TacoServer/Classic/scripts/autoexec/NoBaseRape.cs

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package NoBaseRape
{
//From Evolution MOD
//Modified for our needs
function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
{
//echo( %targetObject.getDataBlock().getClassName() );
//echo( %targetObject.getDataBlock().getName() );
%targetname = %targetObject.getDataBlock().getName();
//Used on some maps to make invs invincible
if( %targetObject.invincible && %targetname $= "StationInventory" )
return;
if(!$Host::TournamentMode && $Host::NoBaseRapeEnabled && $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
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{
if( %targetname $= "GeneratorLarge" || %targetname $= "StationInventory" || %targetname $= "SolarPanel" )
{
//Notify only if asset is on other team
if( %targetObject.team !$= %sourceObject.team )
NBRAssetSound( %game, %sourceObject );
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return;
}
}
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType);
}
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};
// Prevent package from being activated if it is already
if (!isActivePackage(NoBaseRape))
activatePackage(NoBaseRape);