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Update LakRabbitGame.cs
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@ -715,9 +715,9 @@ function deployMineCheck(%mineObj, %player)
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schedule(2000, %mineObj, "explodeMine", %mineObj, true);
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}
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// thanks mista
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function MineDeployed:: damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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function MineDeployed::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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{
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// NO NIFTY NADE/MINE SCRIPTS
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// NO NIFTY NADE/MINE SCRIPTS
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if (Game.duelMode && %damageType == $DamageType::Grenade && $lastObjExplode.isHandNade)
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return;
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