From 16efddd24f15cd3b9c61b2a30a7950b5d14605cc Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Fri, 8 Oct 2021 12:59:06 -0400 Subject: [PATCH] Elf bug --- Classic/scripts/projectiles.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) mode change 100644 => 100755 Classic/scripts/projectiles.cs diff --git a/Classic/scripts/projectiles.cs b/Classic/scripts/projectiles.cs old mode 100644 new mode 100755 index 4132798..17282b2 --- a/Classic/scripts/projectiles.cs +++ b/Classic/scripts/projectiles.cs @@ -393,7 +393,7 @@ function TargetingLaserImage::onFire(%data,%obj,%slot) function ShockLanceImage::onFire(%this, %obj, %slot) { - //Added Spawn Invinciblity check + // Added Spawn Invinciblity check if(%obj.client > 0) { %obj.setInvincibleMode(0, 0.00); @@ -582,7 +582,7 @@ function ELFProjectileData::targetDestroyedCancel(%data, %projectile, %target, % function ELFProjectile::checkELFStatus(%this, %data, %target, %targeter) { %class = %targeter.getClassName(); - if(isObject(%target)) + if(isObject(%target) && isObject(%targeter)) //Added %targeter for niche cases { if(%target.getDamageState() $= "Destroyed") {