TacoServer/Classic/scripts/autoexec/ObserverCooldown.cs

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// Observer Cooldown Script
//
// Made as a preventative measure to ensure no rapid observer/spawning
// Limits how fast a client can spawn and go to observer
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//
package ObserverTimeout
{
function serverCmdClientMakeObserver(%client)
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{
//10 second cooldown on becoming an observer
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%timeDif = getSimTime() - %client.observerTimeout;
%timeDif1 = getSimTime() - %client.observerMsg;
if(%timeDif > 10000 || !%client.observerTimeout || %client.isAdmin)
{
%client.observerProtectStart = getSimTime();
%client.observerTimeout = getSimTime();
if (isObject(Game) && Game.kickClient != %client)
Game.forceObserver(%client, "playerChoose");
if($Host::TournamentMode) //Added to clear FIRE centerPrint
ClearCenterPrint(%client);
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}
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//1 second cooldown on message
else if((%timeDif1 > 1000 || !%client.observerMsg))
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{
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%wait = mFloor((10000 - (getSimTime() - %client.observerProtectStart)) / 1000);
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messageClient(%client, 'MsgObserverCooldown', '\c3Observer Cooldown:\cr Please wait another %1 seconds.', %wait );
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%client.observerMsg = getSimTime();
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}
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(ObserverTimeout))
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activatePackage(ObserverTimeout);