Update Autobalance.cs

This commit is contained in:
ChocoTaco1 2021-02-26 12:43:27 -05:00
parent 4ed6a7675c
commit 2256d517ed

View file

@ -33,7 +33,7 @@ function Autobalance( %game )
return;
$Autobalance::UseAllMode = 0;
$Autobalance::FallbackTime = "";
$Autobalance::FallbackTime = getSimTime();
%otherTeam = $BigTeam == 1 ? 2 : 1;
$Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100;
@ -101,9 +101,7 @@ function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %
if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
{
%fallback = 0;
if($Autobalance::FallbackTime $= "")
$Autobalance::FallbackTime = getSimTime();
else if((getSimTime() - $Autobalance::FallbackTime) < $Autobalance::Fallback)
if((getSimTime() - $Autobalance::FallbackTime) > $Autobalance::Fallback)
%fallback = 1;
//damageType 0: If someone switches to observer or disconnects