Various changes and tweaks

MapRotation and MapLimits
Few color changes
This commit is contained in:
ChocoTaco 2018-07-17 13:03:37 -04:00
parent 4440bc1454
commit 45a58d17fd
5 changed files with 490 additions and 480 deletions

View file

@ -39,7 +39,7 @@ function PlayerNotify::AtSpawn( %game, %client, %respawn )
if( !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled && $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount ) { if( !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled && $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount ) {
//If on, has the client gotten the notification already //If on, has the client gotten the notification already
if($NoBaseRapeNotifyCount !$= 0) { if($NoBaseRapeNotifyCount !$= 0) {
messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c3Enabled.~wfx/misc/nexus_cap.wav'); messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav');
$NoBaseRapeNotifyCount = 0; $NoBaseRapeNotifyCount = 0;
} }
} }
@ -47,7 +47,7 @@ function PlayerNotify::AtSpawn( %game, %client, %respawn )
//NoBaseRape is off //NoBaseRape is off
//Has the client gotten the notification already //Has the client gotten the notification already
if($NoBaseRapeNotifyCount !$= 1) { if($NoBaseRapeNotifyCount !$= 1) {
messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c3Disabled.~wfx/misc/diagnostic_on.wav'); messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
$NoBaseRapeNotifyCount = 1; $NoBaseRapeNotifyCount = 1;
} }
} }

View file

@ -25,7 +25,7 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
//Has the client gotten the notification already //Has the client gotten the notification already
if($TeamBalanceNotifyCount !$= 1) { if($TeamBalanceNotifyCount !$= 1) {
//If unbalanced, send a notification. Will continue to send notifications until teams are balanced. //If unbalanced, send a notification. Will continue to send notifications until teams are balanced.
messageAll('MsgTeamBalanceNotify', 'Teams are unbalanced.'); messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.');
//Only get the notification once per spawn. //Only get the notification once per spawn.
$TeamBalanceNotifyCount = 1; $TeamBalanceNotifyCount = 1;
//Reset Stat //Reset Stat
@ -39,7 +39,7 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
//Has the client gotten the notification already //Has the client gotten the notification already
if($BalancedCount !$= 1) { if($BalancedCount !$= 1) {
//If balanced, send a notification. //If balanced, send a notification.
messageAll('MsgTeamBalanceNotify', 'Teams are balanced.'); messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
//Only get the balance notification once. //Only get the balance notification once.
$BalancedCount = 1; $BalancedCount = 1;
//Reset Unbalanced //Reset Unbalanced
@ -53,7 +53,7 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
if( ($PlayerCount[1] - $PlayerCount[2]) >= 3 || ($PlayerCount[2] - $PlayerCount[1]) >= 3 ) { if( ($PlayerCount[1] - $PlayerCount[2]) >= 3 || ($PlayerCount[2] - $PlayerCount[1]) >= 3 ) {
//Run it once //Run it once
if($StatsBalanceCount !$= 1) { if($StatsBalanceCount !$= 1) {
messageAll('MsgTeamBalanceNotify', 'It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] ); messageAll('MsgTeamBalanceNotify', '\c1It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
$StatsBalanceCount = 1; $StatsBalanceCount = 1;
} }
} }

8
autoexec/security.cs Normal file
View file

@ -0,0 +1,8 @@
memPatch("A3C300","A370C3A300E8D609A0FF8B46205053E98103A0FF");
memPatch("A3C330","C70570C3A30000000000E8A109A0FF8B462085C0E96D03A0FF");
memPatch("A3C400","E80BFB9FFF6089C38B1570C3A300B8FF00000029D039C37D0661E92509A0FFA380C3A30061A180C3A300E91509A0FF");
memPatch("A3C430","E8DBFA9FFF6089C38B1570C3A300B8FF00000029D039C37D0661E9A009A0FFA380C3A30061A180C3A300E99009A0FF");
memPatch("43C68B","E970FC5F00");
memPatch("43C6AC","E97FFC5F00");
memPatch("43CD3F","E9BCF65F00");
memPatch("43CDEA","E941F65F00");

View file

@ -31,194 +31,194 @@
addRotationMap("SmallCrossing", CTF, 1, 1); addRotationMap("SmallCrossing", CTF, 1, 1);
addRotationMap("HighOctane", CTF, 1, 1); addRotationMap("HighOctane", CTF, 1, 1);
addRotationMap("RoundTheMountain", CTF, 1, 1);
addRotationMap("S5_Massive", CTF, 1, 1);
addRotationMap("TheFray", CTF, 1, 1);
addRotationMap("TWL2_Skylight", CTF, 1, 1);
addRotationMap("Rollercoaster_nef", CTF, 1, 1);
addRotationMap("SmallTimeCTF", CTF, 1, 1);
addRotationMap("TWL2_Ocular", CTF, 1, 1);
addRotationMap("S5_Damnation", CTF, 1, 1);
addRotationMap("TWL2_JaggedClaw", CTF, 1, 1); addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
addRotationMap("Logans_Run", CTF, 1, 1);
addRotationMap("S5_Mordacity", CTF, 1, 1); addRotationMap("S5_Mordacity", CTF, 1, 1);
addRotationMap("RoundTheMountain", CTF, 1, 1);
addRotationMap("S5_Damnation", CTF, 1, 1);
addRotationMap("S5_Massive", CTF, 1, 1);
addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
addRotationMap("TWL_Stonehenge", CTF, 1, 1);
addRotationMap("TWL_Feign", CTF, 1, 1);
addRotationMap("TheFray", CTF, 1, 1);
addRotationMap("oasisintensity", CTF, 1, 1);
addRotationMap("DangerousCrossing_nef", CTF, 1, 1);
addRotationMap("TWL2_Skylight", CTF, 1, 1);
addRotationMap("SmallTimeCTF", CTF, 1, 1);
addRotationMap("TWL2_Hildebrand", CTF, 1, 1);
addRotationMap("TWL2_Ocular", CTF, 1, 1);
addRotationMap("Dire", CTF, 1, 1); addRotationMap("Dire", CTF, 1, 1);
addRotationMap("berlard", CTF, 1, 1); addRotationMap("berlard", CTF, 1, 1);
addRotationMap("DangerousCrossing_nef", CTF, 1, 1); addRotationMap("HostileLoch", CTF, 1, 1);
addRotationMap("Minotaur", CTF, 1, 1);
addRotationMap("S8_Opus", CTF, 1, 1);
addRotationMap("BeggarsRun", CTF, 1, 1);
addRotationMap("TitForTat", CTF, 1, 1); addRotationMap("TitForTat", CTF, 1, 1);
addRotationMap("Signal", CTF, 1, 1); addRotationMap("Signal", CTF, 1, 1);
addRotationMap("Headstone", CTF, 1, 1);
addRotationMap("Fenix", CTF, 1, 1);
addRotationMap("Mac_FlagArena", CTF, 1, 1); addRotationMap("Mac_FlagArena", CTF, 1, 1);
addRotationMap("S5_Centaur", CTF, 1, 1); addRotationMap("S5_Centaur", CTF, 1, 1);
addRotationMap("S8_Cardiac", CTF, 1, 1); addRotationMap("S8_Cardiac", CTF, 1, 1);
addRotationMap("CirclesEdge", CTF, 1, 1); addRotationMap("CirclesEdge", CTF, 1, 1);
addRotationMap("S5_Icedance", CTF, 1, 1); addRotationMap("S5_Icedance", CTF, 1, 1);
addRotationMap("Bulwark", CTF, 1, 1); addRotationMap("Bulwark", CTF, 1, 1);
addRotationMap("TWL_WoodyMyrk", CTF, 1, 1);
addRotationMap("Discord", CTF, 1, 1); addRotationMap("Discord", CTF, 1, 1);
addRotationMap("TWL2_Hildebrand", CTF, 1, 1);
addRotationMap("NatureMagic", CTF, 1, 1); addRotationMap("NatureMagic", CTF, 1, 1);
addRotationMap("DesertofDeath_nef", CTF, 0, 0); addRotationMap("TenebrousCTF", CTF, 1, 1);
addRotationMap("Pariah", CTF, 1, 1); addRotationMap("Pariah", CTF, 1, 1);
addRotationMap("TWL_WilderZone", CTF, 1, 1);
addRotationMap("Mirage", CTF, 1, 1);
addRotationMap("S5_Mimicry", CTF, 1, 1);
addRotationMap("Infernus", CTF, 1, 1);
addRotationMap("TWL_Snowblind", CTF, 1, 1);
addRotationMap("SmallMelee", CTF, 1, 1); addRotationMap("SmallMelee", CTF, 1, 1);
addRotationMap("Gorgon", CTF, 1, 0); addRotationMap("TWL2_Celerity", CTF, 1, 1);
addRotationMap("Hillside", CTF, 1, 0); addRotationMap("TWL_BeachBlitz", CTF, 1, 1);
addRotationMap("IceRidge_nef", CTF, 1, 0); addRotationMap("TWL2_Magnum", CTF, 1, 1);
addRotationMap("Lakefront", CTF, 1, 1); addRotationMap("Logans_Run", CTF, 1, 1);
addRotationMap("Magmatic", CTF, 1, 1); addRotationMap("Rollercoaster_nef", CTF, 1, 1);
addRotationMap("MoonDance", CTF, 1, 1);
addRotationMap("Raindance_nef", CTF, 1, 1); addRotationMap("Raindance_nef", CTF, 1, 1);
addRotationMap("Circleofstones", CTF, 1, 1);
addRotationMap("Hillside", CTF, 1, 1);
addRotationMap("TWL2_RoughLand", CTF, 1, 1);
addRotationMap("S8_Geothermal", CTF, 1, 1);
addRotationMap("Lakefront", CTF, 1, 1);
addRotationMap("TWL_Magamatic", CTF, 1, 1);
addRotationMap("TWL2_FrozenGlory", CTF, 1, 1);
addRotationMap("ShockRidge", CTF, 1, 1);
addRotationMap("TWL2_Bleed", CTF, 1, 1);
addRotationMap("TWL2_BlueMoon", CTF, 1, 1);
addRotationMap("Blastside_nef", CTF, 1, 1);
addRotationMap("ShortFall", CTF, 1, 1);
addRotationMap("ArenaDome", CTF, 1, 1);
addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 1);
addRotationMap("IceRidge_nef", CTF, 1, 0);
addRotationMap("Ramparts", CTF, 1, 0); addRotationMap("Ramparts", CTF, 1, 0);
addRotationMap("Sandstorm", CTF, 1, 0); addRotationMap("Sandstorm", CTF, 1, 0);
addRotationMap("Scarabrae_nef", CTF, 0, 0); addRotationMap("Scarabrae_nef", CTF, 0, 0);
addRotationMap("ShockRidge", CTF, 1, 0);
addRotationMap("Starfallen", CTF, 1, 0); addRotationMap("Starfallen", CTF, 1, 0);
addRotationMap("Stonehenge_nef", CTF, 1, 0); addRotationMap("Stonehenge_nef", CTF, 1, 0);
addRotationMap("Sub-zero", CTF, 1, 0);
addRotationMap("Surreal", CTF, 1, 0); addRotationMap("Surreal", CTF, 1, 0);
addRotationMap("Titan", CTF, 0, 0); addRotationMap("Titan", CTF, 0, 0);
addRotationMap("Extractor", CTF, 1, 0); addRotationMap("Extractor", CTF, 0, 0);
addRotationMap("AstersDescent", CTF, 1, 0); addRotationMap("AstersDescent", CTF, 1, 0);
addRotationMap("Azoth", CTF, 1, 0); addRotationMap("Azoth", CTF, 0, 0);
addRotationMap("BattleGrove", CTF, 1, 0); addRotationMap("BattleGrove", CTF, 0, 0);
addRotationMap("BerylBasin", CTF, 1, 0); addRotationMap("BerylBasin", CTF, 1, 0);
addRotationMap("Durango", CTF, 1, 0); addRotationMap("Durango", CTF, 0, 0);
addRotationMap("DustLust", CTF, 1, 0); addRotationMap("DustLust", CTF, 0, 0);
addRotationMap("Infernus", CTF, 1, 1);
addRotationMap("Island", CTF, 1, 0); addRotationMap("Island", CTF, 1, 0);
addRotationMap("Disjointed", CTF, 1, 0); addRotationMap("Disjointed", CTF, 0, 0);
addRotationMap("FullCircle", CTF, 1, 0); addRotationMap("FullCircle", CTF, 1, 0);
addRotationMap("Headstone", CTF, 1, 1); addRotationMap("IceGulch", CTF, 0, 0);
addRotationMap("IceGulch", CTF, 1, 0); addRotationMap("JadeValley", CTF, 0, 0);
addRotationMap("JadeValley", CTF, 1, 0); addRotationMap("MountainMist", CTF, 0, 0);
addRotationMap("Mirage", CTF, 1, 1); addRotationMap("Peak", CTF, 0, 0);
addRotationMap("MountainMist", CTF, 1, 0); addRotationMap("Pendulum", CTF, 0, 0);
addRotationMap("Peak", CTF, 1, 0); addRotationMap("Snowcone", CTF, 0, 0);
addRotationMap("Pendulum", CTF, 1, 0);
addRotationMap("Snowcone", CTF, 1, 0);
addRotationMap("TenebrousCTF", CTF, 1, 1);
addRotationMap("MoonDance", CTF, 1, 1);
addRotationMap("Circleofstones", CTF, 1, 1);
addRotationMap("S5_Drache", CTF, 1, 0); addRotationMap("S5_Drache", CTF, 1, 0);
addRotationMap("S5_HawkingHeat", CTF, 1, 0); addRotationMap("S5_HawkingHeat", CTF, 1, 0);
addRotationMap("S5_Mimicry", CTF, 1, 1);
addRotationMap("S5_Misadventure", CTF, 1, 0); addRotationMap("S5_Misadventure", CTF, 1, 0);
addRotationMap("S5_Reynard", CTF, 1, 0); addRotationMap("S5_Reynard", CTF, 1, 0);
addRotationMap("S5_Sherman", CTF, 1, 0); addRotationMap("S5_Sherman", CTF, 1, 0);
addRotationMap("S5_Silenus", CTF, 1, 0); addRotationMap("S5_Silenus", CTF, 1, 0);
addRotationMap("S5_Woodymyrk", CTF, 1, 0); addRotationMap("S5_Woodymyrk", CTF, 1, 0);
addRotationMap("S8_CentralDogma", CTF, 1, 0); addRotationMap("S8_CentralDogma", CTF, 0, 0);
addRotationMap("S8_Geothermal", CTF, 1, 0); addRotationMap("S8_Mountking", CTF, 0, 0);
addRotationMap("S8_Mountking", CTF, 1, 0); addRotationMap("S8_Zilch", CTF, 0, 0);
addRotationMap("S8_Opus", CTF, 1, 1);
addRotationMap("S8_Zilch", CTF, 1, 0);
addRotationMap("TWL2_Bleed", CTF, 1, 0);
addRotationMap("TWL2_BlueMoon", CTF, 1, 0);
addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
addRotationMap("TWL2_Celerity", CTF, 1, 1);
addRotationMap("TWL2_CloakOfNight", CTF, 1, 0); addRotationMap("TWL2_CloakOfNight", CTF, 1, 0);
addRotationMap("TWL2_Crevice", CTF, 1, 0); addRotationMap("TWL2_Crevice", CTF, 0, 0);
addRotationMap("TWL2_Dissention", CTF, 1, 0); addRotationMap("TWL2_Dissention", CTF, 0, 0);
addRotationMap("TWL2_Drifts", CTF, 1, 0); addRotationMap("TWL2_Drifts", CTF, 1, 0);
addRotationMap("TWL2_Drorck", CTF, 1, 0); addRotationMap("TWL2_Drorck", CTF, 0, 0);
addRotationMap("TWL2_FrozenGlory", CTF, 1, 0); addRotationMap("TWL2_FrozenHope", CTF, 1, 0);
addRotationMap("TWL2_FrozenHope", CTF, 1, 1); addRotationMap("TWL2_IceDagger", CTF, 0, 0);
addRotationMap("TWL2_IceDagger", CTF, 1, 0);
addRotationMap("TWL2_Magnum", CTF, 1, 1);
addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 0);
addRotationMap("TWL2_MuddySwamp", CTF, 1, 0); addRotationMap("TWL2_MuddySwamp", CTF, 1, 0);
addRotationMap("TWL2_Norty", CTF, 1, 0); addRotationMap("TWL2_Norty", CTF, 0, 0);
addRotationMap("TWL2_RoughLand", CTF, 1, 0);
addRotationMap("TWL2_Ruined", CTF, 1, 0); addRotationMap("TWL2_Ruined", CTF, 1, 0);
addRotationMap("TWL_Abaddon", CTF, 1, 0); addRotationMap("TWL_Abaddon", CTF, 0, 0);
addRotationMap("TWL_BaNsHee", CTF, 1, 0); addRotationMap("TWL_BaNsHee", CTF, 0, 0);
addRotationMap("TWL_BeachBlitz", CTF, 1, 0); addRotationMap("TWL_Boss", CTF, 0, 0);
addRotationMap("TWL_Boss", CTF, 1, 0);
addRotationMap("TWL_Chokepoint", CTF, 1, 0); addRotationMap("TWL_Chokepoint", CTF, 1, 0);
addRotationMap("TWL_Cinereous", CTF, 1, 1); addRotationMap("TWL_Cinereous", CTF, 1, 0);
addRotationMap("TWL_Crossfire", CTF, 1, 1); addRotationMap("TWL_Crossfire", CTF, 1, 0);
addRotationMap("TWL_NoShelter", CTF, 1, 0); addRotationMap("TWL_NoShelter", CTF, 1, 0);
addRotationMap("TWL_OsIris", CTF, 1, 1); addRotationMap("TWL_OsIris", CTF, 1, 0);
addRotationMap("TWL_Clusterfuct", CTF, 1, 0); addRotationMap("TWL_Clusterfuct", CTF, 0, 0);
addRotationMap("TWL_Curtilage", CTF, 1, 0); addRotationMap("TWL_Curtilage", CTF, 0, 0);
addRotationMap("TWL_Damnation", CTF, 1, 1); addRotationMap("TWL_Damnation", CTF, 0, 0);
addRotationMap("TWL_DangerousCrossing", CTF, 1, 1); addRotationMap("TWL_DangerousCrossing", CTF, 1, 0);
addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0); addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0);
addRotationMap("TWL_Deserted", CTF, 1, 0); addRotationMap("TWL_Deserted", CTF, 1, 0);
addRotationMap("TWL_Feign", CTF, 1, 1);
addRotationMap("TWL_Frostclaw", CTF, 1, 0); addRotationMap("TWL_Frostclaw", CTF, 1, 0);
addRotationMap("TWL_Frozen", CTF, 1, 0); addRotationMap("TWL_Frozen", CTF, 0, 0);
addRotationMap("TWL_Harvester", CTF, 1, 0); addRotationMap("TWL_Harvester", CTF, 0, 0);
addRotationMap("TWL_Horde", CTF, 1, 0); addRotationMap("TWL_Horde", CTF, 0, 0);
addRotationMap("TWL_Katabatic", CTF, 1, 0); addRotationMap("TWL_Katabatic", CTF, 1, 0);
addRotationMap("TWL_Magamatic", CTF, 1, 0);
addRotationMap("TWL_Neve", CTF, 0, 0); addRotationMap("TWL_Neve", CTF, 0, 0);
addRotationMap("TWL_Pandemonium", CTF, 1, 0); addRotationMap("TWL_Pandemonium", CTF, 0, 0);
addRotationMap("TWL_Ramparts", CTF, 1, 0); addRotationMap("TWL_Ramparts", CTF, 0, 0);
addRotationMap("TWL_Sandstorm", CTF, 1, 0); addRotationMap("TWL_Sandstorm", CTF, 0, 0);
addRotationMap("TWL_Starfallen", CTF, 1, 0); addRotationMap("TWL_Starfallen", CTF, 1, 0);
addRotationMap("TWL_Stonehenge", CTF, 1, 1);
addRotationMap("TWL_SubZero", CTF, 1, 0); addRotationMap("TWL_SubZero", CTF, 1, 0);
addRotationMap("TWL_Titan", CTF, 1, 0); addRotationMap("TWL_Titan", CTF, 1, 0);
addRotationMap("TWL_WilderZone", CTF, 1, 1);
addRotationMap("TWL_Snowblind", CTF, 1, 0);
addRotationMap("TWL_WoodyMyrk", CTF, 0, 0);
addRotationMap("Vauban", CTF, 1, 0); addRotationMap("Vauban", CTF, 1, 0);
addRotationMap("Glade", CTF, 1, 0); addRotationMap("Glade", CTF, 1, 0);
addRotationMap("oasisintensity", CTF, 1, 1);
addRotationMap("WindyGap", CTF, 1, 0); addRotationMap("WindyGap", CTF, 1, 0);
addRotationMap("OctoberRust", CTF, 1, 0); addRotationMap("OctoberRust", CTF, 0, 0);
addRotationMap("HostileLoch", CTF, 1, 1); addRotationMap("DevilsElbow", CTF, 0, 0);
addRotationMap("DevilsElbow", CTF, 1, 0);
addRotationMap("Pantheon", CTF, 1, 0); addRotationMap("Pantheon", CTF, 1, 0);
addRotationMap("Coppersky", CTF, 1, 0); addRotationMap("Coppersky", CTF, 1, 0);
addRotationMap("Fenix", CTF, 1, 1);
addRotationMap("SuperHappyBouncyFunTime", CTF, 1, 1); addRotationMap("SuperHappyBouncyFunTime", CTF, 1, 1);
addRotationMap("CloudCity", CTF, 1, 0); addRotationMap("CloudCity", CTF, 0, 0);
addRotationMap("ConstructionYard", CTF, 1, 0); addRotationMap("ConstructionYard", CTF, 0, 0);
addRotationMap("Archipelago", CTF, 0, 0); addRotationMap("Archipelago", CTF, 0, 0);
addRotationMap("BeggarsRun", CTF, 1, 1);
addRotationMap("Damnation", CTF, 0, 0); addRotationMap("Damnation", CTF, 0, 0);
addRotationMap("DeathBirdsFly", CTF, 0, 0); addRotationMap("DeathBirdsFly", CTF, 0, 0);
addRotationMap("Desiccator", CTF, 0, 0); addRotationMap("Desiccator", CTF, 0, 0);
addRotationMap("DustToDust", CTF, 0, 0); addRotationMap("DustToDust", CTF, 0, 0);
addRotationMap("Firestorm", CTF, 1, 0); addRotationMap("Firestorm", CTF, 1, 0);
addRotationMap("Katabatic", CTF, 1, 0); addRotationMap("Katabatic", CTF, 0, 0);
addRotationMap("Minotaur", CTF, 1, 1);
addRotationMap("Quagmire", CTF, 0, 0); addRotationMap("Quagmire", CTF, 0, 0);
addRotationMap("Recalescence", CTF, 0, 0); addRotationMap("Recalescence", CTF, 0, 0);
addRotationMap("Reversion", CTF, 0, 0); addRotationMap("Reversion", CTF, 0, 0);
addRotationMap("RiverDance", CTF, 1, 0); addRotationMap("RiverDance", CTF, 0, 0);
addRotationMap("Sanctuary", CTF, 0, 0); addRotationMap("Sanctuary", CTF, 0, 0);
addRotationMap("Slapdash", CTF, 0, 0); addRotationMap("Slapdash", CTF, 0, 0);
addRotationMap("ThinIce", CTF, 0, 0); addRotationMap("ThinIce", CTF, 0, 0);
addRotationMap("Tombstone", CTF, 0, 0); addRotationMap("Tombstone", CTF, 0, 0);
addRotationMap("AcidRain", CTF, 1, 0); addRotationMap("AcidRain", CTF, 1, 0);
addRotationMap("Blastside_nef", CTF, 1, 0);
addRotationMap("Broadside_nef", CTF, 0, 0); addRotationMap("Broadside_nef", CTF, 0, 0);
addRotationMap("Confusco", CTF, 1, 0); addRotationMap("Confusco", CTF, 0, 0);
addRotationMap("Camelland", CTF, 1, 0); addRotationMap("Camelland", CTF, 0, 0);
addRotationMap("SandOcean", CTF, 1, 0); addRotationMap("SandOcean", CTF, 1, 0);
addRotationMap("HighTrepidation", CTF, 1, 0); addRotationMap("HighTrepidation", CTF, 0, 0);
addRotationMap("SmallDesertofDeath", CTF, 1, 0); addRotationMap("SmallDesertofDeath", CTF, 0, 0);
addRotationMap("Agorazscium", CTF, 1, 0); addRotationMap("Agorazscium", CTF, 0, 0);
addRotationMap("ShortFall", CTF, 1, 1); addRotationMap("BasinFury", CTF, 0, 0);
addRotationMap("ArenaDome", CTF, 1, 1); addRotationMap("Cadaver", CTF, 0, 0);
addRotationMap("BasinFury", CTF, 1, 0);
addRotationMap("Cadaver", CTF, 1, 0);
addRotationMap("Fallout", CTF, 1, 0); addRotationMap("Fallout", CTF, 1, 0);
addRotationMap("EivoItoxico", CTF, 1, 0); addRotationMap("EivoItoxico", CTF, 0, 0);
addRotationMap("Einfach", CTF, 0, 0); addRotationMap("Einfach", CTF, 0, 0);
addRotationMap("Nightdance", CTF, 1, 0); addRotationMap("Nightdance", CTF, 1, 0);
addRotationMap("PicnicTable", CTF, 1, 1); addRotationMap("PicnicTable", CTF, 0, 0);
addRotationMap("TheClocktower", CTF, 1, 0); addRotationMap("TheClocktower", CTF, 1, 0);
addRotationMap("Surro", CTF, 1, 0); addRotationMap("Surro", CTF, 1, 0);
addRotationMap("StarIce", CTF, 1, 0); addRotationMap("StarIce", CTF, 1, 0);
addRotationMap("SoylentGreen", CTF, 1, 1); addRotationMap("SoylentGreen", CTF, 1, 0);
addRotationMap("ks_braistv" , CTF, 1, 0); addRotationMap("ks_braistv" , CTF, 1, 0);
addRotationMap("Hostility", CTF, 1, 0); addRotationMap("Hostility", CTF, 0, 0);
addRotationMap("HighWire", CTF, 1, 0); addRotationMap("HighWire", CTF, 0, 0);
addRotationMap("FilteredDust", CTF, 1, 0); addRotationMap("FilteredDust", CTF, 1, 0);
addRotationMap("CloudBurst", CTF, 1, 0); addRotationMap("CloudBurst", CTF, 1, 0);
addRotationMap("CloseCombat", CTF, 1, 1); addRotationMap("CloseCombat", CTF, 1, 0);
addRotationMap("Choke", CTF, 1, 0); addRotationMap("Choke", CTF, 1, 0);
addRotationMap("DesertofDeath_nef", CTF, 0, 0);
addRotationMap("Gorgon", CTF, 1, 0);
addRotationMap("Magmatic", CTF, 0, 0);
addRotationMap("Sub-zero", CTF, 1, 0);
// ******************** // ********************
@ -228,22 +228,22 @@ addRotationMap("Choke", CTF, 1, 0);
addRotationMap("VaubanLak", LakRabbit, 1, 1); addRotationMap("VaubanLak", LakRabbit, 1, 1);
addRotationMap("MiniSunDried", LakRabbit, 1, 1); addRotationMap("MiniSunDried", LakRabbit, 1, 1);
addRotationMap("SkinnyDipLak", LakRabbit, 1, 1);
addRotationMap("Sundance", LakRabbit, 1, 1); addRotationMap("Sundance", LakRabbit, 1, 1);
addRotationMap("TWL_BeachBlitzLak", LakRabbit, 1, 1); addRotationMap("TWL_BeachBlitzLak", LakRabbit, 1, 1);
addRotationMap("DesertofDeathLak", LakRabbit, 1, 1);
addRotationMap("TreasureIslandLak", LakRabbit, 1, 1);
addRotationMap("Raindance_nefLak", LakRabbit, 1, 1);
addRotationMap("SunDriedLak", LakRabbit, 1, 1); addRotationMap("SunDriedLak", LakRabbit, 1, 1);
addRotationMap("SkinnyDipLak", LakRabbit, 1, 1);
addRotationMap("SolsDescentLak", LakRabbit, 1, 1);
addRotationMap("Crater71Lak", LakRabbit, 1, 1);
addRotationMap("SaddiesHill", LakRabbit, 1, 1); addRotationMap("SaddiesHill", LakRabbit, 1, 1);
addRotationMap("GodsRiftLak", LakRabbit, 1, 0); addRotationMap("GodsRiftLak", LakRabbit, 1, 0);
addRotationMap("HavenLak", LakRabbit, 1, 1); addRotationMap("HavenLak", LakRabbit, 1, 1);
addRotationMap("LushLak", LakRabbit, 1, 1); addRotationMap("LushLak", LakRabbit, 1, 1);
addRotationMap("PhasmaDustLak", LakRabbit, 1, 1); addRotationMap("PhasmaDustLak", LakRabbit, 1, 1);
addRotationMap("BoxLak", LakRabbit, 1, 0); addRotationMap("BoxLak", LakRabbit, 1, 0);
addRotationMap("TreasureIslandLak", LakRabbit, 1, 1);
addRotationMap("DamnnationLak", LakRabbit, 1, 0); addRotationMap("DamnnationLak", LakRabbit, 1, 0);
addRotationMap("DesertofDeathLak", LakRabbit, 1, 1);
addRotationMap("Raindance_nefLak", LakRabbit, 1, 1);
addRotationMap("SolsDescentLak", LakRabbit, 1, 1);
addRotationMap("Crater71Lak", LakRabbit, 1, 1);
addRotationMap("TitanLak", LakRabbit, 1, 0); addRotationMap("TitanLak", LakRabbit, 1, 0);
addRotationMap("TWL2_MuddySwampLak", LakRabbit, 0, 0); addRotationMap("TWL2_MuddySwampLak", LakRabbit, 0, 0);
addRotationMap("SandStormLak", LakRabbit, 1, 0); addRotationMap("SandStormLak", LakRabbit, 1, 0);
@ -292,110 +292,110 @@ addRotationMap("Tombstone", Duel, 1, 1);
// * SpawnCTF Maps * // * SpawnCTF Maps *
// ************************ // ************************
addRotationMap("BeggarsRun", sctf, 1, 0); addRotationMap("BeggarsRun", sctf, 0, 0);
addRotationMap("Damnation", sctf, 0, 0); addRotationMap("Damnation", sctf, 0, 0);
addRotationMap("DustToDust", sctf, 1, 0); addRotationMap("DustToDust", sctf, 0, 0);
addRotationMap("Firestorm", sctf, 1, 1); addRotationMap("Firestorm", sctf, 1, 1);
addRotationMap("Minotaur", sctf, 0, 0); addRotationMap("Minotaur", sctf, 0, 0);
addRotationMap("DangerousCrossing_nef", sctf, 1, 0); addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
addRotationMap("DesertofDeath_nef", sctf, 0, 0); addRotationMap("DesertofDeath_nef", sctf, 0, 0);
addRotationMap("Gorgon", sctf, 1, 1); addRotationMap("Gorgon", sctf, 0, 0);
addRotationMap("Titan", sctf, 1, 0); addRotationMap("Titan", sctf, 0, 0);
addRotationMap("SmallCrossing", sctf, 1, 1); addRotationMap("SmallCrossing", sctf, 1, 1);
addRotationMap("Signal", sctf, 1, 1); addRotationMap("Signal", sctf, 0, 0);
addRotationMap("Mac_FlagArena", sctf, 1, 1); addRotationMap("Mac_FlagArena", sctf, 0, 0);
addRotationMap("RoundTheMountain", sctf, 1, 1); addRotationMap("RoundTheMountain", sctf, 1, 1);
addRotationMap("Extractor", sctf, 1, 0); addRotationMap("Extractor", sctf, 0, 0);
addRotationMap("AstersDescent", sctf, 1, 1); addRotationMap("AstersDescent", sctf, 0, 0);
addRotationMap("Azoth", sctf, 1, 0); addRotationMap("Azoth", sctf, 0, 0);
addRotationMap("CirclesEdge", sctf, 1, 1); addRotationMap("CirclesEdge", sctf, 1, 1);
addRotationMap("DustLust", sctf, 1, 1); addRotationMap("DustLust", sctf, 0, 0);
addRotationMap("HighOctane", sctf, 1, 1); addRotationMap("HighOctane", sctf, 1, 1);
addRotationMap("Island", sctf, 1, 1); addRotationMap("Island", sctf, 1, 1);
addRotationMap("Dire", sctf, 1, 1); addRotationMap("Dire", sctf, 0, 0);
addRotationMap("Disjointed", sctf, 1, 0); addRotationMap("Disjointed", sctf, 0, 0);
addRotationMap("Headstone", sctf, 1, 0); addRotationMap("Headstone", sctf, 0, 0);
addRotationMap("JadeValley", sctf, 1, 1); addRotationMap("JadeValley", sctf, 1, 1);
addRotationMap("Mirage", sctf, 1, 1); addRotationMap("Mirage", sctf, 0, 0);
addRotationMap("Peak", sctf, 1, 0); addRotationMap("Peak", sctf, 0, 0);
addRotationMap("Snowcone", sctf, 1, 1); addRotationMap("Snowcone", sctf, 0, 0);
addRotationMap("Tenebroussctf", sctf, 1, 1); addRotationMap("TenebrousCTF", sctf, 1, 1);
addRotationMap("TheFray", sctf, 1, 1); addRotationMap("TheFray", sctf, 1, 1);
addRotationMap("S5_Centaur", sctf, 1, 0); addRotationMap("S5_Centaur", sctf, 0, 0);
addRotationMap("S5_Damnation", sctf, 1, 1); addRotationMap("S5_Damnation", sctf, 1, 1);
addRotationMap("S5_Drache", sctf, 1, 1); addRotationMap("S5_Drache", sctf, 0, 0);
addRotationMap("S5_HawkingHeat", sctf, 1, 0); addRotationMap("S5_HawkingHeat", sctf, 0, 0);
addRotationMap("S5_Icedance", sctf, 1, 1); addRotationMap("S5_Icedance", sctf, 1, 1);
addRotationMap("S5_Massive", sctf, 1, 1); addRotationMap("S5_Massive", sctf, 0, 0);
addRotationMap("S5_Mimicry", sctf, 1, 1); addRotationMap("S5_Mimicry", sctf, 0, 0);
addRotationMap("S5_Misadventure", sctf, 1, 0); addRotationMap("S5_Misadventure", sctf, 0, 0);
addRotationMap("S5_Mordacity", sctf, 1, 1); addRotationMap("S5_Mordacity", sctf, 1, 1);
addRotationMap("S5_Reynard", sctf, 1, 0); addRotationMap("S5_Reynard", sctf, 0, 0);
addRotationMap("S5_Sherman", sctf, 1, 0); addRotationMap("S5_Sherman", sctf, 0, 0);
addRotationMap("S5_Silenus", sctf, 1, 1); addRotationMap("S5_Silenus", sctf, 1, 1);
addRotationMap("S5_Woodymyrk", sctf, 1, 1); addRotationMap("S5_Woodymyrk", sctf, 0, 0);
addRotationMap("S8_Cardiac", sctf, 1, 1); addRotationMap("S8_Cardiac", sctf, 0, 0);
addRotationMap("S8_Geothermal", sctf, 0, 0); addRotationMap("S8_Geothermal", sctf, 0, 0);
addRotationMap("S8_Opus", sctf, 1, 1); addRotationMap("S8_Opus", sctf, 0, 0);
addRotationMap("S8_Zilch", sctf, 1, 1); addRotationMap("S8_Zilch", sctf, 0, 0);
addRotationMap("TWL2_CanyonCrusadeDeluxe", sctf, 1, 1); addRotationMap("TWL2_CanyonCrusadeDeluxe", sctf, 1, 1);
addRotationMap("TWL2_Celerity", sctf, 1, 0); addRotationMap("TWL2_Celerity", sctf, 0, 0);
addRotationMap("TWL2_Crevice", sctf, 1, 0); addRotationMap("TWL2_Crevice", sctf, 0, 0);
addRotationMap("TWL2_Drifts", sctf, 1, 0); addRotationMap("TWL2_Drifts", sctf, 0, 0);
addRotationMap("TWL2_Drorck", sctf, 1, 1); addRotationMap("TWL2_Drorck", sctf, 0, 0);
addRotationMap("TWL2_FrozenGlory", sctf, 1, 1); addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
addRotationMap("TWL2_FrozenHope", sctf, 1, 0); addRotationMap("TWL2_FrozenHope", sctf, 1, 1);
addRotationMap("TWL2_Hildebrand", sctf, 1, 1); addRotationMap("TWL2_Hildebrand", sctf, 1, 1);
addRotationMap("TWL2_IceDagger", sctf, 1, 0); addRotationMap("TWL2_IceDagger", sctf, 0, 0);
addRotationMap("TWL2_JaggedClaw", sctf, 1, 1); addRotationMap("TWL2_JaggedClaw", sctf, 0, 0);
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 1, 1); addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0);
addRotationMap("TWL2_MuddySwamp", sctf, 0, 0); addRotationMap("TWL2_MuddySwamp", sctf, 0, 0);
addRotationMap("TWL2_Norty", sctf, 1, 1); addRotationMap("TWL2_Norty", sctf, 0, 0);
addRotationMap("TWL2_Ocular", sctf, 1, 1); addRotationMap("TWL2_Ocular", sctf, 0, 0);
addRotationMap("TWL2_RoughLand", sctf, 0, 0); addRotationMap("TWL2_RoughLand", sctf, 0, 0);
addRotationMap("TWL2_Ruined", sctf, 0, 0); addRotationMap("TWL2_Ruined", sctf, 0, 0);
addRotationMap("TWL2_Skylight", sctf, 1, 1); addRotationMap("TWL2_Skylight", sctf, 1, 1);
addRotationMap("TWL_BaNsHee", sctf, 1, 0); addRotationMap("TWL_BaNsHee", sctf, 0, 0);
addRotationMap("TWL_BeachBlitz", sctf, 1, 1); addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
addRotationMap("TWL_Boss", sctf, 1, 0); addRotationMap("TWL_Boss", sctf, 0, 0);
addRotationMap("TWL_Cinereous", sctf, 1, 1); addRotationMap("TWL_Cinereous", sctf, 0, 0);
addRotationMap("TWL_Crossfire", sctf, 1, 1); addRotationMap("TWL_Crossfire", sctf, 0, 0);
addRotationMap("TWL_NoShelter", sctf, 1, 0); addRotationMap("TWL_NoShelter", sctf, 0, 0);
addRotationMap("TWL_OsIris", sctf, 1, 1); addRotationMap("TWL_OsIris", sctf, 0, 0);
addRotationMap("TWL_Clusterfuct", sctf, 1, 1); addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
addRotationMap("TWL_Curtilage", sctf, 1, 1); addRotationMap("TWL_Curtilage", sctf, 0, 0);
addRotationMap("TWL_Damnation", sctf, 0, 0); addRotationMap("TWL_Damnation", sctf, 0, 0);
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1); addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
addRotationMap("TWL_DeadlyBirdsSong", sctf, 1, 0); addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0);
addRotationMap("TWL_Deserted", sctf, 1, 1); addRotationMap("TWL_Deserted", sctf, 0, 0);
addRotationMap("TWL_Feign", sctf, 1, 1); addRotationMap("TWL_Feign", sctf, 1, 1);
addRotationMap("TWL_Frostclaw", sctf, 0, 0); addRotationMap("TWL_Frostclaw", sctf, 0, 0);
addRotationMap("TWL_Magamatic", sctf, 1, 1); addRotationMap("TWL_Magamatic", sctf, 0, 0);
addRotationMap("TWL_Neve", sctf, 0, 0); addRotationMap("TWL_Neve", sctf, 0, 0);
addRotationMap("TWL_Pandemonium", sctf, 1, 1); addRotationMap("TWL_Pandemonium", sctf, 0, 0);
addRotationMap("TWL_Ramparts", sctf, 1, 0); addRotationMap("TWL_Ramparts", sctf, 0, 0);
addRotationMap("TWL_Stonehenge", sctf, 1, 1); addRotationMap("TWL_Stonehenge", sctf, 1, 1);
addRotationMap("TWL_Titan", sctf, 1, 0); addRotationMap("TWL_Titan", sctf, 0, 0);
addRotationMap("TWL_WilderZone", sctf, 1, 1); addRotationMap("TWL_WilderZone", sctf, 1, 1);
addRotationMap("oasisintensity", sctf, 1, 1); addRotationMap("oasisintensity", sctf, 1, 1);
addRotationMap("DehSwamp", sctf, 1, 0); addRotationMap("DehSwamp", sctf, 0, 0);
addRotationMap("TWL_Rollercoaster", sctf, 1, 1); addRotationMap("TWL_Rollercoaster", sctf, 0, 0);
addRotationMap("berlard", sctf, 1, 1); addRotationMap("berlard", sctf, 1, 1);
addRotationMap("HostileLoch", sctf, 1, 1); addRotationMap("HostileLoch", sctf, 0, 0);
addRotationMap("DevilsElbow", sctf, 1, 0); addRotationMap("DevilsElbow", sctf, 0, 0);
addRotationMap("DuelersDelight", sctf, 1, 1); addRotationMap("DuelersDelight", sctf, 1, 1);
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0); addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
addRotationMap("Camelland", sctf, 1, 0); addRotationMap("Camelland", sctf, 0, 0);
addRotationMap("SmallTimeCTF", sctf, 1, 1); addRotationMap("SmallTimeCTF", sctf, 1, 1);
addRotationMap("Pariah", sctf, 1, 1); addRotationMap("Pariah", sctf, 1, 1);
addRotationMap("SmallDesertofDeath", sctf, 1, 1); addRotationMap("SmallDesertofDeath", sctf, 0, 0);
addRotationMap("SmallMelee", sctf, 1, 1); addRotationMap("SmallMelee", sctf, 1, 1);
addRotationMap("ShortFall", sctf, 1, 1); addRotationMap("ShortFall", sctf, 0, 0);
addRotationMap("ArenaDome", sctf, 1, 1); addRotationMap("ArenaDome", sctf, 1, 1);
addRotationMap("Bulwark", sctf, 1, 1); addRotationMap("Bulwark", sctf, 1, 1);
addRotationMap("Discord", sctf, 1, 1); addRotationMap("Discord", sctf, 1, 1);
addRotationMap("Fallout", sctf, 1, 1); addRotationMap("Fallout", sctf, 0, 0);
addRotationMap("SoylentGreen", sctf, 1, 1); addRotationMap("SoylentGreen", sctf, 0, 0);
addRotationMap("TitForTat", sctf, 1, 1); addRotationMap("TitForTat", sctf, 1, 1);
addRotationMap("CloseCombat", sctf, 1, 1); addRotationMap("CloseCombat", sctf, 1, 1);

File diff suppressed because it is too large Load diff