TacoServer/Classic/scripts/autoexec/GetTeamCounts.cs

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// GetCounts was made to accurately keep track of how many players
// are on teams, on the server, on each team, spectator, etc.
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// It runs every 5 seconds.
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// It has since evolved into the place to inject other services
// and aspects within the server.
//
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//
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// To control whether the server auto resets when empty
// $Host::EmptyServerReset = 0;
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$GetCountsClientTeamChange = true;
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package StartTeamCounts
{
function CreateServer( %mission, %missionType )
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{
parent::CreateServer( %mission, %missionType );
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//Call for a GetTeamCount update
GetTeamCounts( %game, %client, %respawn );
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//Whether the server auto restarts when empty or not
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$Host::Dedicated = $Host::EmptyServerReset;
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}
};
// Prevent package from being activated if it is already
if (!isActivePackage(StartTeamCounts))
activatePackage(StartTeamCounts);
function GetTeamCounts( %game, %client, %respawn )
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{
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//Run MissionTypeOptions
MissionTypeOptions();
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//Get teamcounts
if( $GetCountsClientTeamChange && $countdownStarted && $MatchStarted )
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{
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//Team Count code by Keen
$PlayerCount[0] = 0;
$PlayerCount[1] = 0;
$PlayerCount[2] = 0;
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//For autobalance
%lastclient1 = "";
%lastclient2 = "";
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
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//Pick a client for autobalance
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%team = %client.team;
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if(%client.score < %lastclient[%team].score || %lastclient[%team] $= "") {
%teamcanidate[%team] = %client;
}
%lastclient[%team] = %client;
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//Check ver
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if(!%client.isAIControlled()) //No bots
CheckVerObserver(%client);
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//if(!%client.isAIControlled())
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$PlayerCount[%client.team]++;
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}
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$team1canidate = %teamcanidate1;
$team2canidate = %teamcanidate2;
//echo ("$PlayerCount[0] " @ $PlayerCount[0]);
//echo ("$PlayerCount[1] " @ $PlayerCount[1]);
//echo ("$PlayerCount[2] " @ $PlayerCount[2]);
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//Amount of players on teams
$TotalTeamPlayerCount = $PlayerCount[1] + $PlayerCount[2];
//Amount of all players including observers
$AllPlayerCount = $PlayerCount[1] + $PlayerCount[2] + $PlayerCount[0];
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//Difference Variables
$Team1Difference = $PlayerCount[1] - $PlayerCount[2];
$Team2Difference = $PlayerCount[2] - $PlayerCount[1];
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//Start Base Rape Notify
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schedule(500, 0, "NBRStatusNotify", %game);
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//Start Team Balance Notify
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schedule(1000, 0, "TeamBalanceNotify", %game );
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//Start AntiCloak
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schedule(1500, 0, "ActivateAntiCloak", %game);
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//Start MapRepetitionChecker
schedule(2000, 0, "MapRepetitionChecker", %game);
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//Set so counter wont run when it doesnt need to.
$GetCountsClientTeamChange = false;
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}
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//Call itself again. Every 5 seconds.
schedule(5000, 0, "GetTeamCounts");
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}
//Run at DefaultGame::clientJoinTeam, DefaultGame::clientChangeTeam, DefaultGame::assignClientTeam in evo defaultgame.ovl
//Also Run at DefaultGame::onClientEnterObserverMode, DefaultGame::AIChangeTeam, DefaultGame::onClientLeaveGame, DefaultGame::forceObserver in evo defaultgame.ovl
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//And finally GameConnection::onConnect in evo server.ovl
//Added so the bulk of GetCounts doesnt run when it doesnt need to causing unnecessary latency that may or may not have existed, but probably is good practice.
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//GetCounts still runs every 5 seconds as it did, but whether or not someone has changed teams, joined obs, left, etc etc will decide whether or not the bulk of it runs.
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//Let GetTeamCounts run if there is a Teamchange.
function ResetClientChangedTeams()
{
$GetCountsClientTeamChange = true;
}