Annotations update

This commit is contained in:
ChocoTaco 2019-09-13 15:34:03 -04:00
parent 3c4bb7ac87
commit ac20f70b98
9 changed files with 87 additions and 56 deletions

View file

@ -1,7 +1,13 @@
// Amount of players needed on server for CloakPack to be banned/unbanned
// AntiCloak Script
//
// Amount of players needed on server for CloakPack to be banned/unbanned
// This is useful for low numbers
//
// Enable/Disable the feature
// $Host::AntiCloakEnable = 1;
// When you would like for it to deactivate
// $Host::AntiCloakPlayerCount = 6;
//
// Called in GetCounts.cs
function ActivateAntiCloak( %game )
@ -54,7 +60,7 @@ function ActivateAntiCloak( %game )
}
}
//So if the player is able to get a cloakpack, he cant use it
// So if the player is able to get a cloakpack, he cant use it
package DisableCloakPack
{

View file

@ -1,3 +1,7 @@
// AntiTurret Script
//
// Turrets are disabled until threshold is reached
//
// Amount of players on a team to enable turrets
// $Host::EnableTurretPlayerCount = 10;
//

View file

@ -1,67 +1,72 @@
//Random Set Next Mission maps
//Runs for SetNextMisssion (Random) and Map Repetition Checker
// Get Random Maps Script
//
// Used by the Set Next Mission feature
//
// Random Set Next Mission maps
// Runs for SetNextMisssion (Random) and Map Repetition Checker
// Randomizes the maps available in the admin menu
//
//This file is present
// This file is present
$GetRandomMapsLoaded = true;
//Map pool
// Map pool
//
//CTF
// CTF
//
//1-5
// 1-5
$RandomMapPick1 = "SmallCrossing"; $RandomMapPick2 = "OasisIntensity"; $RandomMapPick3 = "Blink"; $RandomMapPick4 = "SmallTimeCTF"; $RandomMapPick5 = "ArenaDome";
//6-10
// 6-10
$RandomMapPick6 = "HighOctane"; $RandomMapPick7 = "S5_Damnation"; $RandomMapPick8 = "TWL_Feign"; $RandomMapPick9 = "TWL2_Skylight"; $RandomMapPick10 = "Prismatic";
//11-15
// 11-15
$RandomMapPick11 = "Dire"; $RandomMapPick12 = "TWL2_JaggedClaw"; $RandomMapPick13 = "TWL2_Hildebrand"; $RandomMapPick14 = "TWL_WilderZone"; $RandomMapPick15 = "TWL_Stonehenge";
//16-20
// 16-20
$RandomMapPick16 = "TWL2_Ocular"; $RandomMapPick17 = "S8_Opus"; $RandomMapPick18 = "Mirage"; $RandomMapPick19 = "DangerousCrossing_nef"; $RandomMapPick20 = "S5_Massive";
//21-25
// 21-25
$RandomMapPick21 = "TheFray"; $RandomMapPick22 = "RoundTheMountain"; $RandomMapPick23 = "S5_Mordacity"; $RandomMapPick24 = "TWL2_CanyonCrusadeDeluxe"; $RandomMapPick25 = "Signal";
//26-30
// 26-30
$RandomMapPick26 = "S8_Cardiac"; $RandomMapPick27 = "CirclesEdge"; $RandomMapPick28 = "S5_Icedance"; $RandomMapPick29 = "Bulwark"; $RandomMapPick30 = "Discord";
//31-35
// 31-35
$RandomMapPick31 = "MoonDance"; $RandomMapPick32 = "Rollercoaster_nef"; $RandomMapPick33 = "Logans_Run"; $RandomMapPick34 = "TWL_BeachBlitz"; $RandomMapPick35 = "TWL2_FrozenGlory";
//36-40
// 36-40
$RandomMapPick36 = "CircleofStones"; $RandomMapPick37 = "TitanV"; $RandomMapPick38 = "TWL_Katabatic"; $RandomMapPick39 = "TWL2_Magnum"; $RandomMapPick40 = "Fenix";
//
//LakRabbit
// LakRabbit
//
//1-3
// 1-3
$LakRandomMapPick1 = "VaubanLak"; $LakRandomMapPick2 = "MiniSunDried"; $LakRandomMapPick3 = "TitaniaLak";
//4-6
// 4-6
$LakRandomMapPick4 = "DesertofDeathLak"; $LakRandomMapPick5 = "Sundance"; $LakRandomMapPick6 = "SunDriedLak";
//7-9
// 7-9
$LakRandomMapPick7 = "SkinnyDipLak"; $LakRandomMapPick8 = "LushLak"; $LakRandomMapPick9 = "InfernusLak";
//10-12
// 10-12
$LakRandomMapPick10 = "Arrakis"; $LakRandomMapPick11 = "BoxLak"; $LakRandomMapPick12 = "TreasureIslandLak";
//13-15
// 13-15
$LakRandomMapPick13 = "Raindance_nefLak"; $LakRandomMapPick14 = "SaddiesHill"; $LakRandomMapPick15 = "TWL_BeachBlitzLak";
//16-18
// 16-18
$LakRandomMapPick16 = "PhasmaDustLak"; $LakRandomMapPick17 = "TibbawLak"; $LakRandomMapPick18 = "HavenLak";
//19-21
// 19-21
$LakRandomMapPick19 = "Crater71Lak"; $LakRandomMapPick20 = "SolsDescentLak"; $LakRandomMapPick21 = "FrozenFuryLak";
//22-24
// 22-24
$LakRandomMapPick22 = "CankerLak"; $LakRandomMapPick23 = "S8_GeothermalLak"; $LakRandomMapPick24 = "DustRunLak";
//
//LCTF
// LCTF
//
//1-5
// 1-5
$LCTFRandomMapPick1 = "BastardForgeLT"; $LCTFRandomMapPick2 = "FirestormLT"; $LCTFRandomMapPick3 = "DangerousCrossingLT"; $LCTFRandomMapPick4 = "S5_DamnationLT"; $LCTFRandomMapPick5 = "TenebrousCTF";
//6-10
// 6-10
$LCTFRandomMapPick6 = "SmallCrossingLT"; $LCTFRandomMapPick7 = "CirclesEdgeLT"; $LCTFRandomMapPick8 = "TheFray"; $LCTFRandomMapPick9 = "SignalLT"; $LCTFRandomMapPick10 = "StarFallLT";
//11-15
// 11-15
$LCTFRandomMapPick11 = "DireLT"; $LCTFRandomMapPick12 = "S5_Icedance"; $LCTFRandomMapPick13 = "TWL2_HildebrandLT"; $LCTFRandomMapPick14 = "TWL2_CanyonCrusadeDeluxeLT"; $LCTFRandomMapPick15 = "TWL2_FrozenHopeLT";
//16-20
// 16-20
$LCTFRandomMapPick16 = "RoundTheMountainLT"; $LCTFRandomMapPick17 = "Blink"; $LCTFRandomMapPick18 = "TWL2_SkylightLT"; $LCTFRandomMapPick19 = "TWL_BeachBlitzLT"; $LCTFRandomMapPick20 = "S5_MassiveLT";
//21-25
// 21-25
$LCTFRandomMapPick21 = "S5_Mimicry"; $LCTFRandomMapPick22 = "S5_SilenusLT"; $LCTFRandomMapPick23 = "S5_Mordacity"; $LCTFRandomMapPick24 = "S5_Woodymyrk"; $LCTFRandomMapPick25 = "S8_Cardiac";
//26-30
// 26-30
$LCTFRandomMapPick26 = "S8_Opus"; $LCTFRandomMapPick27 = "TWL2_Celerity"; $LCTFRandomMapPick28 = "TWL2_Crevice"; $LCTFRandomMapPick29 = "S5_HawkingHeat"; $LCTFRandomMapPick30 = "TWL2_MidnightMayhemDeluxe";
//31-35
// 31-35
$LCTFRandomMapPick31 = "Discord"; $LCTFRandomMapPick32 = "Bulwark"; $LCTFRandomMapPick33 = "ArenaDome"; $LCTFRandomMapPick34 = "SmallTimeLT"; $LCTFRandomMapPick35 = "RaindanceLT";
//36-40
// 36-40
$LCTFRandomMapPick36 = "TWL_OsIris"; $LCTFRandomMapPick37 = "TWL_Damnation"; $LCTFRandomMapPick38 = "Headstone"; $LCTFRandomMapPick39 = "BeggarsRunLT"; $LCTFRandomMapPick40 = "Berlard";

View file

@ -1,8 +1,12 @@
//Enable or Disable
//$Host::EnableNoBaseRapeNotify = 1;
// No Base Rape Notify Script
//
// Notifys clients if NoBase rape is on or off.
//
// Enable or Disable
// $Host::EnableNoBaseRapeNotify = 1;
//
//Notifys the user if NoBase rape is on or off.
// Called in GetTeamCounts.cs
function NBRStatusNotify( %game )
{
if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled )
@ -28,16 +32,16 @@ function NBRStatusNotify( %game )
}
}
//This function is at DefaultGame::gameOver(%game) CTFGame.cs
//Resets the client NotifyCount when the mission ends
// This function is at DefaultGame::gameOver(%game) CTFGame.cs
// Resets the client NotifyCount when the mission ends
function ResetNBRNotify()
{
$NoBaseRapeNotifyCount = -1;
}
//This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
//In the staticshape.ovl in evoClassic.vl2
//Plays a sound when a player hits a protected asset
// This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
// In the staticshape.ovl in evoClassic.vl2
// Plays a sound when a player hits a protected asset
function NBRAssetSound( %game, %sourceObject )
{
%client = %sourceObject;
@ -51,7 +55,7 @@ function NBRAssetSound( %game, %sourceObject )
}
}
//Cool down between messeges
// Cool down between messages
function ResetNBRAssetSound( %client )
{
%client.NBRAssetSoundMsgPlayed = false;

View file

@ -1,5 +1,7 @@
// Made as a preventitive measure to ensure no rapid observer/spawning
//
// Observer Cooldown Script
//
// Made as a preventative measure to ensure no rapid observer/spawning
// Limits how fast a client can spawn and go to observer
//
package ObserverTimeout

View file

@ -1,4 +1,6 @@
//Various Overrides
// Taco Overrides Script
//
// Various Overrides
//
package TacoOverrides

View file

@ -1,12 +1,14 @@
//Timed Server reset
//Reset Server after a certain time
// Timed Server Reset Script
//
//Time in Minutes
// Reset Server after a certain time
// after the last client leaves
//
// Time in Minutes
// $Host::EmptyServerResetTime = 120;
//To control whether the server auto resets when empty
// To control whether the server auto resets when empty
// $Host::EmptyServerReset = 1;
//Changed in evo Server.ovl
// Changed in evo Server.ovl
//
//function GameConnection::onDrop(%client, %reason)
//{

View file

@ -1,6 +1,10 @@
// Vote OverTime Script
//
// Dont allow the match to end if a time vote is pending
//Changes were also made in the Evo Admin.ovl and DefaultGame.ovl
//DefaultGame::voteChangeMission, DefaultGame::voteChangeTimeLimit, serverCmdStartNewVote
package VoteOverTime
{

View file

@ -1,10 +1,12 @@
//Make a sound every so seconds to make sure everyone votes
// VoteSound Script
//
//Enable or Disable VoteSound
//$Host::EnableVoteSound = 1;
// Make a sound every so seconds to make sure everyone votes
//
//%VotesoundRandom must match $VoteSoundRandom to prevent duplicate messages
//$VoteSoundRandom is generated everytime a vote starts and if it doesnt match an ongoing schedule does not play.
// Enable or Disable VoteSound
// $Host::EnableVoteSound = 1;
//
// %VotesoundRandom must match $VoteSoundRandom to prevent duplicate messages
// $VoteSoundRandom is generated everytime a vote starts and if it doesnt match an ongoing schedule does not play.
function VoteSound( %game, %typename, %arg1, %arg2, %VoteSoundRandom )
{