Proper Overrides

Moved some things around so its easier to find using proper overrides instead of inserting code in random places.

Works the same way.
This commit is contained in:
ChocoTaco 2019-10-06 16:30:41 -04:00
parent d10d3cb1e9
commit 083af158ae
7 changed files with 153 additions and 35 deletions

View file

@ -1428,9 +1428,6 @@ function DefaultGame::clientJoinTeam( %game, %client, %team, %respawn )
updateCanListenState( %client );
logEcho(%client.nameBase@" (cl "@%client@") joined team "@%client.team);
//Trigger GetCounts
ResetClientChangedTeams();
}
function DefaultGame::AIHasJoined(%game, %client)
@ -1483,9 +1480,6 @@ function DefaultGame::AIChangeTeam(%game, %client, %newTeam)
}
messageAllExcept( %client, -1, 'MsgClientJoinTeam', '\c1bot %1 has switched to team %2.', %client.name, %game.getTeamName(%client.team), %client, %client.team );
//Trigger GetCounts
ResetClientChangedTeams();
}
function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned) // z0dd - ZOD, 6/06/02. Don't send a message if player used respawn feature. Added %respawned
@ -1561,9 +1555,6 @@ function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawn
// MES - switch objective hud lines when client switches teams
messageClient(%client, 'MsgCheckTeamLines', "", %client.team);
logEcho(%client.nameBase@" (cl "@%client@") switched to team "@%client.team);
//Trigger GetCounts
ResetClientChangedTeams();
}
// missioncleanup and missiongroup are checked prior to entering game code
@ -1646,9 +1637,6 @@ function DefaultGame::onClientLeaveGame(%game, %client)
//remove them from the team rank arrays
%game.removeFromTeamRankArray(%client);
logEcho(%client.nameBase@" (cl "@%client@") dropped");
//Trigger GetCounts
ResetClientChangedTeams();
}
function DefaultGame::clientMissionDropReady(%game, %client)
@ -1780,10 +1768,6 @@ function DefaultGame::testDrop( %game, %client )
function DefaultGame::onClientEnterObserverMode( %game, %client )
{
// Default game doesn't care...
//Trigger GetCounts
ResetClientChangedTeams();
}
// from 'item.cs'