TacoServer/Classic/scripts/autoexec/NoBaseRapeNotify.cs

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//Enable or Disable
//$Host::EnableNoBaseRapeNotify = 1;
//
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//Notifys the user if NoBase rape is on or off.
function NBRStatusNotify( %game, %client, %respawn )
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{
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if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled )
{
//echo ("%client " @ %client);
//echo ("$TeamBalanceClient " @ $TeamBalanceClient);
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//On
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if( $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount )
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{
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if( $NoBaseRapeNotifyCount !$= 0 )
{
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//messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav');
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messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Enabled.');
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$NoBaseRapeNotifyCount = 0;
}
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}
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//Off
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else if( $NoBaseRapeNotifyCount !$= 1 )
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{
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//messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
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messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Disabled.~wfx/misc/diagnostic_on.wav');
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$NoBaseRapeNotifyCount = 1;
}
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}
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}
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//This function is at DefaultGame::gameOver(%game) CTFGame.cs
//Resets the client NotifyCount when the mission ends
function ResetNBRNotify()
{
$NoBaseRapeNotifyCount = -1;
}
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//This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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//In the staticshape.ovl in evoClassic.vl2
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//Plays a sound when a player hits a protected asset
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function NBRAssetSound( %game, %sourceObject )
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{
messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '~wfx/misc/diagnostic_beep.wav');
}