diff --git a/Classic/scripts/LakRabbitGame.cs b/Classic/scripts/LakRabbitGame.cs index ab9af30..49710e0 100755 --- a/Classic/scripts/LakRabbitGame.cs +++ b/Classic/scripts/LakRabbitGame.cs @@ -2193,15 +2193,15 @@ function LakRabbitGame::leaveMissionArea(%game, %playerData, %player) // Do damage to a player for being outside the mission area function LakRabbitGame::MissionAreaDamage(%game, %player) { - if(%player.getState() !$= "Dead") - { - %player.setDamageFlash(0.1); - %prevHurt = %player.getDamageLevel(); - %player.setDamageLevel(%prevHurt + 0.09); - %player.alertThread = %game.schedule(1000, "MissionAreaDamage", %player); - } - else - %game.onClientKilled(%player.client, 0, $DamageType::OutOfBounds); + if(%player.getState() !$= "Dead") + { + %player.setDamageFlash(0.1); + %prevHurt = %player.getDamageLevel(); + %player.setDamageLevel(%prevHurt + 0.09); + %player.alertThread = %game.schedule(1000, "MissionAreaDamage", %player); + } + else + %game.onClientKilled(%player.client, 0, $DamageType::OutOfBounds); } // z0dd - ZOD, 10/02/02. Hack for flag collision bug.