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Moved all legacy changelogs into individual files, and into their own directory for easier navigation.
7.1 KiB
7.1 KiB
Total Warfare Mod 2
Tribes 2
Release Version: 3.9.1 (3.9a / 3.91)
[PREV RELEASE] | [NEXT RELEASE (CURRENT, SEE README.MD)]
- Reduced the requirement to order missions to the rank of General (49) from Commanding Officer (59)
- This change also applies to the 'From The Top' Challenge Category
- In-Game, Missions have been renamed to Operations
- Fixed the incorrect internal tags for Lordranius Trevor
- Depricated Weekly and Monthly challenges, we will only issue daily challenges from this point forward
- Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions
- The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
- No more scary scientific notion when performing /checkstats or using the F2 menu to view player experience
- Both /checkStats and the F2 menu pages now display what rank number you are at along with the rank name
- Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
- Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
- Addressed the bug that would allow Vardison 2.0 to summon infinite minions
- Addressed the bug with Vardison 2.0 that made his Shadow Rift invincible
- Removed two un-used game objects that were never completed, the Medal Seal and the UAV Control Panel
- Removed a few erraneous exec calls to non-existent files in the mod load script
- Fixed a bug when users reached an EXP value over 1,000,000 that would cause all of the EXP to be processed additionally from 1,000,000
- For example, let's say I was 900,001 and gained 100,000 EXP, I would be placed at 1,100,000 instead of the correct value of 1,000,001
- Depricated the F2 Inventory Screen (Nobody ever used this)
- Fixed a few bugs in the F2 Menu
- Incorrect links
- Missing tags
- Overlap on some lines of text
- [phantomdev.net] Fixed the CRON setting on the daily challenge script so it runs every day now
- Adjusted the daily challenge script to point to the correct link, effectively re-enabling the system
- Addressed the bug preventing weapon challenge progress from recording
- Flipped the /help public and /help additional roles, now using /help will provide the list of accessors
- Removed all remaining EXP capping codes as the cap was removed in 3.9
- Re-did the Challenge Menus in the F2 Menu
- Renamed Weapon Challenges to just Challenges
- From this menu, players now select General Tasks or Weapon Challenges
- Weapon Upgrades are now selected from the Settings Window
- Added the option to jump between the weapon upgrades and weapon challenge menus
- Completed Challenges are now highlighted in Green and show the requirement instead of simply stating "done"
- I did this as more of a nostalgia move, so players can remember their accomplishments!
- TWM2 Challenge System Changes
- Depricated the Blacklist Challenges, and replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
- Let's see who can complete some of those "tough" ones :)
- "Finally" completed the Zombie Slaying Challenges category, zombie hunters rejoice for bonus EXP!
- Added boss challenges for the bosses that did not have any:
- Shade Lord
- Ghost of Fire
- Commander Stormrider
- Added in additional challenges for the other categories to help players make some more mod progression
- Added officer promotion challenges for the remaining officer levels without them
- Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
- Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
- Internally, Redid the entire challenge system to automate most of it, allowing for eally easy deployment of future challenges
- Added in some cool new features for these as well for things such as hidden challenges, and embedded additional requirements
- All menus are now generated via script instead of hardcoded, making fixing issues with the system much easier
- Depricated the Blacklist Challenges, and replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
- Enabled officer ranks 10 - 15
- Re-did the Officer Promotion windows to preview the rewards upcoming at that officer level
- Added in the capability to "reset" your entire TWM2 progression upon hitting max level of Officer 15 (Max Level)
- This is a temporary feature that will be replaced in 3.9.2
- Depricated the Store and Money systems, these systems will become progression based unlocks for "higher" officer levels (10 - 15)
- Armor effects will not return
- Armor flags will return in 3.92
- Fixed the bug with Demon Lord zombies not targeting properly
- Fixed a console warning bug caused by zombie objects despawning and then calling a scan method
- Shifter Zombies now have a randomzied element in their teleport method
- Fixed a code bug with Lord Yvex which caused his death pulse to be replaced by nightmare missiles
- Officer Weapons no longer require a rank to use, you only need to reach the officer level in question and you've got it!
- Addressed an additional Horde 3 out-of-game zombie spawning crash
- Cleaned up the player kill logic and moved all TWM2 specific damage and death functioning to a separate file
- Addressed the bug preventing the challenges for reaching officer ranks from completing
- Addressed a bug in which vehicle bosses were not recording damage from players to the boss system correctly
- Grapple Hook
- Slowed down the attacher projectile a bit, lowering the range
- Grapple hook now requires 60% armor energy and consumes this when firing
- There is now a 5 second cooldown when firing to prevent for quick escapes
- Boss Balancing Pass
- Lord Yvex
- Health reduced to 40,000 (Was 50,000)
- Nightmare time reduced to 33% of what it was (NOTE: This change also applies to Lord Vardison)
- Nightmare damage taken is unchanged
- Yvex Healing from Nightmares reduced by 50%
- Lord Rog
- Health reduced to 50,000 (Was 65,000)
- Rog's Blade of Vengeance now only restores 1000HP (Was 2500HP)
- Removed Elite Demons from his spawning pool (These minions are reserved for Lord Vardison)
- Reduced Lord Rog's Meteor Attacks to 1 and 5 meteors respectively (Was 3 and 15)
- Static Discharge Attack
- Lord Rog freeze time increased to 8.5 seconds (Was 7 seconds)
- Inflicted freeze time reduced to 10 seconds (Was 15 seconds)
- Damage per second increased to 0.6 (Was 0.5)
- This equates to a 20% damage reduction when considering the attack duration decrease
- Laser attack now only fires 25 pulses instead of 40
- Ghost of Fire
- Now immune to death by falling under the map
- Sorry TWM1 Vets, but this strategy is no longer going to work ;)
- 1000% armor increase to all fire damage types
- This should hammer home the point to not use fire weapons on the Ghost of Fire
- Mt. Death no longer instantly triggers (No more ear rape)
- There is now a three second delay between his attack trigger and the first pulse
- Added four additional bursts to compensate
- Reduced the amount of cursed flames spawned to 1 and 3 (Was 3 and 5)
- As a reminder folks, you can block these with Flare Grenades ;)
- Now immune to death by falling under the map
- Lord Yvex