Robert MacGregor
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b9afd41b1c
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Make bots ignore their own fired projectiles so they don't try to dodge it; implement forced jetting; implement a basic engage routine that more or less emulates the base T2 AI's; fix magic numbers in timing code in some AI tasks
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2016-07-06 21:14:45 -04:00 |
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Robert MacGregor
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274d858679
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Mathematical optimizations.
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2016-01-14 13:53:48 -05:00 |
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Robert MacGregor
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1ab65e9e70
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Added weapon pre-profiler code
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2015-10-10 23:55:09 -04:00 |
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Robert MacGregor
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167137f755
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Added documentation
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2015-10-10 16:08:43 -04:00 |
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Robert MacGregor
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d6352a5a41
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Added more documentation
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2015-10-07 19:11:01 -04:00 |
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Robert MacGregor
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94675c5380
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Added more documentation
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2015-10-07 19:10:22 -04:00 |
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Robert MacGregor
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32fda6de67
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Added more documentation
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2015-10-07 18:45:33 -04:00 |
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Robert MacGregor
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ec3b86cdf6
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Initial attempts at getting bots unstuck on broken paths; AI visual acuity is now the primary system of picking targets, improving performance
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2015-10-07 03:16:32 -04:00 |
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Robert MacGregor
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53aece4615
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Performance fixes
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2015-10-06 21:43:52 -04:00 |
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Robert MacGregor
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5e53dd91ef
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Bots now all have an engage task; bots now all have a return flag task; AI engage has some basic engage functionality; began work on the new AI-player interaction system; Bots will spot players via their view cone now
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2015-10-05 05:03:45 -04:00 |
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Robert MacGregor
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92007e9bc7
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CyclicSet; commander task distribution; fixed AIScoutLocation
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2015-06-27 20:43:20 -04:00 |
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Robert MacGregor
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088d7fee8e
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Restructuring; PriorityQueue implementation; commander task weighting & assignment; some code documentation
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2015-06-26 17:02:55 -04:00 |
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