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Added more mechanisms to prevent double msgs
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@ -25,30 +25,34 @@ function TeamBalanceNotify( %game, %client, %respawn )
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if( %Team1Difference >= 2 || %Team2Difference >= 2 )
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{
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if( $UnbalancedMsgPlayed !$= 1 && %Team2Difference == 2 || %Team1Difference == 2 )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.');
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//Once per cycle.
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$UnbalancedMsgPlayed = 1;
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//Reset Stats.
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$StatsMsgPlayed = 0;
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}
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//Stats Aspect. 3 or more difference gets a stats notify.
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else if( $StatsMsgPlayed !$= 1)
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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//Run once.
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$StatsMsgPlayed = 1;
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}
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if( $StatsBalancedSoundPlayed !$= 1 )
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{
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if( $UnbalancedMsgPlayed !$= 1 && %Team2Difference == 2 || %Team1Difference == 2 )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.');
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//Once per cycle.
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$UnbalancedMsgPlayed = 1;
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//Reset Stats.
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$StatsMsgPlayed = 0;
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}
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//Stats Aspect. 3 or more difference gets a stats notify.
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else if( $StatsMsgPlayed !$= 1)
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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//Run once.
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$StatsMsgPlayed = 1;
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}
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//Called in 30 secs with sound
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schedule(30000, 0, "StatsUnbalanceSound");
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//Once per cycle.
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$StatsBalancedSoundPlayed = 1;
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}
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}
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else if( $PlayerCount[1] !$= $PlayerCount[2] )
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{
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$StatsBalancedSoundPlayed = 0;
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}
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}
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//If teams are balanced and teams dont equal 0.
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else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 )
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