mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-02-28 02:13:35 +00:00
Merge branch 'NoEvo'
This commit is contained in:
commit
0863a43b69
9 changed files with 200 additions and 169 deletions
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@ -54,13 +54,14 @@ addRotationMap("Minotaur", "CTF",1,0,-1,18);
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//addRotationMap("TitForTat", "CTF",1,1,-1,12);
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addRotationMap("SmallMelee", "CTF",1,0,-1,12);
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//addRotationMap("SuperHappyBouncyFunTime", "CTF",1,1,-1,12);
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addRotationMap("Machineeggs", "CTF",1,1,-1,12);
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addRotationMap("Machineeggs", "CTF",1,1,-1,8);
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addRotationMap("Mac_FlagArena", "CTF",1,0,-1,18);
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addRotationMap("SmallTimeCTF", "CTF",1,1,-1,18);
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addRotationMap("SmallTimeCTF", "CTF",1,1,-1,10);
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addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,18);
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addRotationMap("ArenaDome", "CTF",1,1,-1,12);
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addRotationMap("Firestorm", "CTF",1,1,-1,18);
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addRotationMap("Firestorm", "CTF",1,1,-1,12);
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addRotationMap("Bulwark", "CTF",1,1,-1,12);
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addRotationMap("TWL_OsIris", "CTF",1,1,-1,12);
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//Medium Maps
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/////////////////////////////////////////////////////////////////////
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@ -68,55 +69,57 @@ addRotationMap("Bulwark", "CTF",1,1,-1,12);
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addRotationMap("HighOctane", "CTF",1,1,8,24);
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addRotationMap("S5_Mordacity", "CTF",1,1,8,24);
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addRotationMap("S5_Damnation", "CTF",1,1,8,20);
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addRotationMap("TWL2_JaggedClaw", "CTF",1,0,8,24);
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addRotationMap("TWL2_JaggedClaw", "CTF",1,1,8,24);
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addRotationMap("S5_Massive", "CTF",1,1,8,26);
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addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20);
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addRotationMap("TWL_Feign", "CTF",1,0,12,24);
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addRotationMap("TheFray", "CTF",1,1,8,20);
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addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20);
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addRotationMap("TWL2_Skylight", "CTF",1,0,8,20);
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addRotationMap("TWL2_Ocular", "CTF",1,1,12,28);
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addRotationMap("Dire", "CTF",1,1,8,24);
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addRotationMap("berlard", "CTF",1,1,8,24);
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addRotationMap("S8_Opus", "CTF",1,0,8,24);
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addRotationMap("BeggarsRun", "CTF",1,0,8,24);
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addRotationMap("TWL2_Skylight", "CTF",1,1,8,20);
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addRotationMap("TWL2_Ocular", "CTF",1,1,12,-1);
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addRotationMap("Dire", "CTF",1,1,12,24);
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addRotationMap("berlard", "CTF",1,1,12,24);
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addRotationMap("S8_Opus", "CTF",1,1,8,24);
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addRotationMap("BeggarsRun", "CTF",1,1,8,24);
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addRotationMap("Headstone", "CTF",1,1,8,20);
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addRotationMap("Signal", "CTF",1,1,8,26);
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addRotationMap("Signal", "CTF",1,0,8,26);
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addRotationMap("S5_Woodymyrk", "CTF",1,1,8,26);
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addRotationMap("Discord", "CTF",1,1,8,20);
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addRotationMap("TenebrousCTF", "CTF",1,1,8,20);
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addRotationMap("Pariah", "CTF",1,0,8,20);
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addRotationMap("Prismatic", "CTF",1,0,8,26);
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addRotationMap("Prismatic", "CTF",1,0,12,26);
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addRotationMap("TWL_WilderZone", "CTF",1,1,8,20);
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addRotationMap("Mirage", "CTF",1,1,8,20);
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addRotationMap("S5_Mimicry", "CTF",1,1,8,24);
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addRotationMap("TWL_Snowblind", "CTF",1,0,12,28);
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addRotationMap("ShortFall", "CTF",1,0,8,24);
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addRotationMap("Mirage", "CTF",1,0,8,20);
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addRotationMap("S5_Mimicry", "CTF",1,0,8,24);
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addRotationMap("TWL_Snowblind", "CTF",1,0,12,-1);
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addRotationMap("ShortFall", "CTF",1,0,12,24);
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addRotationMap("IceRidge_nef", "CTF",1,0,8,20);
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//addRotationMap(Disjointed", "CTF",1,1,8,20);
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addRotationMap("Disjointed", "CTF",1,0,8,20);
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addRotationMap("TWL2_MuddySwamp", "CTF",1,0,8,20);
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addRotationMap("Blink", "CTF",1,1,8,20);
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addRotationMap("HighAnxiety", "CTF",1,0,8,20);
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addRotationMap("S5_Centaur", "CTF",1,0,8,20);
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addRotationMap("S8_Cardiac", "CTF",1,1,12,28);
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addRotationMap("S8_Cardiac", "CTF",1,1,12,-1);
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addRotationMap("CirclesEdge", "CTF",1,1,10,24);
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addRotationMap("S5_Icedance", "CTF",1,1,8,24);
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addRotationMap("Surreal", "CTF",1,1,12,28);
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addRotationMap("Surreal", "CTF",1,0,16,-1);
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addRotationMap("TWL2_Drifts", "CTF",1,0,14,24);
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addRotationMap("TWL2_Drorck", "CTF",1,1,12,24);
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//addRotationMap("TWL2_Norty", "CTF",1,0,12,24);
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addRotationMap("S5_HawkingHeat", "CTF",1,0,16,24);
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//Voteable but Not in Rotation
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/////////////////////////////////////////////////////////////////////
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//addRotationMap("Snowcone", "CTF",1,0,10,20);
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//addRotationMap("S5_Drache", "CTF",1,0,10,20);
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//addRotationMap("S5_HawkingHeat", "CTF",1,0,10,20);
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addRotationMap("S5_Drache", "CTF",1,0,10,24);
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//addRotationMap("JadeValley", "CTF",1,0,10,20);
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//addRotationMap("S5_Sherman", "CTF",1,0,10,20);
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addRotationMap("S5_Sherman", "CTF",1,0,10,20);
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addRotationMap("S5_Silenus", "CTF",1,0,8,20);
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addRotationMap("TWL2_FrozenHope", "CTF",1,0,8,20);
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//addRotationMap("TWL2_IceDagger", "CTF",1,0,10,20);
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//addRotationMap("S5_Reynard", "CTF",1,0,10,20);
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//addRotationMap("TWL_Cinereous", "CTF",1,0,10,20);
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//addRotationMap("TWL_OsIris, "CTF",1,0,10,20);
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addRotationMap("TWL2_IceDagger", "CTF",1,0,10,20);
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addRotationMap("S5_Reynard", "CTF",1,0,10,20);
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addRotationMap("TWL_Cinereous", "CTF",1,0,10,24);
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addRotationMap("Coppersky", "CTF",1,0,8,20);
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//addRotationMap("TWL2_Crevice", "CTF",1,0,10,20);
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//addRotationMap("TWL_SubZero", "CTF",1,0,10,20);
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@ -125,18 +128,18 @@ addRotationMap("Confusco", "CTF",1,0,10,20);
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//addRotationMap("Fallout", "CTF",1,0,10,20);
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//addRotationMap("TheClocktower", "CTF",1,0,10,20);
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//addRotationMap("SoylentGreen", "CTF",1,0,10,20);
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addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,0,8,20);
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addRotationMap("Nightdance", "CTF",1,0,10,24);
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addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,0,8,18);
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//addRotationMap("Ramparts", "CTF",1,0,10,20);
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addRotationMap("TWL2_Celerity", "CTF",1,0,8,20);
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addRotationMap("Blastside_nef", "CTF",1,0,10,20);
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addRotationMap("TWL2_Celerity", "CTF",1,1,8,24);
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//addRotationMap("Blastside_nef", "CTF",1,0,10,24);
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addRotationMap("Burstside", "CTF",1,0,10,20);
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addRotationMap("Infernus", "CTF",1,0,18,26);
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addRotationMap("NatureMagic", "CTF",1,0,10,20);
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//addRotationMap(TWL_Damnation", "CTF",1,0,10,20);
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//addRotationMap(TWL_DangerousCrossing", "CTF",1,0,10,20);
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//addRotationMap(TWL_DeadlyBirdsSong", "CTF",1,0,10,20);
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addRotationMap("Vauban", "CTF",1,0,12,28);
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//addRotationMap("TWL_Damnation", "CTF",1,0,10,20);
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//addRotationMap("TWL_DangerousCrossing", "CTF",1,0,10,20);
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addRotationMap("TWL_DeadlyBirdsSong", "CTF",1,0,10,20);
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addRotationMap("Vauban", "CTF",1,0,18,-1);
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addRotationMap("TWL_Pandemonium", "CTF",1,0,10,24);
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//Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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@ -144,16 +147,17 @@ addRotationMap("Vauban", "CTF",1,0,12,28);
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addRotationMap("HostileLoch", "CTF",1,1,12,24);
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addRotationMap("TWL_BeachBlitz", "CTF",1,0,12,24);
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addRotationMap("TWL2_Magnum", "CTF",1,1,12,28);
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addRotationMap("Logans_Run", "CTF",1,1,12,28);
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addRotationMap("Rollercoaster_nef", "CTF",1,1,12,28);
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addRotationMap("Logans_Run", "CTF",1,1,10,28);
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addRotationMap("Rollercoaster_nef", "CTF",1,1,10,28);
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addRotationMap("MoonDance", "CTF",1,1,12,28);
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addRotationMap("Raindance_nef", "CTF",1,1,12,28);
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addRotationMap("TWL_Magmatic", "CTF",1,1,12,24);
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addRotationMap("TWL_Magmatic", "CTF",1,1,18,28);
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addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,24);
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addRotationMap("LandingParty", "CTF",1,1,12,28);
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addRotationMap("LandingParty", "CTF",1,0,12,28);
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addRotationMap("TitanV", "CTF",1,1,12,28);
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addRotationMap("TWL_Crossfire", "CTF",1,1,12,-1);
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addRotationMap("TWL_Crossfire", "CTF",1,1,18,-1);
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//addRotationMap("The_Calm", "CTF",1,0,12,24);
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addRotationMap("TWL2_Dissention", "CTF",1,1,16,28);
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//Vehicle Maps: Voteable, But Not in Rotation
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/////////////////////////////////////////////////////////////////////
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@ -162,7 +166,7 @@ addRotationMap("SubZeroV", "CTF",1,0,12,24);
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addRotationMap("S8_Geothermal", "CTF",1,0,12,24);
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addRotationMap("Lakefront", "CTF",1,0,12,24);
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addRotationMap("ShockRidge", "CTF",1,0,12,24);
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addRotationMap("TWL2_BlueMoon", "CTF",1,0,18,28);
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addRotationMap("TWL2_BlueMoon", "CTF",1,1,18,28);
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addRotationMap("TWL_Katabatic", "CTF",1,0,12,28);
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addRotationMap("TWL_Starfallen", "CTF",1,0,12,24);
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addRotationMap("ConstructionYard", "CTF",1,0,12,24);
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@ -172,33 +176,38 @@ addRotationMap("SandOcean", "CTF",1,0,12,28);
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addRotationMap("ks_braistv", "CTF",1,0,12,24);
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addRotationMap("FilteredDust", "CTF",1,0,12,24);
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//addRotationMap("Choke", "CTF",1,0,12,24);
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addRotationMap("TWL2_Ruined", "CTF",1,0,12,24);
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//addRotationMap("TWL_Chokepoint", "CTF",1,0,12,24);
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//addRotationMap("Glade", "CTF",1,0,12,24);
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addRotationMap("Nightdance", "CTF",1,0,10,24);
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addRotationMap("TWL_Abaddon", "CTF",1,0,16,24);
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//BIG Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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addRotationMap("Agorazscium", "CTF",1,1,20,-1);
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addRotationMap("FullCircle", "CTF",1,1,18,30);
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addRotationMap("Surro", "CTF",1,1,20,28);
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addRotationMap("TWL2_RoughLand", "CTF",1,1,20,-1);
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addRotationMap("TWL2_Ruined", "CTF",1,1,24,-1);
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addRotationMap("Agorazscium", "CTF",1,0,24,-1);
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addRotationMap("FullCircle", "CTF",1,0,18,30);
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addRotationMap("Surro", "CTF",1,0,18,24);
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addRotationMap("TWL2_RoughLand", "CTF",1,0,20,-1);
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addRotationMap("HarvestDance", "CTF",1,1,20,-1);
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addRotationMap("WindyGap", "CTF",1,1,20,-1);
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addRotationMap("Fenix", "CTF",1,1,24,-1);
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addRotationMap("Hillside", "CTF",1,1,20,-1);
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addRotationMap("WindyGap", "CTF",1,0,24,-1);
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addRotationMap("Fenix", "CTF",1,1,28,-1);
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addRotationMap("Hillside", "CTF",1,1,28,-1);
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//addRotationMap("Sangre_de_Grado", "CTF",1,0,20,-1);
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addRotationMap("Slapdash", "CTF",1,0,20,-1);
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addRotationMap("BerylBasin", "CTF",1,1,20,-1);
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//addRotationMap("TWL_Frozen", "CTF",1,0,20,-1);
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addRotationMap("TWL_Frozen", "CTF",1,0,20,-1);
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addRotationMap("TWL_Harvester", "CTF",1,1,24,-1);
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addRotationMap("Archipelago", "CTF",1,0,20,-1);
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addRotationMap("TWL2_Bleed", "CTF",1,0,20,-1);
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//addRotationMap("Pantheon", "CTF",1,0,20,-1);
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addRotationMap("Circleofstones", "CTF",1,1,20,-1);
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addRotationMap("Scarabrae_nef", "CTF",1,0,24,-1);
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addRotationMap("aabaaGH", "CTF",1,1,24,-1);
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addRotationMap("TWL_Reversion", "CTF",1,1,24,-1);
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addRotationMap("Pantheon", "CTF",1,1,24,-1);
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addRotationMap("Circleofstones", "CTF",1,1,18,-1);
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addRotationMap("DeathBirdsFly1", "CTF",1,1,24,-1);
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addRotationMap("Scarabrae_nef", "CTF",1,0,28,-1);
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addRotationMap("aabaa", "CTF",1,1,28,-1);
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addRotationMap("TWL_Reversion", "CTF",1,1,28,-1);
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addRotationMap("Glade", "CTF",1,1,28,-1);
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addRotationMap("TWL_Horde", "CTF",1,0,28,-1);
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addRotationMap("CloakofNightV", "CTF",1,1,24,-1);
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//Not In Rotation - Not Voteable
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/////////////////////////////////////////////////////////////////////
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@ -216,16 +225,11 @@ addRotationMap("TWL_Reversion", "CTF",1,1,24,-1);
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//addRotationMap("MountainMist", "CTF",1,0,-1,-1);
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//addRotationMap("Peak", "CTF",1,0,-1,-1);
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//addRotationMap("Pendulum", "CTF",1,0,-1,-1);
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//addRotationMap("S5_Misadventure", "CTF",1,0,-1,-1);
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//addRotationMap("S8_CentralDogma", "CTF",1,0,-1,-1);
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addRotationMap("S5_Misadventure", "CTF",1,0,-1,-1);
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addRotationMap("S8_CentralDogma", "CTF",1,0,-1,-1);
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//addRotationMap("S8_Mountking", "CTF",1,0,-1,-1);
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//addRotationMap("S8_Zilch", "CTF",1,0,-1,-1);
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//addRotationMap("TWL2_CloakOfNight", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL2_Dissention", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL2_Drifts", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL2_Drorck", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL2_Norty", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_Abaddon", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_BaNsHee", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_Boss", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_NoShelter", "CTF",1,0,-1,-1);
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||||
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@ -233,9 +237,7 @@ addRotationMap("TWL_Reversion", "CTF",1,1,24,-1);
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|||
//addRotationMap("TWL_Curtilage", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_Deserted", "CTF",1,0,-1,-1);
|
||||
//addRotationMap("TWL_Frostclaw", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_Horde", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_Neve", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_Pandemonium", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_Ramparts", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_Sandstorm", "CTF",1,0,-1,-1);
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||||
//addRotationMap("TWL_WoodyMyrk", "CTF",1,0,-1,-1);
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||||
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@ -288,12 +290,12 @@ addRotationMap("TWL_Reversion", "CTF",1,1,24,-1);
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addRotationMap("VaubanLak", "Lakrabbit",1,1,-1,-1);
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||||
addRotationMap("MiniSunDried", "Lakrabbit",1,1,-1,12);
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||||
addRotationMap("Sundance", "Lakrabbit",1,1,-1,-1);
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||||
addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,-1);
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||||
addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,-1);
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||||
addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,0,-1,-1);
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||||
addRotationMap("DesertofDeathLak", "Lakrabbit",1,0,-1,-1);
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||||
addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,-1);
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||||
addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,-1);
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||||
addRotationMap("SkinnyDipLak", "Lakrabbit",1,1,-1,-1);
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||||
addRotationMap("SaddiesHill", "Lakrabbit",1,1,-1,-1);
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||||
addRotationMap("SaddiesHill", "Lakrabbit",1,0,-1,-1);
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||||
addRotationMap("HavenLak", "Lakrabbit",1,0,-1,-1);
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||||
addRotationMap("LushLak", "Lakrabbit",1,1,-1,-1);
|
||||
addRotationMap("BoxLak", "Lakrabbit",1,1,-1,10);
|
||||
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@ -303,19 +305,19 @@ addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,-1);
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|||
addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,-1);
|
||||
addRotationMap("CankerLak", "Lakrabbit",1,1,-1,-1);
|
||||
addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,-1);
|
||||
addRotationMap("CrossfiredLak", "Lakrabbit",1,0,-1,-1);
|
||||
addRotationMap("CrossfiredLak", "Lakrabbit",1,1,-1,-1);
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||||
|
||||
//Voteable, But not in rotation
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap("TreasureIslandLak", "Lakrabbit",1,0,-1,-1);
|
||||
addRotationMap("TreasureIslandLak", "Lakrabbit",1,1,-1,-1);
|
||||
addRotationMap("Sulfide", "Lakrabbit",1,0,-1,-1);
|
||||
addRotationMap("FrozenFuryLak", "Lakrabbit",1,0,-1,-1);
|
||||
addRotationMap("Arrakis", "Lakrabbit",1,0,-1,-1);
|
||||
addRotationMap("EquinoxLak", "Lakrabbit",1,0,-1,-1);
|
||||
addRotationMap("PhasmaDustLak", "Lakrabbit",1,1,-1,12);
|
||||
addRotationMap("GodsRiftLak", "Lakrabbit",1,0,-1,-1);
|
||||
addRotationMap("SolsDescentLak", "Lakrabbit",1,0,-1,-1);
|
||||
addRotationMap("SolsDescentLak", "Lakrabbit",1,1,-1,-1);
|
||||
addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,-1);
|
||||
|
||||
//Not Voteable, Not in rotation
|
||||
|
|
@ -438,7 +440,7 @@ addRotationMap("PariahLT", "sctf",1,1,-1,16);
|
|||
//addRotationMap("S5_Reynard", "sctf",1,1,-1,-1);
|
||||
//addRotationMap("S5_Sherman", "sctf",1,1,-1,-1);
|
||||
//addRotationMap("S8_Geothermal", "sctf",1,1,-1,-1);
|
||||
//addRotationMap("S8_Zilch", "sctf",1,1,-1,-1);
|
||||
addRotationMap("S8_ZilchLT", "sctf",1,1,-1,-1);
|
||||
//addRotationMap("TWL2_Drifts", "sctf",1,1,-1,-1);
|
||||
//addRotationMap("TWL2_Drorck", "sctf",1,1,-1,-1);
|
||||
//addRotationMap("TWL2_FrozenGlory", "sctf",1,1,-1,-1);
|
||||
|
|
@ -487,6 +489,7 @@ addRotationMap("ShrineDM", "DM",1,1,-1,12);
|
|||
addRotationMap("LiveBaitDM", "DM",1,1,-1,-1);
|
||||
addRotationMap("FourSquareDM", "DM",1,1,-1,10);
|
||||
addRotationMap("BrigDM", "DM",1,1,-1,8);
|
||||
addRotationMap("PitsDM", "DM",1,1,-1,10);
|
||||
|
||||
|
||||
|
||||
|
|
@ -528,14 +531,25 @@ addRotationMap("BrigDM", "DM",1,1,-1,8);
|
|||
// |___/
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap("Alcatraz", "Siege",1,1,-1,-1);
|
||||
addRotationMap("BridgeTooFar", "Siege",1,1,-1,-1);
|
||||
addRotationMap("Caldera", "Siege",1,1,-1,-1);
|
||||
addRotationMap("Gauntlet", "Siege",1,1,-1,-1);
|
||||
addRotationMap("IceBound", "Siege",1,1,-1,-1);
|
||||
addRotationMap("Isleofman", "Siege",1,1,-1,-1);
|
||||
addRotationMap("Masada", "Siege",1,1,-1,-1);
|
||||
addRotationMap("Respite", "Siege",1,1,-1,-1);
|
||||
addRotationMap("Trident", "Siege",1,1,-1,-1);
|
||||
addRotationMap("UltimaThule", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("Alcatraz", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("BridgeTooFar", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("Caldera", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("Gauntlet", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("IceBound", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("Isleofman", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("Masada", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("Respite", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("Trident", "Siege",1,1,-1,-1);
|
||||
//addRotationMap("UltimaThule", "Siege",1,1,-1,-1);
|
||||
|
||||
|
||||
|
||||
// _ _ _
|
||||
// | | | | | |
|
||||
// | |__| |_ _ _ __ | |_ ___ _ __ ___
|
||||
// | __ | | | | '_ \| __/ _ \ '__/ __|
|
||||
// | | | | |_| | | | | || __/ | \__ \
|
||||
// |_| |_|\__,_|_| |_|\__\___|_| |___/
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
addRotationMap("MiniSunDried", "Hunters",1,1,-1,-1);
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@ $Host::AllowPlayerVoteSkipMission = 1;
|
|||
$Host::AllowPlayerVoteTimeLimit = 1;
|
||||
$Host::AllowPlayerVoteTournamentMode = 0;
|
||||
$Host::AnimateWithTransitions = 1;
|
||||
$Host::AntiCloakEnable = 1;
|
||||
$Host::AntiCloakPlayerCount = 6;
|
||||
$Host::AntiPackEnable = 1;
|
||||
$Host::AntiPackPlayerCount = 6;
|
||||
$Host::AveragePings = 1;
|
||||
$Host::BanTime = 1440;
|
||||
$Host::BotCount = 14;
|
||||
|
|
@ -50,7 +50,7 @@ $Host::ClassicLoadSniperChanges = 0;
|
|||
$Host::ClassicLoadTR2Gametype = 0;
|
||||
$Host::ClassicLoadVRamChanges = 0;
|
||||
$Host::ClassicLogEchoEnabled = 0;
|
||||
$Host::ClassicMaxVotes = 5;
|
||||
$Host::ClassicMaxVotes = 3;
|
||||
$Host::ClassicMaxTelepads = 3;
|
||||
$Host::ClassicMOTD = "<color:3cb4b4><font:Sui Generis:22>Discord PUB\n<color:3cb4b4><font:Univers:16>Server Hosted/Provided by Branzone/Ravin\n<color:3cb4b4><font:Univers:16>Get Mappacks at https://playt2.com/";
|
||||
$Host::ClassicMOTDLines = 3;
|
||||
|
|
|
|||
|
|
@ -385,6 +385,9 @@ package SCtFGame
|
|||
%damageScale = %data.damageScale[%damageType];
|
||||
if(%damageScale !$= "")
|
||||
%amount *= %damageScale;
|
||||
|
||||
if(%damageType == $DamageType::Laser && $InvBanList[SctF, "SniperRifle"]) //banned
|
||||
return;
|
||||
|
||||
%flash = %targetObject.getDamageFlash() + (%amount * 2);
|
||||
if (%flash > 0.75)
|
||||
|
|
|
|||
|
|
@ -1,78 +0,0 @@
|
|||
// AntiCloak Script
|
||||
//
|
||||
// Amount of players needed on server for CloakPack to be banned/unbanned
|
||||
// This is useful for low numbers
|
||||
//
|
||||
// Enable/Disable the feature
|
||||
// $Host::AntiCloakEnable = 1;
|
||||
// When you would like for it to deactivate
|
||||
// $Host::AntiCloakPlayerCount = 6;
|
||||
//
|
||||
|
||||
// Called in GetCounts.cs
|
||||
function CheckAntiCloak( %game )
|
||||
{
|
||||
//CTF only
|
||||
if( $Host::AntiCloakEnable && $CurrentMissionType $= "CTF" && !$Host::TournamentMode )
|
||||
{
|
||||
//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
|
||||
//echo("AntiCloakPlayerCount " @ $AntiCloakPlayerCount);
|
||||
|
||||
if( $TotalTeamPlayerCount < $Host::AntiCloakPlayerCount )
|
||||
{
|
||||
if( $AntiCloakStatus !$= "ACTIVEON" )
|
||||
$AntiCloakStatus = "ON";
|
||||
}
|
||||
//Off
|
||||
else
|
||||
{
|
||||
if( $AntiCloakStatus !$= "ACTIVEOFF" )
|
||||
$AntiCloakStatus = "OFF";
|
||||
}
|
||||
}
|
||||
//All other cases outside of CTF
|
||||
else
|
||||
{
|
||||
if( $AntiCloakStatus !$= "ACTIVEOFF" )
|
||||
$AntiCloakStatus = "OFF";
|
||||
}
|
||||
|
||||
switch$($AntiCloakStatus)
|
||||
{
|
||||
case ON:
|
||||
$InvBanList[CTF, "CloakingPack"] = 1;
|
||||
if(!isActivePackage(DisableCloakPack))
|
||||
activatePackage(DisableCloakPack);
|
||||
$AntiCloakStatus = "ACTIVEON";
|
||||
case OFF:
|
||||
$InvBanList[CTF, "CloakingPack"] = 0;
|
||||
if(isActivePackage(DisableCloakPack))
|
||||
deactivatePackage(DisableCloakPack);
|
||||
$AntiCloakStatus = "ACTIVEOFF";
|
||||
case ACTIVEON:
|
||||
//Do Nothing
|
||||
case ACTIVEOFF:
|
||||
//Do Nothing
|
||||
}
|
||||
}
|
||||
|
||||
// So if the player is able to get a cloakpack, he cant use it
|
||||
package DisableCloakPack
|
||||
{
|
||||
|
||||
function CloakingPackImage::onActivate(%data, %obj, %slot)
|
||||
{
|
||||
if(%obj.client.armor $= "Light")
|
||||
{
|
||||
if(%obj.canCloak() $= "true")
|
||||
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloakpack is disabled until %1 players.', $Host::AntiCloakPlayerCount );
|
||||
}
|
||||
else
|
||||
{
|
||||
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloaking available for light armors only.');
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
92
Classic/scripts/autoexec/AntiPack.cs
Normal file
92
Classic/scripts/autoexec/AntiPack.cs
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
// AntiPack Script
|
||||
//
|
||||
// Amount of players needed on server for (Cloak and Shield) Pack to be banned/unbanned
|
||||
// This is useful for low numbers
|
||||
//
|
||||
// Enable/Disable the feature
|
||||
// $Host::AntiPackEnable = 1;
|
||||
// When you would like for it to deactivate
|
||||
// $Host::AntiPackPlayerCount = 6;
|
||||
//
|
||||
|
||||
// Called in GetCounts.cs
|
||||
function CheckAntiPack( %game )
|
||||
{
|
||||
//CTF only
|
||||
if( $Host::AntiPackEnable && $CurrentMissionType $= "CTF" && !$Host::TournamentMode )
|
||||
{
|
||||
//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
|
||||
//echo("AntiPackPlayerCount " @ $AntiPackPlayerCount);
|
||||
|
||||
if( $TotalTeamPlayerCount < $Host::AntiPackPlayerCount )
|
||||
{
|
||||
if( $AntiPackStatus !$= "ACTIVEON" )
|
||||
$AntiPackStatus = "ON";
|
||||
}
|
||||
//Off
|
||||
else
|
||||
{
|
||||
if( $AntiPackStatus !$= "ACTIVEOFF" )
|
||||
$AntiPackStatus = "OFF";
|
||||
}
|
||||
}
|
||||
//All other cases outside of CTF
|
||||
else
|
||||
{
|
||||
if( $AntiPackStatus !$= "ACTIVEOFF" )
|
||||
$AntiPackStatus = "OFF";
|
||||
}
|
||||
|
||||
switch$($AntiPackStatus)
|
||||
{
|
||||
case ON:
|
||||
$InvBanList[CTF, "CloakingPack"] = 1;
|
||||
$InvBanList[CTF, "ShieldPack"] = 1;
|
||||
if(!isActivePackage(AntiPack))
|
||||
activatePackage(AntiPack);
|
||||
$AntiPackStatus = "ACTIVEON";
|
||||
case OFF:
|
||||
$InvBanList[CTF, "CloakingPack"] = 0;
|
||||
$InvBanList[CTF, "ShieldPack"] = 0;
|
||||
if(isActivePackage(AntiPack))
|
||||
deactivatePackage(AntiPack);
|
||||
$AntiPackStatus = "ACTIVEOFF";
|
||||
case ACTIVEON:
|
||||
//Do Nothing
|
||||
case ACTIVEOFF:
|
||||
//Do Nothing
|
||||
}
|
||||
}
|
||||
|
||||
// So if the player is able to get said pack, he cant use it
|
||||
package AntiPack
|
||||
{
|
||||
|
||||
function CloakingPackImage::onActivate(%data, %obj, %slot)
|
||||
{
|
||||
if(%obj.client.armor $= "Light")
|
||||
{
|
||||
if(%obj.canCloak() $= "true")
|
||||
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloakpack is disabled until %1 players.', $Host::AntiPackPlayerCount );
|
||||
}
|
||||
else
|
||||
{
|
||||
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloaking available for light armors only.');
|
||||
}
|
||||
}
|
||||
|
||||
function ShieldPackImage::onActivate(%data, %obj, %slot)
|
||||
{
|
||||
messageClient(%obj.client, 'MsgShieldPackInvalid', '\c2Shieldpack is disabled until %1 players.', $Host::AntiPackPlayerCount );
|
||||
%obj.setImageTrigger(%slot,false);
|
||||
%obj.isShielded = "";
|
||||
}
|
||||
|
||||
function ShieldPackImage::onDeactivate(%data, %obj, %slot)
|
||||
{
|
||||
//Nothing
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -75,7 +75,7 @@ function GetTeamCounts( %game, %client, %respawn )
|
|||
//Start Team Balance Notify
|
||||
schedule(1000, 0, "TeamBalanceNotify", %game, %team1difference, %team2difference);
|
||||
//Start AntiCloak
|
||||
schedule(1500, 0, "CheckAntiCloak", %game);
|
||||
schedule(1500, 0, "CheckAntiPack", %game);
|
||||
|
||||
//Set so counter wont run when it doesnt need to.
|
||||
$GetCountsStatus = "IDLE";
|
||||
|
|
|
|||
|
|
@ -1641,7 +1641,7 @@ package dtStatsGame{
|
|||
function Weapon::onPickup(%this, %obj, %shape, %amount){
|
||||
parent::onPickup(%this, %obj, %shape, %amount);
|
||||
if($dtStats::Enable)
|
||||
%this.weaponpickupCount++;
|
||||
%shape.client.weaponpickupCount++;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1230,7 +1230,7 @@ datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
|
|||
|
||||
cameraDefaultFov = 90.0;
|
||||
cameraMinFov = 5.0;
|
||||
cameraMaxFov = 120.0;
|
||||
cameraMaxFov = 138.0;
|
||||
|
||||
debrisShapeName = "debris_player.dts";
|
||||
debris = playerDebris;
|
||||
|
|
@ -1486,7 +1486,7 @@ datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
|
|||
|
||||
cameraDefaultFov = 90.0;
|
||||
cameraMinFov = 5.0;
|
||||
cameraMaxFov = 120.0;
|
||||
cameraMaxFov = 138.0;
|
||||
|
||||
debrisShapeName = "debris_player.dts";
|
||||
debris = playerDebris;
|
||||
|
|
@ -1743,7 +1743,7 @@ datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
|
|||
|
||||
cameraDefaultFov = 90.0;
|
||||
cameraMinFov = 5.0;
|
||||
cameraMaxFov = 120.0;
|
||||
cameraMaxFov = 138.0;
|
||||
|
||||
debrisShapeName = "debris_player.dts";
|
||||
debris = playerDebris;
|
||||
|
|
|
|||
|
|
@ -126,8 +126,8 @@ $Host::EnableNoBaseRapeNotify = 1; //Get a base rape notification
|
|||
$Host::EnableTeamBalanceNotify = 1; //Get a teambalance notification
|
||||
$Host::EnableTurretPlayerCount = 10; //How many to enable turrets
|
||||
$Host::EnableVoteSoundReminders = 3; //If you want a sound chime during voting, number of times
|
||||
$Host::AntiCloakEnable = 1; //Enable or disable AntiCloak
|
||||
$Host::AntiCloakPlayerCount = 6; //How many to enable Cloak
|
||||
$Host::AntiPackEnable = 1; //Enable or disable AntiCloak
|
||||
$Host::AntiPackPlayerCount = 6; //How many to enable Cloak
|
||||
$Host::PUGautoPassword = 0; //Auto enable a password in tournament mode
|
||||
$Host::PUGPassword = "pickup"; //PUG password, Auto or enable/disable thru admin menu
|
||||
$Host::PUGpasswordAlwaysOn = 0; //If you want the pug password Always on
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue