TWM2/version_history/3.9.md
Robert Fritzen 1e9d2bf1b5 Legacy Change Updates
Moved all legacy changelogs into individual files, and into their own
directory for easier navigation.
2017-10-16 20:20:42 -05:00

2 KiB

Total Warfare Mod 2

Tribes 2

Release Version: 3.9 (PUBLIC GITHUB RELEASE)

[PREV RELEASE] | [NEXT RELEASE]

  • Released all source code to github!!!
    • TWM2 is now a fully fledged community driven mod
    • I'll still provide updates, but my busy schedule means I can't do as much anymore.
  • Progression System Adjustments
    • Daily EXP Cap removed from the mod
    • EXP Gain for PvP has been increased (5 -> 15)
    • Altered EXP gain rates from all zombies based on collected mod data
  • Redesigned Lord Vardison to remove crashing problems
    • Still three phases to defeat, but all phases have been adjusted
    • Balanced to be easier, but harder...
    • Four difficulty options that can be set by a global variable
  • Removed Dark Archmage Vardison (Was even more so prone to crashes)
  • Balancing Pass on Bosses, this primarily focused on boss health, boss speed, and attack damage
    • Shade Lord:
      • Reduced Total HP
      • Reduced Boss Speed
      • Increased Damage Taken by Fire Weapons
      • Altered functioning of Shades (Enjoy your new death :P)
    • Colonel Windshear:
      • Addressed his "Attitude" Problem
  • Lib'd the Shade Lord down to three functions, recovering ~40 more functions
  • Bosses now track kills, enjoy seeing how "Inefficient" you are ;)
  • Fixed a few issues in the PGD Connect system
  • Added a TCPConnectionList instance to allow for multiple downloads to occur at once
  • Depricated a few unused modules and re-coded a few instances that used these old modules
  • Depricated a good amount of the P-Con External Library
  • Added two new extremely challenging Missions (Surrounded 2.0, and Invasion)
  • Un-Did the change in 3.7 that caused boss exp rewards to be based upon player input to the fight, now there is a hard 5% damage requirement to earn boss EXP.
  • Adjusted the in-game PGD Connect daily challenge system to accept the new format, still need to work out the server-side end of this system.
  • Fixed some zombie naming issues
  • Addressed the strike fighter chaingun bug
  • Congealed all of the help list commands into /help