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Heavy Shield Reduction
To be closer to 75 which is the value for every other armor base and classic.
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1 changed files with 4 additions and 1 deletions
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@ -1765,7 +1765,10 @@ datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
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maxDamage = 1.32;
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maxDamage = 1.32;
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maxEnergy = 110;
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maxEnergy = 110;
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repairRate = 0.0033;
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repairRate = 0.0033;
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energyPerDamagePoint = 54.0; // shield energy required to block one point of damage
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//Value changed halfway between base and classic.
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//Classic is 54, Base is 75
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energyPerDamagePoint = 64.5; // shield energy required to block one point of damage
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rechargeRate = 0.256;
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rechargeRate = 0.256;
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jetForce = 29.58 * 180;
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jetForce = 29.58 * 180;
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