T2-CPP/CommonAPI/Common/include/DXAPI/SceneObject.h
Calvin Balke 172d88a546 Added more code to allow setting transform
The new code should be much faster
2015-06-30 14:42:04 -07:00

26 lines
493 B
C++

#pragma once
#include <DXAPI/Point3F.h>
#include <DXAPI/NetObject.h>
namespace DX
{
class SceneObject : public NetObject
{
public:
SceneObject(unsigned int obj);
float * SceneObject::getPosition();
float * SceneObject::getRotation();
void SceneObject::setRotation(float []);
void SceneObject::setPosition(float []);
void * worldtoobj;
void * objtoworld;
void * renderobjtoworld;
void * renderworldtoobj;
Point3F position;
Point3F scale;
};
} // End NameSpace DX