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Update Autobalance.cs
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1 changed files with 2 additions and 4 deletions
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@ -33,7 +33,7 @@ function Autobalance( %game )
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return;
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return;
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$Autobalance::UseAllMode = 0;
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$Autobalance::UseAllMode = 0;
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$Autobalance::FallbackTime = "";
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$Autobalance::FallbackTime = getSimTime();
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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$Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100;
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$Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100;
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@ -101,9 +101,7 @@ function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
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{
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{
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%fallback = 0;
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%fallback = 0;
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if($Autobalance::FallbackTime $= "")
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if((getSimTime() - $Autobalance::FallbackTime) > $Autobalance::Fallback)
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$Autobalance::FallbackTime = getSimTime();
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else if((getSimTime() - $Autobalance::FallbackTime) < $Autobalance::Fallback)
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%fallback = 1;
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%fallback = 1;
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//damageType 0: If someone switches to observer or disconnects
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//damageType 0: If someone switches to observer or disconnects
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