diff --git a/Classic/scripts/autoexec/flagTunnelingFix.cs b/Classic/scripts/autoexec/flagTunnelingFix.cs index a7a6e35..3761a01 100644 --- a/Classic/scripts/autoexec/flagTunnelingFix.cs +++ b/Classic/scripts/autoexec/flagTunnelingFix.cs @@ -279,7 +279,7 @@ function DefaultGame::flagColTest(%game, %flag, %rsTeam, %ext){ if(%player.lastSim > 0 && (%player.getState() !$= "Dead")){// only check at speed //%fdot = vectorDot(vectorNormalize(%player.getVelocity()),vectorNormalize(VectorSub(%flagPos, %playerPos))); // %tickDist = vectorLen(%player.getVelocity()) * ($flagSimTime/1000); - %sweepCount = mFloor(vectorDist(%playerPos, %player.oldPos) + 1.5); + %sweepCount = mFloor(vectorDist(%playerPos, %player.oldPos) + 2); if((getSimTime() - %player.lastSim) <= 128){//make sure are last position is valid //schedule(1000,0,"drawBeamItem", %player.oldPos,%playerPos,15000); for(%i = 0; %i < %sweepCount; %i++){// sweep behind us to see if we should have hit something