Commit graph

9 commits

Author SHA1 Message Date
Robert MacGregor
52c260043e Commanders receive flag grab notifications; bots will dodge grenades but only if they see them; fix bots ignoring cloak but now cloak is OP against bots; fixed some issues with defense bots jumping in place randomly; optimize viewcone implementation; implement flag runner bots; randomize loadout selection based on task; make bots rearm after every spawn; make bots use shield packs in combat if they have any; make bots select the first weapon they have after rearming 2016-06-29 00:49:44 -04:00
Robert MacGregor
2096f19e01 Moved the weapon profiler to its own source file 2015-10-11 03:02:19 -04:00
Robert MacGregor
1ab65e9e70 Added weapon pre-profiler code 2015-10-10 23:55:09 -04:00
Robert MacGregor
167137f755 Added documentation 2015-10-10 16:08:43 -04:00
Robert MacGregor
ec3b86cdf6 Initial attempts at getting bots unstuck on broken paths; AI visual acuity is now the primary system of picking targets, improving performance 2015-10-07 03:16:32 -04:00
Robert MacGregor
5e53dd91ef Bots now all have an engage task; bots now all have a return flag task; AI engage has some basic engage functionality; began work on the new AI-player interaction system; Bots will spot players via their view cone now 2015-10-05 05:03:45 -04:00
Robert MacGregor
57a25dd872 Server will try and auto-assign bots now 2015-06-27 22:34:06 -04:00
Robert MacGregor
92007e9bc7 CyclicSet; commander task distribution; fixed AIScoutLocation 2015-06-27 20:43:20 -04:00
Robert MacGregor
088d7fee8e Restructuring; PriorityQueue implementation; commander task weighting & assignment; some code documentation 2015-06-26 17:02:55 -04:00
Renamed from scripts/DXAI_Main.cs (Browse further)