TacoServer/Classic/scripts/autoexec/AntiTurret.cs

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// AntiTurret Script
//
// Turrets are disabled until threshold is reached
//
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// Amount of players on a team to enable turrets
// $Host::EnableTurretPlayerCount = 10;
//
// Disable MortarTurret
// $Host::EnableMortarTurret = 0;
//
// Disable = 0
// Enable = 1
//
package AntiTurret
{
function TurretData::selectTarget(%this, %turret)
{
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if(!$Host::TournamentMode && $TotalTeamPlayerCount < $Host::EnableTurretPlayerCount)
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%turret.clearTarget();
else
{
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if($Host::EnableMortarTurret) //All turret types can fire
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parent::selectTarget(%this, %turret);
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else if(%turret.initialBarrel !$= "MortarBarrelLarge") //Only non-MortarTurret types can fire
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parent::selectTarget(%this, %turret);
}
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(AntiTurret))
activatePackage(AntiTurret);
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$InvBanList[CTF, "MortarBarrelPack"] = !$Host::EnableMortarTurret;
$InvBanList[CnH, "MortarBarrelPack"] = !$Host::EnableMortarTurret;
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$InvBanList[Siege, "MortarBarrelPack"] = !$Host::EnableMortarTurret;
// To be run in-game thru console to update Mortar Turret status
function ToggleMortarTurret()
{
if($Host::EnableMortarTurret $= 0)
$Host::EnableMortarTurret = 1;
else
$Host::EnableMortarTurret = 0;
$InvBanList[CTF, "MortarBarrelPack"] = !$Host::EnableMortarTurret;
$InvBanList[CnH, "MortarBarrelPack"] = !$Host::EnableMortarTurret;
$InvBanList[Siege, "MortarBarrelPack"] = !$Host::EnableMortarTurret;
}