T2-CPP/ModLoader/source/t2dll.cpp
2014-08-05 00:49:47 -04:00

54 lines
1.7 KiB
C++
Executable file

/*
* t2dll.cpp
* Original code by Linker
* Modified by Robert MacGregor
*/
#include "stdafx.h"
#include "t2ConCmds.h"
#include "t2api.h"
#include <Windows.h>
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
return true;
}
__declspec(dllexport) void initT2Dll(void)
{
// Run Linker's old implementations ...
Con::addMethodS("GuiTSCtrl","project",&conGuiTsCtrlProject,"projects a world space vector to on-screen position",3,3);
Con::addMethodB("NetObject","SetGhostable",&conNetObjectSetGhostable,"set or unset object to be ghostable",3,3);
Con::addMethodS(NULL,"getVariable",&conGetVariable,"Get a variable without restrictions",2,2);
Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
// Mod Loader Function
Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
// Load the original TribesNext DLL if available
typedef void (*LPINITT2DLL)(void);
HINSTANCE hDLL = NULL;
LPINITT2DLL lpinitT2DLL = NULL;
hDLL = LoadLibrary(L"tribesnext.dll"); // AfxLoadLibrary is probably better.
if (hDLL == NULL)
return; // The DLL doesn't exist
else
lpinitT2DLL = (LPINITT2DLL)GetProcAddress(hDLL, "_Z9initT2Dllv"); // Attempt to load our entry point
if (lpinitT2DLL == NULL)
return; // Unable to load entry point
else
lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
}
#ifdef _MANAGED
#pragma managed(pop)
#endif