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https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Annotations update
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@ -1,7 +1,13 @@
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// Amount of players needed on server for CloakPack to be banned/unbanned
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// AntiCloak Script
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//
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// Amount of players needed on server for CloakPack to be banned/unbanned
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// This is useful for low numbers
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//
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// Enable/Disable the feature
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// $Host::AntiCloakEnable = 1;
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// When you would like for it to deactivate
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// $Host::AntiCloakPlayerCount = 6;
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//
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// Called in GetCounts.cs
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function ActivateAntiCloak( %game )
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@ -54,7 +60,7 @@ function ActivateAntiCloak( %game )
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}
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}
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//So if the player is able to get a cloakpack, he cant use it
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// So if the player is able to get a cloakpack, he cant use it
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package DisableCloakPack
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{
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@ -1,3 +1,7 @@
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// AntiTurret Script
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//
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// Turrets are disabled until threshold is reached
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//
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// Amount of players on a team to enable turrets
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// $Host::EnableTurretPlayerCount = 10;
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//
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@ -1,67 +1,72 @@
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//Random Set Next Mission maps
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//Runs for SetNextMisssion (Random) and Map Repetition Checker
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// Get Random Maps Script
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//
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// Used by the Set Next Mission feature
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//
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// Random Set Next Mission maps
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// Runs for SetNextMisssion (Random) and Map Repetition Checker
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// Randomizes the maps available in the admin menu
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//
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//This file is present
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// This file is present
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$GetRandomMapsLoaded = true;
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//Map pool
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// Map pool
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//
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//CTF
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// CTF
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//
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//1-5
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// 1-5
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$RandomMapPick1 = "SmallCrossing"; $RandomMapPick2 = "OasisIntensity"; $RandomMapPick3 = "Blink"; $RandomMapPick4 = "SmallTimeCTF"; $RandomMapPick5 = "ArenaDome";
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//6-10
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// 6-10
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$RandomMapPick6 = "HighOctane"; $RandomMapPick7 = "S5_Damnation"; $RandomMapPick8 = "TWL_Feign"; $RandomMapPick9 = "TWL2_Skylight"; $RandomMapPick10 = "Prismatic";
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//11-15
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// 11-15
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$RandomMapPick11 = "Dire"; $RandomMapPick12 = "TWL2_JaggedClaw"; $RandomMapPick13 = "TWL2_Hildebrand"; $RandomMapPick14 = "TWL_WilderZone"; $RandomMapPick15 = "TWL_Stonehenge";
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//16-20
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// 16-20
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$RandomMapPick16 = "TWL2_Ocular"; $RandomMapPick17 = "S8_Opus"; $RandomMapPick18 = "Mirage"; $RandomMapPick19 = "DangerousCrossing_nef"; $RandomMapPick20 = "S5_Massive";
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//21-25
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// 21-25
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$RandomMapPick21 = "TheFray"; $RandomMapPick22 = "RoundTheMountain"; $RandomMapPick23 = "S5_Mordacity"; $RandomMapPick24 = "TWL2_CanyonCrusadeDeluxe"; $RandomMapPick25 = "Signal";
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//26-30
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// 26-30
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$RandomMapPick26 = "S8_Cardiac"; $RandomMapPick27 = "CirclesEdge"; $RandomMapPick28 = "S5_Icedance"; $RandomMapPick29 = "Bulwark"; $RandomMapPick30 = "Discord";
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//31-35
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// 31-35
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$RandomMapPick31 = "MoonDance"; $RandomMapPick32 = "Rollercoaster_nef"; $RandomMapPick33 = "Logans_Run"; $RandomMapPick34 = "TWL_BeachBlitz"; $RandomMapPick35 = "TWL2_FrozenGlory";
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//36-40
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// 36-40
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$RandomMapPick36 = "CircleofStones"; $RandomMapPick37 = "TitanV"; $RandomMapPick38 = "TWL_Katabatic"; $RandomMapPick39 = "TWL2_Magnum"; $RandomMapPick40 = "Fenix";
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//
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//LakRabbit
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// LakRabbit
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//
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//1-3
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// 1-3
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$LakRandomMapPick1 = "VaubanLak"; $LakRandomMapPick2 = "MiniSunDried"; $LakRandomMapPick3 = "TitaniaLak";
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//4-6
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// 4-6
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$LakRandomMapPick4 = "DesertofDeathLak"; $LakRandomMapPick5 = "Sundance"; $LakRandomMapPick6 = "SunDriedLak";
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//7-9
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// 7-9
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$LakRandomMapPick7 = "SkinnyDipLak"; $LakRandomMapPick8 = "LushLak"; $LakRandomMapPick9 = "InfernusLak";
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//10-12
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// 10-12
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$LakRandomMapPick10 = "Arrakis"; $LakRandomMapPick11 = "BoxLak"; $LakRandomMapPick12 = "TreasureIslandLak";
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//13-15
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// 13-15
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$LakRandomMapPick13 = "Raindance_nefLak"; $LakRandomMapPick14 = "SaddiesHill"; $LakRandomMapPick15 = "TWL_BeachBlitzLak";
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//16-18
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// 16-18
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$LakRandomMapPick16 = "PhasmaDustLak"; $LakRandomMapPick17 = "TibbawLak"; $LakRandomMapPick18 = "HavenLak";
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//19-21
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// 19-21
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$LakRandomMapPick19 = "Crater71Lak"; $LakRandomMapPick20 = "SolsDescentLak"; $LakRandomMapPick21 = "FrozenFuryLak";
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//22-24
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// 22-24
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$LakRandomMapPick22 = "CankerLak"; $LakRandomMapPick23 = "S8_GeothermalLak"; $LakRandomMapPick24 = "DustRunLak";
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//
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//LCTF
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// LCTF
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//
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//1-5
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// 1-5
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$LCTFRandomMapPick1 = "BastardForgeLT"; $LCTFRandomMapPick2 = "FirestormLT"; $LCTFRandomMapPick3 = "DangerousCrossingLT"; $LCTFRandomMapPick4 = "S5_DamnationLT"; $LCTFRandomMapPick5 = "TenebrousCTF";
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//6-10
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// 6-10
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$LCTFRandomMapPick6 = "SmallCrossingLT"; $LCTFRandomMapPick7 = "CirclesEdgeLT"; $LCTFRandomMapPick8 = "TheFray"; $LCTFRandomMapPick9 = "SignalLT"; $LCTFRandomMapPick10 = "StarFallLT";
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//11-15
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// 11-15
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$LCTFRandomMapPick11 = "DireLT"; $LCTFRandomMapPick12 = "S5_Icedance"; $LCTFRandomMapPick13 = "TWL2_HildebrandLT"; $LCTFRandomMapPick14 = "TWL2_CanyonCrusadeDeluxeLT"; $LCTFRandomMapPick15 = "TWL2_FrozenHopeLT";
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//16-20
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// 16-20
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$LCTFRandomMapPick16 = "RoundTheMountainLT"; $LCTFRandomMapPick17 = "Blink"; $LCTFRandomMapPick18 = "TWL2_SkylightLT"; $LCTFRandomMapPick19 = "TWL_BeachBlitzLT"; $LCTFRandomMapPick20 = "S5_MassiveLT";
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//21-25
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// 21-25
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$LCTFRandomMapPick21 = "S5_Mimicry"; $LCTFRandomMapPick22 = "S5_SilenusLT"; $LCTFRandomMapPick23 = "S5_Mordacity"; $LCTFRandomMapPick24 = "S5_Woodymyrk"; $LCTFRandomMapPick25 = "S8_Cardiac";
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//26-30
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// 26-30
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$LCTFRandomMapPick26 = "S8_Opus"; $LCTFRandomMapPick27 = "TWL2_Celerity"; $LCTFRandomMapPick28 = "TWL2_Crevice"; $LCTFRandomMapPick29 = "S5_HawkingHeat"; $LCTFRandomMapPick30 = "TWL2_MidnightMayhemDeluxe";
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//31-35
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// 31-35
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$LCTFRandomMapPick31 = "Discord"; $LCTFRandomMapPick32 = "Bulwark"; $LCTFRandomMapPick33 = "ArenaDome"; $LCTFRandomMapPick34 = "SmallTimeLT"; $LCTFRandomMapPick35 = "RaindanceLT";
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//36-40
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// 36-40
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$LCTFRandomMapPick36 = "TWL_OsIris"; $LCTFRandomMapPick37 = "TWL_Damnation"; $LCTFRandomMapPick38 = "Headstone"; $LCTFRandomMapPick39 = "BeggarsRunLT"; $LCTFRandomMapPick40 = "Berlard";
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@ -1,8 +1,12 @@
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//Enable or Disable
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//$Host::EnableNoBaseRapeNotify = 1;
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// No Base Rape Notify Script
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//
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// Notifys clients if NoBase rape is on or off.
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//
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// Enable or Disable
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// $Host::EnableNoBaseRapeNotify = 1;
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//
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//Notifys the user if NoBase rape is on or off.
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// Called in GetTeamCounts.cs
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function NBRStatusNotify( %game )
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{
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if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled )
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@ -28,16 +32,16 @@ function NBRStatusNotify( %game )
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}
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}
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//This function is at DefaultGame::gameOver(%game) CTFGame.cs
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//Resets the client NotifyCount when the mission ends
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// This function is at DefaultGame::gameOver(%game) CTFGame.cs
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// Resets the client NotifyCount when the mission ends
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function ResetNBRNotify()
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{
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$NoBaseRapeNotifyCount = -1;
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}
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//This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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//In the staticshape.ovl in evoClassic.vl2
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//Plays a sound when a player hits a protected asset
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// This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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// In the staticshape.ovl in evoClassic.vl2
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// Plays a sound when a player hits a protected asset
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function NBRAssetSound( %game, %sourceObject )
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{
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%client = %sourceObject;
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@ -51,7 +55,7 @@ function NBRAssetSound( %game, %sourceObject )
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}
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}
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//Cool down between messeges
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// Cool down between messages
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function ResetNBRAssetSound( %client )
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{
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%client.NBRAssetSoundMsgPlayed = false;
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@ -1,5 +1,7 @@
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// Made as a preventitive measure to ensure no rapid observer/spawning
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//
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// Observer Cooldown Script
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//
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// Made as a preventative measure to ensure no rapid observer/spawning
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// Limits how fast a client can spawn and go to observer
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//
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package ObserverTimeout
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@ -1,4 +1,6 @@
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//Various Overrides
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// Taco Overrides Script
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//
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// Various Overrides
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//
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package TacoOverrides
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@ -1,12 +1,14 @@
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//Timed Server reset
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//Reset Server after a certain time
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// Timed Server Reset Script
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//
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//Time in Minutes
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// Reset Server after a certain time
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// after the last client leaves
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//
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// Time in Minutes
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// $Host::EmptyServerResetTime = 120;
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//To control whether the server auto resets when empty
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// To control whether the server auto resets when empty
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// $Host::EmptyServerReset = 1;
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//Changed in evo Server.ovl
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// Changed in evo Server.ovl
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//
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//function GameConnection::onDrop(%client, %reason)
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//{
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@ -1,6 +1,10 @@
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// Vote OverTime Script
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//
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// Dont allow the match to end if a time vote is pending
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//Changes were also made in the Evo Admin.ovl and DefaultGame.ovl
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//DefaultGame::voteChangeMission, DefaultGame::voteChangeTimeLimit, serverCmdStartNewVote
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package VoteOverTime
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{
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//Make a sound every so seconds to make sure everyone votes
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// VoteSound Script
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//
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//Enable or Disable VoteSound
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//$Host::EnableVoteSound = 1;
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// Make a sound every so seconds to make sure everyone votes
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//
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//%VotesoundRandom must match $VoteSoundRandom to prevent duplicate messages
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//$VoteSoundRandom is generated everytime a vote starts and if it doesnt match an ongoing schedule does not play.
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// Enable or Disable VoteSound
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// $Host::EnableVoteSound = 1;
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//
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// %VotesoundRandom must match $VoteSoundRandom to prevent duplicate messages
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// $VoteSoundRandom is generated everytime a vote starts and if it doesnt match an ongoing schedule does not play.
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function VoteSound( %game, %typename, %arg1, %arg2, %VoteSoundRandom )
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{
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