mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-07-11 14:14:33 +00:00
Merge branch 'NoEvo'
This commit is contained in:
commit
bd955124f1
12 changed files with 951 additions and 139 deletions
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@ -700,13 +700,17 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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%special !$= "" ? %special : "",
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%distance,
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%vel,
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%accuracy );
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%accuracy);
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if(%sourceObject.holdingFlag && %points >= 75)
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{
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missileEveryone(%sourceObject);
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%sound = '~wfx/Bonuses/horz_straipass2_heist.wav';
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}
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else if(%points >= 100)
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{
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%sound = '~wfx/Misc/MA1.wav';
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}
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Game.recalcScore(%sourceObject.client);
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}
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@ -367,6 +367,13 @@ function DeactivatePackage(%this)
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parent::DeactivatePackage(%this);
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}
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// Prevents clients from being vulnerable to crashing via NULL voice exploit
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function alxGetWaveLen(%wavFile) {
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if ( strstr( %wavFile , ".wav" ) == -1 ) return $MaxMessageWavLength + 1;
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echo("Length check: " @ %wavFile);
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parent::alxGetWaveLen(%wavFile);
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}
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};
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@ -18,7 +18,7 @@ $AntiPackIncludeShield = 0;
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function CheckAntiPack( %game )
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{
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//CTF only
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if( $Host::AntiPackEnable && $CurrentMissionType $= "CTF" && !$Host::TournamentMode )
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if( $Host::AntiPackEnable )
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{
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//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
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//echo("AntiPackPlayerCount " @ $AntiPackPlayerCount);
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@ -9,7 +9,7 @@
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// How far behind littleTeam must be to use All Mode.
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// Meaning picking from a pool of all players on the bigTeam instead of just the lowest scoring player.
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// 400 equals 400 points. 4 caps behind.
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$AllModeThreshold = 400;
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$AllModeThreshold = 300;
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// Run from TeamBalanceNotify.cs via UnbalancedSound( %game )
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@ -28,18 +28,13 @@ function Autobalance( %game, %AutobalanceSafetynetTrys )
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
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%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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//If even, stop.
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if( %team1difference == 1 || %team2difference == 1 || $TeamRank[1, count] == $TeamRank[2, count] )
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{
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//Reset TBN
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ResetTBNStatus();
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return;
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}
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//Determine bigTeam
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else if( %team1difference >= 2 )
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if( %team1difference >= 2 )
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%bigTeam = 1;
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else if( %team2difference >= 2 )
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%bigTeam = 2;
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else
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return;
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%littleTeam = ( %bigTeam == 1 ) ? 2 : 1;
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@ -20,7 +20,7 @@ function CreateServer( %mission, %missionType )
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{
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parent::CreateServer( %mission, %missionType );
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//Call for a GetTeamCount update
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GetTeamCounts( %game, %client, %respawn );
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GetTeamCounts(%game);
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// Set when server starts
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// Used to reset timelimit (if voted) when map changes
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@ -37,46 +37,31 @@ function CreateServer( %mission, %missionType )
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if (!isActivePackage(StartTeamCounts))
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activatePackage(StartTeamCounts);
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function GetTeamCounts( %game, %client, %respawn )
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function GetTeamCounts(%game)
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{
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switch$($GetCountsStatus)
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{
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case UPDATE:
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//Get teamcounts
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if($countdownStarted && $MatchStarted )
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{
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//Team Count code by Keen
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$PlayerCount[0] = 0;
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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//Variables
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$TotalTeamPlayerCount = $TeamRank[1, count] + $TeamRank[2, count];
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$AllPlayerCount = $HostGamePlayerCount;
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//echo("$PlayerCount[0] " @ $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]));
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//echo("$PlayerCount[1] " @ $TeamRank[1, count]);
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//echo("$PlayerCount[2] " @ $TeamRank[2, count]);
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if( !$Host::TournamentMode )
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{
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%client = ClientGroup.getObject(%i);
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//if(!%client.isAIControlled())
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$PlayerCount[%client.team]++;
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if( $CurrentMissionType $= "CTF" )
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{
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NBRStatusNotify(%game);
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CheckAntiPack(%game);
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}
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TeamBalanceNotify(%game);
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}
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//echo ("$PlayerCount[0] " @ $PlayerCount[0]);
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//echo ("$PlayerCount[1] " @ $PlayerCount[1]);
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//echo ("$PlayerCount[2] " @ $PlayerCount[2]);
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//Amount of players on teams
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$TotalTeamPlayerCount = $PlayerCount[1] + $PlayerCount[2];
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//Amount of all players including observers
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$AllPlayerCount = $PlayerCount[1] + $PlayerCount[2] + $PlayerCount[0];
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//Difference Variables
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%team1difference = $PlayerCount[1] - $PlayerCount[2];
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%team2difference = $PlayerCount[2] - $PlayerCount[1];
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//Start Base Rape Notify
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schedule(500, 0, "NBRStatusNotify", %game);
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//Start Team Balance Notify
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schedule(1000, 0, "TeamBalanceNotify", %game, %team1difference, %team2difference);
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//Start AntiCloak
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schedule(1500, 0, "CheckAntiPack", %game);
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//Set so counter wont run when it doesnt need to.
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$GetCountsStatus = "IDLE";
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}
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@ -24,18 +24,4 @@ function suppressTraversalRootPatch()
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memPatch("56AD8A", "90909090909090909090909090909090909090909090");
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memPatch("56D114", "90909090909090909090909090909090909090909090");
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$tvpatched = 1;
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}
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// Netrate patch by bahke
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// 32 packets per second
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$pref::Net::PacketSize = $Host::ClassicPacketSize;
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memPatch("A3A100","5052BA00000000B8000000005150526800000000E8C7D6B4FF5A585981C20100000039C27CE65A58E95F8CB8FF");
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memPatch("A3A200","5052BA00000000B8000000005150526800000000E8C7D5B4FF5A585981C20100000039C27CE65A58E9FC8AB8FF");
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memPatch("5C2D22","E9D97447009090");
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memPatch("5C2D85","E9767347009090");
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memPatch("0058665C","9090909090909090");
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memPatch("00586682","90909090909090909090");
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memPatch("005866AB","90909090909090909090");
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memPatch("58781A","EB0C");
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}
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@ -1,27 +1,26 @@
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package NoBaseRape
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{
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//From Evolution MOD
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//Modified for our needs
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// From Evolution MOD
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// Modified for our needs
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function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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{
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//echo( %targetObject.getDataBlock().getClassName() );
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//echo( %targetObject.getDataBlock().getName() );
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%targetname = %targetObject.getDataBlock().getName();
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//Used on some maps to make invs invincible
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if( %targetObject.invincible && %targetname $= "StationInventory" )
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return;
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if(!$Host::TournamentMode && $Host::NoBaseRapeEnabled && $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
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{
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{
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if( %targetname $= "GeneratorLarge" || %targetname $= "StationInventory" || %targetname $= "SolarPanel" )
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{
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//Notify only if asset is on other team
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if( %targetObject.team !$= %sourceObject.team )
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NBRAssetSound( %game, %sourceObject );
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NBRAssetMessage(%sourceObject);
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return;
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}
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}
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@ -33,4 +32,19 @@ function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %pos
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// Prevent package from being activated if it is already
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if (!isActivePackage(NoBaseRape))
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activatePackage(NoBaseRape);
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activatePackage(NoBaseRape);
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// Message when a player hits a protected enemy asset
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function NBRAssetMessage(%sourceObject)
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{
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if($CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify )
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{
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%timeDif = getSimTime() - %sourceObject.NBRTime;
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if(%timeDif > 10000 || !%sourceObject.NBRTime)
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{
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messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '\c2No Base Rape is enabled until %1 players.', $Host::NoBaseRapePlayerCount );
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%sourceObject.NBRTime = getSimTime();
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}
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}
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}
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@ -9,7 +9,7 @@
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// Called in GetTeamCounts.cs
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function NBRStatusNotify( %game )
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{
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if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::NoBaseRapeEnabled )
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if( $Host::EnableNoBaseRapeNotify && $Host::NoBaseRapeEnabled )
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{
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//On
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if( $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount )
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@ -59,22 +59,3 @@ if (!isActivePackage(ResetNBRNotify))
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activatePackage(ResetNBRNotify);
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// This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) in the staticshape.ovl in evoClassic.vl2
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// Plays a sound when a player hits a protected enemy asset
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function NBRAssetSound( %game, %sourceObject )
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{
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//Wont play again until the schedule is done
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if(!isEventPending(%sourceObject.NBRAssetSoundSchedule) && $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::NoBaseRapeEnabled )
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{
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messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '\c2No Base Rape is enabled until %1 players.', $Host::NoBaseRapePlayerCount );
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%sourceObject.NBRAssetSoundSchedule = schedule(10000, 0, "ResetNBRAssetSound", %sourceObject );
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}
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}
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// Reset
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function ResetNBRAssetSound( %sourceObject )
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{
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if(isEventPending(%sourceObject.NBRAssetSoundSchedule))
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cancel(%sourceObject.NBRAssetSoundSchedule);
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}
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@ -12,27 +12,30 @@
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// Called in GetTeamCounts.cs
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function TeamBalanceNotify( %game, %team1difference, %team2difference )
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function TeamBalanceNotify(%game)
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{
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if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
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if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 )
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{
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//echo ("%Team1Difference " @ %Team1Difference);
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//echo ("%Team2Difference " @ %Team2Difference);
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//Uneven
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if( $PlayerCount[1] !$= $PlayerCount[2] )
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if($TeamRank[1, count] !$= $TeamRank[2, count])
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{
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
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%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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//echo("%Team1Difference " @ %team1difference);
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//echo("%Team2Difference " @ %team2difference);
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if( %team1difference >= 2 || %team2difference >= 2 ) //Teams are unbalanced
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{
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if( $TBNStatus !$= "NOTIFY" ) //Stops any new schedules
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$TBNStatus = "UNBALANCED";
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}
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else
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//Means teams arnt even, but arnt so uneven to do anything about. Meaning a team is a man down. 6vs7, 4vs3 etc
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//Man down. 6vs7, 4vs3 etc
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$TBNStatus = "UNEVEN";
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}
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//Teams are even
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else if( $PlayerCount[1] == $PlayerCount[2] && $TBNStatus !$= "PLAYEDEVEN" )
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else if($TeamRank[1, count] == $TeamRank[2, count] && $TBNStatus !$= "PLAYEDEVEN" )
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$TBNStatus = "EVEN";
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switch$($TBNStatus)
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@ -63,49 +66,33 @@ function NotifyUnbalanced( %game )
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{
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if(isEventPending($NotifySchedule))
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cancel($NotifySchedule);
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if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
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return;
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//Difference Variables
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
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%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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if( $TBNStatus $= "NOTIFY" ) //If Status has changed to EVEN or anything else.
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{
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//Team Count code by Keen
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$PlayerCount[0] = 0;
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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if( %team1difference >= 2 || %team2difference >= 2 )
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{
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//Autobalance Warning
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if( $Host::EnableAutobalance )
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{
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%client = ClientGroup.getObject(%i);
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//if(!%client.isAIControlled())
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$PlayerCount[%client.team]++;
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
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$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
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}
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//Difference Variables
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%team1difference = $PlayerCount[1] - $PlayerCount[2];
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%team2difference = $PlayerCount[2] - $PlayerCount[1];
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if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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ResetTBNStatus();
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return;
|
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}
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//Continue
|
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else if( %team1difference >= 2 || %team2difference >= 2 )
|
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{
|
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//Autobalance Warning
|
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if( $Host::EnableAutobalance )
|
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{
|
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
|
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$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
|
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}
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||||
//If Autobalance is disabled, message only.
|
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else if( $Host::EnableTeamBalanceNotify )
|
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{
|
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
|
||||
schedule(13000, 0, "ResetTBNStatus");
|
||||
schedule(15000, 0, "ResetGetCountsStatus");
|
||||
}
|
||||
//If Autobalance is disabled, message only.
|
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else if( $Host::EnableTeamBalanceNotify )
|
||||
{
|
||||
%observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]);
|
||||
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $TeamRank[1, count], $TeamRank[2, count], %observers );
|
||||
schedule(13000, 0, "ResetTBNStatus");
|
||||
schedule(15000, 0, "ResetGetCountsStatus");
|
||||
}
|
||||
}
|
||||
else
|
||||
ResetTBNStatus();
|
||||
}
|
||||
|
||||
// Reset TBNStatus
|
||||
|
|
|
|||
|
|
@ -1210,7 +1210,7 @@ function cmdAutoKickObserver(%client, %key) // Edit GG
|
|||
|
||||
if ( isObject( %client ) )
|
||||
{
|
||||
messageAll('MsgAdminForce', '\c2%1 has left the game. (Observer Timeout)', %client.nameBase);
|
||||
messageAll('MsgAdminForce', '\c2%1 has left the game. (Observer Timeout)', %client.name);
|
||||
|
||||
%client.setDisconnectReason( "Observer Timeout" );
|
||||
%client.schedule(700, "delete");
|
||||
|
|
|
|||
853
Classic/scripts/packs/satchelCharge.cs
Normal file
853
Classic/scripts/packs/satchelCharge.cs
Normal file
|
|
@ -0,0 +1,853 @@
|
|||
//--------------------------------------------------------------------------
|
||||
// Satchel Charge pack
|
||||
// can be used by any armor type
|
||||
// when activated, throws the pack -- when activated again (before
|
||||
// picking up another pack), detonates with a BIG explosion.
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Sounds
|
||||
|
||||
datablock EffectProfile(SatchelChargeActivateEffect)
|
||||
{
|
||||
effectname = "packs/satchel_pack_activate";
|
||||
minDistance = 2.5;
|
||||
maxDistance = 2.5;
|
||||
};
|
||||
|
||||
datablock EffectProfile(SatchelChargeExplosionEffect)
|
||||
{
|
||||
effectname = "packs/satchel_pack_detonate";
|
||||
minDistance = 2.5;
|
||||
maxDistance = 5.0;
|
||||
};
|
||||
|
||||
datablock EffectProfile(SatchelChargePreExplosionEffect)
|
||||
{
|
||||
effectname = "explosions/explosion.xpl03";
|
||||
minDistance = 10.0;
|
||||
maxDistance = 30.0;
|
||||
};
|
||||
|
||||
datablock AudioProfile(SatchelChargeActivateSound)
|
||||
{
|
||||
filename = "fx/packs/satchel_pack_activate.wav";
|
||||
description = AudioClose3d;
|
||||
preload = true;
|
||||
effect = SatchelChargeActivateEffect;
|
||||
};
|
||||
|
||||
datablock AudioProfile(SatchelChargeExplosionSound)
|
||||
{
|
||||
filename = "fx/packs/satchel_pack_detonate.wav";
|
||||
description = AudioBIGExplosion3d;
|
||||
preload = true;
|
||||
effect = SatchelChargeExplosionEffect;
|
||||
};
|
||||
|
||||
datablock AudioProfile(SatchelChargePreExplosionSound)
|
||||
{
|
||||
filename = "fx/explosions/explosion.xpl03.wav";
|
||||
description = AudioBIGExplosion3d;
|
||||
preload = true;
|
||||
effect = SatchelChargePreExplosionEffect;
|
||||
};
|
||||
|
||||
datablock AudioProfile(UnderwaterSatchelChargeExplosionSound)
|
||||
{
|
||||
filename = "fx/weapons/mortar_explode_UW.wav";
|
||||
description = AudioBIGExplosion3d;
|
||||
preload = true;
|
||||
effect = SatchelChargeExplosionEffect;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Satchel Debris
|
||||
//----------------------------------------------------------------------------
|
||||
datablock ParticleData( SDebrisSmokeParticle )
|
||||
{
|
||||
dragCoeffiecient = 1.0;
|
||||
gravityCoefficient = 0.0;
|
||||
inheritedVelFactor = 0.2;
|
||||
|
||||
lifetimeMS = 1000;
|
||||
lifetimeVarianceMS = 100;
|
||||
|
||||
textureName = "particleTest";
|
||||
|
||||
useInvAlpha = true;
|
||||
|
||||
spinRandomMin = -60.0;
|
||||
spinRandomMax = 60.0;
|
||||
|
||||
colors[0] = "0.4 0.4 0.4 1.0";
|
||||
colors[1] = "0.3 0.3 0.3 0.5";
|
||||
colors[2] = "0.0 0.0 0.0 0.0";
|
||||
sizes[0] = 0.0;
|
||||
sizes[1] = 2.0;
|
||||
sizes[2] = 3.0;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData( SDebrisSmokeEmitter )
|
||||
{
|
||||
ejectionPeriodMS = 7;
|
||||
periodVarianceMS = 1;
|
||||
|
||||
ejectionVelocity = 1.0; // A little oomph at the back end
|
||||
velocityVariance = 0.2;
|
||||
|
||||
thetaMin = 0.0;
|
||||
thetaMax = 40.0;
|
||||
|
||||
particles = "SDebrisSmokeParticle";
|
||||
};
|
||||
|
||||
|
||||
datablock DebrisData( SatchelDebris )
|
||||
{
|
||||
emitters[0] = SDebrisSmokeEmitter;
|
||||
|
||||
explodeOnMaxBounce = true;
|
||||
|
||||
elasticity = 0.4;
|
||||
friction = 0.2;
|
||||
|
||||
lifetime = 0.3;
|
||||
lifetimeVariance = 0.02;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Bubbles
|
||||
//----------------------------------------------------------------------------
|
||||
datablock ParticleData(SatchelBubbleParticle)
|
||||
{
|
||||
dragCoefficient = 0.0;
|
||||
gravityCoefficient = -0.25;
|
||||
inheritedVelFactor = 0.0;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 1500;
|
||||
lifetimeVarianceMS = 600;
|
||||
useInvAlpha = false;
|
||||
textureName = "special/bubbles";
|
||||
|
||||
spinRandomMin = -100.0;
|
||||
spinRandomMax = 100.0;
|
||||
|
||||
colors[0] = "0.7 0.8 1.0 0.0";
|
||||
colors[1] = "0.7 0.8 1.0 0.4";
|
||||
colors[2] = "0.7 0.8 1.0 0.0";
|
||||
sizes[0] = 2.0;
|
||||
sizes[1] = 2.0;
|
||||
sizes[2] = 2.0;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.8;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(SatchelBubbleEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 10;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 1.0;
|
||||
ejectionOffset = 7.0;
|
||||
velocityVariance = 0.5;
|
||||
thetaMin = 0;
|
||||
thetaMax = 80;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvances = false;
|
||||
particles = "MortarExplosionBubbleParticle";
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Satchel Explosion Particle effects
|
||||
//--------------------------------------
|
||||
datablock ParticleData(SatchelExplosionSmoke)
|
||||
{
|
||||
dragCoeffiecient = 0.4;
|
||||
gravityCoefficient = -0.0; // rises slowly
|
||||
inheritedVelFactor = 0.025;
|
||||
|
||||
lifetimeMS = 2000;
|
||||
lifetimeVarianceMS = 0;
|
||||
|
||||
textureName = "particleTest";
|
||||
|
||||
useInvAlpha = true;
|
||||
spinRandomMin = -200.0;
|
||||
spinRandomMax = 200.0;
|
||||
|
||||
textureName = "special/Smoke/smoke_001";
|
||||
|
||||
colors[0] = "1.0 0.7 0.0 1.0";
|
||||
colors[1] = "0.2 0.2 0.2 0.5";
|
||||
colors[2] = "0.0 0.0 0.0 0.0";
|
||||
sizes[0] = 7.0;
|
||||
sizes[1] = 17.0;
|
||||
sizes[2] = 2.0;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.4;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(SatchelExplosionSmokeEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 10;
|
||||
periodVarianceMS = 0;
|
||||
|
||||
ejectionVelocity = 14.25;
|
||||
velocityVariance = 2.25;
|
||||
|
||||
thetaMin = 0.0;
|
||||
thetaMax = 180.0;
|
||||
|
||||
lifetimeMS = 200;
|
||||
|
||||
particles = "SatchelExplosionSmoke";
|
||||
};
|
||||
|
||||
datablock ParticleData(UnderwaterSatchelExplosionSmoke)
|
||||
{
|
||||
dragCoeffiecient = 105.0;
|
||||
gravityCoefficient = -0.0;
|
||||
inheritedVelFactor = 0.025;
|
||||
|
||||
constantAcceleration = -1.0;
|
||||
|
||||
lifetimeMS = 1500;
|
||||
lifetimeVarianceMS = 0;
|
||||
|
||||
textureName = "particleTest";
|
||||
|
||||
useInvAlpha = false;
|
||||
spinRandomMin = -200.0;
|
||||
spinRandomMax = 200.0;
|
||||
|
||||
textureName = "special/Smoke/smoke_001";
|
||||
|
||||
colors[0] = "0.4 0.4 1.0 1.0";
|
||||
colors[1] = "0.4 0.4 1.0 0.5";
|
||||
colors[2] = "0.0 0.0 0.0 0.0";
|
||||
sizes[0] = 7.0;
|
||||
sizes[1] = 17.0;
|
||||
sizes[2] = 2.0;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.2;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(UnderwaterSatchelExplosionSmokeEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 10;
|
||||
periodVarianceMS = 0;
|
||||
|
||||
ejectionVelocity = 14.25;
|
||||
velocityVariance = 2.25;
|
||||
|
||||
thetaMin = 0.0;
|
||||
thetaMax = 180.0;
|
||||
|
||||
lifetimeMS = 200;
|
||||
|
||||
particles = "UnderwaterSatchelExplosionSmoke";
|
||||
};
|
||||
|
||||
|
||||
datablock ParticleData(SatchelSparks)
|
||||
{
|
||||
dragCoefficient = 1;
|
||||
gravityCoefficient = 0.0;
|
||||
inheritedVelFactor = 0.2;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 500;
|
||||
lifetimeVarianceMS = 150;
|
||||
textureName = "special/bigSpark";
|
||||
colors[0] = "0.56 0.36 0.26 1.0";
|
||||
colors[1] = "0.56 0.36 0.26 1.0";
|
||||
colors[2] = "1.0 0.36 0.26 0.0";
|
||||
sizes[0] = 0.5;
|
||||
sizes[1] = 0.5;
|
||||
sizes[2] = 0.75;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(SatchelSparksEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 1;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 40;
|
||||
velocityVariance = 20.0;
|
||||
ejectionOffset = 0.0;
|
||||
thetaMin = 0;
|
||||
thetaMax = 180;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvances = false;
|
||||
orientParticles = true;
|
||||
lifetimeMS = 200;
|
||||
particles = "SatchelSparks";
|
||||
};
|
||||
|
||||
datablock ParticleData(UnderwaterSatchelSparks)
|
||||
{
|
||||
dragCoefficient = 1;
|
||||
gravityCoefficient = 0.0;
|
||||
inheritedVelFactor = 0.2;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 500;
|
||||
lifetimeVarianceMS = 350;
|
||||
textureName = "special/underwaterSpark";
|
||||
colors[0] = "0.6 0.6 1.0 1.0";
|
||||
colors[1] = "0.6 0.6 1.0 1.0";
|
||||
colors[2] = "0.6 0.6 1.0 0.0";
|
||||
sizes[0] = 0.5;
|
||||
sizes[1] = 0.5;
|
||||
sizes[2] = 0.75;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(UnderwaterSatchelSparksEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 2;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 30;
|
||||
velocityVariance = 5.0;
|
||||
ejectionOffset = 0.0;
|
||||
thetaMin = 0;
|
||||
thetaMax = 70;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvances = false;
|
||||
orientParticles = true;
|
||||
lifetimeMS = 100;
|
||||
particles = "UnderwaterSatchelSparks";
|
||||
};
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Explosion
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
datablock ExplosionData(SatchelSubExplosion)
|
||||
{
|
||||
explosionShape = "disc_explosion.dts";
|
||||
faceViewer = true;
|
||||
explosionScale = "0.5 0.5 0.5";
|
||||
|
||||
debris = SatchelDebris;
|
||||
debrisThetaMin = 10;
|
||||
debrisThetaMax = 80;
|
||||
debrisNum = 8;
|
||||
debrisVelocity = 60.0;
|
||||
debrisVelocityVariance = 15.0;
|
||||
|
||||
lifetimeMS = 1000;
|
||||
delayMS = 0;
|
||||
|
||||
emitter[0] = SatchelExplosionSmokeEmitter;
|
||||
emitter[1] = SatchelSparksEmitter;
|
||||
|
||||
offset = 0.0;
|
||||
|
||||
playSpeed = 1.5;
|
||||
|
||||
sizes[0] = "1.5 1.5 1.5";
|
||||
sizes[1] = "3.0 3.0 3.0";
|
||||
times[0] = 0.0;
|
||||
times[1] = 1.0;
|
||||
};
|
||||
|
||||
datablock ExplosionData(SatchelSubExplosion2)
|
||||
{
|
||||
explosionShape = "disc_explosion.dts";
|
||||
faceViewer = true;
|
||||
explosionScale = "0.7 0.7 0.7";
|
||||
|
||||
debris = SatchelDebris;
|
||||
debrisThetaMin = 10;
|
||||
debrisThetaMax = 170;
|
||||
debrisNum = 8;
|
||||
debrisVelocity = 60.0;
|
||||
debrisVelocityVariance = 15.0;
|
||||
|
||||
lifetimeMS = 1000;
|
||||
delayMS = 50;
|
||||
|
||||
emitter[0] = SatchelExplosionSmokeEmitter;
|
||||
emitter[1] = SatchelSparksEmitter;
|
||||
|
||||
offset = 9.0;
|
||||
|
||||
playSpeed = 1.5;
|
||||
|
||||
sizes[0] = "1.5 1.5 1.5";
|
||||
sizes[1] = "1.5 1.5 1.5";
|
||||
times[0] = 0.0;
|
||||
times[1] = 1.0;
|
||||
};
|
||||
|
||||
datablock ExplosionData(SatchelSubExplosion3)
|
||||
{
|
||||
explosionShape = "disc_explosion.dts";
|
||||
faceViewer = true;
|
||||
explosionScale = "1.0 1.0 1.0";
|
||||
|
||||
debris = SatchelDebris;
|
||||
debrisThetaMin = 10;
|
||||
debrisThetaMax = 170;
|
||||
debrisNum = 8;
|
||||
debrisVelocity = 60.0;
|
||||
debrisVelocityVariance = 15.0;
|
||||
|
||||
lifetimeMS = 2000;
|
||||
delayMS = 100;
|
||||
|
||||
emitter[0] = SatchelExplosionSmokeEmitter;
|
||||
emitter[1] = SatchelSparksEmitter;
|
||||
|
||||
offset = 9.0;
|
||||
|
||||
playSpeed = 2.5;
|
||||
|
||||
sizes[0] = "1.0 1.0 1.0";
|
||||
sizes[1] = "1.0 1.0 1.0";
|
||||
times[0] = 0.0;
|
||||
times[1] = 1.0;
|
||||
};
|
||||
|
||||
datablock ExplosionData(SatchelMainExplosion)
|
||||
{
|
||||
soundProfile = SatchelChargePreExplosionSound;
|
||||
|
||||
subExplosion[0] = SatchelSubExplosion;
|
||||
subExplosion[1] = SatchelSubExplosion2;
|
||||
subExplosion[2] = SatchelSubExplosion3;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Underwater Explosion
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
datablock ExplosionData(UnderwaterSatchelSubExplosion)
|
||||
{
|
||||
explosionShape = "disc_explosion.dts";
|
||||
faceViewer = true;
|
||||
explosionScale = "0.5 0.5 0.5";
|
||||
|
||||
|
||||
lifetimeMS = 1000;
|
||||
delayMS = 0;
|
||||
|
||||
emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
|
||||
emitter[1] = UnderwaterSatchelSparksEmitter;
|
||||
emitter[2] = SatchelBubbleEmitter;
|
||||
|
||||
offset = 0.0;
|
||||
|
||||
playSpeed = 0.75;
|
||||
|
||||
sizes[0] = "1.5 1.5 1.5";
|
||||
sizes[1] = "2.5 2.5 2.5";
|
||||
sizes[2] = "2.0 2.0 2.0";
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ExplosionData(UnderwaterSatchelSubExplosion2)
|
||||
{
|
||||
explosionShape = "disc_explosion.dts";
|
||||
faceViewer = true;
|
||||
explosionScale = "0.7 0.7 0.7";
|
||||
|
||||
|
||||
lifetimeMS = 1000;
|
||||
delayMS = 50;
|
||||
|
||||
emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
|
||||
emitter[1] = UnderwaterSatchelSparksEmitter;
|
||||
emitter[2] = SatchelBubbleEmitter;
|
||||
|
||||
offset = 9.0;
|
||||
|
||||
playSpeed = 0.75;
|
||||
|
||||
sizes[0] = "1.5 1.5 1.5";
|
||||
sizes[1] = "1.0 1.0 1.0";
|
||||
sizes[2] = "0.75 0.75 0.75";
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ExplosionData(UnderwaterSatchelSubExplosion3)
|
||||
{
|
||||
explosionShape = "disc_explosion.dts";
|
||||
faceViewer = true;
|
||||
explosionScale = "1.0 1.0 1.0";
|
||||
|
||||
|
||||
lifetimeMS = 2000;
|
||||
delayMS = 100;
|
||||
|
||||
emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
|
||||
emitter[1] = UnderwaterSatchelSparksEmitter;
|
||||
emitter[2] = SatchelBubbleEmitter;
|
||||
|
||||
offset = 9.0;
|
||||
|
||||
playSpeed = 1.25;
|
||||
|
||||
sizes[0] = "1.0 1.0 1.0";
|
||||
sizes[1] = "1.0 1.0 1.0";
|
||||
sizes[2] = "0.5 0.5 0.5";
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ExplosionData(UnderwaterSatchelMainExplosion)
|
||||
{
|
||||
soundProfile = UnderwaterSatchelChargeExplosionSound;
|
||||
|
||||
subExplosion[0] = UnderwaterSatchelSubExplosion;
|
||||
subExplosion[1] = UnderwaterSatchelSubExplosion2;
|
||||
subExplosion[2] = UnderwaterSatchelSubExplosion3;
|
||||
};
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Projectile
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// shapebase datablocks
|
||||
datablock ShapeBaseImageData(SatchelChargeImage)
|
||||
{
|
||||
shapeFile = "pack_upgrade_satchel.dts";
|
||||
item = SatchelCharge;
|
||||
mountPoint = 1;
|
||||
offset = "0 0 0";
|
||||
emap = true;
|
||||
};
|
||||
|
||||
datablock ItemData(SatchelCharge)
|
||||
{
|
||||
className = Pack;
|
||||
catagory = "Packs";
|
||||
image = SatchelChargeImage;
|
||||
shapeFile = "pack_upgrade_satchel.dts";
|
||||
mass = 1;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
rotate = true;
|
||||
pickUpName = "a satchel charge pack";
|
||||
|
||||
computeCRC = true;
|
||||
};
|
||||
|
||||
datablock ItemData(SatchelChargeTossed)
|
||||
{
|
||||
shapeFile = "pack_upgrade_satchel.dts";
|
||||
mass = 1.2;
|
||||
elasticity = 0.1;
|
||||
friction = 0.9;
|
||||
rotate = false;
|
||||
pickupRadius = 0;
|
||||
noTimeout = true;
|
||||
sticky = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(SatchelChargeThrown) : StaticShapeDamageProfile
|
||||
{
|
||||
shapeFile = "pack_upgrade_satchel.dts";
|
||||
explosion = SatchelMainExplosion;
|
||||
underwaterExplosion = UnderwaterSatchelMainExplosion;
|
||||
armDelay = 2500;
|
||||
maxDamage = 0.6;
|
||||
|
||||
disabledLevel = 0.5;
|
||||
destroyedLevel = 0.6;
|
||||
dynamicType = $TypeMasks::StaticShapeObjectType;
|
||||
renderWhenDestroyed = false;
|
||||
|
||||
kickBackStrength = 4000;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
function SatchelCharge::onUse(%this, %obj)
|
||||
{
|
||||
%item = new Item() {
|
||||
dataBlock = SatchelChargeTossed;
|
||||
rotation = "0 0 1 " @ (getRandom() * 360);
|
||||
};
|
||||
MissionCleanup.add(%item);
|
||||
// take pack out of inventory and unmount image
|
||||
%obj.decInventory(SatchelCharge, 1);
|
||||
%obj.throwObject(%item);
|
||||
%item.sourceObject = %obj;
|
||||
|
||||
// z0dd - ZOD, 5/16/02. Schedule a check to see if the satchel is at rest but not stuck to anything
|
||||
%item.checkCount = 0;
|
||||
%item.velocCheck = %item.getDataBlock().schedule(1000, "checkVelocity", %item);
|
||||
}
|
||||
|
||||
function initArmSatchelCharge(%satchel)
|
||||
{
|
||||
// "deet deet deet" sound
|
||||
%satchel.playAudio(1, SatchelChargeActivateSound);
|
||||
// also need to play "antenna extending" animation
|
||||
%satchel.playThread(0, "deploy");
|
||||
%satchel.playThread(1, "activate");
|
||||
|
||||
// delay the actual arming until after sound is done playing
|
||||
schedule( 2200, 0, "armSatchelCharge", %satchel );
|
||||
}
|
||||
|
||||
function armSatchelCharge(%satchel)
|
||||
{
|
||||
%satchel.armed = true;
|
||||
commandToClient( %satchel.sourceObject.client, 'setSatchelArmed' );
|
||||
}
|
||||
|
||||
function detonateSatchelCharge(%player)
|
||||
{
|
||||
%satchelCharge = %player.thrownChargeId;
|
||||
// can't detonate the satchel charge if it isn't armed
|
||||
if(!%satchelCharge.armed)
|
||||
return;
|
||||
|
||||
//error("Detonating satchel charge #" @ %satchelCharge @ " for player #" @ %player);
|
||||
|
||||
if(%satchelCharge.getDamageState() !$= Destroyed)
|
||||
{
|
||||
%satchelCharge.setDamageState(Destroyed);
|
||||
%satchelCharge.blowup();
|
||||
}
|
||||
|
||||
// Clear the player's HUD:
|
||||
%player.client.clearBackpackIcon();
|
||||
}
|
||||
|
||||
function SatchelChargeThrown::onEnterLiquid(%data, %obj, %coverage, %type)
|
||||
{
|
||||
// lava types
|
||||
if(%type >=4 && %type <= 6)
|
||||
{
|
||||
if(%obj.getDamageState() !$= "Destroyed")
|
||||
{
|
||||
%obj.armed = true;
|
||||
detonateSatchelCharge(%obj.sourceObject);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// quickSand
|
||||
if(%type == 7)
|
||||
if(isObject(%obj.sourceObject))
|
||||
%obj.sourceObject.thrownChargeId = 0;
|
||||
|
||||
Parent::onEnterLiquid(%data, %obj, %coverage, %type);
|
||||
}
|
||||
|
||||
function SatchelChargeImage::onMount(%data, %obj, %node)
|
||||
{
|
||||
%obj.thrownChargeId = 0;
|
||||
}
|
||||
|
||||
function SatchelChargeImage::onUnmount(%data, %obj, %node)
|
||||
{
|
||||
}
|
||||
|
||||
function SatchelChargeThrown::onDestroyed(%this, %object, %lastState)
|
||||
{
|
||||
if(%object.kaboom)
|
||||
return;
|
||||
else
|
||||
{
|
||||
%object.kaboom = true;
|
||||
|
||||
// the "thwart" flag is set if the charge is destroyed with weapons rather
|
||||
// than detonated. A less damaging explosion, but visually the same scale.
|
||||
if(%object.thwart)
|
||||
{
|
||||
messageClient(%object.sourceObject.client, 'msgSatchelChargeDetonate', "\c2Satchel charge destroyed.");
|
||||
%dmgRadius = 15; // z0dd - ZOD, 9/27/02. Was 10
|
||||
%dmgMod = 0.35; // z0dd - ZOD, 9/27/02. Was 0.3
|
||||
%expImpulse = 2000; // z0dd - ZOD, 9/27/02. Was 1000
|
||||
%dmgType = $DamageType::Explosion;
|
||||
}
|
||||
else
|
||||
{
|
||||
messageClient(%object.sourceObject.client, 'msgSatchelChargeDetonate', "\c2Satchel charge detonated!");
|
||||
%dmgRadius = 25; // z0dd - ZOD, 9/27/02. Was 20
|
||||
%dmgMod = 1.15; // z0dd - ZOD, 9/27/02. Was 1.0
|
||||
%expImpulse = 5000; // z0dd - ZOD, 9/27/02. Was 2500
|
||||
%dmgType = $DamageType::SatchelCharge;
|
||||
}
|
||||
|
||||
%object.blowingUp = true;
|
||||
|
||||
//Slope fix by DarkTiger
|
||||
///RadiusExplosion(%object, %object.getPosition(), %dmgRadius, %dmgMod, %expImpulse, %object.sourceObject, %dmgType);
|
||||
%rot = getWords(%object.getTransform(), 3, 6);
|
||||
%tmat = VectorOrthoBasis(%rot);
|
||||
%upVec = getWords(%tmat, 6, 8);
|
||||
%offset = vectorAdd(%object.getPosition(),vectorScale(%upVec,0.5));
|
||||
RadiusExplosion(%object, %offset, %dmgRadius, %dmgMod, %expImpulse, %object.sourceObject, %dmgType);
|
||||
|
||||
%object.schedule(1000, "delete");
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// z0dd - ZOD, 4/25/02. Satchel bug fix. Prior to fix, clients couldn't pick up
|
||||
// packs when satchel was destroyed from dmg
|
||||
if(isObject(%object.sourceObject))
|
||||
%object.sourceObject.thrownChargeId = 0;
|
||||
// --------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
function SatchelChargeThrown::onCollision(%data,%obj,%col)
|
||||
{
|
||||
// Do nothing...
|
||||
}
|
||||
|
||||
function SatchelChargeThrown::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
|
||||
{
|
||||
if (!%object.blowingUp)
|
||||
{
|
||||
%targetObject.damaged += %amount;
|
||||
|
||||
if(%targetObject.damaged >= %targetObject.getDataBlock().maxDamage &&
|
||||
%targetObject.getDamageState() !$= Destroyed)
|
||||
{
|
||||
%targetObject.thwart = true;
|
||||
%targetObject.setDamageState(Destroyed);
|
||||
%targetObject.blowup();
|
||||
|
||||
// clear the player's HUD:
|
||||
%targetObject.sourceObject.client.clearBackPackIcon();
|
||||
}
|
||||
}
|
||||
}
|
||||
// z0dd - ZOD, 5/18/03. Removed functions, created parent. Streamline.
|
||||
//function SatchelCharge::onPickup(%this, %obj, %shape, %amount)
|
||||
//{
|
||||
// created to prevent console errors
|
||||
//}
|
||||
|
||||
//**************************************************************
|
||||
// STICKY SATCHEL FUNCTIONS: z0dd - ZOD, 5/16/02
|
||||
//**************************************************************
|
||||
|
||||
function SatchelChargeTossed::onEnterLiquid(%data, %obj, %coverage, %type)
|
||||
{
|
||||
// If it lands in lava or quicksand, delete it
|
||||
if(%type >=4 && %type <= 7)
|
||||
{
|
||||
cancel(%obj.velocCheck);
|
||||
if(isObject(%obj.sourceObject))
|
||||
%obj.sourceObject.thrownChargeId = 0;
|
||||
|
||||
%obj.sourceObject.client.clearBackPackIcon();
|
||||
%obj.schedule(100, "delete");
|
||||
}
|
||||
else
|
||||
cancel(%obj.velocCheck);
|
||||
}
|
||||
|
||||
function SatchelChargeTossed::onLeaveLiquid(%data, %obj, %type)
|
||||
{
|
||||
// On the off chance it passes through to air, reschedule the velocity check
|
||||
%obj.checkCount = 0;
|
||||
%obj.velocCheck = %obj.getDataBlock().schedule(1000, "checkVelocity", %obj);
|
||||
}
|
||||
|
||||
function SatchelChargeTossed::onCollision(%data, %obj, %col)
|
||||
{
|
||||
// Lets keep thing from floating mid air, the check velocity should handle it afterwards
|
||||
if(%col.getType() & ($TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::TurretObjectType))
|
||||
{
|
||||
%vec = (-1.0 + getRandom() * 2.0) SPC (-1.0 + getRandom() * 2.0) SPC getRandom();
|
||||
%vec = vectorScale(%vec, 15);
|
||||
%pos = %col.getWorldBoxCenter();
|
||||
%obj.applyImpulse(%pos, %vec);
|
||||
}
|
||||
}
|
||||
|
||||
function SatchelChargeTossed::checkVelocity(%data, %item)
|
||||
{
|
||||
%item.checkCount++;
|
||||
if(VectorLen(%item.getVelocity()) < 0.1)
|
||||
{
|
||||
// Satchel has come to rest but not activated, probably on a
|
||||
// staticshape (station, gen, etc) lets force activation
|
||||
cancel(%item.velocCheck);
|
||||
activateSatchel(posFromTransform(%item.getTransform()), rotFromTransform(%item.getTransform()), %item.sourceObject);
|
||||
%item.schedule(100, "delete");
|
||||
}
|
||||
else if(%item.checkCount >= 6)
|
||||
{
|
||||
// satchel's still moving but it's been checked several times,
|
||||
// probably thrown off face of earth, delete it
|
||||
cancel(%item.velocCheck);
|
||||
if(isObject(%item.sourceObject))
|
||||
%item.sourceObject.thrownChargeId = 0;
|
||||
|
||||
%item.sourceObject.client.clearBackPackIcon();
|
||||
%item.schedule(100, "delete");
|
||||
}
|
||||
else
|
||||
{
|
||||
// check back in a little while
|
||||
%item.velocCheck = %data.schedule(1000, "checkVelocity", %item);
|
||||
}
|
||||
}
|
||||
|
||||
function SatchelChargeTossed::onStickyCollision(%data, %obj)
|
||||
{
|
||||
// We have sticky! Lets setup for the actual charge
|
||||
cancel(%obj.velocCheck);
|
||||
%pos = %obj.getLastStickyPos();
|
||||
%norm = %obj.getLastStickyNormal();
|
||||
%intAngle = getTerrainAngle(%norm);
|
||||
%rotAxis = vectorNormalize(vectorCross(%norm, "0 0 1"));
|
||||
if (getWord(%norm, 2) == 1 || getWord(%norm, 2) == -1)
|
||||
%rotAxis = vectorNormalize(vectorCross(%norm, "0 1 0"));
|
||||
|
||||
%rot = %rotAxis @ " " @ %intAngle;
|
||||
activateSatchel(%pos, %rot, %obj.sourceObject);
|
||||
%obj.schedule(50, "delete");
|
||||
}
|
||||
|
||||
function activateSatchel(%pos, %rot, %source)
|
||||
{
|
||||
// Create the charge and schedule arming
|
||||
%satchel = new StaticShape() {
|
||||
dataBlock = SatchelChargeThrown;
|
||||
sourceObject = %source;
|
||||
position = %pos;
|
||||
rotation = %rot;
|
||||
};
|
||||
MissionCleanup.add(%satchel);
|
||||
%source.thrownChargeId = %satchel;
|
||||
%satchel.armed = false;
|
||||
%satchel.damaged = 0.0;
|
||||
%satchel.thwart = false;
|
||||
messageClient(%source.client, 'MsgSatchelChargePlaced', "\c2Satchel charge deployed.");
|
||||
|
||||
// arm itself 2.5 seconds after creation
|
||||
if(%source.thrownChargeId != %satchel) // z0dd - ZOD, 5/19/03. Address multiple charges exploit.
|
||||
%satchel.schedule(100, "delete");
|
||||
else
|
||||
schedule(%satchel.getDatablock().armDelay, %satchel, "initArmSatchelCharge", %satchel);
|
||||
}
|
||||
|
|
@ -963,18 +963,18 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
|
|||
if($Host::GuidCheck)
|
||||
{
|
||||
// If we don't have a GUID try to find one somewhere.
|
||||
if(! %client.guid || %client.guid $= "")
|
||||
if(!%client.guid || %client.guid $= "")
|
||||
{
|
||||
%client.guid = getField(%client.getAuthInfo(),3);
|
||||
}
|
||||
// If we don't have a name, try to get one.
|
||||
if(!%name || %name $= "")
|
||||
if(%name $= "")
|
||||
{
|
||||
%name = getField(%client.getAuthInfo(),0);
|
||||
%client.nameBase = %name;
|
||||
%name = getField(%client.getAuthInfo(),0);
|
||||
%client.nameBase = %name;
|
||||
}
|
||||
// If we still don't have a GUID or name, time to boot the player (unless a local game).
|
||||
if(getIPAddress(%client) !$= "Local" && (!%client.guid $= "" || %name $= ""))
|
||||
if(getIPAddress(%client) !$= "Local" && (%client.guid $= "" || %name $= ""))
|
||||
{
|
||||
echo("No name/GUID kick for CID (" @ %client @ ") with IP (" @ getIPAddress(%client) @ ")");
|
||||
KickByCID(%client, "You joined the server with a blank name and/or GUID. Try rejoining.",2);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue