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Create satchelCharge.cs
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846
Classic/scripts/packs/satchelCharge.cs
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846
Classic/scripts/packs/satchelCharge.cs
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//--------------------------------------------------------------------------
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// Satchel Charge pack
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// can be used by any armor type
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// when activated, throws the pack -- when activated again (before
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// picking up another pack), detonates with a BIG explosion.
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//--------------------------------------------------------------------------
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// Sounds
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datablock EffectProfile(SatchelChargeActivateEffect)
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{
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effectname = "packs/satchel_pack_activate";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(SatchelChargeExplosionEffect)
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{
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effectname = "packs/satchel_pack_detonate";
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minDistance = 2.5;
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maxDistance = 5.0;
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};
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datablock EffectProfile(SatchelChargePreExplosionEffect)
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{
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effectname = "explosions/explosion.xpl03";
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minDistance = 10.0;
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maxDistance = 30.0;
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};
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datablock AudioProfile(SatchelChargeActivateSound)
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{
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filename = "fx/packs/satchel_pack_activate.wav";
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description = AudioClose3d;
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preload = true;
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effect = SatchelChargeActivateEffect;
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};
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datablock AudioProfile(SatchelChargeExplosionSound)
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{
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filename = "fx/packs/satchel_pack_detonate.wav";
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description = AudioBIGExplosion3d;
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preload = true;
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effect = SatchelChargeExplosionEffect;
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};
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datablock AudioProfile(SatchelChargePreExplosionSound)
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{
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filename = "fx/explosions/explosion.xpl03.wav";
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description = AudioBIGExplosion3d;
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preload = true;
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effect = SatchelChargePreExplosionEffect;
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};
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datablock AudioProfile(UnderwaterSatchelChargeExplosionSound)
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{
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filename = "fx/weapons/mortar_explode_UW.wav";
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description = AudioBIGExplosion3d;
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preload = true;
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effect = SatchelChargeExplosionEffect;
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};
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//----------------------------------------------------------------------------
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// Satchel Debris
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//----------------------------------------------------------------------------
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datablock ParticleData( SDebrisSmokeParticle )
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{
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dragCoeffiecient = 1.0;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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lifetimeMS = 1000;
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lifetimeVarianceMS = 100;
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textureName = "particleTest";
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useInvAlpha = true;
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spinRandomMin = -60.0;
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spinRandomMax = 60.0;
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colors[0] = "0.4 0.4 0.4 1.0";
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colors[1] = "0.3 0.3 0.3 0.5";
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colors[2] = "0.0 0.0 0.0 0.0";
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sizes[0] = 0.0;
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sizes[1] = 2.0;
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sizes[2] = 3.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData( SDebrisSmokeEmitter )
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{
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ejectionPeriodMS = 7;
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periodVarianceMS = 1;
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ejectionVelocity = 1.0; // A little oomph at the back end
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velocityVariance = 0.2;
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thetaMin = 0.0;
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thetaMax = 40.0;
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particles = "SDebrisSmokeParticle";
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};
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datablock DebrisData( SatchelDebris )
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{
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emitters[0] = SDebrisSmokeEmitter;
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explodeOnMaxBounce = true;
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elasticity = 0.4;
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friction = 0.2;
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lifetime = 0.3;
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lifetimeVariance = 0.02;
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};
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//----------------------------------------------------------------------------
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// Bubbles
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//----------------------------------------------------------------------------
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datablock ParticleData(SatchelBubbleParticle)
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{
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dragCoefficient = 0.0;
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gravityCoefficient = -0.25;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 1500;
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lifetimeVarianceMS = 600;
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useInvAlpha = false;
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textureName = "special/bubbles";
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spinRandomMin = -100.0;
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spinRandomMax = 100.0;
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colors[0] = "0.7 0.8 1.0 0.0";
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colors[1] = "0.7 0.8 1.0 0.4";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 2.0;
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sizes[1] = 2.0;
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sizes[2] = 2.0;
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times[0] = 0.0;
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times[1] = 0.8;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(SatchelBubbleEmitter)
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{
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ejectionPeriodMS = 10;
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periodVarianceMS = 0;
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ejectionVelocity = 1.0;
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ejectionOffset = 7.0;
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velocityVariance = 0.5;
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thetaMin = 0;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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particles = "MortarExplosionBubbleParticle";
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};
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//--------------------------------------------------------------------------
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// Satchel Explosion Particle effects
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//--------------------------------------
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datablock ParticleData(SatchelExplosionSmoke)
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{
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dragCoeffiecient = 0.4;
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gravityCoefficient = -0.0; // rises slowly
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inheritedVelFactor = 0.025;
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lifetimeMS = 2000;
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lifetimeVarianceMS = 0;
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textureName = "particleTest";
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useInvAlpha = true;
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spinRandomMin = -200.0;
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spinRandomMax = 200.0;
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textureName = "special/Smoke/smoke_001";
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colors[0] = "1.0 0.7 0.0 1.0";
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colors[1] = "0.2 0.2 0.2 0.5";
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colors[2] = "0.0 0.0 0.0 0.0";
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sizes[0] = 7.0;
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sizes[1] = 17.0;
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sizes[2] = 2.0;
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times[0] = 0.0;
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times[1] = 0.4;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(SatchelExplosionSmokeEmitter)
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{
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ejectionPeriodMS = 10;
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periodVarianceMS = 0;
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ejectionVelocity = 14.25;
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velocityVariance = 2.25;
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thetaMin = 0.0;
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thetaMax = 180.0;
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lifetimeMS = 200;
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particles = "SatchelExplosionSmoke";
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};
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datablock ParticleData(UnderwaterSatchelExplosionSmoke)
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{
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dragCoeffiecient = 105.0;
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gravityCoefficient = -0.0;
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inheritedVelFactor = 0.025;
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constantAcceleration = -1.0;
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lifetimeMS = 1500;
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lifetimeVarianceMS = 0;
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textureName = "particleTest";
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useInvAlpha = false;
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spinRandomMin = -200.0;
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spinRandomMax = 200.0;
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textureName = "special/Smoke/smoke_001";
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colors[0] = "0.4 0.4 1.0 1.0";
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colors[1] = "0.4 0.4 1.0 0.5";
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colors[2] = "0.0 0.0 0.0 0.0";
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sizes[0] = 7.0;
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sizes[1] = 17.0;
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sizes[2] = 2.0;
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times[0] = 0.0;
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times[1] = 0.2;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(UnderwaterSatchelExplosionSmokeEmitter)
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{
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ejectionPeriodMS = 10;
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periodVarianceMS = 0;
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ejectionVelocity = 14.25;
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velocityVariance = 2.25;
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thetaMin = 0.0;
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thetaMax = 180.0;
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lifetimeMS = 200;
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particles = "UnderwaterSatchelExplosionSmoke";
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};
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datablock ParticleData(SatchelSparks)
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = 0.0;
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lifetimeMS = 500;
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lifetimeVarianceMS = 150;
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textureName = "special/bigSpark";
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colors[0] = "0.56 0.36 0.26 1.0";
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colors[1] = "0.56 0.36 0.26 1.0";
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colors[2] = "1.0 0.36 0.26 0.0";
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sizes[0] = 0.5;
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sizes[1] = 0.5;
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sizes[2] = 0.75;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(SatchelSparksEmitter)
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{
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionVelocity = 40;
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velocityVariance = 20.0;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 180;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 200;
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particles = "SatchelSparks";
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};
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datablock ParticleData(UnderwaterSatchelSparks)
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = 0.0;
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lifetimeMS = 500;
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lifetimeVarianceMS = 350;
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textureName = "special/underwaterSpark";
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colors[0] = "0.6 0.6 1.0 1.0";
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colors[1] = "0.6 0.6 1.0 1.0";
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colors[2] = "0.6 0.6 1.0 0.0";
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sizes[0] = 0.5;
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sizes[1] = 0.5;
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sizes[2] = 0.75;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(UnderwaterSatchelSparksEmitter)
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{
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ejectionPeriodMS = 2;
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periodVarianceMS = 0;
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ejectionVelocity = 30;
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velocityVariance = 5.0;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 70;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "UnderwaterSatchelSparks";
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};
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//---------------------------------------------------------------------------
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// Explosion
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//---------------------------------------------------------------------------
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datablock ExplosionData(SatchelSubExplosion)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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explosionScale = "0.5 0.5 0.5";
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debris = SatchelDebris;
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debrisThetaMin = 10;
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debrisThetaMax = 80;
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debrisNum = 8;
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debrisVelocity = 60.0;
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debrisVelocityVariance = 15.0;
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lifetimeMS = 1000;
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delayMS = 0;
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emitter[0] = SatchelExplosionSmokeEmitter;
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emitter[1] = SatchelSparksEmitter;
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offset = 0.0;
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playSpeed = 1.5;
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sizes[0] = "1.5 1.5 1.5";
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sizes[1] = "3.0 3.0 3.0";
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times[0] = 0.0;
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times[1] = 1.0;
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};
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datablock ExplosionData(SatchelSubExplosion2)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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explosionScale = "0.7 0.7 0.7";
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debris = SatchelDebris;
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debrisThetaMin = 10;
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debrisThetaMax = 170;
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debrisNum = 8;
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debrisVelocity = 60.0;
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debrisVelocityVariance = 15.0;
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lifetimeMS = 1000;
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delayMS = 50;
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emitter[0] = SatchelExplosionSmokeEmitter;
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emitter[1] = SatchelSparksEmitter;
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offset = 9.0;
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playSpeed = 1.5;
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sizes[0] = "1.5 1.5 1.5";
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sizes[1] = "1.5 1.5 1.5";
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times[0] = 0.0;
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times[1] = 1.0;
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};
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datablock ExplosionData(SatchelSubExplosion3)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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explosionScale = "1.0 1.0 1.0";
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debris = SatchelDebris;
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debrisThetaMin = 10;
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debrisThetaMax = 170;
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debrisNum = 8;
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debrisVelocity = 60.0;
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debrisVelocityVariance = 15.0;
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lifetimeMS = 2000;
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delayMS = 100;
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emitter[0] = SatchelExplosionSmokeEmitter;
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emitter[1] = SatchelSparksEmitter;
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offset = 9.0;
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playSpeed = 2.5;
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sizes[0] = "1.0 1.0 1.0";
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sizes[1] = "1.0 1.0 1.0";
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times[0] = 0.0;
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times[1] = 1.0;
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};
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datablock ExplosionData(SatchelMainExplosion)
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{
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soundProfile = SatchelChargePreExplosionSound;
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subExplosion[0] = SatchelSubExplosion;
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subExplosion[1] = SatchelSubExplosion2;
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subExplosion[2] = SatchelSubExplosion3;
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};
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//---------------------------------------------------------------------------
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// Underwater Explosion
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//---------------------------------------------------------------------------
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datablock ExplosionData(UnderwaterSatchelSubExplosion)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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explosionScale = "0.5 0.5 0.5";
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lifetimeMS = 1000;
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delayMS = 0;
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emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
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emitter[1] = UnderwaterSatchelSparksEmitter;
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emitter[2] = SatchelBubbleEmitter;
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offset = 0.0;
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playSpeed = 0.75;
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sizes[0] = "1.5 1.5 1.5";
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sizes[1] = "2.5 2.5 2.5";
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sizes[2] = "2.0 2.0 2.0";
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ExplosionData(UnderwaterSatchelSubExplosion2)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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explosionScale = "0.7 0.7 0.7";
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lifetimeMS = 1000;
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delayMS = 50;
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emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
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emitter[1] = UnderwaterSatchelSparksEmitter;
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emitter[2] = SatchelBubbleEmitter;
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offset = 9.0;
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playSpeed = 0.75;
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sizes[0] = "1.5 1.5 1.5";
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sizes[1] = "1.0 1.0 1.0";
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sizes[2] = "0.75 0.75 0.75";
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ExplosionData(UnderwaterSatchelSubExplosion3)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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explosionScale = "1.0 1.0 1.0";
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lifetimeMS = 2000;
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delayMS = 100;
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emitter[0] = UnderwaterSatchelExplosionSmokeEmitter;
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emitter[1] = UnderwaterSatchelSparksEmitter;
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emitter[2] = SatchelBubbleEmitter;
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offset = 9.0;
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playSpeed = 1.25;
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sizes[0] = "1.0 1.0 1.0";
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sizes[1] = "1.0 1.0 1.0";
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sizes[2] = "0.5 0.5 0.5";
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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||||
|
||||
datablock ExplosionData(UnderwaterSatchelMainExplosion)
|
||||
{
|
||||
soundProfile = UnderwaterSatchelChargeExplosionSound;
|
||||
|
||||
subExplosion[0] = UnderwaterSatchelSubExplosion;
|
||||
subExplosion[1] = UnderwaterSatchelSubExplosion2;
|
||||
subExplosion[2] = UnderwaterSatchelSubExplosion3;
|
||||
};
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Projectile
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// shapebase datablocks
|
||||
datablock ShapeBaseImageData(SatchelChargeImage)
|
||||
{
|
||||
shapeFile = "pack_upgrade_satchel.dts";
|
||||
item = SatchelCharge;
|
||||
mountPoint = 1;
|
||||
offset = "0 0 0";
|
||||
emap = true;
|
||||
};
|
||||
|
||||
datablock ItemData(SatchelCharge)
|
||||
{
|
||||
className = Pack;
|
||||
catagory = "Packs";
|
||||
image = SatchelChargeImage;
|
||||
shapeFile = "pack_upgrade_satchel.dts";
|
||||
mass = 1;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
rotate = true;
|
||||
pickUpName = "a satchel charge pack";
|
||||
|
||||
computeCRC = true;
|
||||
};
|
||||
|
||||
datablock ItemData(SatchelChargeTossed)
|
||||
{
|
||||
shapeFile = "pack_upgrade_satchel.dts";
|
||||
mass = 1.2;
|
||||
elasticity = 0.1;
|
||||
friction = 0.9;
|
||||
rotate = false;
|
||||
pickupRadius = 0;
|
||||
noTimeout = true;
|
||||
sticky = true;
|
||||
};
|
||||
|
||||
datablock StaticShapeData(SatchelChargeThrown) : StaticShapeDamageProfile
|
||||
{
|
||||
shapeFile = "pack_upgrade_satchel.dts";
|
||||
explosion = SatchelMainExplosion;
|
||||
underwaterExplosion = UnderwaterSatchelMainExplosion;
|
||||
armDelay = 2500;
|
||||
maxDamage = 0.6;
|
||||
|
||||
disabledLevel = 0.5;
|
||||
destroyedLevel = 0.6;
|
||||
dynamicType = $TypeMasks::StaticShapeObjectType;
|
||||
renderWhenDestroyed = false;
|
||||
|
||||
kickBackStrength = 4000;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
function SatchelCharge::onUse(%this, %obj)
|
||||
{
|
||||
%item = new Item() {
|
||||
dataBlock = SatchelChargeTossed;
|
||||
rotation = "0 0 1 " @ (getRandom() * 360);
|
||||
};
|
||||
MissionCleanup.add(%item);
|
||||
// take pack out of inventory and unmount image
|
||||
%obj.decInventory(SatchelCharge, 1);
|
||||
%obj.throwObject(%item);
|
||||
%item.sourceObject = %obj;
|
||||
|
||||
// z0dd - ZOD, 5/16/02. Schedule a check to see if the satchel is at rest but not stuck to anything
|
||||
%item.checkCount = 0;
|
||||
%item.velocCheck = %item.getDataBlock().schedule(1000, "checkVelocity", %item);
|
||||
}
|
||||
|
||||
function initArmSatchelCharge(%satchel)
|
||||
{
|
||||
// "deet deet deet" sound
|
||||
%satchel.playAudio(1, SatchelChargeActivateSound);
|
||||
// also need to play "antenna extending" animation
|
||||
%satchel.playThread(0, "deploy");
|
||||
%satchel.playThread(1, "activate");
|
||||
|
||||
// delay the actual arming until after sound is done playing
|
||||
schedule( 2200, 0, "armSatchelCharge", %satchel );
|
||||
}
|
||||
|
||||
function armSatchelCharge(%satchel)
|
||||
{
|
||||
%satchel.armed = true;
|
||||
commandToClient( %satchel.sourceObject.client, 'setSatchelArmed' );
|
||||
}
|
||||
|
||||
function detonateSatchelCharge(%player)
|
||||
{
|
||||
%satchelCharge = %player.thrownChargeId;
|
||||
// can't detonate the satchel charge if it isn't armed
|
||||
if(!%satchelCharge.armed)
|
||||
return;
|
||||
|
||||
//error("Detonating satchel charge #" @ %satchelCharge @ " for player #" @ %player);
|
||||
|
||||
if(%satchelCharge.getDamageState() !$= Destroyed)
|
||||
{
|
||||
%satchelCharge.setDamageState(Destroyed);
|
||||
%satchelCharge.blowup();
|
||||
}
|
||||
|
||||
// Clear the player's HUD:
|
||||
%player.client.clearBackpackIcon();
|
||||
}
|
||||
|
||||
function SatchelChargeThrown::onEnterLiquid(%data, %obj, %coverage, %type)
|
||||
{
|
||||
// lava types
|
||||
if(%type >=4 && %type <= 6)
|
||||
{
|
||||
if(%obj.getDamageState() !$= "Destroyed")
|
||||
{
|
||||
%obj.armed = true;
|
||||
detonateSatchelCharge(%obj.sourceObject);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// quickSand
|
||||
if(%type == 7)
|
||||
if(isObject(%obj.sourceObject))
|
||||
%obj.sourceObject.thrownChargeId = 0;
|
||||
|
||||
Parent::onEnterLiquid(%data, %obj, %coverage, %type);
|
||||
}
|
||||
|
||||
function SatchelChargeImage::onMount(%data, %obj, %node)
|
||||
{
|
||||
%obj.thrownChargeId = 0;
|
||||
}
|
||||
|
||||
function SatchelChargeImage::onUnmount(%data, %obj, %node)
|
||||
{
|
||||
}
|
||||
|
||||
function SatchelChargeThrown::onDestroyed(%this, %object, %lastState)
|
||||
{
|
||||
if(%object.kaboom)
|
||||
return;
|
||||
else
|
||||
{
|
||||
%object.kaboom = true;
|
||||
|
||||
// the "thwart" flag is set if the charge is destroyed with weapons rather
|
||||
// than detonated. A less damaging explosion, but visually the same scale.
|
||||
if(%object.thwart)
|
||||
{
|
||||
messageClient(%object.sourceObject.client, 'msgSatchelChargeDetonate', "\c2Satchel charge destroyed.");
|
||||
%dmgRadius = 15; // z0dd - ZOD, 9/27/02. Was 10
|
||||
%dmgMod = 0.35; // z0dd - ZOD, 9/27/02. Was 0.3
|
||||
%expImpulse = 2000; // z0dd - ZOD, 9/27/02. Was 1000
|
||||
%dmgType = $DamageType::Explosion;
|
||||
}
|
||||
else
|
||||
{
|
||||
messageClient(%object.sourceObject.client, 'msgSatchelChargeDetonate', "\c2Satchel charge detonated!");
|
||||
%dmgRadius = 25; // z0dd - ZOD, 9/27/02. Was 20
|
||||
%dmgMod = 1.15; // z0dd - ZOD, 9/27/02. Was 1.0
|
||||
%expImpulse = 5000; // z0dd - ZOD, 9/27/02. Was 2500
|
||||
%dmgType = $DamageType::SatchelCharge;
|
||||
}
|
||||
|
||||
%object.blowingUp = true;
|
||||
RadiusExplosion(%object, %object.getPosition(), %dmgRadius, %dmgMod, %expImpulse, %object.sourceObject, %dmgType);
|
||||
|
||||
%object.schedule(1000, "delete");
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// z0dd - ZOD, 4/25/02. Satchel bug fix. Prior to fix, clients couldn't pick up
|
||||
// packs when satchel was destroyed from dmg
|
||||
if(isObject(%object.sourceObject))
|
||||
%object.sourceObject.thrownChargeId = 0;
|
||||
// --------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
function SatchelChargeThrown::onCollision(%data,%obj,%col)
|
||||
{
|
||||
// Do nothing...
|
||||
}
|
||||
|
||||
function SatchelChargeThrown::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
|
||||
{
|
||||
if (!%object.blowingUp)
|
||||
{
|
||||
%targetObject.damaged += %amount;
|
||||
|
||||
if(%targetObject.damaged >= %targetObject.getDataBlock().maxDamage &&
|
||||
%targetObject.getDamageState() !$= Destroyed)
|
||||
{
|
||||
%targetObject.thwart = true;
|
||||
%targetObject.setDamageState(Destroyed);
|
||||
%targetObject.blowup();
|
||||
|
||||
// clear the player's HUD:
|
||||
%targetObject.sourceObject.client.clearBackPackIcon();
|
||||
}
|
||||
}
|
||||
}
|
||||
// z0dd - ZOD, 5/18/03. Removed functions, created parent. Streamline.
|
||||
//function SatchelCharge::onPickup(%this, %obj, %shape, %amount)
|
||||
//{
|
||||
// created to prevent console errors
|
||||
//}
|
||||
|
||||
//**************************************************************
|
||||
// STICKY SATCHEL FUNCTIONS: z0dd - ZOD, 5/16/02
|
||||
//**************************************************************
|
||||
|
||||
function SatchelChargeTossed::onEnterLiquid(%data, %obj, %coverage, %type)
|
||||
{
|
||||
// If it lands in lava or quicksand, delete it
|
||||
if(%type >=4 && %type <= 7)
|
||||
{
|
||||
cancel(%obj.velocCheck);
|
||||
if(isObject(%obj.sourceObject))
|
||||
%obj.sourceObject.thrownChargeId = 0;
|
||||
|
||||
%obj.sourceObject.client.clearBackPackIcon();
|
||||
%obj.schedule(100, "delete");
|
||||
}
|
||||
else
|
||||
cancel(%obj.velocCheck);
|
||||
}
|
||||
|
||||
function SatchelChargeTossed::onLeaveLiquid(%data, %obj, %type)
|
||||
{
|
||||
// On the off chance it passes through to air, reschedule the velocity check
|
||||
%obj.checkCount = 0;
|
||||
%obj.velocCheck = %obj.getDataBlock().schedule(1000, "checkVelocity", %obj);
|
||||
}
|
||||
|
||||
function SatchelChargeTossed::onCollision(%data, %obj, %col)
|
||||
{
|
||||
// Lets keep thing from floating mid air, the check velocity should handle it afterwards
|
||||
if(%col.getType() & ($TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::TurretObjectType))
|
||||
{
|
||||
%vec = (-1.0 + getRandom() * 2.0) SPC (-1.0 + getRandom() * 2.0) SPC getRandom();
|
||||
%vec = vectorScale(%vec, 15);
|
||||
%pos = %col.getWorldBoxCenter();
|
||||
%obj.applyImpulse(%pos, %vec);
|
||||
}
|
||||
}
|
||||
|
||||
function SatchelChargeTossed::checkVelocity(%data, %item)
|
||||
{
|
||||
%item.checkCount++;
|
||||
if(VectorLen(%item.getVelocity()) < 0.1)
|
||||
{
|
||||
// Satchel has come to rest but not activated, probably on a
|
||||
// staticshape (station, gen, etc) lets force activation
|
||||
cancel(%item.velocCheck);
|
||||
activateSatchel(posFromTransform(%item.getTransform()), rotFromTransform(%item.getTransform()), %item.sourceObject);
|
||||
%item.schedule(100, "delete");
|
||||
}
|
||||
else if(%item.checkCount >= 6)
|
||||
{
|
||||
// satchel's still moving but it's been checked several times,
|
||||
// probably thrown off face of earth, delete it
|
||||
cancel(%item.velocCheck);
|
||||
if(isObject(%item.sourceObject))
|
||||
%item.sourceObject.thrownChargeId = 0;
|
||||
|
||||
%item.sourceObject.client.clearBackPackIcon();
|
||||
%item.schedule(100, "delete");
|
||||
}
|
||||
else
|
||||
{
|
||||
// check back in a little while
|
||||
%item.velocCheck = %data.schedule(1000, "checkVelocity", %item);
|
||||
}
|
||||
}
|
||||
|
||||
function SatchelChargeTossed::onStickyCollision(%data, %obj)
|
||||
{
|
||||
// We have sticky! Lets setup for the actual charge
|
||||
cancel(%obj.velocCheck);
|
||||
%pos = %obj.getLastStickyPos();
|
||||
%norm = %obj.getLastStickyNormal();
|
||||
%intAngle = getTerrainAngle(%norm);
|
||||
%rotAxis = vectorNormalize(vectorCross(%norm, "0 0 1"));
|
||||
if (getWord(%norm, 2) == 1 || getWord(%norm, 2) == -1)
|
||||
%rotAxis = vectorNormalize(vectorCross(%norm, "0 1 0"));
|
||||
|
||||
%rot = %rotAxis @ " " @ %intAngle;
|
||||
activateSatchel(%pos, %rot, %obj.sourceObject);
|
||||
%obj.schedule(50, "delete");
|
||||
}
|
||||
|
||||
function activateSatchel(%pos, %rot, %source)
|
||||
{
|
||||
// Create the charge and schedule arming
|
||||
%satchel = new StaticShape() {
|
||||
dataBlock = SatchelChargeThrown;
|
||||
sourceObject = %source;
|
||||
position = %pos;
|
||||
rotation = %rot;
|
||||
};
|
||||
MissionCleanup.add(%satchel);
|
||||
%source.thrownChargeId = %satchel;
|
||||
%satchel.armed = false;
|
||||
%satchel.damaged = 0.0;
|
||||
%satchel.thwart = false;
|
||||
messageClient(%source.client, 'MsgSatchelChargePlaced', "\c2Satchel charge deployed.");
|
||||
|
||||
// arm itself 2.5 seconds after creation
|
||||
if(%source.thrownChargeId != %satchel) // z0dd - ZOD, 5/19/03. Address multiple charges exploit.
|
||||
%satchel.schedule(100, "delete");
|
||||
else
|
||||
schedule(%satchel.getDatablock().armDelay, %satchel, "initArmSatchelCharge", %satchel);
|
||||
}
|
||||
Loading…
Reference in a new issue