Update LakRabbitGame.cs

This commit is contained in:
ChocoTaco 2019-03-15 02:13:39 -04:00
parent f431ebd65c
commit 26df75ec0a

View file

@ -715,9 +715,9 @@ function deployMineCheck(%mineObj, %player)
schedule(2000, %mineObj, "explodeMine", %mineObj, true); schedule(2000, %mineObj, "explodeMine", %mineObj, true);
} }
// thanks mista // thanks mista
function MineDeployed:: damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) function MineDeployed::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
{ {
// NO NIFTY NADE/MINE SCRIPTS // NO NIFTY NADE/MINE SCRIPTS
if (Game.duelMode && %damageType == $DamageType::Grenade && $lastObjExplode.isHandNade) if (Game.duelMode && %damageType == $DamageType::Grenade && $lastObjExplode.isHandNade)
return; return;