mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-01-19 18:14:44 +00:00
ModLoader sources didn't add?
This commit is contained in:
parent
44e5f33ee7
commit
c1e04ef0a6
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@ -1 +0,0 @@
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Subproject commit 3e7e0a16cc1826031505b2d7a71e1dafa6624ca9
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||||
20
ModLoader/CoreModSystem.sln
Executable file
20
ModLoader/CoreModSystem.sln
Executable file
|
|
@ -0,0 +1,20 @@
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|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Express 2012 for Windows Desktop
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CoreModSystem", "ModLoader.vcxproj", "{8740E782-7AC2-4A57-85D5-592C914C5285}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{8740E782-7AC2-4A57-85D5-592C914C5285}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8740E782-7AC2-4A57-85D5-592C914C5285}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8740E782-7AC2-4A57-85D5-592C914C5285}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8740E782-7AC2-4A57-85D5-592C914C5285}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
BIN
ModLoader/CoreModSystem.suo
Executable file
BIN
ModLoader/CoreModSystem.suo
Executable file
Binary file not shown.
BIN
ModLoader/CoreModSystem.v11.suo
Executable file
BIN
ModLoader/CoreModSystem.v11.suo
Executable file
Binary file not shown.
137
ModLoader/ModLoader.vcxproj
Executable file
137
ModLoader/ModLoader.vcxproj
Executable file
|
|
@ -0,0 +1,137 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8740E782-7AC2-4A57-85D5-592C914C5285}</ProjectGuid>
|
||||
<RootNamespace>t2dll</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectName>CoreModSystem</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;include\;include\bullet\;</IncludePath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;lib\;</LibraryPath>
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;include\;include\bullet\;</IncludePath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;lib\;</LibraryPath>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">t2dll</TargetName>
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||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">t2dll</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>C:\Documents and Settings\Linker\My Documents\Code\t2dll\lualib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;BULLET_WINE;_DEBUG;_WINDOWS;_USRDLL;T2DLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>C:\Documents and Settings\Linker\My Documents\Code\t2dll\lualib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;BULLET_WINE;NDEBUG;_WINDOWS;_USRDLL;T2DLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System">
|
||||
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows.Forms">
|
||||
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\t2api.cpp" />
|
||||
<ClCompile Include="source\t2ConCmds.cpp" />
|
||||
<ClCompile Include="source\t2dll.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\config.h" />
|
||||
<ClInclude Include="include\stdafx.h" />
|
||||
<ClInclude Include="include\t2api.h" />
|
||||
<ClInclude Include="include\t2ConCmds.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
36
ModLoader/ModLoader.vcxproj.filters
Executable file
36
ModLoader/ModLoader.vcxproj.filters
Executable file
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@ -0,0 +1,36 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source">
|
||||
<UniqueIdentifier>{47c39120-a88e-47c4-b0a8-4bf738d54a5c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Include">
|
||||
<UniqueIdentifier>{9cb2992f-6959-4153-a4c4-d9ea4d86347d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\config.h">
|
||||
<Filter>Include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\stdafx.h">
|
||||
<Filter>Include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\t2api.h">
|
||||
<Filter>Include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\t2ConCmds.h">
|
||||
<Filter>Include</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\t2api.cpp">
|
||||
<Filter>Source</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\t2ConCmds.cpp">
|
||||
<Filter>Source</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\t2dll.cpp">
|
||||
<Filter>Source</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
7
ModLoader/include/config.h
Executable file
7
ModLoader/include/config.h
Executable file
|
|
@ -0,0 +1,7 @@
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|||
/*
|
||||
* config.h
|
||||
* Contains configuration information for BulletDLL
|
||||
* Copyright (c) 2013 Robert MacGregor
|
||||
*/
|
||||
|
||||
#define MAXIMUM_BULLET_NODES 256
|
||||
32
ModLoader/include/stdafx.h
Executable file
32
ModLoader/include/stdafx.h
Executable file
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@ -0,0 +1,32 @@
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|||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
// Modify the following defines if you have to target a platform prior to the ones specified below.
|
||||
// Refer to MSDN for the latest info on corresponding values for different platforms.
|
||||
#ifndef WINVER // Allow use of features specific to Windows XP or later.
|
||||
#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
|
||||
#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
|
||||
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
|
||||
#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
#include "t2api.h"
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#include "config.h"
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15
ModLoader/include/t2ConCmds.h
Executable file
15
ModLoader/include/t2ConCmds.h
Executable file
|
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@ -0,0 +1,15 @@
|
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/*
|
||||
* t2conCmds.h
|
||||
* Original code by Linker
|
||||
* Modified by Robert MacGregor
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// Linker's original functions
|
||||
const char* conGuiTsCtrlProject(SimObject *obj,S32 argc, const char* argv[]);
|
||||
bool conNetObjectSetGhostable(SimObject *obj,S32 argc, const char* argv[]);
|
||||
const char* conGetVariable(SimObject *obj,S32 argc, const char* argv[]);
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||||
|
||||
// Mod Loader Implementation
|
||||
bool conLoadMod(SimObject *obj,S32 argc, const char* argv[]);
|
||||
109
ModLoader/include/t2api.h
Executable file
109
ModLoader/include/t2api.h
Executable file
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#pragma once
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||||
|
||||
void initT2Api();
|
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|
||||
|
||||
//api stuff
|
||||
|
||||
typedef unsigned int U32;
|
||||
typedef int S32;
|
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typedef float F32;
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|
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typedef unsigned int dsize_t;
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|
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//for addvariable
|
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#define TypeS32 1
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#define TypeBool 3
|
||||
#define TypeF32 5
|
||||
|
||||
|
||||
//dshit
|
||||
inline dsize_t dStrlen(const char *str)
|
||||
{
|
||||
return (dsize_t)strlen(str);
|
||||
}
|
||||
|
||||
class Namespace {
|
||||
const char* mName;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class SimObject{
|
||||
SimObject* group;
|
||||
const char* objectName; //04h: objectName
|
||||
SimObject* nextNameObject; //8
|
||||
SimObject* nextManagerNameObject; //c
|
||||
SimObject* nextIdObject; //10h: nextIdObject
|
||||
U32 stuff; //14
|
||||
U32 mFlags; //18h
|
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U32 mNotifyList; //actually a pointer
|
||||
U32 mId; //20h: mId
|
||||
//more stuff
|
||||
};
|
||||
|
||||
class SimIdDictionary
|
||||
{
|
||||
enum
|
||||
{
|
||||
DefaultTableSize = 4096,
|
||||
TableBitMask = 4095
|
||||
};
|
||||
SimObject *table[DefaultTableSize];
|
||||
};
|
||||
extern SimIdDictionary* gIdDictionary;
|
||||
|
||||
class Point3F
|
||||
{
|
||||
public:
|
||||
F32 x;
|
||||
F32 y;
|
||||
F32 z;
|
||||
};
|
||||
|
||||
|
||||
//GuiTSCtrl
|
||||
class GuiTSCtrl {};
|
||||
class HoverVehicle {};
|
||||
void GuiTSCtrl_project(GuiTSCtrl *obj, const Point3F &pt, Point3F *dest); //fake
|
||||
|
||||
|
||||
namespace Sim {
|
||||
extern SimObject* (*findObject)(U32 id);
|
||||
}
|
||||
|
||||
|
||||
//console
|
||||
|
||||
typedef const char * (*StringCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef S32 (*IntCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef F32 (*FloatCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef void (*VoidCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef bool (*BoolCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
|
||||
|
||||
extern void (*someTest)(void);
|
||||
//functions
|
||||
namespace Con{
|
||||
|
||||
extern char * (*getReturnBuffer)(U32 bufferSize);
|
||||
|
||||
extern void (*addMethodB)(const char *nsName, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs);
|
||||
extern void (*addMethodS)(const char *nsName, const char *name, StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs);
|
||||
|
||||
extern bool (*addVariable)(const char *name, S32 t, void *dp);
|
||||
|
||||
extern void (*printf)(const char* fmt,...);
|
||||
extern void (*errorf)(U32 type, const char* fmt,...);
|
||||
|
||||
extern const char * (*getVariable)(const char *name);
|
||||
extern const char * (*execute)(S32 argc, const char *argv[]);
|
||||
extern const char * (*executef)(S32 argc, ...);
|
||||
extern const char * (*executem)(SimObject *object, S32 argc, const char *argv[]);
|
||||
extern const char * (*evaluate)(const char* string, bool echo, const char *fileName, bool cf);
|
||||
}
|
||||
|
||||
//d-util
|
||||
extern int (*dSscanf)(const char *buffer, const char *format, ...);
|
||||
extern int (*dSprintf)(char *buffer, dsize_t bufferSize, const char *format, ...);
|
||||
extern bool (*dAtob)(const char *str);
|
||||
84
ModLoader/source/t2ConCmds.cpp
Executable file
84
ModLoader/source/t2ConCmds.cpp
Executable file
|
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
* t2ConCmds.cpp
|
||||
* Original code by Linker
|
||||
* Modified by Robert MacGregor
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "t2ConCmds.h"
|
||||
|
||||
// Linker's implementations
|
||||
const char* conGuiTsCtrlProject(SimObject *obj,S32 argc, const char* argv[]) {
|
||||
Point3F pt;
|
||||
Point3F rt;
|
||||
dSscanf(argv[2],"%g %g %g",&pt.x,&pt.y,&pt.z);
|
||||
GuiTSCtrl_project(reinterpret_cast<GuiTSCtrl *>(obj),pt,&rt);
|
||||
|
||||
char* buffer = Con::getReturnBuffer(255);
|
||||
dSprintf(buffer,255,"%g %g %g",rt.x,rt.y,rt.z);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
bool conNetObjectSetGhostable(SimObject *obj,S32 argc, const char* argv[]) {
|
||||
if (dAtob(argv[2])) {
|
||||
__asm {
|
||||
push ecx
|
||||
mov ecx, [obj]
|
||||
mov eax,[ecx+40h]
|
||||
or eax, 100h
|
||||
mov [ecx+40h], eax
|
||||
pop ecx
|
||||
}
|
||||
} else {
|
||||
__asm {
|
||||
xor eax, eax
|
||||
or eax, 100h
|
||||
not eax
|
||||
push ecx
|
||||
mov ecx,[obj]
|
||||
and eax, [ecx+40h]
|
||||
mov [ecx+40h],eax
|
||||
push 40h
|
||||
mov eax, 0x585BE0
|
||||
call eax
|
||||
pop ecx
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
const char* conGetVariable(SimObject *obj,S32 argc, const char* argv[]) {
|
||||
return Con::getVariable(argv[1]);
|
||||
}
|
||||
|
||||
// Mod Loader Implementation
|
||||
bool conLoadMod(SimObject *obj,S32 argc, const char* argv[])
|
||||
{
|
||||
typedef void (*LPMODINIT)(void);
|
||||
HINSTANCE hDLL = NULL;
|
||||
LPMODINIT lpInitMod = NULL;
|
||||
|
||||
std::string raw = argv[1];
|
||||
|
||||
std::wstring input(raw.begin(), raw.end());
|
||||
std::wstring modification = L"mods/";
|
||||
modification += input;
|
||||
modification += L".dll";
|
||||
|
||||
hDLL = LoadLibrary(modification.c_str()); // AfxLoadLibrary is probably better.
|
||||
|
||||
if (hDLL == NULL)
|
||||
return false; // The DLL doesn't exist
|
||||
else
|
||||
lpInitMod = (LPMODINIT)GetProcAddress(hDLL, "?ModInitialize@@YAXXZ"); // Attempt to load our entry point
|
||||
|
||||
if (lpInitMod == NULL)
|
||||
return false; // Unable to load entry point
|
||||
else
|
||||
lpInitMod(); // The function was loaded, call TribesNext and move on to postTN Startup
|
||||
|
||||
return true;
|
||||
}
|
||||
89
ModLoader/source/t2api.cpp
Executable file
89
ModLoader/source/t2api.cpp
Executable file
|
|
@ -0,0 +1,89 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194);
|
||||
|
||||
//439550
|
||||
namespace Sim {
|
||||
SimObject* (*findObject)(U32 id) =
|
||||
(SimObject* (_cdecl *)(U32 id) )
|
||||
0x439550;
|
||||
}
|
||||
|
||||
//hackey way to do member functions, ....
|
||||
void GuiTSCtrl_project(GuiTSCtrl *obj, const Point3F &pt, Point3F *dest) {
|
||||
typedef void (__cdecl *projFunc)(const Point3F &pt, Point3F *dest);
|
||||
static projFunc p = (projFunc)0x4d0b40;
|
||||
|
||||
__asm {
|
||||
push dest;
|
||||
push pt;
|
||||
mov ecx,obj;
|
||||
lea eax, p;
|
||||
mov eax, [eax];
|
||||
call eax;
|
||||
}
|
||||
}
|
||||
|
||||
void (*someTest)(void) =
|
||||
(void (__cdecl *)(void))
|
||||
0x4FD9B3;
|
||||
|
||||
namespace Con {
|
||||
|
||||
char* (*getReturnBuffer)(U32 bufferSize) =
|
||||
(char *(__cdecl *)(U32))
|
||||
0x42caa0;
|
||||
|
||||
void (*addMethodB)(const char *nsName, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs) =
|
||||
(void (__cdecl *)(const char *, const char *,BoolCallback,const char *,S32,S32))
|
||||
0x426510;
|
||||
|
||||
void (*addMethodS)(const char *, const char *,StringCallback, const char *, S32, S32) =
|
||||
(void (__cdecl *)(const char *,const char *,StringCallback,const char *,S32,S32))
|
||||
0x426410;
|
||||
|
||||
bool (*addVariable)(const char *name, S32 t, void *dp) =
|
||||
(bool (__cdecl *)(const char *name, S32 t, void *dp))
|
||||
0x4263B0;
|
||||
|
||||
const char * (*execute)(S32 argc, const char *argv[]) =
|
||||
(const char * (__cdecl *)(S32 argc, const char *argv[]))
|
||||
0x4267A0;
|
||||
|
||||
const char * (*executef)(S32 argc, ...) =
|
||||
(const char * (__cdecl *)(S32 argc, ...))
|
||||
0x4269E0;
|
||||
|
||||
const char * (*evaluate)(const char* string, bool echo, const char *fileName, bool cf) =
|
||||
(const char * (__cdecl *)(const char* string, bool echo, const char *fileName, bool cf))
|
||||
0x426690;
|
||||
|
||||
const char * (*executem)(SimObject *object, S32 argc, const char *argv[]) =
|
||||
(const char * (__cdecl *)(SimObject *object, S32 argc, const char *argv[]))
|
||||
0x426800;
|
||||
|
||||
const char * (*getVariable)(const char *name) =
|
||||
(const char * (__cdecl *)(const char *name))
|
||||
0x4261F0;
|
||||
|
||||
void (*printf)(const char* fmt,...) =
|
||||
(void (__cdecl *)(const char* fmt,...))
|
||||
0x425F30;
|
||||
|
||||
void (*errorf)(U32 type, const char* fmt,...)=
|
||||
(void (__cdecl *)(U32, const char*,...))
|
||||
0x425FB0;
|
||||
|
||||
}
|
||||
|
||||
int (*dSscanf)(const char *buffer, const char *format, ...) =
|
||||
(int (__cdecl *)(const char *,const char *,...))
|
||||
0x55b640;
|
||||
|
||||
int (*dSprintf)(char *buffer, dsize_t bufferSize, const char *format, ...) =
|
||||
(int (__cdecl *)(char *,dsize_t,const char *,...))
|
||||
0x55b5e0;
|
||||
|
||||
bool (*dAtob)(const char *str) =
|
||||
(bool (__cdecl *)(const char *str))
|
||||
0x55B490;
|
||||
53
ModLoader/source/t2dll.cpp
Executable file
53
ModLoader/source/t2dll.cpp
Executable file
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* t2dll.cpp
|
||||
* Original code by Linker
|
||||
* Modified by Robert MacGregor
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "t2ConCmds.h"
|
||||
#include "t2api.h"
|
||||
#include <Windows.h>
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
__declspec(dllexport) void initT2Dll(void)
|
||||
{
|
||||
// Run Linker's old implementations ...
|
||||
Con::addMethodS("GuiTSCtrl","project",&conGuiTsCtrlProject,"projects a world space vector to on-screen position",3,3);
|
||||
Con::addMethodB("NetObject","SetGhostable",&conNetObjectSetGhostable,"set or unset object to be ghostable",3,3);
|
||||
Con::addMethodS(NULL,"getVariable",&conGetVariable,"Get a variable without restrictions",2,2);
|
||||
|
||||
Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
|
||||
Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
|
||||
|
||||
// Mod Loader Function
|
||||
Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
|
||||
|
||||
// Load the original TribesNext DLL if available
|
||||
typedef void (*LPINITT2DLL)(void);
|
||||
HINSTANCE hDLL = NULL;
|
||||
LPINITT2DLL lpinitT2DLL = NULL;
|
||||
hDLL = LoadLibrary(L"tribesnext.dll"); // AfxLoadLibrary is probably better.
|
||||
|
||||
if (hDLL == NULL)
|
||||
return; // The DLL doesn't exist
|
||||
else
|
||||
lpinitT2DLL = (LPINITT2DLL)GetProcAddress(hDLL, "_Z9initT2Dllv"); // Attempt to load our entry point
|
||||
|
||||
if (lpinitT2DLL == NULL)
|
||||
return; // Unable to load entry point
|
||||
else
|
||||
lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
|
||||
}
|
||||
|
||||
#ifdef _MANAGED
|
||||
#pragma managed(pop)
|
||||
#endif
|
||||
|
||||
Loading…
Reference in a new issue