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https://github.com/PhantomGamesDevelopment/TWM2.git
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498 lines
20 KiB
Markdown
498 lines
20 KiB
Markdown
Total Warfare Mod 2
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====
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Total Warfare Mod 2 for Tribes 2, Conversion mod built on a base mix of Construction .69a and CCM. Tribes 2 is a pre 1.0 game of the Torque Game Engine.
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Web Sites/Pages:
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* https://github.com/PhantomGamesDevelopment/TWM2/ : Official Git Repostitory
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* http://www.phantomdev.net - http://www.tacticaluprising.phantomdev.net - OFFICIAL SITES
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* http://www.moddb.com/mods/total-warfare-mod-2-advanced-warfare
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* http://www.moddb.com/groups/twm-development-team
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Current Version: 3.9 (alpha)
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Credits:
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* Phantom139 (Lead Coder / Mod Developer, Official Host)
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* DarknessOfLight (Lead Map Maker / Mod Tester (CoDev))
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* Dark Dragon DX (Asset Functions / CoDev)
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* Signal360 (Many functions and improvements/ CoDev)
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* Dondelium_X (Various CCM Functions)
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* Castiger (Official Secondary Host, Bug Finding, Mod Tester)
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* Mostlikely, Construct, JackTL (Construction .70a Developers)
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Thanks:
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* Thyth (Tribes Next, Merge Tool)
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* Linker (Doors, Spawnpoints)
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* My Loyal Hosts (For standing behind me and the mod for the entirety of it's length)
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* Various Others (Who have contributed to Cons Mod, TWM, and TWM 2, You have my thanks)
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* You (For Downloading, and Contributing.)
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Install:
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* Unzip the TWM2 Folder to C:/Dynamix/Tribes2/Gamedata/ (change the links if in a different location)
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* Create a link with the target mod -mod TWM2
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* Rename serverControl_R.cs to serverControl.cs
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* Run.
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* ???
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* Profit.
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Uninstall: Delete the TWM2 Folder
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Server Setup:
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Provided in this folder is a file named ServerControl.cs. Inside you will find many configurable
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objects to modify server settings. For starters, set the host GUID to your GUID. To Do so,
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start up the dedicated server. Join it, once in game, type ListGUIDS(); in the server console
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to obtain your GUID. Then modify the line: $TWM2::HostGUID = "SetMeUp";, to match your GUID.
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MOD DEVELOPMENT LOG:
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3.8 -> 3.9:
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* Community Led Version (Add Changes From GitHub here: https://github.com/PhantomGamesDevelopment/TWM2/)
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3.7 -> 3.8:
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* Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete
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* Did some prep work for some special zombie related missions.
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* Did some serious balancing work on Mr. Trolololol Shade Lord
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* Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia
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* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
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* Gave The Final Vardison Form a missile spam attack
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* Balanced out pretty much all of the weapons to a point that now seems reasonable
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* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that
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grant loads of EXP. These will be for your players who are loyal to certain guns. :)
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* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much
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prevent Horde from causing UEs anymore.
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* Added a few new Hellclasses to Helljump
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* Removed the old Hellclasses that used the gravity weapons removed in V2.5
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* Pretty much wrapped everything else up, official mod support at this point is dropped...
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3.6 -> 3.7:
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* Added a Phase One Vardison Boss - Dark Archmage Vardison
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* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
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* Updated a lot of old code from the mod
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* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
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time
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* At the request of players, I have added a damage to boss system that will give your boss xp award based
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on the amount of damage done to a boss
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- SCG Kills count as 0 exp to the admin using it
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* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
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* Zombie Lords now drop the Acid Cannon
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* Added three new missions to the mission system, these are much harder than their previous counterparts
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* Added mission completion medals to the game
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* Updated the online rank transmit system - IE: Top 15 list.
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* Lots of undocumented changes
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3.5 -> 3.6:
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* Completed the remaining perks in the mod
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* Added the Napalm Airstrike killstreak
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* Fixed a few bugs in some of the old killstreaks
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* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded
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I don't think the entire bug will ever be fixable.
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* Added weekly and monthy challenges to the challenge system
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* Added some new Hellclass options to Helljump
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* Added some new zombie options to TWM2 Infection
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* Added a new endgame boss, The Shade Lord
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- This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take
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A lot of players to bring him down
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3.4 -> 3.5:
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* Upgraded the rank storage container to be in a single container rather than 3.
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- The system will auto-convert old files to the new format
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* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
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* Balanced some weapons
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* Addressed an exploitable method for implementing unfriendly code by means of the saving system
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- Thanks to Thyth for pointing this out.
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3.3 -> 3.4:
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* Daily Challenge System Implemented
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* Reworked the entire rank system
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- Handled by a quicker and more efficient file system
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- PGD Connect updated to support new version
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* Implemented Phantom Games Interaction System
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- Daily EXP Caps
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- Rank / Officer Level Caps
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- Other Services (News Panel, ect)
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3.2 -> 3.3 (or 3.2 Revised):
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* Updated all PGD Services to point to the new domain.
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3.1 -> 3.2:
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* Undoccumented
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3.0 -> 3.1:
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* Added the Sandstorm MRLS Tank
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* A Few fixes addressed
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2.9 -> 3.0:
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* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
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* Re added the TWM1 Nalcidic Armor
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- Enjoy!
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* Horde 2 is now Horde 3
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- Added Scoring
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- Added The Wave Highlight System
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- Made it less challenging to get to wave 50.
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* Added The Martyrdom Perk
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* Fixed a bug that allowed admins to get killstreaks with /giveGun
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* Drastically increased the Centaur Artillery Strike Damage
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2.8 -> 2.9:
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* Fixed a console spam issue with "Commander Stormrider"
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* Removed 2 un-used medals
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* Fixed sniper rifles showing in the inventory list when they are disabled
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* Added 1 reload weapons
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- Added the Model 1887 Shotgun (Requires Instructive Colonel)
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- See the new shotgun (Model 1887) or the SA2400 for examples
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* Ion Progression removed in Sabotage, Domination, and Wartower game modes
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* Redid the weapon reload bar
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- It is now math based :P
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- Weapons with longer than 1 second delays are no longer cut off
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- The reload bar halts if you use an invo while reloading.
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-- Weapon Balance Changes (A Large Amount)
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- Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
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- Reduced the Range of the Flamethrower
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- Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
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- Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
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- Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
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- Reduced the range of the Grapple hook to 50% of what it was
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- Removed the Centaur Dual Pistols Weapon
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-- Made it an upgrade of the Colt Pistol (Excessive Duality)
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- Increased the damage of the R700 Sniper To 0.62 From 0.49
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- Increased the Damage of the MP26 SMG to 0.17 from 0.1
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- Increased the Damage of the Pg700 SMG to 0.09 from 0.07
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- Increased the Damage of the P90 SMG to 0.08 from 0.07
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- Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
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- Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
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- Increased the Damage of the M1A4 to 0.09 from 0.07
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- Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
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* PGD Updates
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- Modified the hash of the PGD Authenticator.
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- Modified some of the PGD Errors.
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* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
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2.7 -> 2.8:
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* Player Phrases, use /myPhrase to set it
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- Working on a parse script to allow them to be set in satellite servers
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- For now, they will only 'Stay' if set in a core server
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* Patched a few issues with the universal ranks
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* Added a few new commands
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* Modified a few zombie spawn functions to support missions
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* Missions:
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- Modified the ordering of missions to provide a short bio of the mission first
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- Added the "Surrounded" Mission
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* Modified the server assistant (chat bot)
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- Allows hosts to change it's name :P
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- Added a plothera of things to do with it
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-- Curse Filter
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-- "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
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-- Performs Administrative Functions
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-- And much more!
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2.6 -> 2.7:
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* Ported in a plothera of TWM1 Commands
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* Fixed the new chat command system that allowed hosts to disable certain commands
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- Logic errors caused the system to ignore the PGD Commands.
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* Added additional missions
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* Brought back the TWM Infection Game Mode
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* Added Armor Flags (Unlocked at Prestige Level 5)
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- These are just like the phantom armor flags of TWM1
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- Only they apply to all armors.
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* PGD Updates (The brunt of 2.7)
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- Fixed additional HTML Errors
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- Provided By Signal360, the new and enhanced PGD Rank System
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-- Sha1 security for rank uploads
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-- Better processing of the rank data
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-- Core/Satellite determined by a new Username/Password system provided by the servers.
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-- Lifted all PGD Bans [For now]
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* Started the framework of a new mission start menu (for Ordering Missions)
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* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
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* Renamed the Rank "General Of The Army"[57] to "Commanding General".
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* Patched an issue with new players Rank Files that would cause them to error out
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- Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
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2.5 -> 2.6:
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* Added the MRXX ZC4 Machine Gun
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* Prep-Work on additional Scenarios
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* Added an instant notification system for attempted hacks
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* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
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* Re-Patched the rapid team crash
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* Patched Players being able to change to team 0
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* Modified the system to double check possible EXP super gain hack
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* Added Banning from PGD Ranks
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* Fixed a Glitch in the rank downloader with HTML Tags.
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* Modified functioning with voting.
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* Added the Mass EMP Killstreak (20 Kills)
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* Added In-complete Upgrades on certain weapons
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- Please Note, that some do still remain
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* Completed the "Team Gain" Perk
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* Reformatted the Inventory list to go by Weapon Type/Rank
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* Added a Center Print MOTD Function, check serverControl.cs
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* Fixed the 'Endless' Bottom print bug for camera killstreaks
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* Airstrikes are now directional based on the direction of the camera
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* Air rapier zombies can now be targeted by missile weapons
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* Added restrictions to the /VoteBoss Command
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- 1 Boss Vote per hour (even if it fails)
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- Hosts may disable the usage of the command
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* BOSS: Lordranius Trebor's Official EXP Reward Cut in Half to 25000.
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* Devs/Hosts can now disable chat commands
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* Fixed some of the Spelling errors in the death messages.
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* Top Ranks are now only downloaded from PGD
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* Hosts can disable boss vote / change map votes
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2.4 -> 2.5:
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* Scenarios.
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* Gravity Weapons Removed
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* Patched a few UE Causing aspects with Lord Vardison
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* Added The Shadow Armor
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* Added The M93 Pistol
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* Added The ALSWP Sniper Rifle
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* Added The Crimson Hawk Pistol
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* Added The Stinger Missile Launcher
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* Added The Proton(Plasma) Torpedo Cannon
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* Added The P90 SMG
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* Added The Satellite Strike Killstreak (8 Kills)
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* Fixed the Harbinger HQ Map (It's Playable Now)
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* Added More Non-Weapon Challenges
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- Prestige Challenge Category Completed
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- Sabotage Challenge Category Completed
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- Domination Challenge Category Completed
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- Horde 2 Challenge Category Completed
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- From The Top Challenge Category Completed
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* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
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* Added 4 More Prestige Levels, bringing the total to 9.
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- Removed the Second Prestige Image, replaced 9 with the PGD Logo, all others downgraded 1
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* New Perks:
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- Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
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- Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Prestige Level 1)
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- Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
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- Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
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* Modified The Following Vehicles:
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- Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
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- Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
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- Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
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- Apache Helicopter: See above, pilot can fire a flare pod with the mine key
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* Modified The Following Weapons:
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- Desert Eagle Pistol: Added a Spread
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- RP-342 Machine Gun: Damage increased to 0.035 from 0.02
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2.35 -> 2.4:
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* Added additional security measures to the universal system
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* The All important reason you downloaded this version:
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* FIXED THE RANK FILE GLITCH, HORRAH!
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* Added the Fission Bomb Killstreak (only a few will find this.... :P)
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* Additional system patches
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* Patched the universal rank system to output all error codes, should the rank upload fail.
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* Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6
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* Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode
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2.3 -> 2.35:
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* Patched serious security loopholes:
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- Univeral Saved Files will now be scanned on load for corruption
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- Key Download and scanning is now handled by PGD and not the Server
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- Prestige will check for your rank upon attempting to do so.
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- Universal Ranks are now forced to provide the key when uploading
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-- Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
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* Weapons can now have a required prestige level
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* Added 2 new weapons
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- Both require a prestige level to test the new system updates.
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* Started the harbinger soldier AI.
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2.2 -> 2.3:
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* modified the auto-patcher
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* Added Officer Ranks
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- Reach Master Commander, then hit the reset button
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* Added the AC-130
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- AC-130 Gunner Streak
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* Signal360 Added the following:
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- /passVote
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- /VoteBoss
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- System Ammendments
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* Brought back 2 Classic TWM Bosses
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- Stormrider
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- The Ghost Of Fire
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-- Enjoy, Complements of Phantom139
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* Fixed a glitch with weapon challenges.
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* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
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* And some various other unnoted changes
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2.1 - 2.2:
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* Super Release!
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* Added the auto-patcher
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2.0 -> 2.1:
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* New Guns!
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- Javelin
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- M4A1
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- SCD343
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* Universal Rank System Implementation
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* More Non-Weapon Challenge Categories
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- Boss Challenges
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- Blacklist Challenges
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* Additional Fixes
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1.9 -> 2.0:
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* Christmas Mall 2009 Map
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- Decent Sized Map, Good for close and long range battles
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- Sabotage, Domination
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* Domination Enhancement:
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- Mappers can now name areas:
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- $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
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* 3 More Killstreaks:
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- Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
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- Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
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- Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
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* Killstreak Upgrades:
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- Added Host Streak Settings:
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-- 1: Current Method: 3 Streaks/Player
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-- 2: Old Method: All Streaks Earneds if Unlocked
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-- 3: New Method: X Streaks/Player, X Set by host.
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-- 4: No Streaks: Simple enough...
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- Chopper Gunner: Renamed to Apache Gunner
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-- Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
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- Apache Gunner and Harbingers wrath now count to your kills.
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* Opened the Non-Weapon Challenges Up
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- Special Event Challenges: Challenges to do on "Special" Days.
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- Killstreak Challenges: Challenges completed for using killstreak rewards
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* RPG-7 Enhanced
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- Now Randomly Moves While Fired
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- Requires Rank 50.
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* Slingshot Zombie Added (Finally), Pilots Beware
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* Explosive Weapons Now Can Count To Weapon Kills
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* Helljump Updates
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- The Transport is now invincible (bug fix)
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- Players who jump too early out will be placed back in the transport
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1.8 -> 1.9:
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* Removed the old Killstreak methods.
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* Implemented a brand new killstreak system
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- 3 Streaks Per Player
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- Unlocked via rank/medal
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- 4 New Killstreaks
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-- Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
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-- Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
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-- Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
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-- Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
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* Modified some weapons that were implemented in 1.8
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* /setRot Added
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* Full Scale and Nudge added to the MIST
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* /SetNudge added
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* Added the Hardline Perk
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- Killstreaks require one less kill
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1.7 -> 1.8:
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* Added the plasmasaber melee weapon.
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* Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
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* Added the Harbinger's Wrath Kill Streak (10 Kills)
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- Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
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* Helljump: Players can no longer kill the transports.
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* Fixed the helicopters on crack glitch.
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- If you don't know what this is... lol, start up helljump and call in a heli.
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- Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
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* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
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* Added the Wartower game mode (FFA Tower Wars)
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- Tower 2009 Limited Edition Map
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- Century Maze Map
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* Fixed the sabotage bomb explosion (it properly explodes now)
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* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
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* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
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* Added the Silencer Attachment to all guns that have them.
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* Ported in TWM's Centaur Dual Pistols.
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* Ported in TWM's Desert Eagle Pistol.
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* Shotguns now display in the weapons challenge list, but do not have upgrades.
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* Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
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* Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
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* Kill triggers can now kill invincible players.
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* Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
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* Kill streaks can now be tracked via the player info page.
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* some other things.
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1.6 -> 1.7:
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* PGD Connect Implemented
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- Universal Saving/Loading Added
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* Fixes, Fixes, Fixes
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* Start of Universal Ranks
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* MP-26 CMDO Weapon Added For Helljump
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* S3-S Rifle For Helljump
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1.5 -> 1.6:
|
|
* 9 New Medals (Some are not obtainable yet)
|
|
* Hell-Class Selection (With Medal)
|
|
* Centaur Artillery Vehicle
|
|
* Gravity Axe Weapon
|
|
* PRTCLR-995 Weapon
|
|
* Weapon Challenge System Upgrade
|
|
* KillTrac System Updates
|
|
* BOSS: Lordranius Trebor Added
|
|
* Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
|
|
* Lobby Options such as kick.ban can now be perfomed on players that are loading
|
|
* Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
|
|
* Some new chat commands
|
|
|
|
1.4 -> 1.5:
|
|
* Hell-Jump Game
|
|
* Additional Zombie Namers
|
|
* Fixed the Host Setup Glitch
|
|
* Fixes, Fixes Fixes
|
|
* Online Services now point to PGD.com (www.phantomgamesdevelopment.com)
|
|
|
|
1.3 rev -> 1.4:
|
|
* A various amount of fixes
|
|
* Volatile Ravenger Zombies
|
|
* Door Fixes
|
|
* Grapple Hook Added
|
|
* more?
|
|
|
|
1.3 -> 1.3 Revised:
|
|
* Fixed News Panel
|
|
* Modified the Score Menu Loadup
|
|
* Doors should now save and load properly, no matter the texture (needs testing)
|
|
* Fixed an Issue with object moving where inv. stations would not work
|
|
* Modified a few other things
|
|
|
|
1.2 -> 1.3:
|
|
* Weapons Challenge System Fixed
|
|
* Added a Plothera Of Upgrades
|
|
* added a gun or two
|
|
* harbinger HQ Tower Map Added
|
|
* a few bugs fixed
|
|
* bosses Renamed
|
|
|
|
1.1 -> 1.2 (F.P.R):
|
|
- FPR: First Public Release
|
|
* More Guns
|
|
* 4 new zombie types
|
|
* Horde 2 Game
|
|
* Improved Many Functioning
|
|
|
|
1.0 -> 1.1:
|
|
* Final 3 Bosses Added
|
|
* Added The Domination Game
|
|
* Added 3 New Maps (2 By DoL)
|
|
* Even more guns added
|
|
* Weapon Challenges System
|
|
* CSS Improved to 3.1
|
|
* Cleaned a few files of un-used functions
|
|
* added server logging
|
|
|
|
Alpha .02 -> 1.0:
|
|
* Cleaned over 120 Un-Used Datablocks from the mod
|
|
* Moar Guns :)
|
|
* More Bosses Added (4 now)
|
|
* Added the Perks System
|
|
* Added The Sabotage Game
|
|
* Fixed many glitches / bugs
|
|
|
|
Alpha .01 -> Alpha .02:
|
|
* Added many chat commands
|
|
* Added 10+ Weapons
|
|
* Improved the inventory Menu
|
|
* Modified the armors
|
|
* Added C4 Mines
|
|
* Added 2 Bosses
|
|
* Various Other Improvements
|
|
|
|
Cons .70a -> Alpha .01:
|
|
* Added CCM's Zombies
|
|
* Added CCM's F39 Fighter
|
|
* Implemented P-Con 1.7 Functions
|
|
* Implemented Clip System
|
|
* Implemented Rank System
|
|
* Improved / Added New Systems
|