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Update LakRabbitGame.cs
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@ -2193,15 +2193,15 @@ function LakRabbitGame::leaveMissionArea(%game, %playerData, %player)
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// Do damage to a player for being outside the mission area
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function LakRabbitGame::MissionAreaDamage(%game, %player)
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{
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if(%player.getState() !$= "Dead")
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{
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%player.setDamageFlash(0.1);
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%prevHurt = %player.getDamageLevel();
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%player.setDamageLevel(%prevHurt + 0.09);
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%player.alertThread = %game.schedule(1000, "MissionAreaDamage", %player);
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}
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else
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%game.onClientKilled(%player.client, 0, $DamageType::OutOfBounds);
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if(%player.getState() !$= "Dead")
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{
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%player.setDamageFlash(0.1);
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%prevHurt = %player.getDamageLevel();
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%player.setDamageLevel(%prevHurt + 0.09);
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%player.alertThread = %game.schedule(1000, "MissionAreaDamage", %player);
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}
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else
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%game.onClientKilled(%player.client, 0, $DamageType::OutOfBounds);
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}
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// z0dd - ZOD, 10/02/02. Hack for flag collision bug.
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