TacoServer/Classic/scripts/packs/satchelCharge.cs

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2020-08-09 17:39:34 +00:00
//--------------------------------------------------------------------------
// Satchel Charge pack
// can be used by any armor type
// when activated, throws the pack -- when activated again (before
// picking up another pack), detonates with a BIG explosion.
//--------------------------------------------------------------------------
// Sounds
datablock EffectProfile(SatchelChargeActivateEffect)
{
effectname = "packs/satchel_pack_activate";
minDistance = 2.5;
maxDistance = 2.5;
};
datablock EffectProfile(SatchelChargeExplosionEffect)
{
effectname = "packs/satchel_pack_detonate";
minDistance = 2.5;
maxDistance = 5.0;
};
datablock EffectProfile(SatchelChargePreExplosionEffect)
{
effectname = "explosions/explosion.xpl03";
minDistance = 10.0;
maxDistance = 30.0;
};
datablock AudioProfile(SatchelChargeActivateSound)
{
filename = "fx/packs/satchel_pack_activate.wav";
description = AudioClose3d;
preload = true;
effect = SatchelChargeActivateEffect;
};
datablock AudioProfile(SatchelChargeExplosionSound)
{
filename = "fx/packs/satchel_pack_detonate.wav";
description = AudioBIGExplosion3d;
preload = true;
effect = SatchelChargeExplosionEffect;
};
datablock AudioProfile(SatchelChargePreExplosionSound)
{
filename = "fx/explosions/explosion.xpl03.wav";
description = AudioBIGExplosion3d;
preload = true;
effect = SatchelChargePreExplosionEffect;
};
datablock AudioProfile(UnderwaterSatchelChargeExplosionSound)
{
filename = "fx/weapons/mortar_explode_UW.wav";
description = AudioBIGExplosion3d;
preload = true;
effect = SatchelChargeExplosionEffect;
};
//----------------------------------------------------------------------------
// Satchel Debris
//----------------------------------------------------------------------------
datablock ParticleData( SDebrisSmokeParticle )
{
dragCoeffiecient = 1.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
lifetimeMS = 1000;
lifetimeVarianceMS = 100;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -60.0;
spinRandomMax = 60.0;
colors[0] = "0.4 0.4 0.4 1.0";
colors[1] = "0.3 0.3 0.3 0.5";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 0.0;
sizes[1] = 2.0;
sizes[2] = 3.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( SDebrisSmokeEmitter )
{
ejectionPeriodMS = 7;
periodVarianceMS = 1;
ejectionVelocity = 1.0; // A little oomph at the back end
velocityVariance = 0.2;
thetaMin = 0.0;
thetaMax = 40.0;
particles = "SDebrisSmokeParticle";
};
datablock DebrisData( SatchelDebris )
{
emitters[0] = SDebrisSmokeEmitter;
explodeOnMaxBounce = true;
elasticity = 0.4;
friction = 0.2;
lifetime = 0.3;
lifetimeVariance = 0.02;
};
//----------------------------------------------------------------------------
// Bubbles
//----------------------------------------------------------------------------
datablock ParticleData(SatchelBubbleParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.25;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1500;
lifetimeVarianceMS = 600;
useInvAlpha = false;
textureName = "special/bubbles";
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "0.7 0.8 1.0 0.0";
colors[1] = "0.7 0.8 1.0 0.4";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 2.0;
sizes[1] = 2.0;
sizes[2] = 2.0;
times[0] = 0.0;
times[1] = 0.8;
times[2] = 1.0;
};
datablock ParticleEmitterData(SatchelBubbleEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
ejectionOffset = 7.0;
velocityVariance = 0.5;
thetaMin = 0;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "MortarExplosionBubbleParticle";
};
//--------------------------------------------------------------------------
// Satchel Explosion Particle effects
//--------------------------------------
datablock ParticleData(SatchelExplosionSmoke)
{
dragCoeffiecient = 0.4;
gravityCoefficient = -0.0; // rises slowly
inheritedVelFactor = 0.025;
lifetimeMS = 2000;
lifetimeVarianceMS = 0;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
textureName = "special/Smoke/smoke_001";
colors[0] = "1.0 0.7 0.0 1.0";
colors[1] = "0.2 0.2 0.2 0.5";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 7.0;
sizes[1] = 17.0;
sizes[2] = 2.0;
times[0] = 0.0;
times[1] = 0.4;
times[2] = 1.0;
};
datablock ParticleEmitterData(SatchelExplosionSmokeEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 14.25;
velocityVariance = 2.25;
thetaMin = 0.0;
thetaMax = 180.0;
lifetimeMS = 200;
particles = "SatchelExplosionSmoke";
};
datablock ParticleData(UnderwaterSatchelExplosionSmoke)
{
dragCoeffiecient = 105.0;
gravityCoefficient = -0.0;
inheritedVelFactor = 0.025;
constantAcceleration = -1.0;
lifetimeMS = 1500;
lifetimeVarianceMS = 0;
textureName = "particleTest";
useInvAlpha = false;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
textureName = "special/Smoke/smoke_001";
colors[0] = "0.4 0.4 1.0 1.0";
colors[1] = "0.4 0.4 1.0 0.5";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 7.0;
sizes[1] = 17.0;
sizes[2] = 2.0;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(UnderwaterSatchelExplosionSmokeEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 14.25;
velocityVariance = 2.25;
thetaMin = 0.0;
thetaMax = 180.0;
lifetimeMS = 200;
particles = "UnderwaterSatchelExplosionSmoke";
};
datablock ParticleData(SatchelSparks)
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 150;
textureName = "special/bigSpark";
colors[0] = "0.56 0.36 0.26 1.0";
colors[1] = "0.56 0.36 0.26 1.0";
colors[2] = "1.0 0.36 0.26 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.75;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(SatchelSparksEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 40;
velocityVariance = 20.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 180;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 200;
particles = "SatchelSparks";
};
datablock ParticleData(UnderwaterSatchelSparks)
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 350;
textureName = "special/underwaterSpark";
colors[0] = "0.6 0.6 1.0 1.0";
colors[1] = "0.6 0.6 1.0 1.0";
colors[2] = "0.6 0.6 1.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.75;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(UnderwaterSatchelSparksEmitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 0;
ejectionVelocity = 30;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "UnderwaterSatchelSparks";
};
//---------------------------------------------------------------------------
// Explosion
//---------------------------------------------------------------------------
datablock ExplosionData(SatchelSubExplosion)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
explosionScale = "0.5 0.5 0.5";
debris = SatchelDebris;
debrisThetaMin = 10;
debrisThetaMax = 80;
debrisNum = 8;
debrisVelocity = 60.0;
debrisVelocityVariance = 15.0;
lifetimeMS = 1000;
delayMS = 0;
emitter[0] = SatchelExplosionSmokeEmitter;
emitter[1] = SatchelSparksEmitter;
offset = 0.0;
playSpeed = 1.5;
sizes[0] = "1.5 1.5 1.5";
sizes[1] = "3.0 3.0 3.0";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(SatchelSubExplosion2)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
explosionScale = "0.7 0.7 0.7";
debris = SatchelDebris;
debrisThetaMin = 10;
debrisThetaMax = 170;
debrisNum = 8;
debrisVelocity = 60.0;
debrisVelocityVariance = 15.0;
lifetimeMS = 1000;
delayMS = 50;
emitter[0] = SatchelExplosionSmokeEmitter;
emitter[1] = SatchelSparksEmitter;
offset = 9.0;
playSpeed = 1.5;
sizes[0] = "1.5 1.5 1.5";
sizes[1] = "1.5 1.5 1.5";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(SatchelSubExplosion3)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
explosionScale = "1.0 1.0 1.0";
debris = SatchelDebris;
debrisThetaMin = 10;
debrisThetaMax = 170;
debrisNum = 8;
debrisVelocity = 60.0;
debrisVelocityVariance = 15.0;
lifetimeMS = 2000;
delayMS = 100;
emitter[0] = SatchelExplosionSmokeEmitter;
emitter[1] = SatchelSparksEmitter;
offset = 9.0;
playSpeed = 2.5;
sizes[0] = "1.0 1.0 1.0";
sizes[1] = "1.0 1.0 1.0";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(SatchelMainExplosion)
{
soundProfile = SatchelChargePreExplosionSound;
subExplosion[0] = SatchelSubExplosion;
subExplosion[1] = SatchelSubExplosion2;
subExplosion[2] = SatchelSubExplosion3;
};
//---------------------------------------------------------------------------
// Underwater Explosion
//---------------------------------------------------------------------------
datablock ExplosionData(UnderwaterSatchelSubExplosion)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
explosionScale = "0.5 0.5 0.5";
lifetimeMS = 1000;
delayMS = 0;
emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
emitter[1] = UnderwaterSatchelSparksEmitter;
emitter[2] = SatchelBubbleEmitter;
offset = 0.0;
playSpeed = 0.75;
sizes[0] = "1.5 1.5 1.5";
sizes[1] = "2.5 2.5 2.5";
sizes[2] = "2.0 2.0 2.0";
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ExplosionData(UnderwaterSatchelSubExplosion2)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
explosionScale = "0.7 0.7 0.7";
lifetimeMS = 1000;
delayMS = 50;
emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
emitter[1] = UnderwaterSatchelSparksEmitter;
emitter[2] = SatchelBubbleEmitter;
offset = 9.0;
playSpeed = 0.75;
sizes[0] = "1.5 1.5 1.5";
sizes[1] = "1.0 1.0 1.0";
sizes[2] = "0.75 0.75 0.75";
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ExplosionData(UnderwaterSatchelSubExplosion3)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
explosionScale = "1.0 1.0 1.0";
lifetimeMS = 2000;
delayMS = 100;
emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
emitter[1] = UnderwaterSatchelSparksEmitter;
emitter[2] = SatchelBubbleEmitter;
offset = 9.0;
playSpeed = 1.25;
sizes[0] = "1.0 1.0 1.0";
sizes[1] = "1.0 1.0 1.0";
sizes[2] = "0.5 0.5 0.5";
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ExplosionData(UnderwaterSatchelMainExplosion)
{
soundProfile = UnderwaterSatchelChargeExplosionSound;
subExplosion[0] = UnderwaterSatchelSubExplosion;
subExplosion[1] = UnderwaterSatchelSubExplosion2;
subExplosion[2] = UnderwaterSatchelSubExplosion3;
};
//--------------------------------------------------------------------------
// Projectile
//-------------------------------------------------------------------------
// shapebase datablocks
datablock ShapeBaseImageData(SatchelChargeImage)
{
shapeFile = "pack_upgrade_satchel.dts";
item = SatchelCharge;
mountPoint = 1;
offset = "0 0 0";
emap = true;
};
datablock ItemData(SatchelCharge)
{
className = Pack;
catagory = "Packs";
image = SatchelChargeImage;
shapeFile = "pack_upgrade_satchel.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
rotate = true;
pickUpName = "a satchel charge pack";
computeCRC = true;
};
datablock ItemData(SatchelChargeTossed)
{
shapeFile = "pack_upgrade_satchel.dts";
mass = 1.2;
elasticity = 0.1;
friction = 0.9;
rotate = false;
pickupRadius = 0;
noTimeout = true;
sticky = true;
};
datablock StaticShapeData(SatchelChargeThrown) : StaticShapeDamageProfile
{
shapeFile = "pack_upgrade_satchel.dts";
explosion = SatchelMainExplosion;
underwaterExplosion = UnderwaterSatchelMainExplosion;
armDelay = 2500;
maxDamage = 0.6;
disabledLevel = 0.5;
destroyedLevel = 0.6;
dynamicType = $TypeMasks::StaticShapeObjectType;
renderWhenDestroyed = false;
kickBackStrength = 4000;
};
//--------------------------------------------------------------------------
function SatchelCharge::onUse(%this, %obj)
{
%item = new Item() {
dataBlock = SatchelChargeTossed;
rotation = "0 0 1 " @ (getRandom() * 360);
};
MissionCleanup.add(%item);
// take pack out of inventory and unmount image
%obj.decInventory(SatchelCharge, 1);
%obj.throwObject(%item);
%item.sourceObject = %obj;
// z0dd - ZOD, 5/16/02. Schedule a check to see if the satchel is at rest but not stuck to anything
%item.checkCount = 0;
%item.velocCheck = %item.getDataBlock().schedule(1000, "checkVelocity", %item);
}
function initArmSatchelCharge(%satchel)
{
// "deet deet deet" sound
%satchel.playAudio(1, SatchelChargeActivateSound);
// also need to play "antenna extending" animation
%satchel.playThread(0, "deploy");
%satchel.playThread(1, "activate");
// delay the actual arming until after sound is done playing
schedule( 2200, 0, "armSatchelCharge", %satchel );
}
function armSatchelCharge(%satchel)
{
%satchel.armed = true;
commandToClient( %satchel.sourceObject.client, 'setSatchelArmed' );
}
function detonateSatchelCharge(%player)
{
%satchelCharge = %player.thrownChargeId;
// can't detonate the satchel charge if it isn't armed
if(!%satchelCharge.armed)
return;
//error("Detonating satchel charge #" @ %satchelCharge @ " for player #" @ %player);
if(%satchelCharge.getDamageState() !$= Destroyed)
{
%satchelCharge.setDamageState(Destroyed);
%satchelCharge.blowup();
}
// Clear the player's HUD:
%player.client.clearBackpackIcon();
}
function SatchelChargeThrown::onEnterLiquid(%data, %obj, %coverage, %type)
{
// lava types
if(%type >=4 && %type <= 6)
{
if(%obj.getDamageState() !$= "Destroyed")
{
%obj.armed = true;
detonateSatchelCharge(%obj.sourceObject);
return;
}
}
// quickSand
if(%type == 7)
if(isObject(%obj.sourceObject))
%obj.sourceObject.thrownChargeId = 0;
Parent::onEnterLiquid(%data, %obj, %coverage, %type);
}
function SatchelChargeImage::onMount(%data, %obj, %node)
{
%obj.thrownChargeId = 0;
}
function SatchelChargeImage::onUnmount(%data, %obj, %node)
{
}
function SatchelChargeThrown::onDestroyed(%this, %object, %lastState)
{
if(%object.kaboom)
return;
else
{
%object.kaboom = true;
// the "thwart" flag is set if the charge is destroyed with weapons rather
// than detonated. A less damaging explosion, but visually the same scale.
if(%object.thwart)
{
messageClient(%object.sourceObject.client, 'msgSatchelChargeDetonate', "\c2Satchel charge destroyed.");
%dmgRadius = 15; // z0dd - ZOD, 9/27/02. Was 10
%dmgMod = 0.35; // z0dd - ZOD, 9/27/02. Was 0.3
%expImpulse = 2000; // z0dd - ZOD, 9/27/02. Was 1000
%dmgType = $DamageType::Explosion;
}
else
{
messageClient(%object.sourceObject.client, 'msgSatchelChargeDetonate', "\c2Satchel charge detonated!");
%dmgRadius = 25; // z0dd - ZOD, 9/27/02. Was 20
%dmgMod = 1.15; // z0dd - ZOD, 9/27/02. Was 1.0
%expImpulse = 5000; // z0dd - ZOD, 9/27/02. Was 2500
%dmgType = $DamageType::SatchelCharge;
}
%object.blowingUp = true;
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//Slope fix by DarkTiger
///RadiusExplosion(%object, %object.getPosition(), %dmgRadius, %dmgMod, %expImpulse, %object.sourceObject, %dmgType);
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%rot = getWords(%object.getTransform(), 3, 6);
%tmat = VectorOrthoBasis(%rot);
%upVec = getWords(%tmat, 6, 8);
%offset = vectorAdd(%object.getPosition(),vectorScale(%upVec,0.5));
RadiusExplosion(%object, %offset, %dmgRadius, %dmgMod, %expImpulse, %object.sourceObject, %dmgType);
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%object.schedule(1000, "delete");
}
// --------------------------------------------------------------------------------
// z0dd - ZOD, 4/25/02. Satchel bug fix. Prior to fix, clients couldn't pick up
// packs when satchel was destroyed from dmg
if(isObject(%object.sourceObject))
%object.sourceObject.thrownChargeId = 0;
// --------------------------------------------------------------------------------
}
function SatchelChargeThrown::onCollision(%data,%obj,%col)
{
// Do nothing...
}
function SatchelChargeThrown::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
{
if (!%object.blowingUp)
{
%targetObject.damaged += %amount;
if(%targetObject.damaged >= %targetObject.getDataBlock().maxDamage &&
%targetObject.getDamageState() !$= Destroyed)
{
%targetObject.thwart = true;
%targetObject.setDamageState(Destroyed);
%targetObject.blowup();
// clear the player's HUD:
%targetObject.sourceObject.client.clearBackPackIcon();
}
}
}
// z0dd - ZOD, 5/18/03. Removed functions, created parent. Streamline.
//function SatchelCharge::onPickup(%this, %obj, %shape, %amount)
//{
// created to prevent console errors
//}
//**************************************************************
// STICKY SATCHEL FUNCTIONS: z0dd - ZOD, 5/16/02
//**************************************************************
function SatchelChargeTossed::onEnterLiquid(%data, %obj, %coverage, %type)
{
// If it lands in lava or quicksand, delete it
if(%type >=4 && %type <= 7)
{
cancel(%obj.velocCheck);
if(isObject(%obj.sourceObject))
%obj.sourceObject.thrownChargeId = 0;
%obj.sourceObject.client.clearBackPackIcon();
%obj.schedule(100, "delete");
}
else
cancel(%obj.velocCheck);
}
function SatchelChargeTossed::onLeaveLiquid(%data, %obj, %type)
{
// On the off chance it passes through to air, reschedule the velocity check
%obj.checkCount = 0;
%obj.velocCheck = %obj.getDataBlock().schedule(1000, "checkVelocity", %obj);
}
function SatchelChargeTossed::onCollision(%data, %obj, %col)
{
// Lets keep thing from floating mid air, the check velocity should handle it afterwards
if(%col.getType() & ($TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::TurretObjectType))
{
%vec = (-1.0 + getRandom() * 2.0) SPC (-1.0 + getRandom() * 2.0) SPC getRandom();
%vec = vectorScale(%vec, 15);
%pos = %col.getWorldBoxCenter();
%obj.applyImpulse(%pos, %vec);
}
}
function SatchelChargeTossed::checkVelocity(%data, %item)
{
%item.checkCount++;
if(VectorLen(%item.getVelocity()) < 0.1)
{
// Satchel has come to rest but not activated, probably on a
// staticshape (station, gen, etc) lets force activation
cancel(%item.velocCheck);
activateSatchel(posFromTransform(%item.getTransform()), rotFromTransform(%item.getTransform()), %item.sourceObject);
%item.schedule(100, "delete");
}
else if(%item.checkCount >= 6)
{
// satchel's still moving but it's been checked several times,
// probably thrown off face of earth, delete it
cancel(%item.velocCheck);
if(isObject(%item.sourceObject))
%item.sourceObject.thrownChargeId = 0;
%item.sourceObject.client.clearBackPackIcon();
%item.schedule(100, "delete");
}
else
{
// check back in a little while
%item.velocCheck = %data.schedule(1000, "checkVelocity", %item);
}
}
function SatchelChargeTossed::onStickyCollision(%data, %obj)
{
// We have sticky! Lets setup for the actual charge
cancel(%obj.velocCheck);
%pos = %obj.getLastStickyPos();
%norm = %obj.getLastStickyNormal();
%intAngle = getTerrainAngle(%norm);
%rotAxis = vectorNormalize(vectorCross(%norm, "0 0 1"));
if (getWord(%norm, 2) == 1 || getWord(%norm, 2) == -1)
%rotAxis = vectorNormalize(vectorCross(%norm, "0 1 0"));
%rot = %rotAxis @ " " @ %intAngle;
activateSatchel(%pos, %rot, %obj.sourceObject);
%obj.schedule(50, "delete");
}
function activateSatchel(%pos, %rot, %source)
{
// Create the charge and schedule arming
%satchel = new StaticShape() {
dataBlock = SatchelChargeThrown;
sourceObject = %source;
position = %pos;
rotation = %rot;
};
MissionCleanup.add(%satchel);
%source.thrownChargeId = %satchel;
%satchel.armed = false;
%satchel.damaged = 0.0;
%satchel.thwart = false;
messageClient(%source.client, 'MsgSatchelChargePlaced', "\c2Satchel charge deployed.");
// arm itself 2.5 seconds after creation
if(%source.thrownChargeId != %satchel) // z0dd - ZOD, 5/19/03. Address multiple charges exploit.
%satchel.schedule(100, "delete");
else
schedule(%satchel.getDatablock().armDelay, %satchel, "initArmSatchelCharge", %satchel);
}