mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-07-16 00:24:35 +00:00
Merge branch 'NoEvo'
This commit is contained in:
commit
18b1ec9075
15 changed files with 1290 additions and 1272 deletions
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@ -1,145 +0,0 @@
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// Team Autobalance Script
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//
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// Determines which team needs players and proceeds to switch them
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// Goon style: At respawn
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//
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// Enable or Disable Autobalance
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// $Host::EnableAutobalance = 1;
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//
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// exec("scripts/autoexec/Autobalance.cs");
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//
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// If it takes too long for specific canidates to die. After a time choose anyone.
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$Autobalance::Fallback = 120000; //60000 is 1 minute
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// Run from TeamBalanceNotify.cs via NotifyUnbalanced
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function Autobalance( %game )
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{
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if(isEventPending($AutoBalanceSchedule))
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cancel($AutoBalanceSchedule);
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if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
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return;
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//Difference Variables
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
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%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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//Determine BigTeam
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if( %team1difference >= 2 )
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$BigTeam = 1;
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else if( %team2difference >= 2 )
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$BigTeam = 2;
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else
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return;
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$Autobalance::UseAllMode = 0;
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$Autobalance::FallbackTime = getSimTime();
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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$Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100;
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//If BigTeam score is greater than otherteam score + threshold
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if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0)
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$Autobalance::UseAllMode = 1;
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//If BigTeam Top Players score is greater than otherTeam Top Players score + threshold
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else if($TeamRank[$BigTeam, count] >= 5 && $TeamRank[%otherTeam, count] >= 3)
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{
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%max = mfloor($TeamRank[$BigTeam, count]/2);
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if(%max > $TeamRank[%otherTeam, count])
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%max = $TeamRank[%otherTeam, count];
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%threshold = %max * 100;
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for(%i = 0; %i < %max; %i++)
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{
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%bigTeamTop = %bigTeamTop + $TeamRank[$BigTeam, %i].score;
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%otherTeamTop = %otherTeamTop + $TeamRank[%otherTeam, %i].score;
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}
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if(%bigTeamTop > (%otherTeamTop + %threshold))
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$Autobalance::UseAllMode = 1;
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}
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//echo("Allmode " @ $Autobalance::UseAllMode);
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//Select lower half of team rank as canidates for team change
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if(!$Autobalance::UseAllMode)
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{
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$Autobalance::Max = mFloor($TeamRank[$BigTeam, count]/2);
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for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++)
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{
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//echo("[Autobalance]: Selected" SPC $TeamRank[$BigTeam, %i].nameBase @ ", " @ %i);
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$TeamRank[$BigTeam, %i].abCanidate = true;
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}
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%a = " selected";
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}
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3)
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%s = "s";
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//Warning message
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a);
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}
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function ResetABClients()
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{
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for(%i = 0; %i < $TeamRank[$BigTeam, count]; %i++)
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{
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$TeamRank[$BigTeam, %i].abCanidate = false;
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}
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}
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package Autobalance
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{
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function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
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{
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parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
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if($BigTeam !$= "" && %clVictim.team == $BigTeam)
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{
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
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{
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%fallback = 0;
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if((getSimTime() - $Autobalance::FallbackTime) > $Autobalance::Fallback)
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%fallback = 1;
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//damageType 0: If someone switches to observer or disconnects
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if(%damageType !$= 0 && (%clVictim.abCanidate || $Autobalance::UseAllMode || %fallback))
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{
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echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalance::UseAllMode SPC "#BT:" @ ($TeamRank[$BigTeam, count]-1) SPC "#OT:" @ ($TeamRank[%otherTeam, count]+1) SPC "FB:" @ %fallback @ "]");
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
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messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
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}
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}
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else
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{
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ResetABClients();
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ResetTBNStatus();
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$BigTeam = "";
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}
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}
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}
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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if($CurrentMissionType $= "CTF" || $CurrentMissionType $= "SCtF")
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{
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//Reset Autobalance
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$BigTeam = "";
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//Reset all clients canidate var
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for (%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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%client.abCanidate = false;
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}
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}
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(Autobalance))
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activatePackage(Autobalance);
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@ -1,163 +0,0 @@
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// GetTeamCounts Script
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//
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// GetTeamCounts was made to accurately keep track of how many players
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// are on teams, on the server, on each team, observer, etc.
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// AntiTurrets, Team Balance Notify, AntiCloak, AutoBalance, Base Rape and Base Rape Notify all rely on this.
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// It runs every 5 seconds.
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//
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// Whether or not a portion of the script is run or not depends on
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// if a player has switched teams or not. Or if a team changing event has occurred.
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// This is triggered via various event functions throughout the game.
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//
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// Set reset string
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$GetCountsStatus = "UPDATE";
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package StartTeamCounts
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{
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function CreateServer( %mission, %missionType )
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{
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parent::CreateServer( %mission, %missionType );
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//Call for a GetTeamCount update
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GetTeamCounts(%game);
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// Set when server starts
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// Used to reset timelimit (if voted) when map changes
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$DefaultTimeLimit = $Host::TimeLimit;
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// Prevent package from being activated if it is already
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if (!isActivePackage(TeamCountsTriggers))
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activatePackage(TeamCountsTriggers);
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// Auto Daily Hard Server Restart at a specific time
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// getTimeDif from zDarkTigerStats.cs
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if($dtStats::version)
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schedule(getTimeDif("10\t00\tam"),0,"quit");
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}
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||||||
};
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// Prevent package from being activated if it is already
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if (!isActivePackage(StartTeamCounts))
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activatePackage(StartTeamCounts);
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function GetTeamCounts(%game)
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{
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switch$($GetCountsStatus)
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{
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case UPDATE:
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if($countdownStarted && $MatchStarted )
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{
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//Variables
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$TotalTeamPlayerCount = $TeamRank[1, count] + $TeamRank[2, count];
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$AllPlayerCount = $HostGamePlayerCount;
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//Observers
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$Observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]);
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//echo("$PlayerCount[0] " @ $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]));
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//echo("$PlayerCount[1] " @ $TeamRank[1, count]);
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//echo("$PlayerCount[2] " @ $TeamRank[2, count]);
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if( !$Host::TournamentMode )
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{
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if( $CurrentMissionType $= "CTF" )
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{
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NBRStatusNotify(%game);
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CheckAntiPack(%game);
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}
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TeamBalanceNotify(%game);
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}
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//Set so counter wont run when it doesnt need to.
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$GetCountsStatus = "IDLE";
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}
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case IDLE:
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//Do Nothing
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}
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if(isEventPending($GetCountsSchedule))
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cancel($GetCountsSchedule);
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//Call itself again. Every 5 seconds.
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$GetCountsSchedule = schedule(5000, 0, "GetTeamCounts");
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}
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// Triggers a Full run
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function ResetGetCountsStatus()
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||||||
{
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||||||
$GetCountsStatus = "UPDATE";
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|
||||||
}
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|
||||||
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// Proper Overrides
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|
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// Events that determine a TeamGetCounts update
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|
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package TeamCountsTriggers
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{
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function DefaultGame::clientJoinTeam( %game, %client, %team, %respawn )
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{
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Parent::clientJoinTeam( %game, %client, %team, %respawn );
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//Trigger GetCounts
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ResetGetCountsStatus();
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}
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function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned)
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{
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Parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned);
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//Trigger GetCounts
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ResetGetCountsStatus();
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}
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function DefaultGame::assignClientTeam(%game, %client, %respawn )
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{
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Parent::assignClientTeam(%game, %client, %respawn );
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||||||
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||||||
//Trigger GetCounts
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||||||
ResetGetCountsStatus();
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||||||
}
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|
||||||
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|
||||||
function DefaultGame::onClientEnterObserverMode( %game, %client )
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||||||
{
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Parent::onClientEnterObserverMode( %game, %client );
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||||||
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||||||
//Trigger GetCounts
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||||||
ResetGetCountsStatus();
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||||||
}
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||||||
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function DefaultGame::AIChangeTeam(%game, %client, %newTeam)
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||||||
{
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||||||
Parent::AIChangeTeam(%game, %client, %newTeam);
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||||||
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||||||
//Trigger GetCounts
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||||||
ResetGetCountsStatus();
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||||||
}
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||||||
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function GameConnection::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch)
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||||||
{
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||||||
Parent::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch);
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||||||
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||||||
//Reset GetCounts
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||||||
ResetGetCountsStatus();
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|
||||||
}
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|
||||||
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|
||||||
function DefaultGame::gameOver(%game)
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|
||||||
{
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|
||||||
Parent::gameOver(%game);
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|
||||||
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||||||
//Reset GetCounts
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|
||||||
ResetGetCountsStatus();
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|
||||||
}
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|
||||||
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|
||||||
function GameConnection::onDrop(%client, %reason)
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|
||||||
{
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|
||||||
Parent::onDrop(%client, %reason);
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||||||
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||||||
//Reset GetCounts
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|
||||||
ResetGetCountsStatus();
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||||||
}
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|
||||||
|
|
||||||
};
|
|
||||||
|
|
@ -1,79 +0,0 @@
|
||||||
// LockedTeams.cs
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|
||||||
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|
||||||
// Toggled in serverCmdStartNewVote in VoteMenu.cs
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|
||||||
//
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|
||||||
// case "ToggleLockedTeams":
|
|
||||||
// if (%client.isAdmin)
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|
||||||
// {
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|
||||||
// if(!$LockedTeams)
|
|
||||||
// {
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|
||||||
// if(!isActivePackage(LockedTeams))
|
|
||||||
// activatePackage(LockedTeams);
|
|
||||||
// $LockedTeams = 1;
|
|
||||||
// messageClient( %client, '', "Locked Teams has been enabled.~wfx/powered/vehicle_screen_on.wav" );
|
|
||||||
// adminLog(%client, " has enabled Locked Teams.");
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// if(isActivePackage(LockedTeams))
|
|
||||||
// deactivatePackage(LockedTeams);
|
|
||||||
// $LockedTeams = 0;
|
|
||||||
// messageClient( %client, '', "Locked Teams has been disabled.~wfx/powered/vehicle_screen_on.wav" );
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|
||||||
// adminLog(%client, " has disabled Locked Teams.");
|
|
||||||
// }
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|
||||||
// }
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|
||||||
// return;
|
|
||||||
|
|
||||||
// Reset in MissionTypeOptions.cs
|
|
||||||
//
|
|
||||||
// if(isActivePackage(LockedTeams) && !$LockedTeams)
|
|
||||||
// deactivatePackage(LockedTeams);
|
|
||||||
|
|
||||||
package LockedTeams
|
|
||||||
{
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|
||||||
|
|
||||||
// function serverCmdClientJoinTeam(%client, %team)
|
|
||||||
// {
|
|
||||||
// if ($LockedTeams)
|
|
||||||
// {
|
|
||||||
// messageClient( %client, '', "Teams are locked. Asked the admin to set your team. (JoinTeam)" );
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
// Parent::serverCmdClientJoinTeam(%client, %team);
|
|
||||||
// }
|
|
||||||
|
|
||||||
function serverCmdClientJoinGame(%client)
|
|
||||||
{
|
|
||||||
if ($LockedTeams)
|
|
||||||
{
|
|
||||||
messageClient( %client, '', "Teams are locked. Ask the admin to set your team." );
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|
||||||
return;
|
|
||||||
}
|
|
||||||
Parent::serverCmdClientJoinGame(%client);
|
|
||||||
}
|
|
||||||
|
|
||||||
function serverCmdClientPickedTeam(%client, %option)
|
|
||||||
{
|
|
||||||
Parent::serverCmdClientPickedTeam(%client, %option); //Put first
|
|
||||||
if($LockedTeams) //Added
|
|
||||||
{
|
|
||||||
if($Host::TournamentMode && %client.team !$= 0) //Added
|
|
||||||
{
|
|
||||||
messageClient( %client, '', "Teams are locked. Ask the admin to set your team." );
|
|
||||||
serverCmdClientMakeObserver( %client );
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function serverCmdClientTeamChange(%client, %option)
|
|
||||||
{
|
|
||||||
if ($LockedTeams)
|
|
||||||
{
|
|
||||||
messageClient( %client, '', "Teams are locked. Ask the admin to set your team." );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Parent::serverCmdClientTeamChange(%client, %option);
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
@ -25,17 +25,24 @@ function loadMissionStage2()
|
||||||
if( $Host::TournamentMode && $Host::PUGautoPassword )
|
if( $Host::TournamentMode && $Host::PUGautoPassword )
|
||||||
$Host::Password = $Host::PUGPassword;
|
$Host::Password = $Host::PUGPassword;
|
||||||
else if( !$Host::TournamentMode )
|
else if( !$Host::TournamentMode )
|
||||||
$Host::Password = "";
|
{
|
||||||
$LockedTeams = 0;
|
if($Host::Password)
|
||||||
|
$Host::Password = "";
|
||||||
|
if($LockedTeams)
|
||||||
|
$LockedTeams = 0;
|
||||||
|
}
|
||||||
|
|
||||||
//Set server mode to SPEED
|
//Set server mode to SPEED
|
||||||
$Host::HiVisibility = "0";
|
$Host::HiVisibility = "0";
|
||||||
}
|
}
|
||||||
else if( $CurrentMissionType $= "LakRabbit" )
|
else if( $CurrentMissionType $= "LakRabbit" )
|
||||||
{
|
{
|
||||||
$Host::Password = "";
|
if($Host::Password)
|
||||||
$Host::TournamentMode = 0;
|
$Host::Password = "";
|
||||||
$LockedTeams = 0;
|
if($LockedTeams)
|
||||||
|
$LockedTeams = 0;
|
||||||
|
if($Host::TournamentMode)
|
||||||
|
$Host::TournamentMode = 0;
|
||||||
|
|
||||||
//Set server mode to DISTANCE
|
//Set server mode to DISTANCE
|
||||||
$Host::HiVisibility = "1";
|
$Host::HiVisibility = "1";
|
||||||
|
|
|
||||||
|
|
@ -1,61 +0,0 @@
|
||||||
// No Base Rape Notify Script
|
|
||||||
//
|
|
||||||
// Notifys clients if NoBase rape is on or off.
|
|
||||||
//
|
|
||||||
// Enable or Disable
|
|
||||||
// $Host::EnableNoBaseRapeNotify = 1;
|
|
||||||
//
|
|
||||||
|
|
||||||
// Called in GetTeamCounts.cs
|
|
||||||
function NBRStatusNotify( %game )
|
|
||||||
{
|
|
||||||
if( $Host::EnableNoBaseRapeNotify && $Host::NoBaseRapeEnabled )
|
|
||||||
{
|
|
||||||
//On
|
|
||||||
if( $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount )
|
|
||||||
{
|
|
||||||
if( $NBRStatus !$= "PLAYEDON" )
|
|
||||||
$NBRStatus = "ON";
|
|
||||||
}
|
|
||||||
//Off
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if( $NBRStatus !$= "PLAYEDOFF" )
|
|
||||||
$NBRStatus = "OFF";
|
|
||||||
}
|
|
||||||
|
|
||||||
switch$($NBRStatus)
|
|
||||||
{
|
|
||||||
case ON:
|
|
||||||
messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Enabled.');
|
|
||||||
$NBRStatus = "PLAYEDON";
|
|
||||||
case OFF:
|
|
||||||
messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Disabled.~wfx/misc/diagnostic_on.wav');
|
|
||||||
$NBRStatus = "PLAYEDOFF";
|
|
||||||
case PLAYEDON:
|
|
||||||
//Do Nothing
|
|
||||||
case PLAYEDOFF:
|
|
||||||
//Do Nothing
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset gameover
|
|
||||||
package ResetNBRNotify
|
|
||||||
{
|
|
||||||
|
|
||||||
function DefaultGame::gameOver(%game)
|
|
||||||
{
|
|
||||||
Parent::gameOver(%game);
|
|
||||||
|
|
||||||
//Reset NoBaseRapeNotify
|
|
||||||
$NBRStatus = "IDLE";
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
// Prevent package from being activated if it is already
|
|
||||||
if (!isActivePackage(ResetNBRNotify))
|
|
||||||
activatePackage(ResetNBRNotify);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -303,6 +303,3 @@ function ConcussionGrenadeThrown::onThrow(%this, %gren)
|
||||||
// Prevent package from being activated if it is already
|
// Prevent package from being activated if it is already
|
||||||
if (!isActivePackage(TacoOverrides))
|
if (!isActivePackage(TacoOverrides))
|
||||||
activatePackage(TacoOverrides);
|
activatePackage(TacoOverrides);
|
||||||
|
|
||||||
//Ban WhiteOut Grenade
|
|
||||||
$InvBanList[CTF, "FlashGrenade"] = 1;
|
|
||||||
|
|
|
||||||
|
|
@ -1,120 +0,0 @@
|
||||||
// Team Balance Notify Script
|
|
||||||
//
|
|
||||||
// Give the client a notification on the current state of balancing
|
|
||||||
// Furthermore if Autobalance is enabled. Proceed to Autobalancing
|
|
||||||
// Autobalance does not need TeamBalanceNotify to be enabled to run
|
|
||||||
//
|
|
||||||
// Enable or Disable
|
|
||||||
// $Host::EnableTeamBalanceNotify = 1;
|
|
||||||
// Enable or Disable Autobalance
|
|
||||||
// $Host::EnableAutobalance = 1;
|
|
||||||
//
|
|
||||||
|
|
||||||
|
|
||||||
// Called in GetTeamCounts.cs
|
|
||||||
function TeamBalanceNotify(%game)
|
|
||||||
{
|
|
||||||
if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 )
|
|
||||||
{
|
|
||||||
//Uneven
|
|
||||||
if($TeamRank[1, count] !$= $TeamRank[2, count])
|
|
||||||
{
|
|
||||||
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
|
|
||||||
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
|
|
||||||
|
|
||||||
//echo("%Team1Difference " @ %team1difference);
|
|
||||||
//echo("%Team2Difference " @ %team2difference);
|
|
||||||
|
|
||||||
if( %team1difference >= 2 || %team2difference >= 2 ) //Teams are unbalanced
|
|
||||||
{
|
|
||||||
if( $TBNStatus !$= "NOTIFY" ) //Stops any new schedules
|
|
||||||
$TBNStatus = "UNBALANCED";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
//Man down. 6vs7, 4vs3 etc
|
|
||||||
$TBNStatus = "UNEVEN";
|
|
||||||
}
|
|
||||||
//Teams are even
|
|
||||||
else if($TeamRank[1, count] == $TeamRank[2, count] && $TBNStatus !$= "PLAYEDEVEN" )
|
|
||||||
$TBNStatus = "EVEN";
|
|
||||||
|
|
||||||
switch$($TBNStatus)
|
|
||||||
{
|
|
||||||
case IDLE:
|
|
||||||
//Do Nothing
|
|
||||||
case UNEVEN:
|
|
||||||
//Do Nothing
|
|
||||||
case UNBALANCED:
|
|
||||||
//Start Schedule to Notify
|
|
||||||
$NotifySchedule = schedule(15000, 0, "NotifyUnbalanced", %game );
|
|
||||||
$TBNStatus = "NOTIFY";
|
|
||||||
case EVEN:
|
|
||||||
//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
|
|
||||||
$TBNStatus = "PLAYEDEVEN";
|
|
||||||
case PLAYEDEVEN:
|
|
||||||
//Do Nothing
|
|
||||||
case NOTIFY:
|
|
||||||
//Do Nothing
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//echo($TBNStatus);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Check to see if teams are still unbalanced
|
|
||||||
//Fire AutoBalance in 30 sec if enabled
|
|
||||||
function NotifyUnbalanced( %game )
|
|
||||||
{
|
|
||||||
if(isEventPending($NotifySchedule))
|
|
||||||
cancel($NotifySchedule);
|
|
||||||
|
|
||||||
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
|
|
||||||
return;
|
|
||||||
|
|
||||||
//Difference Variables
|
|
||||||
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
|
|
||||||
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
|
|
||||||
|
|
||||||
if( %team1difference >= 2 || %team2difference >= 2 )
|
|
||||||
{
|
|
||||||
//Autobalance Warning
|
|
||||||
if( $Host::EnableAutobalance )
|
|
||||||
{
|
|
||||||
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
|
|
||||||
$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
|
|
||||||
}
|
|
||||||
//If Autobalance is disabled, message only.
|
|
||||||
else if( $Host::EnableTeamBalanceNotify )
|
|
||||||
{
|
|
||||||
%observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]);
|
|
||||||
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $TeamRank[1, count], $TeamRank[2, count], %observers );
|
|
||||||
schedule(13000, 0, "ResetTBNStatus");
|
|
||||||
schedule(15000, 0, "ResetGetCountsStatus");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
ResetTBNStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset TBNStatus
|
|
||||||
function ResetTBNStatus()
|
|
||||||
{
|
|
||||||
$TBNStatus = "IDLE";
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset every map change
|
|
||||||
package ResetTBNGameOver
|
|
||||||
{
|
|
||||||
|
|
||||||
function DefaultGame::gameOver(%game)
|
|
||||||
{
|
|
||||||
Parent::gameOver(%game);
|
|
||||||
|
|
||||||
//Reset TBNStatus
|
|
||||||
ResetTBNStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
// Prevent package from being activated if it is already
|
|
||||||
if (!isActivePackage(ResetTBNGameOver))
|
|
||||||
activatePackage(ResetTBNGameOver);
|
|
||||||
432
Classic/scripts/autoexec/TeamManagement.cs
Normal file
432
Classic/scripts/autoexec/TeamManagement.cs
Normal file
|
|
@ -0,0 +1,432 @@
|
||||||
|
// GetTeamCounts Script
|
||||||
|
//
|
||||||
|
// GetTeamCounts was made to accurately keep track of how many players
|
||||||
|
// are on teams, on the server, on each team, observer, etc.
|
||||||
|
// AntiTurrets, Team Balance Notify, AntiCloak, AutoBalance, Base Rape and Base Rape Notify all rely on this.
|
||||||
|
// It runs every 5 seconds.
|
||||||
|
//
|
||||||
|
// Whether or not a portion of the script is run or not depends on
|
||||||
|
// if a player has switched teams or not. Or if a team changing event has occurred.
|
||||||
|
// This is triggered via various event functions throughout the game.
|
||||||
|
//
|
||||||
|
// If it takes too long for specific canidates to die. After a time choose anyone.
|
||||||
|
$Autobalance::Fallback = 120000; //60000 is 1 minute
|
||||||
|
|
||||||
|
// Set reset string
|
||||||
|
$GetCountsStatus = "UPDATE";
|
||||||
|
|
||||||
|
package StartTeamCounts
|
||||||
|
{
|
||||||
|
|
||||||
|
function CreateServer( %mission, %missionType )
|
||||||
|
{
|
||||||
|
parent::CreateServer( %mission, %missionType );
|
||||||
|
//Call for a GetTeamCount update
|
||||||
|
GetTeamCounts(%game);
|
||||||
|
|
||||||
|
// Set when server starts
|
||||||
|
// Used to reset timelimit (if voted) when map changes
|
||||||
|
$DefaultTimeLimit = $Host::TimeLimit;
|
||||||
|
|
||||||
|
// Prevent package from being activated if it is already
|
||||||
|
if (!isActivePackage(TeamCountsTriggers))
|
||||||
|
activatePackage(TeamCountsTriggers);
|
||||||
|
|
||||||
|
// Auto Daily Hard Server Restart at a specific time
|
||||||
|
// getTimeDif from zDarkTigerStats.cs
|
||||||
|
if($dtStats::version)
|
||||||
|
schedule(getTimeDif("10\t00\tam"),0,"quit");
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// Prevent package from being activated if it is already
|
||||||
|
if (!isActivePackage(StartTeamCounts))
|
||||||
|
activatePackage(StartTeamCounts);
|
||||||
|
|
||||||
|
function GetTeamCounts(%game)
|
||||||
|
{
|
||||||
|
switch$($GetCountsStatus)
|
||||||
|
{
|
||||||
|
case UPDATE:
|
||||||
|
if($countdownStarted && $MatchStarted )
|
||||||
|
{
|
||||||
|
//Variables
|
||||||
|
$TotalTeamPlayerCount = $TeamRank[1, count] + $TeamRank[2, count];
|
||||||
|
$AllPlayerCount = $HostGamePlayerCount;
|
||||||
|
|
||||||
|
//Observers
|
||||||
|
$Observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]);
|
||||||
|
|
||||||
|
//echo("$PlayerCount[0] " @ $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]));
|
||||||
|
//echo("$PlayerCount[1] " @ $TeamRank[1, count]);
|
||||||
|
//echo("$PlayerCount[2] " @ $TeamRank[2, count]);
|
||||||
|
|
||||||
|
if( !$Host::TournamentMode )
|
||||||
|
{
|
||||||
|
if( $CurrentMissionType $= "CTF" )
|
||||||
|
{
|
||||||
|
NBRStatusNotify(%game);
|
||||||
|
CheckAntiPack(%game);
|
||||||
|
}
|
||||||
|
TeamBalanceNotify(%game);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Set so counter wont run when it doesnt need to.
|
||||||
|
$GetCountsStatus = "IDLE";
|
||||||
|
}
|
||||||
|
case IDLE:
|
||||||
|
//Do Nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
if(isEventPending($GetCountsSchedule))
|
||||||
|
cancel($GetCountsSchedule);
|
||||||
|
|
||||||
|
//Call itself again. Every 5 seconds.
|
||||||
|
$GetCountsSchedule = schedule(5000, 0, "GetTeamCounts");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Triggers a Full run
|
||||||
|
function ResetGetCountsStatus()
|
||||||
|
{
|
||||||
|
$GetCountsStatus = "UPDATE";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Proper Overrides
|
||||||
|
// Events that determine a TeamGetCounts update
|
||||||
|
package TeamCountsTriggers
|
||||||
|
{
|
||||||
|
|
||||||
|
function DefaultGame::clientJoinTeam( %game, %client, %team, %respawn )
|
||||||
|
{
|
||||||
|
Parent::clientJoinTeam( %game, %client, %team, %respawn );
|
||||||
|
|
||||||
|
//Trigger GetCounts
|
||||||
|
ResetGetCountsStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned)
|
||||||
|
{
|
||||||
|
Parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned);
|
||||||
|
|
||||||
|
//Trigger GetCounts
|
||||||
|
ResetGetCountsStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
function DefaultGame::assignClientTeam(%game, %client, %respawn )
|
||||||
|
{
|
||||||
|
Parent::assignClientTeam(%game, %client, %respawn );
|
||||||
|
|
||||||
|
//Trigger GetCounts
|
||||||
|
ResetGetCountsStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
function DefaultGame::onClientEnterObserverMode( %game, %client )
|
||||||
|
{
|
||||||
|
Parent::onClientEnterObserverMode( %game, %client );
|
||||||
|
|
||||||
|
//Trigger GetCounts
|
||||||
|
ResetGetCountsStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
function DefaultGame::AIChangeTeam(%game, %client, %newTeam)
|
||||||
|
{
|
||||||
|
Parent::AIChangeTeam(%game, %client, %newTeam);
|
||||||
|
|
||||||
|
//Trigger GetCounts
|
||||||
|
ResetGetCountsStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
function GameConnection::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch)
|
||||||
|
{
|
||||||
|
Parent::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch);
|
||||||
|
|
||||||
|
//Reset GetCounts
|
||||||
|
ResetGetCountsStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
function DefaultGame::gameOver(%game)
|
||||||
|
{
|
||||||
|
Parent::gameOver(%game);
|
||||||
|
|
||||||
|
//Reset GetCounts
|
||||||
|
ResetGetCountsStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
function GameConnection::onDrop(%client, %reason)
|
||||||
|
{
|
||||||
|
Parent::onDrop(%client, %reason);
|
||||||
|
|
||||||
|
//Reset GetCounts
|
||||||
|
ResetGetCountsStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Team Balance Notify Script
|
||||||
|
//
|
||||||
|
// Give the client a notification on the current state of balancing
|
||||||
|
// Furthermore if Autobalance is enabled. Proceed to Autobalancing
|
||||||
|
// Autobalance does not need TeamBalanceNotify to be enabled to run
|
||||||
|
//
|
||||||
|
// Enable or Disable
|
||||||
|
// $Host::EnableTeamBalanceNotify = 1;
|
||||||
|
// Enable or Disable Autobalance
|
||||||
|
// $Host::EnableAutobalance = 1;
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
// Called in GetTeamCounts
|
||||||
|
function TeamBalanceNotify(%game)
|
||||||
|
{
|
||||||
|
if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 )
|
||||||
|
{
|
||||||
|
//Uneven
|
||||||
|
if($TeamRank[1, count] !$= $TeamRank[2, count])
|
||||||
|
{
|
||||||
|
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
|
||||||
|
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
|
||||||
|
|
||||||
|
//echo("%Team1Difference " @ %team1difference);
|
||||||
|
//echo("%Team2Difference " @ %team2difference);
|
||||||
|
|
||||||
|
if( %team1difference >= 2 || %team2difference >= 2 ) //Teams are unbalanced
|
||||||
|
{
|
||||||
|
if( $TBNStatus !$= "NOTIFY" ) //Stops any new schedules
|
||||||
|
$TBNStatus = "UNBALANCED";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
//Man down. 6vs7, 4vs3 etc
|
||||||
|
$TBNStatus = "UNEVEN";
|
||||||
|
}
|
||||||
|
//Teams are even
|
||||||
|
else if($TeamRank[1, count] == $TeamRank[2, count] && $TBNStatus !$= "PLAYEDEVEN" )
|
||||||
|
$TBNStatus = "EVEN";
|
||||||
|
|
||||||
|
switch$($TBNStatus)
|
||||||
|
{
|
||||||
|
case IDLE:
|
||||||
|
//Do Nothing
|
||||||
|
case UNEVEN:
|
||||||
|
//Do Nothing
|
||||||
|
case UNBALANCED:
|
||||||
|
//Start Schedule to Notify
|
||||||
|
$NotifySchedule = schedule(15000, 0, "NotifyUnbalanced", %game );
|
||||||
|
$TBNStatus = "NOTIFY";
|
||||||
|
case EVEN:
|
||||||
|
//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
|
||||||
|
$TBNStatus = "PLAYEDEVEN";
|
||||||
|
case PLAYEDEVEN:
|
||||||
|
//Do Nothing
|
||||||
|
case NOTIFY:
|
||||||
|
//Do Nothing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//echo($TBNStatus);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Check to see if teams are still unbalanced
|
||||||
|
//Fire AutoBalance in 30 sec if enabled
|
||||||
|
function NotifyUnbalanced( %game )
|
||||||
|
{
|
||||||
|
if(isEventPending($NotifySchedule))
|
||||||
|
cancel($NotifySchedule);
|
||||||
|
|
||||||
|
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
|
||||||
|
return;
|
||||||
|
|
||||||
|
//Difference Variables
|
||||||
|
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
|
||||||
|
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
|
||||||
|
|
||||||
|
if( %team1difference >= 2 || %team2difference >= 2 )
|
||||||
|
{
|
||||||
|
//Autobalance Warning
|
||||||
|
if( $Host::EnableAutobalance )
|
||||||
|
{
|
||||||
|
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
|
||||||
|
$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
|
||||||
|
}
|
||||||
|
//If Autobalance is disabled, message only.
|
||||||
|
else if( $Host::EnableTeamBalanceNotify )
|
||||||
|
{
|
||||||
|
%observers = $HostGamePlayerCount - ($TeamRank[1, count] + $TeamRank[2, count]);
|
||||||
|
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $TeamRank[1, count], $TeamRank[2, count], %observers );
|
||||||
|
schedule(13000, 0, "ResetTBNStatus");
|
||||||
|
schedule(15000, 0, "ResetGetCountsStatus");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
ResetTBNStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset TBNStatus
|
||||||
|
function ResetTBNStatus()
|
||||||
|
{
|
||||||
|
$TBNStatus = "IDLE";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset every map change
|
||||||
|
package ResetTBNGameOver
|
||||||
|
{
|
||||||
|
|
||||||
|
function DefaultGame::gameOver(%game)
|
||||||
|
{
|
||||||
|
Parent::gameOver(%game);
|
||||||
|
|
||||||
|
//Reset TBNStatus
|
||||||
|
ResetTBNStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// Prevent package from being activated if it is already
|
||||||
|
if (!isActivePackage(ResetTBNGameOver))
|
||||||
|
activatePackage(ResetTBNGameOver);
|
||||||
|
|
||||||
|
|
||||||
|
// Team Autobalance Script
|
||||||
|
//
|
||||||
|
// Determines which team needs players and proceeds to switch them
|
||||||
|
// Goon style: At respawn
|
||||||
|
//
|
||||||
|
// Enable or Disable Autobalance
|
||||||
|
// $Host::EnableAutobalance = 1;
|
||||||
|
//
|
||||||
|
// exec("scripts/autoexec/Autobalance.cs");
|
||||||
|
//
|
||||||
|
|
||||||
|
// Run from TeamBalanceNotify via NotifyUnbalanced
|
||||||
|
function Autobalance( %game )
|
||||||
|
{
|
||||||
|
if(isEventPending($AutoBalanceSchedule))
|
||||||
|
cancel($AutoBalanceSchedule);
|
||||||
|
|
||||||
|
if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
|
||||||
|
return;
|
||||||
|
|
||||||
|
//Difference Variables
|
||||||
|
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
|
||||||
|
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
|
||||||
|
|
||||||
|
//Determine BigTeam
|
||||||
|
if( %team1difference >= 2 )
|
||||||
|
$BigTeam = 1;
|
||||||
|
else if( %team2difference >= 2 )
|
||||||
|
$BigTeam = 2;
|
||||||
|
else
|
||||||
|
return;
|
||||||
|
|
||||||
|
$Autobalance::UseAllMode = 0;
|
||||||
|
$Autobalance::FallbackTime = getSimTime();
|
||||||
|
%otherTeam = $BigTeam == 1 ? 2 : 1;
|
||||||
|
$Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100;
|
||||||
|
|
||||||
|
//If BigTeam score is greater than otherteam score + threshold
|
||||||
|
if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0)
|
||||||
|
$Autobalance::UseAllMode = 1;
|
||||||
|
//If BigTeam Top Players score is greater than otherTeam Top Players score + threshold
|
||||||
|
else if($TeamRank[$BigTeam, count] >= 5 && $TeamRank[%otherTeam, count] >= 3)
|
||||||
|
{
|
||||||
|
%max = mfloor($TeamRank[$BigTeam, count]/2);
|
||||||
|
if(%max > $TeamRank[%otherTeam, count])
|
||||||
|
%max = $TeamRank[%otherTeam, count];
|
||||||
|
%threshold = %max * 100;
|
||||||
|
for(%i = 0; %i < %max; %i++)
|
||||||
|
{
|
||||||
|
%bigTeamTop = %bigTeamTop + $TeamRank[$BigTeam, %i].score;
|
||||||
|
%otherTeamTop = %otherTeamTop + $TeamRank[%otherTeam, %i].score;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(%bigTeamTop > (%otherTeamTop + %threshold))
|
||||||
|
$Autobalance::UseAllMode = 1;
|
||||||
|
}
|
||||||
|
//echo("Allmode " @ $Autobalance::UseAllMode);
|
||||||
|
|
||||||
|
//Select lower half of team rank as canidates for team change
|
||||||
|
if(!$Autobalance::UseAllMode)
|
||||||
|
{
|
||||||
|
//Reset clients canidate var
|
||||||
|
ResetABClients();
|
||||||
|
|
||||||
|
$Autobalance::Max = mFloor($TeamRank[$BigTeam, count]/2);
|
||||||
|
for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++)
|
||||||
|
{
|
||||||
|
//echo("[Autobalance]: Selected" SPC $TeamRank[$BigTeam, %i].nameBase @ ", " @ %i);
|
||||||
|
$TeamRank[$BigTeam, %i].abCanidate = true;
|
||||||
|
}
|
||||||
|
%a = " selected";
|
||||||
|
}
|
||||||
|
|
||||||
|
if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3)
|
||||||
|
%s = "s";
|
||||||
|
|
||||||
|
//Warning message
|
||||||
|
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a);
|
||||||
|
}
|
||||||
|
|
||||||
|
function ResetABClients()
|
||||||
|
{
|
||||||
|
for(%i = 0; %i < $TeamRank[$BigTeam, count]; %i++)
|
||||||
|
{
|
||||||
|
$TeamRank[$BigTeam, %i].abCanidate = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
package Autobalance
|
||||||
|
{
|
||||||
|
|
||||||
|
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
|
||||||
|
{
|
||||||
|
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
|
||||||
|
|
||||||
|
if($BigTeam !$= "" && %clVictim.team == $BigTeam)
|
||||||
|
{
|
||||||
|
%otherTeam = $BigTeam == 1 ? 2 : 1;
|
||||||
|
if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
|
||||||
|
{
|
||||||
|
%fallback = 0;
|
||||||
|
if((getSimTime() - $Autobalance::FallbackTime) > $Autobalance::Fallback)
|
||||||
|
%fallback = 1;
|
||||||
|
|
||||||
|
//damageType 0: If someone switches to observer or disconnects
|
||||||
|
if(%damageType !$= 0 && (%clVictim.abCanidate || $Autobalance::UseAllMode || %fallback))
|
||||||
|
{
|
||||||
|
echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalance::UseAllMode SPC "#BT:" @ ($TeamRank[$BigTeam, count]-1) SPC "#OT:" @ ($TeamRank[%otherTeam, count]+1) SPC "FB:" @ %fallback @ "]");
|
||||||
|
messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
|
||||||
|
messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
|
||||||
|
|
||||||
|
Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ResetABClients();
|
||||||
|
ResetTBNStatus();
|
||||||
|
$BigTeam = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function DefaultGame::gameOver(%game)
|
||||||
|
{
|
||||||
|
Parent::gameOver(%game);
|
||||||
|
|
||||||
|
//Reset Autobalance
|
||||||
|
$BigTeam = "";
|
||||||
|
|
||||||
|
//Reset all clients canidate var
|
||||||
|
for (%i = 0; %i < ClientGroup.getCount(); %i++)
|
||||||
|
{
|
||||||
|
%client = ClientGroup.getObject(%i);
|
||||||
|
%client.abCanidate = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// Prevent package from being activated if it is already
|
||||||
|
if (!isActivePackage(Autobalance))
|
||||||
|
activatePackage(Autobalance);
|
||||||
|
|
@ -1442,6 +1442,53 @@ function resetViewSchedule(%client)
|
||||||
%client.schedViewRules = "";
|
%client.schedViewRules = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Locked Teams code (Tournament Mode Only)
|
||||||
|
// Doesnt allow players Joining the server late to join teams when enable, disables when server if switched back to free for all mode
|
||||||
|
|
||||||
|
// Reset in MissionTypeOptions.cs
|
||||||
|
//
|
||||||
|
// if(isActivePackage(LockedTeams) && !$LockedTeams)
|
||||||
|
// deactivatePackage(LockedTeams);
|
||||||
|
|
||||||
|
package LockedTeams
|
||||||
|
{
|
||||||
|
|
||||||
|
function serverCmdClientJoinGame(%client)
|
||||||
|
{
|
||||||
|
if($LockedTeams)
|
||||||
|
{
|
||||||
|
messageClient( %client, '', "Teams are locked. Ask the admin to set your team." );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Parent::serverCmdClientJoinGame(%client);
|
||||||
|
}
|
||||||
|
|
||||||
|
function serverCmdClientPickedTeam(%client, %option)
|
||||||
|
{
|
||||||
|
Parent::serverCmdClientPickedTeam(%client, %option); //Put first
|
||||||
|
if($LockedTeams) //Added
|
||||||
|
{
|
||||||
|
if($Host::TournamentMode && %client.team !$= 0) //Added
|
||||||
|
{
|
||||||
|
messageClient( %client, '', "Teams are locked. Ask the admin to set your team." );
|
||||||
|
serverCmdClientMakeObserver( %client );
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function serverCmdClientTeamChange(%client, %option)
|
||||||
|
{
|
||||||
|
if($LockedTeams)
|
||||||
|
{
|
||||||
|
messageClient( %client, '', "Teams are locked. Ask the admin to set your team." );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Parent::serverCmdClientTeamChange(%client, %option);
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
// Prevent package from being activated if it is already
|
// Prevent package from being activated if it is already
|
||||||
if (!isActivePackage(ExtraVoteMenu))
|
if (!isActivePackage(ExtraVoteMenu))
|
||||||
activatePackage(ExtraVoteMenu);
|
activatePackage(ExtraVoteMenu);
|
||||||
|
|
|
||||||
5
Classic/scripts/autoexec/dtBanSystem.cs
Normal file → Executable file
5
Classic/scripts/autoexec/dtBanSystem.cs
Normal file → Executable file
|
|
@ -10,6 +10,10 @@
|
||||||
//$dtBanList::GUID3555379 = "DAY OF THE YEAR BANNED \t YEAR BANNED \t HOUR BANNED \t MINUTE BANNED \t TIME TO BE BANNED";
|
//$dtBanList::GUID3555379 = "DAY OF THE YEAR BANNED \t YEAR BANNED \t HOUR BANNED \t MINUTE BANNED \t TIME TO BE BANNED";
|
||||||
//$dtBanList::GUID3555379 = "4\t2021\t18\t31\t518400";
|
//$dtBanList::GUID3555379 = "4\t2021\t18\t31\t518400";
|
||||||
|
|
||||||
|
//TO UNBAN SOMEONE WITHOUT RESTARTING THE SERVER
|
||||||
|
//unban(%guid,%ip); in console
|
||||||
|
//Example: unban(555555,"22.222.222.222"); put ip in quotes
|
||||||
|
|
||||||
package dtBan
|
package dtBan
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
@ -147,6 +151,7 @@ function unban(%guid,%ip){
|
||||||
$dtBanList::GUID[%guid] = "";
|
$dtBanList::GUID[%guid] = "";
|
||||||
error("GUID" SPC %guid SPC "UNBANNED");
|
error("GUID" SPC %guid SPC "UNBANNED");
|
||||||
}
|
}
|
||||||
|
%ip = strReplace(%ip, ".", "_");
|
||||||
if($dtBanList::IP[%ip] !$= ""){
|
if($dtBanList::IP[%ip] !$= ""){
|
||||||
$dtBanList::IP[%ip] = "";
|
$dtBanList::IP[%ip] = "";
|
||||||
error("IP" SPC %ip SPC "UNBANNED");
|
error("IP" SPC %ip SPC "UNBANNED");
|
||||||
|
|
|
||||||
658
Classic/scripts/autoexec/zDarkTigerStats.cs
Executable file → Normal file
658
Classic/scripts/autoexec/zDarkTigerStats.cs
Executable file → Normal file
File diff suppressed because it is too large
Load diff
2
Classic/scripts/autoexec/zDebriefLoadingScreen.cs
Normal file → Executable file
2
Classic/scripts/autoexec/zDebriefLoadingScreen.cs
Normal file → Executable file
|
|
@ -51,7 +51,7 @@
|
||||||
|
|
||||||
// First Screen loading time (Map Screen)
|
// First Screen loading time (Map Screen)
|
||||||
// If this is set too low the second screen wont show at all
|
// If this is set too low the second screen wont show at all
|
||||||
$dtLoadingScreen::FirstScreen = 6000;
|
$dtLoadingScreen::FirstScreen = 5500;
|
||||||
// Second Screen Delay
|
// Second Screen Delay
|
||||||
$dtLoadingScreen::Delay = 0;
|
$dtLoadingScreen::Delay = 0;
|
||||||
|
|
||||||
|
|
|
||||||
4
Classic/scripts/autoexec/zzDiscordBot.cs
Executable file → Normal file
4
Classic/scripts/autoexec/zzDiscordBot.cs
Executable file → Normal file
|
|
@ -187,14 +187,14 @@ function discordBotProcess(%type, %var1, %var2, %var3, %var4, %var5, %var6)
|
||||||
case "lakMApoints":
|
case "lakMApoints":
|
||||||
%sourceObject = %var1;
|
%sourceObject = %var1;
|
||||||
%points = %var2;
|
%points = %var2;
|
||||||
if(%points == 1)
|
if(%points !$=1)
|
||||||
%s = "s";
|
%s = "s";
|
||||||
%hitType = %var3;
|
%hitType = %var3;
|
||||||
%weapon = %var4;
|
%weapon = %var4;
|
||||||
%distance = %var5;
|
%distance = %var5;
|
||||||
%vel = %var6;
|
%vel = %var6;
|
||||||
if(%points)
|
if(%points)
|
||||||
%msg = getTaggedString(%sourceObject.client.name) SPC "receives" SPC %points @ %s SPC "points! [" @ %hitType SPC %weapon @ "] [Distance:" SPC %distance @ "] [Speed:" SPC %vel @ "]";
|
%msg = getTaggedString(%sourceObject.client.name) SPC "receives" SPC %points SPC "point" @ %s @ "! [" @ %hitType SPC %weapon @ "] [Distance:" SPC %distance @ "] [Speed:" SPC %vel @ "]";
|
||||||
}
|
}
|
||||||
|
|
||||||
if(%msg !$= "")
|
if(%msg !$= "")
|
||||||
|
|
|
||||||
4
Classic/scripts/dtChatCmdGame.cs
Normal file → Executable file
4
Classic/scripts/dtChatCmdGame.cs
Normal file → Executable file
|
|
@ -919,7 +919,7 @@ function fireworksSky(%sky)
|
||||||
|
|
||||||
function fireworkLoop()
|
function fireworkLoop()
|
||||||
{
|
{
|
||||||
if($CurrentSky !$= "fireworks")
|
if($CurrentSky !$= "fireworks" || !ClientGroup.getCount())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// find a random client.
|
// find a random client.
|
||||||
|
|
@ -1023,7 +1023,7 @@ function spookySky(%sky)
|
||||||
|
|
||||||
function spookyFireworkLoop()
|
function spookyFireworkLoop()
|
||||||
{
|
{
|
||||||
if($CurrentSky !$= "spookySky")
|
if($CurrentSky !$= "spookySky" || !ClientGroup.getCount())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// find a random client.
|
// find a random client.
|
||||||
|
|
|
||||||
|
|
@ -805,12 +805,18 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
|
||||||
else
|
else
|
||||||
%client.nameBase = %realName;
|
%client.nameBase = %realName;
|
||||||
|
|
||||||
//Allow - ChocoTaco
|
|
||||||
// Make sure that the connecting client is not trying to use a bot skin:
|
// Make sure that the connecting client is not trying to use a bot skin:
|
||||||
//%temp = detag( %skin );
|
//%temp = detag( %skin );
|
||||||
//if ( %temp $= "basebot" || %temp $= "basebbot" )
|
//if ( %temp $= "basebot" || %temp $= "basebbot" )
|
||||||
// %client.skin = addTaggedString( "base" );
|
// %client.skin = addTaggedString( "base" );
|
||||||
//else
|
//else
|
||||||
|
// %client.skin = addTaggedString( %skin );
|
||||||
|
|
||||||
|
//Changed to allow botskins
|
||||||
|
%temp = detag( %skin );
|
||||||
|
if(%temp $= "")
|
||||||
|
%client.skin = addTaggedString( "base" );
|
||||||
|
else
|
||||||
%client.skin = addTaggedString( %skin );
|
%client.skin = addTaggedString( %skin );
|
||||||
|
|
||||||
%client.voice = %voice;
|
%client.voice = %voice;
|
||||||
|
|
@ -1324,7 +1330,7 @@ function loadMissionStage1(%missionName, %missionType, %firstMission)
|
||||||
$CurrentMissionType = %missionType;
|
$CurrentMissionType = %missionType;
|
||||||
|
|
||||||
createInvBanCount();
|
createInvBanCount();
|
||||||
echo("LOADING MISSION: " @ %missionName);
|
echo("LOADING MISSION: " @ %missionName SPC formatTimeString("[M-d") SPC formatTimeString(" hh:nna]"));
|
||||||
|
|
||||||
// increment the mission sequence (used for ghost sequencing)
|
// increment the mission sequence (used for ghost sequencing)
|
||||||
$missionSequence++;
|
$missionSequence++;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue