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Full sweep
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@ -279,7 +279,7 @@ function DefaultGame::flagColTest(%game, %flag, %rsTeam, %ext){
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if(%player.lastSim > 0 && (%player.getState() !$= "Dead")){// only check at speed
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if(%player.lastSim > 0 && (%player.getState() !$= "Dead")){// only check at speed
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//%fdot = vectorDot(vectorNormalize(%player.getVelocity()),vectorNormalize(VectorSub(%flagPos, %playerPos)));
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//%fdot = vectorDot(vectorNormalize(%player.getVelocity()),vectorNormalize(VectorSub(%flagPos, %playerPos)));
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// %tickDist = vectorLen(%player.getVelocity()) * ($flagSimTime/1000);
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// %tickDist = vectorLen(%player.getVelocity()) * ($flagSimTime/1000);
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%sweepCount = mFloor(vectorDist(%playerPos, %player.oldPos) + 1.5);
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%sweepCount = mFloor(vectorDist(%playerPos, %player.oldPos) + 2);
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if((getSimTime() - %player.lastSim) <= 128){//make sure are last position is valid
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if((getSimTime() - %player.lastSim) <= 128){//make sure are last position is valid
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//schedule(1000,0,"drawBeamItem", %player.oldPos,%playerPos,15000);
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//schedule(1000,0,"drawBeamItem", %player.oldPos,%playerPos,15000);
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for(%i = 0; %i < %sweepCount; %i++){// sweep behind us to see if we should have hit something
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for(%i = 0; %i < %sweepCount; %i++){// sweep behind us to see if we should have hit something
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