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https://github.com/ChocoTaco1/TacoServer.git
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Vote Overtime Redo
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3e858b5649
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@ -1266,7 +1266,13 @@ function CTFGame::checkTimeLimit(%game, %forced)
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{
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%teamOneCaps = mFloor($TeamScore[1] / %game.SCORE_PER_TEAM_FLAG_CAP);
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%teamTwoCaps = mFloor($TeamScore[2] / %game.SCORE_PER_TEAM_FLAG_CAP);
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if(%teamOneCaps == %teamTwoCaps && $CTF::Overtime && (($TeamRank[1, count] + $TeamRank[2, count]) > 6)){
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if(%game.scheduleVote !$= "" && !%game.voteOT && !$Host::TournamentMode)
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{
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messageAll('MsgOvertime', '\c2Vote Overtime Initiated.~wfx/powered/turret_heavy_activate.wav');
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%game.voteOT = 1;
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}
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else if(%teamOneCaps == %teamTwoCaps && $CTF::Overtime && (($TeamRank[1, count] + $TeamRank[2, count]) > 6))
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{
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if(!%game.overtime)
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{
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%game.overtime = 1;
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@ -1276,19 +1282,30 @@ function CTFGame::checkTimeLimit(%game, %forced)
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UpdateClientTimes($CTF::Overtime * 60 * 1000);
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EndCountdown($CTF::Overtime * 60 * 1000);
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%game.timeCheck = %game.schedule($CTF::Overtime * 60 * 1000, "timeLimitReached");
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//Cancel vote if any
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if(%game.scheduleVote !$= "")
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{
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messageAll('closeVoteHud', "");
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cancel(Game.scheduleVote);
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Game.scheduleVote = "";
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Game.kickClient = "";
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clearVotes();
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//Stop vote chimes
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for(%i = 0; %i < $Host::EnableVoteSoundReminders; %i++)
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{
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if(isEventPending(Game.voteReminder[%i]))
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cancel(Game.voteReminder[%i]);
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Game.voteReminder[%i] = "";
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}
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messageAll('MsgOvertime', "\c2Vote has been cancelled due to Sudden-Death Overtime.");
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}
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}
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}
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else
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{
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if(%game.scheduleVote !$= "" && !%game.voteOT)
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{
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messageAll('MsgOvertime', '\c2Vote Overtime Initiated.~wfx/powered/turret_heavy_activate.wav');
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%game.voteOT = 1;
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}
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else
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{
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%game.timeLimitReached();
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}
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%game.timeLimitReached();
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}
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}
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else
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@ -1566,7 +1566,13 @@ function LCTFGame::checkTimeLimit(%game, %forced)
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{
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%teamOneCaps = mFloor($TeamScore[1] / %game.SCORE_PER_TEAM_FLAG_CAP);
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%teamTwoCaps = mFloor($TeamScore[2] / %game.SCORE_PER_TEAM_FLAG_CAP);
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if(%teamOneCaps == %teamTwoCaps && $LCTF::Overtime && (($TeamRank[1, count] + $TeamRank[2, count]) > 6)){
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if(%game.scheduleVote !$= "" && !%game.voteOT && !$Host::TournamentMode)
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{
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messageAll('MsgOvertime', '\c2Vote Overtime Initiated.~wfx/powered/turret_heavy_activate.wav');
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%game.voteOT = 1;
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}
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else if(%teamOneCaps == %teamTwoCaps && $LCTF::Overtime && (($TeamRank[1, count] + $TeamRank[2, count]) > 6))
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{
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if(!%game.overtime)
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{
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%game.overtime = 1;
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@ -1576,19 +1582,30 @@ function LCTFGame::checkTimeLimit(%game, %forced)
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UpdateClientTimes($LCTF::Overtime * 60 * 1000);
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EndCountdown($LCTF::Overtime * 60 * 1000);
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%game.timeCheck = %game.schedule($LCTF::Overtime * 60 * 1000, "timeLimitReached");
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//Cancel vote if any
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if(%game.scheduleVote !$= "")
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{
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messageAll('closeVoteHud', "");
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cancel(Game.scheduleVote);
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Game.scheduleVote = "";
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Game.kickClient = "";
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clearVotes();
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//Stop vote chimes
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for(%i = 0; %i < $Host::EnableVoteSoundReminders; %i++)
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{
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if(isEventPending(Game.voteReminder[%i]))
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cancel(Game.voteReminder[%i]);
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Game.voteReminder[%i] = "";
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}
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messageAll('MsgOvertime', "\c2Vote has been cancelled due to Sudden-Death Overtime.");
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}
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}
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}
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else
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{
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if(%game.scheduleVote !$= "" && !%game.voteOT)
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{
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messageAll('MsgOvertime', '\c2Vote Overtime Initiated.~wfx/powered/turret_heavy_activate.wav');
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%game.voteOT = 1;
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}
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else
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{
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%game.timeLimitReached();
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}
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%game.timeLimitReached();
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}
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}
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else
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@ -2017,6 +2017,45 @@ function LakRabbitGame::resetFlag(%game, %flag)
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cancel(%game.updateFlagThread[%flag]); // z0dd - ZOD, 8/4/02. Cancel this flag's thread to KineticPoet's flag updater
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}
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function LakRabbitGame::checkTimeLimit(%game, %forced)
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{
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// Don't add extra checks:
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if ( %forced )
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cancel( %game.timeCheck );
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// if there is no time limit, check back in a minute to see if it's been set
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if(($Host::TimeLimit $= "") || $Host::TimeLimit == 0)
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{
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%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
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return;
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}
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%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
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if (%curTimeLeftMS <= 0)
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{
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if(%game.scheduleVote !$= "" && !%game.voteOT && !$Host::TournamentMode)
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{
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messageAll('MsgOvertime', '\c2Vote Overtime Initiated.~wfx/powered/turret_heavy_activate.wav');
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%game.voteOT = 1;
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}
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else
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{
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%game.timeLimitReached();
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}
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}
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else
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{
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if(%curTimeLeftMS >= 20000)
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%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
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else
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%game.timeCheck = %game.schedule(%curTimeLeftMS + 1, "checkTimeLimit");
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//now synchronize everyone's clock
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messageAll('MsgSystemClock', "", $Host::TimeLimit, %curTimeLeftMS);
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}
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}
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// ----- These functions are native to Rabbit
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function LakRabbitGame::timeLimitReached(%game)
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@ -502,8 +502,6 @@ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %
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{
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if(%arg1 $= "999") %time = "unlimited"; else %time = %arg1;
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%msg = %client.nameBase @ " initiated a vote to change the time limit to " @ %time SPC "minutes.";
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// VoteOvertime
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StartVOTimeVote(%game);
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$CMHasVoted[%client.guid]++;
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}
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@ -583,7 +581,8 @@ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %
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case "stopRunningVote":
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if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminStopVote))
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{
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if($VOStatus $="InProgress") //Dont allow a stop vote after time has expired, then no new time is set - VoteOverTime
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%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
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if(%curTimeLeftMS <= 0) //Dont allow a stop vote after time has expired, then no new time is set - VoteOverTime
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{
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messageClient(%client, "", "\c2Can't stop time vote after time has expired.");
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return;
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@ -1223,8 +1222,6 @@ function DefaultGame::voteChangeTimeLimit( %game, %admin, %newLimit )
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{
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messageAll('MsgVotePassed', '\c2The mission time limit was set to %1 minutes by vote.', %display);
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$Host::TimeLimit = %newLimit;
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// VoteOvertime
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ResetVOTimeChanged(%game);
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// Reset the voted time limit when changing mission
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$TimeLimitChanged = 1;
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@ -1243,9 +1240,6 @@ function DefaultGame::voteChangeTimeLimit( %game, %admin, %newLimit )
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votePercentLog(%newLimit, %typeName, %key, %game.totalVotesFor, %game.totalVotesAgainst, %totalVotes, %game.totalVotesNone);
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//Show Vote %
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messageAll('', '\c1Vote %6: \c0Yea: %1 Nay: %2 Abstain: %7 Total: %3 [%4%5]', %game.totalVotesFor, %game.totalVotesAgainst, %totalVotes, mfloor((%game.totalVotesFor/(ClientGroup.getCount() - %game.totalVotesNone)) * 100), "%", %key, %game.totalVotesNone);
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// VoteOvertime
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ResetVOall(%game);
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}
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}
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@ -1,99 +0,0 @@
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// Vote OverTime Script
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//
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// Dont allow the match to end if a time vote is pending
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// Or if the timelimit has changed
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//
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// Changes were also made in how time votes are handled in scripts/autoexec/VoteMenu.cs
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// DefaultGame::voteChangeMission, DefaultGame::voteChangeTimeLimit, serverCmdStartNewVote
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//
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// The VoteChangeTimeLimit functions in evo dictate VOStatus conditions
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$VOStatus = "Normal";
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package VoteOverTime
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{
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function DefaultGame::checkTimeLimit(%game, %forced)
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{
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// Don't add extra checks:
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if ( %forced )
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cancel( %game.timeCheck );
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// if there is no time limit, check back in a minute to see if it's been set
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if(($Host::TimeLimit $= "") || $Host::TimeLimit == 0)
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{
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%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
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return;
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}
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%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
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if (%curTimeLeftMS <= 0)
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{
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//Vote Overtime
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//Check if Time Vote is starting or active or if the timelimit has changed.
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//If the timelimit has changed, don't end the game.
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switch$($VOStatus)
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{
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case Starting:
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if($missionRunning)
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{
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messageAll('', '\c2Vote Overtime Initiated.~wfx/powered/turret_heavy_activate.wav', %display);
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$VOStatus = "InProgress";
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}
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case InProgress:
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//Do Nothing
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case TimeChanged:
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//Do Nothing
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case Normal:
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// time's up, put down your pencils
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%game.timeLimitReached();
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}
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}
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else
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{
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if(%curTimeLeftMS >= 20000)
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%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
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else
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%game.timeCheck = %game.schedule(%curTimeLeftMS + 1, "checkTimeLimit");
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//now synchronize everyone's clock
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messageAll('MsgSystemClock', "", $Host::TimeLimit, %curTimeLeftMS);
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}
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}
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset everything to do with Vote Overtime
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ResetVOall(%game);
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}
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};
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// Various Flags for the different situations
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// Starting a TimeVote - Sets flags so the game wont end during this vote
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function StartVOTimeVote(%game)
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{
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if(!$Host::TournamentMode)
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$VOStatus = "Starting";
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}
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// Tribes wont change the time after its reached zero and you cant change it again afterwards until a gameover/map change.
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// But this serves its purpose for extending the game whether it works (technically) or not.
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function ResetVOTimeChanged(%game)
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{
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$VOStatus = "TimeChanged";
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}
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// Reset everything. So everything functions normally after a map change.
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function ResetVOall(%game)
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{
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$VOStatus = "Normal";
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}
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// Prevent package from being activated if it is already
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if (!isActivePackage(VoteOverTime))
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activatePackage(VoteOverTime);
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