Load diff

View file

@ -68,7 +68,6 @@ $dtLoadingScreen::ShowImages = 0;
if( $Host::LoadScreenColor1 $= " " ) $Host::LoadScreenColor1 = "05edad";
if( $Host::LoadScreenColor2 $= " " ) $Host::LoadScreenColor2 = "29DEE7";
if( $Host::LoadScreenColor3 $= " " ) $Host::LoadScreenColor3 = "33CCCC";
if( $Host::Info !$= " " ) $Host::Info = " ";
// So ServerDefaults wont replace a "" value when meant to be blank
for(%x = 1; %x <= 4; %x++)
@ -458,8 +457,8 @@ function NORMALsendModInfoToClient(%client)
messageClient(%client, 'MsgLoadObjectiveLine', "", %SpecialTextLine[%line], !%singlePlayer);
// Send server info:
if(!%singlePlayer)
messageClient(%client, 'MsgLoadRulesLine', "", "<color:29DEE7>" @ $Host::Info, false);
//if(!%singlePlayer)
// messageClient(%client, 'MsgLoadRulesLine', "", "<color:29DEE7>" @ $Host::Info, false);
for(%line = 0; %line < %ServerCnt; %line++)
if (%ServerTextLine[%line] !$= "")