mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-19 16:14:44 +00:00
Added prefs
This commit is contained in:
parent
0c4253f743
commit
4440bc1454
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@ -80,7 +80,7 @@ function deleteNonSCtFObjectsFromMap()
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deleteObjectsFromGroupByType(MissionGroup, "Turret");
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deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
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deleteObjectsFromGroupByType(MissionGroup, "TSStatic");
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deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
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// deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
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deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
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132
prefs/SctfPrefs.cs
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132
prefs/SctfPrefs.cs
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@ -0,0 +1,132 @@
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// ***************************************************************************************************
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// Items with a one in front of them are banned items. Items with a zero in front of them are allowed.
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//
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// Change the one's and zero's to your liking. Its pretty straight foward, each armor size gets it's
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// own banlist.
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//
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// You can switch armor classes by issuing a commandToServer('ArmorDefaults', "Light");
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// ***************************************************************************************************
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function setArmorDefaults(%armor)
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{
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switch$ ( %armor )
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{
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case "Light": // Set your servers Light armor bans
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// Packs
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$InvBanList[SCtF, "TurretOutdoorDeployable"] = 1;
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$InvBanList[SCtF, "TurretIndoorDeployable"] = 1;
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$InvBanList[SCtF, "ElfBarrelPack"] = 1;
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$InvBanList[SCtF, "MortarBarrelPack"] = 1;
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$InvBanList[SCtF, "PlasmaBarrelPack"] = 1;
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$InvBanList[SCtF, "AABarrelPack"] = 1;
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$InvBanList[SCtF, "AmmoPack"] = 1;
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$InvBanList[SCtF, "CloakingPack"] = 1;
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$InvBanList[SCtF, "MotionSensorDeployable"] = 1;
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$InvBanList[SCtF, "PulseSensorDeployable"] = 1;
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$InvBanList[SCtF, "TurretOutdoorDeployable"] = 1;
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$InvBanList[SCtF, "TurretIndoorDeployable"] = 1;
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$InvBanList[SCtF, "EnergyPack"] = 0;
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$InvBanList[SCtF, "RepairPack"] = 1;
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$InvBanList[SCtF, "SatchelCharge"] = 1;
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$InvBanList[SCtF, "SensorJammerPack"] = 1;
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$InvBanList[SCtF, "ShieldPack"] = 1;
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$InvBanList[SCtF, "TargetingLaser"] = 0;
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// Weapons
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$InvBanList[SCtF, "Blaster"] = 0;
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$InvBanList[SCtF, "Chaingun"] = 0;
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$InvBanList[SCtF, "Disc"] = 0;
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$InvBanList[SCtF, "ELFGun"] = 1;
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$InvBanList[SCtF, "GrenadeLauncher"] = 0;
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$InvBanList[SCtF, "MissileBarrelPack"] = 1;
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$InvBanList[SCtF, "MissileLauncher"] = 1;
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$InvBanList[SCtF, "Mortar"] = 1;
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$InvBanList[SCtF, "Plasma"] = 0;
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$InvBanList[SCtF, "SniperRifle"] = 1;
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$InvBanList[SCtF, "ShockLance"] = 0;
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// Misc
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$InvBanList[SCtF, "Mine"] = 0;
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$InvBanList[SCtF, "ConcussionGrenade"] = 1;
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$InvBanList[SCtF, "CameraGrenade"] = 1;
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$InvBanList[SCtF, "FlareGrenade"] = 1;
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$InvBanList[SCtF, "FlashGrenade"] = 1;
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$InvBanList[SCtF, "Grenade"] = 0;
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case "Medium": // Set your servers Medium armor bans
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// Packs
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$InvBanList[SCtF, "TurretOutdoorDeployable"] = 1;
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$InvBanList[SCtF, "TurretIndoorDeployable"] = 1;
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$InvBanList[SCtF, "ElfBarrelPack"] = 1;
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$InvBanList[SCtF, "MortarBarrelPack"] = 1;
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$InvBanList[SCtF, "PlasmaBarrelPack"] = 1;
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$InvBanList[SCtF, "AABarrelPack"] = 1;
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$InvBanList[SCtF, "AmmoPack"] = 1;
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$InvBanList[SCtF, "CloakingPack"] = 1;
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$InvBanList[SCtF, "MotionSensorDeployable"] = 1;
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$InvBanList[SCtF, "PulseSensorDeployable"] = 1;
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$InvBanList[SCtF, "TurretOutdoorDeployable"] = 1;
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$InvBanList[SCtF, "TurretIndoorDeployable"] = 1;
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$InvBanList[SCtF, "EnergyPack"] = 0;
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$InvBanList[SCtF, "RepairPack"] = 0;
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$InvBanList[SCtF, "SatchelCharge"] = 1;
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$InvBanList[SCtF, "SensorJammerPack"] = 1;
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$InvBanList[SCtF, "ShieldPack"] = 1;
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// Weapons
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$InvBanList[SCtF, "Blaster"] = 1;
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$InvBanList[SCtF, "Chaingun"] = 0;
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$InvBanList[SCtF, "Disc"] = 0;
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$InvBanList[SCtF, "ELFGun"] = 0;
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$InvBanList[SCtF, "GrenadeLauncher"] = 0;
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$InvBanList[SCtF, "MissileBarrelPack"] = 1;
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$InvBanList[SCtF, "MissileLauncher"] = 1;
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$InvBanList[SCtF, "Mortar"] = 1;
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$InvBanList[SCtF, "Plasma"] = 0;
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$InvBanList[SCtF, "SniperRifle"] = 1;
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$InvBanList[SCtF, "ShockLance"] = 1;
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// Misc
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$InvBanList[SCtF, "Mine"] = 0;
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$InvBanList[SCtF, "ConcussionGrenade"] = 0;
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$InvBanList[SCtF, "CameraGrenade"] = 1;
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$InvBanList[SCtF, "FlareGrenade"] = 1;
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$InvBanList[SCtF, "FlashGrenade"] = 1;
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$InvBanList[SCtF, "Grenade"] = 0;
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case "Heavy": // Set your servers Heavy armor bans
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// Packs
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$InvBanList[SCtF, "TurretOutdoorDeployable"] = 1;
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$InvBanList[SCtF, "TurretIndoorDeployable"] = 1;
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$InvBanList[SCtF, "ElfBarrelPack"] = 1;
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$InvBanList[SCtF, "MortarBarrelPack"] = 1;
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$InvBanList[SCtF, "PlasmaBarrelPack"] = 1;
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$InvBanList[SCtF, "AABarrelPack"] = 1;
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$InvBanList[SCtF, "AmmoPack"] = 1;
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$InvBanList[SCtF, "CloakingPack"] = 1;
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$InvBanList[SCtF, "MotionSensorDeployable"] = 1;
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$InvBanList[SCtF, "PulseSensorDeployable"] = 1;
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$InvBanList[SCtF, "TurretOutdoorDeployable"] = 1;
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$InvBanList[SCtF, "TurretIndoorDeployable"] = 1;
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$InvBanList[SCtF, "EnergyPack"] = 0;
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$InvBanList[SCtF, "RepairPack"] = 0;
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$InvBanList[SCtF, "SatchelCharge"] = 1;
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$InvBanList[SCtF, "SensorJammerPack"] = 1;
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$InvBanList[SCtF, "ShieldPack"] = 0;
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// Weapons
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$InvBanList[SCtF, "Blaster"] = 1;
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$InvBanList[SCtF, "Chaingun"] = 0;
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$InvBanList[SCtF, "Disc"] = 0;
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$InvBanList[SCtF, "ELFGun"] = 1;
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$InvBanList[SCtF, "GrenadeLauncher"] = 0;
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$InvBanList[SCtF, "MissileBarrelPack"] = 1;
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$InvBanList[SCtF, "MissileLauncher"] = 1;
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$InvBanList[SCtF, "Mortar"] = 0;
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$InvBanList[SCtF, "Plasma"] = 0;
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$InvBanList[SCtF, "SniperRifle"] = 1;
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$InvBanList[SCtF, "ShockLance"] = 1;
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// Misc
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$InvBanList[SCtF, "Mine"] = 0;
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$InvBanList[SCtF, "ConcussionGrenade"] = 1;
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$InvBanList[SCtF, "CameraGrenade"] = 1;
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$InvBanList[SCtF, "FlareGrenade"] = 1;
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$InvBanList[SCtF, "FlashGrenade"] = 1;
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$InvBanList[SCtF, "Grenade"] = 0;
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}
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}
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411
prefs/evo_mapRotation.cs
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411
prefs/evo_mapRotation.cs
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@ -0,0 +1,411 @@
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// Use of this file
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// To add a new map follow this rules:
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// 1. Find the file name, ending in .mis (ie BeggarsRun.mis)
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// 2. Add a line with this syntact: addRotationMap(filename, gametype, %ffa, %cycle);
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//
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// %ffa = changing this to 0, will remove the map from the FFA mode
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// %cycle = changing this to 0 will remove the map from the FFA cycle, but not from the rotation (optional)
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// if %ffa is 0, %cycle is useless
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//
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// Note: filename must be written without .mis
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//
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// Example: addRotationMap(BeggarsRun, CTF, 1, 1);
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// Beggar's Run will be in the FFA mapRotation. It's in the cycle and can be voted
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//
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// Example: addRotationMap(BeggarsRun, CTF, 1, 0);
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// Beggar's Run will be in the FFA mapRotation. It's not in the cycle, but can be voted
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//
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// Example: addRotationMap(BeggarsRun, CTF, 0);
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// Beggar's Run won't be in the FFA mapRotation. It's not in the cycle and can't be voted
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//
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// Info:
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// If you don't want a map to be played neither in Tournement Mode, write // at the beginning of the line (or delete the line)
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// If you don't want a gametype to be played, just don't add any map of that gametype
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// Some Mods (ie LakLakRabbit) use own maps. To use this mods, you must add the maps in this file
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// %cycle variable is optional and if not included the map will always be in the cycle (if %ffa is 1).
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// ******************************
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// * Capture The Flag Maps *
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// ******************************
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addRotationMap("SmallCrossing", CTF, 1, 1);
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addRotationMap("HighOctane", CTF, 1, 1);
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addRotationMap("RoundTheMountain", CTF, 1, 1);
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addRotationMap("S5_Massive", CTF, 1, 1);
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addRotationMap("TheFray", CTF, 1, 1);
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addRotationMap("TWL2_Skylight", CTF, 1, 1);
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addRotationMap("Rollercoaster_nef", CTF, 1, 1);
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addRotationMap("SmallTimeCTF", CTF, 1, 1);
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addRotationMap("TWL2_Ocular", CTF, 1, 1);
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addRotationMap("S5_Damnation", CTF, 1, 1);
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addRotationMap("TWL2_JaggedClaw", CTF, 1, 1);
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addRotationMap("Logans_Run", CTF, 1, 1);
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addRotationMap("S5_Mordacity", CTF, 1, 1);
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addRotationMap("Dire", CTF, 1, 1);
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addRotationMap("berlard", CTF, 1, 1);
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addRotationMap("DangerousCrossing_nef", CTF, 1, 1);
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addRotationMap("TitForTat", CTF, 1, 1);
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addRotationMap("Signal", CTF, 1, 1);
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addRotationMap("Mac_FlagArena", CTF, 1, 1);
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addRotationMap("S5_Centaur", CTF, 1, 1);
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addRotationMap("S8_Cardiac", CTF, 1, 1);
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addRotationMap("CirclesEdge", CTF, 1, 1);
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addRotationMap("S5_Icedance", CTF, 1, 1);
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addRotationMap("Bulwark", CTF, 1, 1);
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addRotationMap("Discord", CTF, 1, 1);
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addRotationMap("TWL2_Hildebrand", CTF, 1, 1);
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addRotationMap("NatureMagic", CTF, 1, 1);
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addRotationMap("DesertofDeath_nef", CTF, 0, 0);
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addRotationMap("Pariah", CTF, 1, 1);
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addRotationMap("SmallMelee", CTF, 1, 1);
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addRotationMap("Gorgon", CTF, 1, 0);
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addRotationMap("Hillside", CTF, 1, 0);
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addRotationMap("IceRidge_nef", CTF, 1, 0);
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addRotationMap("Lakefront", CTF, 1, 1);
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addRotationMap("Magmatic", CTF, 1, 1);
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addRotationMap("Raindance_nef", CTF, 1, 1);
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addRotationMap("Ramparts", CTF, 1, 0);
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addRotationMap("Sandstorm", CTF, 1, 0);
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addRotationMap("Scarabrae_nef", CTF, 0, 0);
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addRotationMap("ShockRidge", CTF, 1, 0);
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addRotationMap("Starfallen", CTF, 1, 0);
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addRotationMap("Stonehenge_nef", CTF, 1, 0);
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addRotationMap("Sub-zero", CTF, 1, 0);
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addRotationMap("Surreal", CTF, 1, 0);
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addRotationMap("Titan", CTF, 0, 0);
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addRotationMap("Extractor", CTF, 1, 0);
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addRotationMap("AstersDescent", CTF, 1, 0);
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addRotationMap("Azoth", CTF, 1, 0);
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addRotationMap("BattleGrove", CTF, 1, 0);
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addRotationMap("BerylBasin", CTF, 1, 0);
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addRotationMap("Durango", CTF, 1, 0);
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addRotationMap("DustLust", CTF, 1, 0);
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addRotationMap("Infernus", CTF, 1, 1);
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addRotationMap("Island", CTF, 1, 0);
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addRotationMap("Disjointed", CTF, 1, 0);
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addRotationMap("FullCircle", CTF, 1, 0);
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addRotationMap("Headstone", CTF, 1, 1);
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addRotationMap("IceGulch", CTF, 1, 0);
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addRotationMap("JadeValley", CTF, 1, 0);
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addRotationMap("Mirage", CTF, 1, 1);
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addRotationMap("MountainMist", CTF, 1, 0);
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addRotationMap("Peak", CTF, 1, 0);
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addRotationMap("Pendulum", CTF, 1, 0);
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addRotationMap("Snowcone", CTF, 1, 0);
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addRotationMap("TenebrousCTF", CTF, 1, 1);
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addRotationMap("MoonDance", CTF, 1, 1);
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addRotationMap("Circleofstones", CTF, 1, 1);
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addRotationMap("S5_Drache", CTF, 1, 0);
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addRotationMap("S5_HawkingHeat", CTF, 1, 0);
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addRotationMap("S5_Mimicry", CTF, 1, 1);
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addRotationMap("S5_Misadventure", CTF, 1, 0);
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addRotationMap("S5_Reynard", CTF, 1, 0);
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addRotationMap("S5_Sherman", CTF, 1, 0);
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addRotationMap("S5_Silenus", CTF, 1, 0);
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addRotationMap("S5_Woodymyrk", CTF, 1, 0);
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addRotationMap("S8_CentralDogma", CTF, 1, 0);
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addRotationMap("S8_Geothermal", CTF, 1, 0);
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addRotationMap("S8_Mountking", CTF, 1, 0);
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addRotationMap("S8_Opus", CTF, 1, 1);
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addRotationMap("S8_Zilch", CTF, 1, 0);
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addRotationMap("TWL2_Bleed", CTF, 1, 0);
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addRotationMap("TWL2_BlueMoon", CTF, 1, 0);
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addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1);
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addRotationMap("TWL2_Celerity", CTF, 1, 1);
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addRotationMap("TWL2_CloakOfNight", CTF, 1, 0);
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addRotationMap("TWL2_Crevice", CTF, 1, 0);
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addRotationMap("TWL2_Dissention", CTF, 1, 0);
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addRotationMap("TWL2_Drifts", CTF, 1, 0);
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addRotationMap("TWL2_Drorck", CTF, 1, 0);
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addRotationMap("TWL2_FrozenGlory", CTF, 1, 0);
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addRotationMap("TWL2_FrozenHope", CTF, 1, 1);
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addRotationMap("TWL2_IceDagger", CTF, 1, 0);
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addRotationMap("TWL2_Magnum", CTF, 1, 1);
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addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 0);
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addRotationMap("TWL2_MuddySwamp", CTF, 1, 0);
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addRotationMap("TWL2_Norty", CTF, 1, 0);
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addRotationMap("TWL2_RoughLand", CTF, 1, 0);
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addRotationMap("TWL2_Ruined", CTF, 1, 0);
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addRotationMap("TWL_Abaddon", CTF, 1, 0);
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addRotationMap("TWL_BaNsHee", CTF, 1, 0);
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addRotationMap("TWL_BeachBlitz", CTF, 1, 0);
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addRotationMap("TWL_Boss", CTF, 1, 0);
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addRotationMap("TWL_Chokepoint", CTF, 1, 0);
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addRotationMap("TWL_Cinereous", CTF, 1, 1);
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addRotationMap("TWL_Crossfire", CTF, 1, 1);
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addRotationMap("TWL_NoShelter", CTF, 1, 0);
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addRotationMap("TWL_OsIris", CTF, 1, 1);
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addRotationMap("TWL_Clusterfuct", CTF, 1, 0);
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addRotationMap("TWL_Curtilage", CTF, 1, 0);
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addRotationMap("TWL_Damnation", CTF, 1, 1);
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addRotationMap("TWL_DangerousCrossing", CTF, 1, 1);
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addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0);
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addRotationMap("TWL_Deserted", CTF, 1, 0);
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addRotationMap("TWL_Feign", CTF, 1, 1);
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addRotationMap("TWL_Frostclaw", CTF, 1, 0);
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addRotationMap("TWL_Frozen", CTF, 1, 0);
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addRotationMap("TWL_Harvester", CTF, 1, 0);
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addRotationMap("TWL_Horde", CTF, 1, 0);
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addRotationMap("TWL_Katabatic", CTF, 1, 0);
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addRotationMap("TWL_Magamatic", CTF, 1, 0);
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addRotationMap("TWL_Neve", CTF, 0, 0);
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addRotationMap("TWL_Pandemonium", CTF, 1, 0);
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addRotationMap("TWL_Ramparts", CTF, 1, 0);
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addRotationMap("TWL_Sandstorm", CTF, 1, 0);
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addRotationMap("TWL_Starfallen", CTF, 1, 0);
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addRotationMap("TWL_Stonehenge", CTF, 1, 1);
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addRotationMap("TWL_SubZero", CTF, 1, 0);
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addRotationMap("TWL_Titan", CTF, 1, 0);
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addRotationMap("TWL_WilderZone", CTF, 1, 1);
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addRotationMap("TWL_Snowblind", CTF, 1, 0);
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addRotationMap("TWL_WoodyMyrk", CTF, 0, 0);
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addRotationMap("Vauban", CTF, 1, 0);
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addRotationMap("Glade", CTF, 1, 0);
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addRotationMap("oasisintensity", CTF, 1, 1);
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addRotationMap("WindyGap", CTF, 1, 0);
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addRotationMap("OctoberRust", CTF, 1, 0);
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addRotationMap("HostileLoch", CTF, 1, 1);
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addRotationMap("DevilsElbow", CTF, 1, 0);
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addRotationMap("Pantheon", CTF, 1, 0);
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addRotationMap("Coppersky", CTF, 1, 0);
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addRotationMap("Fenix", CTF, 1, 1);
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addRotationMap("SuperHappyBouncyFunTime", CTF, 1, 1);
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addRotationMap("CloudCity", CTF, 1, 0);
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addRotationMap("ConstructionYard", CTF, 1, 0);
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addRotationMap("Archipelago", CTF, 0, 0);
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addRotationMap("BeggarsRun", CTF, 1, 1);
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addRotationMap("Damnation", CTF, 0, 0);
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addRotationMap("DeathBirdsFly", CTF, 0, 0);
|
||||
addRotationMap("Desiccator", CTF, 0, 0);
|
||||
addRotationMap("DustToDust", CTF, 0, 0);
|
||||
addRotationMap("Firestorm", CTF, 1, 0);
|
||||
addRotationMap("Katabatic", CTF, 1, 0);
|
||||
addRotationMap("Minotaur", CTF, 1, 1);
|
||||
addRotationMap("Quagmire", CTF, 0, 0);
|
||||
addRotationMap("Recalescence", CTF, 0, 0);
|
||||
addRotationMap("Reversion", CTF, 0, 0);
|
||||
addRotationMap("RiverDance", CTF, 1, 0);
|
||||
addRotationMap("Sanctuary", CTF, 0, 0);
|
||||
addRotationMap("Slapdash", CTF, 0, 0);
|
||||
addRotationMap("ThinIce", CTF, 0, 0);
|
||||
addRotationMap("Tombstone", CTF, 0, 0);
|
||||
addRotationMap("AcidRain", CTF, 1, 0);
|
||||
addRotationMap("Blastside_nef", CTF, 1, 0);
|
||||
addRotationMap("Broadside_nef", CTF, 0, 0);
|
||||
addRotationMap("Confusco", CTF, 1, 0);
|
||||
addRotationMap("Camelland", CTF, 1, 0);
|
||||
addRotationMap("SandOcean", CTF, 1, 0);
|
||||
addRotationMap("HighTrepidation", CTF, 1, 0);
|
||||
addRotationMap("SmallDesertofDeath", CTF, 1, 0);
|
||||
addRotationMap("Agorazscium", CTF, 1, 0);
|
||||
addRotationMap("ShortFall", CTF, 1, 1);
|
||||
addRotationMap("ArenaDome", CTF, 1, 1);
|
||||
addRotationMap("BasinFury", CTF, 1, 0);
|
||||
addRotationMap("Cadaver", CTF, 1, 0);
|
||||
addRotationMap("Fallout", CTF, 1, 0);
|
||||
addRotationMap("EivoItoxico", CTF, 1, 0);
|
||||
addRotationMap("Einfach", CTF, 0, 0);
|
||||
addRotationMap("Nightdance", CTF, 1, 0);
|
||||
addRotationMap("PicnicTable", CTF, 1, 1);
|
||||
addRotationMap("TheClocktower", CTF, 1, 0);
|
||||
addRotationMap("Surro", CTF, 1, 0);
|
||||
addRotationMap("StarIce", CTF, 1, 0);
|
||||
addRotationMap("SoylentGreen", CTF, 1, 1);
|
||||
addRotationMap("ks_braistv" , CTF, 1, 0);
|
||||
addRotationMap("Hostility", CTF, 1, 0);
|
||||
addRotationMap("HighWire", CTF, 1, 0);
|
||||
addRotationMap("FilteredDust", CTF, 1, 0);
|
||||
addRotationMap("CloudBurst", CTF, 1, 0);
|
||||
addRotationMap("CloseCombat", CTF, 1, 1);
|
||||
addRotationMap("Choke", CTF, 1, 0);
|
||||
|
||||
|
||||
// ********************
|
||||
// * LakRabbit Maps *
|
||||
// ********************
|
||||
|
||||
|
||||
addRotationMap("VaubanLak", LakRabbit, 1, 1);
|
||||
addRotationMap("MiniSunDried", LakRabbit, 1, 1);
|
||||
addRotationMap("SkinnyDipLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Sundance", LakRabbit, 1, 1);
|
||||
addRotationMap("TWL_BeachBlitzLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SunDriedLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SaddiesHill", LakRabbit, 1, 1);
|
||||
addRotationMap("GodsRiftLak", LakRabbit, 1, 0);
|
||||
addRotationMap("HavenLak", LakRabbit, 1, 1);
|
||||
addRotationMap("LushLak", LakRabbit, 1, 1);
|
||||
addRotationMap("PhasmaDustLak", LakRabbit, 1, 1);
|
||||
addRotationMap("BoxLak", LakRabbit, 1, 0);
|
||||
addRotationMap("TreasureIslandLak", LakRabbit, 1, 1);
|
||||
addRotationMap("DamnnationLak", LakRabbit, 1, 0);
|
||||
addRotationMap("DesertofDeathLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Raindance_nefLak", LakRabbit, 1, 1);
|
||||
addRotationMap("SolsDescentLak", LakRabbit, 1, 1);
|
||||
addRotationMap("Crater71Lak", LakRabbit, 1, 1);
|
||||
addRotationMap("TitanLak", LakRabbit, 1, 0);
|
||||
addRotationMap("TWL2_MuddySwampLak", LakRabbit, 0, 0);
|
||||
addRotationMap("SandStormLak", LakRabbit, 1, 0);
|
||||
addRotationMap("BeggarsRunLak", LakRabbit, 1, 0);
|
||||
addRotationMap("Tibbaw", LakRabbit, 1, 0);
|
||||
addRotationMap("MagmaticLak", LakRabbit, 1, 0);
|
||||
addRotationMap("HillsOfSorrow", LakRabbit, 1, 1);
|
||||
addRotationMap("EscaladeLak", LakRabbit, 1, 0);
|
||||
addRotationMap("Arrakis", LakRabbit, 1, 0);
|
||||
addRotationMap("EquinoxLak", LakRabbit, 1, 0);
|
||||
addRotationMap("FrozenFuryLak", LakRabbit, 1, 0);
|
||||
addRotationMap("S8_GeothermalLak", LakRabbit, 1, 1);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ************************
|
||||
// * DuelMod Maps *
|
||||
// ************************
|
||||
|
||||
//addRotationMap("AgentsOfFortune", Duel, 0, 0);
|
||||
//addRotationMap("Casern_Cavite", Duel, 0, 0);
|
||||
//addRotationMap("Equinox", Duel, 1, 1);
|
||||
//addRotationMap("Escalade", Duel, 1, 1);
|
||||
//addRotationMap("Fracas", Duel, 0, 0);
|
||||
//addRotationMap("Invictus", Duel, 0, 0);
|
||||
//addRotationMap("MyrkWood", Duel, 1, 1);
|
||||
//addRotationMap("Oasis", Duel, 1, 1);
|
||||
//addRotationMap("Pyroclasm", Duel, 1, 1);
|
||||
//addRotationMap("Rasp", Duel, 1, 1);
|
||||
//addRotationMap("SunDried", Duel, 1, 1);
|
||||
//addRotationMap("Talus", Duel, 0, 0);
|
||||
//addRotationMap("Underhill", Duel, 0, 0);
|
||||
//addRotationMap("Whiteout", Duel, 1, 1);
|
||||
addRotationMap("Tombstone", Duel, 1, 1);
|
||||
//addRotationMap("VaubanLak", Duel, 1, 1);
|
||||
//addRotationMap("DesertofDeathLak", Duel, 1, 1);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ************************
|
||||
// * SpawnCTF Maps *
|
||||
// ************************
|
||||
|
||||
addRotationMap("BeggarsRun", sctf, 1, 0);
|
||||
addRotationMap("Damnation", sctf, 0, 0);
|
||||
addRotationMap("DustToDust", sctf, 1, 0);
|
||||
addRotationMap("Firestorm", sctf, 1, 1);
|
||||
addRotationMap("Minotaur", sctf, 0, 0);
|
||||
addRotationMap("DangerousCrossing_nef", sctf, 1, 0);
|
||||
addRotationMap("DesertofDeath_nef", sctf, 0, 0);
|
||||
addRotationMap("Gorgon", sctf, 1, 1);
|
||||
addRotationMap("Titan", sctf, 1, 0);
|
||||
addRotationMap("SmallCrossing", sctf, 1, 1);
|
||||
addRotationMap("Signal", sctf, 1, 1);
|
||||
addRotationMap("Mac_FlagArena", sctf, 1, 1);
|
||||
addRotationMap("RoundTheMountain", sctf, 1, 1);
|
||||
addRotationMap("Extractor", sctf, 1, 0);
|
||||
addRotationMap("AstersDescent", sctf, 1, 1);
|
||||
addRotationMap("Azoth", sctf, 1, 0);
|
||||
addRotationMap("CirclesEdge", sctf, 1, 1);
|
||||
addRotationMap("DustLust", sctf, 1, 1);
|
||||
addRotationMap("HighOctane", sctf, 1, 1);
|
||||
addRotationMap("Island", sctf, 1, 1);
|
||||
addRotationMap("Dire", sctf, 1, 1);
|
||||
addRotationMap("Disjointed", sctf, 1, 0);
|
||||
addRotationMap("Headstone", sctf, 1, 0);
|
||||
addRotationMap("JadeValley", sctf, 1, 1);
|
||||
addRotationMap("Mirage", sctf, 1, 1);
|
||||
addRotationMap("Peak", sctf, 1, 0);
|
||||
addRotationMap("Snowcone", sctf, 1, 1);
|
||||
addRotationMap("Tenebroussctf", sctf, 1, 1);
|
||||
addRotationMap("TheFray", sctf, 1, 1);
|
||||
addRotationMap("S5_Centaur", sctf, 1, 0);
|
||||
addRotationMap("S5_Damnation", sctf, 1, 1);
|
||||
addRotationMap("S5_Drache", sctf, 1, 1);
|
||||
addRotationMap("S5_HawkingHeat", sctf, 1, 0);
|
||||
addRotationMap("S5_Icedance", sctf, 1, 1);
|
||||
addRotationMap("S5_Massive", sctf, 1, 1);
|
||||
addRotationMap("S5_Mimicry", sctf, 1, 1);
|
||||
addRotationMap("S5_Misadventure", sctf, 1, 0);
|
||||
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
||||
addRotationMap("S5_Reynard", sctf, 1, 0);
|
||||
addRotationMap("S5_Sherman", sctf, 1, 0);
|
||||
addRotationMap("S5_Silenus", sctf, 1, 1);
|
||||
addRotationMap("S5_Woodymyrk", sctf, 1, 1);
|
||||
addRotationMap("S8_Cardiac", sctf, 1, 1);
|
||||
addRotationMap("S8_Geothermal", sctf, 0, 0);
|
||||
addRotationMap("S8_Opus", sctf, 1, 1);
|
||||
addRotationMap("S8_Zilch", sctf, 1, 1);
|
||||
addRotationMap("TWL2_CanyonCrusadeDeluxe", sctf, 1, 1);
|
||||
addRotationMap("TWL2_Celerity", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Crevice", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Drifts", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Drorck", sctf, 1, 1);
|
||||
addRotationMap("TWL2_FrozenGlory", sctf, 1, 1);
|
||||
addRotationMap("TWL2_FrozenHope", sctf, 1, 0);
|
||||
addRotationMap("TWL2_Hildebrand", sctf, 1, 1);
|
||||
addRotationMap("TWL2_IceDagger", sctf, 1, 0);
|
||||
addRotationMap("TWL2_JaggedClaw", sctf, 1, 1);
|
||||
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 1, 1);
|
||||
addRotationMap("TWL2_MuddySwamp", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Norty", sctf, 1, 1);
|
||||
addRotationMap("TWL2_Ocular", sctf, 1, 1);
|
||||
addRotationMap("TWL2_RoughLand", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Ruined", sctf, 0, 0);
|
||||
addRotationMap("TWL2_Skylight", sctf, 1, 1);
|
||||
addRotationMap("TWL_BaNsHee", sctf, 1, 0);
|
||||
addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
|
||||
addRotationMap("TWL_Boss", sctf, 1, 0);
|
||||
addRotationMap("TWL_Cinereous", sctf, 1, 1);
|
||||
addRotationMap("TWL_Crossfire", sctf, 1, 1);
|
||||
addRotationMap("TWL_NoShelter", sctf, 1, 0);
|
||||
addRotationMap("TWL_OsIris", sctf, 1, 1);
|
||||
addRotationMap("TWL_Clusterfuct", sctf, 1, 1);
|
||||
addRotationMap("TWL_Curtilage", sctf, 1, 1);
|
||||
addRotationMap("TWL_Damnation", sctf, 0, 0);
|
||||
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
|
||||
addRotationMap("TWL_DeadlyBirdsSong", sctf, 1, 0);
|
||||
addRotationMap("TWL_Deserted", sctf, 1, 1);
|
||||
addRotationMap("TWL_Feign", sctf, 1, 1);
|
||||
addRotationMap("TWL_Frostclaw", sctf, 0, 0);
|
||||
addRotationMap("TWL_Magamatic", sctf, 1, 1);
|
||||
addRotationMap("TWL_Neve", sctf, 0, 0);
|
||||
addRotationMap("TWL_Pandemonium", sctf, 1, 1);
|
||||
addRotationMap("TWL_Ramparts", sctf, 1, 0);
|
||||
addRotationMap("TWL_Stonehenge", sctf, 1, 1);
|
||||
addRotationMap("TWL_Titan", sctf, 1, 0);
|
||||
addRotationMap("TWL_WilderZone", sctf, 1, 1);
|
||||
addRotationMap("oasisintensity", sctf, 1, 1);
|
||||
addRotationMap("DehSwamp", sctf, 1, 0);
|
||||
addRotationMap("TWL_Rollercoaster", sctf, 1, 1);
|
||||
addRotationMap("berlard", sctf, 1, 1);
|
||||
addRotationMap("HostileLoch", sctf, 1, 1);
|
||||
addRotationMap("DevilsElbow", sctf, 1, 0);
|
||||
addRotationMap("DuelersDelight", sctf, 1, 1);
|
||||
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
||||
addRotationMap("Camelland", sctf, 1, 0);
|
||||
addRotationMap("SmallTimeCTF", sctf, 1, 1);
|
||||
addRotationMap("Pariah", sctf, 1, 1);
|
||||
addRotationMap("SmallDesertofDeath", sctf, 1, 1);
|
||||
addRotationMap("SmallMelee", sctf, 1, 1);
|
||||
addRotationMap("ShortFall", sctf, 1, 1);
|
||||
addRotationMap("ArenaDome", sctf, 1, 1);
|
||||
addRotationMap("Bulwark", sctf, 1, 1);
|
||||
addRotationMap("Discord", sctf, 1, 1);
|
||||
addRotationMap("Fallout", sctf, 1, 1);
|
||||
addRotationMap("SoylentGreen", sctf, 1, 1);
|
||||
addRotationMap("TitForTat", sctf, 1, 1);
|
||||
addRotationMap("CloseCombat", sctf, 1, 1);
|
||||
|
||||
|
||||
|
||||
// ************************
|
||||
// * Siege Maps *
|
||||
// ************************
|
||||
|
||||
//addRotationMap("Isleofman", siege, 1, 1);
|
||||
//addRotationMap("Trident", siege, 1, 1);
|
||||
//addRotationMap("Alcatraz", siege, 1, 1);
|
||||
|
||||
1293
prefs/serverPrefs.cs
Normal file
1293
prefs/serverPrefs.cs
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue