Made Gamemode Override

Safer
This commit is contained in:
ChocoTaco 2021-09-28 15:28:53 -04:00
parent 986f175c88
commit 05e9da0c18

View file

@ -917,8 +917,10 @@ function Player::setKnockback(%this, %val)
// } // }
//} //}
};
//Put everyone on NonRabbit Team //Put everyone on NonRabbit Team
function DefaultGame::missionLoadDone(%game) function LakRabbitGame::missionLoadDone(%game)
{ {
for(%i = 0; %i < ClientGroup.getCount(); %i++) for(%i = 0; %i < ClientGroup.getCount(); %i++)
{ {
@ -936,8 +938,6 @@ function DefaultGame::missionLoadDone(%game)
parent::missionLoadDone(%game); parent::missionLoadDone(%game);
} }
};
// Added // Added
function LakRabbitGame::AIInit(%game) function LakRabbitGame::AIInit(%game)
{ {
@ -2032,11 +2032,11 @@ function LakRabbitGame::gameOver(%game)
cancel(%client.waypointSchedule); cancel(%client.waypointSchedule);
cancel(%client.duelTimer); cancel(%client.duelTimer);
//Put everyone in observer
//Mainly for switching to CTF
if(%client.team $=0) if(%client.team $=0)
%client.lakobs = 1; %client.lakobs = 1;
//Put everyone in observer
//Mainly for switching to CTF
%client.team = 0; %client.team = 0;
%client.lastTeam = 0; %client.lastTeam = 0;
} }