TWM2/version_history/3.91.md
Robert Fritzen 1e9d2bf1b5 Legacy Change Updates
Moved all legacy changelogs into individual files, and into their own
directory for easier navigation.
2017-10-16 20:20:42 -05:00

7.1 KiB

Total Warfare Mod 2

Tribes 2

Release Version: 3.9.1 (3.9a / 3.91)

[PREV RELEASE] | [NEXT RELEASE (CURRENT, SEE README.MD)]

  • Reduced the requirement to order missions to the rank of General (49) from Commanding Officer (59)
    • This change also applies to the 'From The Top' Challenge Category
    • In-Game, Missions have been renamed to Operations
  • Fixed the incorrect internal tags for Lordranius Trevor
  • Depricated Weekly and Monthly challenges, we will only issue daily challenges from this point forward
  • Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions
  • The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
  • No more scary scientific notion when performing /checkstats or using the F2 menu to view player experience
  • Both /checkStats and the F2 menu pages now display what rank number you are at along with the rank name
  • Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
    • Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
  • Addressed the bug that would allow Vardison 2.0 to summon infinite minions
  • Addressed the bug with Vardison 2.0 that made his Shadow Rift invincible
  • Removed two un-used game objects that were never completed, the Medal Seal and the UAV Control Panel
  • Removed a few erraneous exec calls to non-existent files in the mod load script
  • Fixed a bug when users reached an EXP value over 1,000,000 that would cause all of the EXP to be processed additionally from 1,000,000
    • For example, let's say I was 900,001 and gained 100,000 EXP, I would be placed at 1,100,000 instead of the correct value of 1,000,001
  • Depricated the F2 Inventory Screen (Nobody ever used this)
  • Fixed a few bugs in the F2 Menu
    • Incorrect links
    • Missing tags
    • Overlap on some lines of text
  • [phantomdev.net] Fixed the CRON setting on the daily challenge script so it runs every day now
  • Adjusted the daily challenge script to point to the correct link, effectively re-enabling the system
  • Addressed the bug preventing weapon challenge progress from recording
  • Flipped the /help public and /help additional roles, now using /help will provide the list of accessors
  • Removed all remaining EXP capping codes as the cap was removed in 3.9
  • Re-did the Challenge Menus in the F2 Menu
    • Renamed Weapon Challenges to just Challenges
    • From this menu, players now select General Tasks or Weapon Challenges
    • Weapon Upgrades are now selected from the Settings Window
    • Added the option to jump between the weapon upgrades and weapon challenge menus
    • Completed Challenges are now highlighted in Green and show the requirement instead of simply stating "done"
      • I did this as more of a nostalgia move, so players can remember their accomplishments!
  • TWM2 Challenge System Changes
    • Depricated the Blacklist Challenges, and replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
      • Let's see who can complete some of those "tough" ones :)
    • "Finally" completed the Zombie Slaying Challenges category, zombie hunters rejoice for bonus EXP!
    • Added boss challenges for the bosses that did not have any:
      • Shade Lord
      • Ghost of Fire
      • Commander Stormrider
    • Added in additional challenges for the other categories to help players make some more mod progression
    • Added officer promotion challenges for the remaining officer levels without them
    • Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
    • Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
    • Internally, Redid the entire challenge system to automate most of it, allowing for eally easy deployment of future challenges
      • Added in some cool new features for these as well for things such as hidden challenges, and embedded additional requirements
      • All menus are now generated via script instead of hardcoded, making fixing issues with the system much easier
  • Enabled officer ranks 10 - 15
  • Re-did the Officer Promotion windows to preview the rewards upcoming at that officer level
  • Added in the capability to "reset" your entire TWM2 progression upon hitting max level of Officer 15 (Max Level)
    • This is a temporary feature that will be replaced in 3.9.2
  • Depricated the Store and Money systems, these systems will become progression based unlocks for "higher" officer levels (10 - 15)
    • Armor effects will not return
    • Armor flags will return in 3.92
  • Fixed the bug with Demon Lord zombies not targeting properly
  • Fixed a console warning bug caused by zombie objects despawning and then calling a scan method
  • Shifter Zombies now have a randomzied element in their teleport method
  • Fixed a code bug with Lord Yvex which caused his death pulse to be replaced by nightmare missiles
  • Officer Weapons no longer require a rank to use, you only need to reach the officer level in question and you've got it!
  • Addressed an additional Horde 3 out-of-game zombie spawning crash
  • Cleaned up the player kill logic and moved all TWM2 specific damage and death functioning to a separate file
  • Addressed the bug preventing the challenges for reaching officer ranks from completing
  • Addressed a bug in which vehicle bosses were not recording damage from players to the boss system correctly
  • Grapple Hook
    • Slowed down the attacher projectile a bit, lowering the range
    • Grapple hook now requires 60% armor energy and consumes this when firing
    • There is now a 5 second cooldown when firing to prevent for quick escapes
  • Boss Balancing Pass
    • Lord Yvex
      • Health reduced to 40,000 (Was 50,000)
      • Nightmare time reduced to 33% of what it was (NOTE: This change also applies to Lord Vardison)
      • Nightmare damage taken is unchanged
      • Yvex Healing from Nightmares reduced by 50%
    • Lord Rog
      • Health reduced to 50,000 (Was 65,000)
      • Rog's Blade of Vengeance now only restores 1000HP (Was 2500HP)
      • Removed Elite Demons from his spawning pool (These minions are reserved for Lord Vardison)
      • Reduced Lord Rog's Meteor Attacks to 1 and 5 meteors respectively (Was 3 and 15)
      • Static Discharge Attack
        • Lord Rog freeze time increased to 8.5 seconds (Was 7 seconds)
        • Inflicted freeze time reduced to 10 seconds (Was 15 seconds)
        • Damage per second increased to 0.6 (Was 0.5)
          • This equates to a 20% damage reduction when considering the attack duration decrease
      • Laser attack now only fires 25 pulses instead of 40
    • Ghost of Fire
      • Now immune to death by falling under the map
        • Sorry TWM1 Vets, but this strategy is no longer going to work ;)
      • 1000% armor increase to all fire damage types
        • This should hammer home the point to not use fire weapons on the Ghost of Fire
      • Mt. Death no longer instantly triggers (No more ear rape)
        • There is now a three second delay between his attack trigger and the first pulse
        • Added four additional bursts to compensate
      • Reduced the amount of cursed flames spawned to 1 and 3 (Was 3 and 5)
        • As a reminder folks, you can block these with Flare Grenades ;)