diff --git a/Classic/scripts/autoexec/Autobalance.cs b/Classic/scripts/autoexec/Autobalance.cs index fdd1abd..44027f9 100644 --- a/Classic/scripts/autoexec/Autobalance.cs +++ b/Classic/scripts/autoexec/Autobalance.cs @@ -33,7 +33,7 @@ function Autobalance( %game ) return; $Autobalance::UseAllMode = 0; - $Autobalance::FallbackTime = ""; + $Autobalance::FallbackTime = getSimTime(); %otherTeam = $BigTeam == 1 ? 2 : 1; $Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100; @@ -101,9 +101,7 @@ function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, % if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2) { %fallback = 0; - if($Autobalance::FallbackTime $= "") - $Autobalance::FallbackTime = getSimTime(); - else if((getSimTime() - $Autobalance::FallbackTime) < $Autobalance::Fallback) + if((getSimTime() - $Autobalance::FallbackTime) > $Autobalance::Fallback) %fallback = 1; //damageType 0: If someone switches to observer or disconnects