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Moved all legacy changelogs into individual files, and into their own directory for easier navigation.
24 lines
1.3 KiB
Markdown
24 lines
1.3 KiB
Markdown
# Total Warfare Mod 2
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## Tribes 2
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### Release Version: 2.3 Revision (2.35)
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#### [[PREV RELEASE]](2.3.md) | [[NEXT RELEASE]](2.4.md)
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* Patched serious security loopholes:
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* Univeral Saved Files will now be scanned on load for corruption
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* Key Download and scanning is now handled by PGD and not the Server
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* Officer ranks are now scanned to ensure limits are not passed
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* Universal Ranks are now forced to provide the key when uploading
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* Added /SaveRank and /LoadRank definitions to aid with potential problems in the server
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* NOTE: There is a bug with the rank files at the moment that may show you at level zero with no EXP, if this occurs, perform an immediate /loadRank before playing the mod. You **WILL** lose data if you don't.
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* Weapons can now have a required officer level
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* New Weapons
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* Both require a officer level to test the new system updates.
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* Pulse Rifle
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* Officer Level 1
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* Advanced energy rifle with rapid firing action.
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* Fires faster than the G41, but does less damage, good in medium range engagements
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* Pulse SMG
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* Officer Level 2
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* High powered energy weapon that fires extremely quickly.
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* Fastest RoF in SMG class, but lowest damage.
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* Best in ambush scenarios where you can get the jump on your target
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* Started the harbinger soldier AI.
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