From 09c8f36e5927f3841be5b609da94b95835294896 Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Tue, 21 Jan 2025 20:00:28 -0500 Subject: [PATCH] Flag Transform Back to 100 --- Classic/scripts/CTFGame.cs | 2 +- Classic/scripts/LakRabbitGame.cs | 2 +- Classic/scripts/SCtFGame.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Classic/scripts/CTFGame.cs b/Classic/scripts/CTFGame.cs index 5bd2c35..95373d2 100755 --- a/Classic/scripts/CTFGame.cs +++ b/Classic/scripts/CTFGame.cs @@ -528,7 +528,7 @@ function CTFGame::playerLostFlagTarget(%game, %player) function CTFGame::updateFlagTransform(%game, %flag) { %flag.setTransform(%flag.getTransform()); - %game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag); + %game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag); } //---------------------------------------------------------------------------------------- diff --git a/Classic/scripts/LakRabbitGame.cs b/Classic/scripts/LakRabbitGame.cs index 897f929..c7c9e5c 100644 --- a/Classic/scripts/LakRabbitGame.cs +++ b/Classic/scripts/LakRabbitGame.cs @@ -1731,7 +1731,7 @@ function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, function LakRabbitGame::updateFlagTransform(%game, %flag) { %flag.setTransform(%flag.getTransform()); - %game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag); + %game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag); } function LakRabbitGame::playerDroppedFlag(%game, %player) diff --git a/Classic/scripts/SCtFGame.cs b/Classic/scripts/SCtFGame.cs index 4964406..4a3a74e 100644 --- a/Classic/scripts/SCtFGame.cs +++ b/Classic/scripts/SCtFGame.cs @@ -577,7 +577,7 @@ function SCtFGame::playerLostFlagTarget(%game, %player) function SCtFGame::updateFlagTransform(%game, %flag) { %flag.setTransform(%flag.getTransform()); - %game.updateFlagThread[%flag] = %game.schedule(256, "updateFlagTransform", %flag); + %game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag); } function SCtFGame::playerDroppedFlag(%game, %player)