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Elf bug
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4
Classic/scripts/projectiles.cs
Normal file → Executable file
4
Classic/scripts/projectiles.cs
Normal file → Executable file
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@ -393,7 +393,7 @@ function TargetingLaserImage::onFire(%data,%obj,%slot)
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function ShockLanceImage::onFire(%this, %obj, %slot)
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function ShockLanceImage::onFire(%this, %obj, %slot)
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{
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{
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//Added Spawn Invinciblity check
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// Added Spawn Invinciblity check
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if(%obj.client > 0)
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if(%obj.client > 0)
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{
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{
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%obj.setInvincibleMode(0, 0.00);
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%obj.setInvincibleMode(0, 0.00);
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@ -582,7 +582,7 @@ function ELFProjectileData::targetDestroyedCancel(%data, %projectile, %target, %
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function ELFProjectile::checkELFStatus(%this, %data, %target, %targeter)
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function ELFProjectile::checkELFStatus(%this, %data, %target, %targeter)
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{
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{
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%class = %targeter.getClassName();
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%class = %targeter.getClassName();
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if(isObject(%target))
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if(isObject(%target) && isObject(%targeter)) //Added %targeter for niche cases
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{
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{
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if(%target.getDamageState() $= "Destroyed")
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if(%target.getDamageState() $= "Destroyed")
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{
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{
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