Update README.md

Finalize README.md for 3.91, release to master.
This commit is contained in:
Robert Fritzen 2017-09-05 16:20:27 -05:00
parent 72e1591f45
commit 35948ca38a

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@ -8,7 +8,7 @@ Web Sites/Pages:
* https://github.com/PhantomGamesDevelopment/TWM2/ : Official Git Repostitory * https://github.com/PhantomGamesDevelopment/TWM2/ : Official Git Repostitory
* http://www.phantomdev.net : Offical Website * http://www.phantomdev.net : Offical Website
Current Version: 3.91 {Development} Current Version: 3.91
==== ====
@ -65,7 +65,7 @@ MOD DEVELOPMENT HISTORY (GIT VERSIONS):
PLEASE NOTE: For the Legacy (Pre-GitHub Versions) Changelogs, please see LEGACY CHANGELOG.md PLEASE NOTE: For the Legacy (Pre-GitHub Versions) Changelogs, please see LEGACY CHANGELOG.md
3.9 -> 3.91 (In Progress): 3.9 -> 3.91:
* Reduced the requirement to order missions to the rank of General (49) from Commanding Officer (59) * Reduced the requirement to order missions to the rank of General (49) from Commanding Officer (59)
* This change also applies to the 'From The Top' Challenge Category * This change also applies to the 'From The Top' Challenge Category
* In-Game, Missions have been renamed to Operations * In-Game, Missions have been renamed to Operations
@ -131,11 +131,10 @@ PLEASE NOTE: For the Legacy (Pre-GitHub Versions) Changelogs, please see LEGACY
* Cleaned up the player kill logic and moved all TWM2 specific damage and death functioning to a separate file * Cleaned up the player kill logic and moved all TWM2 specific damage and death functioning to a separate file
* Addressed the bug preventing the challenges for reaching officer ranks from completing * Addressed the bug preventing the challenges for reaching officer ranks from completing
* Addressed a bug in which vehicle bosses were not recording damage from players to the boss system correctly * Addressed a bug in which vehicle bosses were not recording damage from players to the boss system correctly
* Weapon Balancing Pass * Grapple Hook
* Grapple Hook * Slowed down the attacher projectile a bit, lowering the range
* Slowed down the attacher projectile a bit, lowering the range * Grapple hook now requires 60% armor energy and consumes this when firing
* Grapple hook now requires 60% armor energy and consumes this when firing * There is now a 5 second cooldown when firing to prevent for quick escapes
* There is now a 5 second cooldown when firing to prevent for quick escapes
* Boss Balancing Pass * Boss Balancing Pass
* Lord Yvex * Lord Yvex
* Health reduced to 40,000 (Was 50,000) * Health reduced to 40,000 (Was 50,000)