T2-CPP/CommonAPI/Common/include/DXAPI/SceneObject.h

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#pragma once
#include <DXAPI/Point3F.h>
#include <DXAPI/NetObject.h>
namespace DX
{
class SceneObject : public NetObject
{
public:
SceneObject(unsigned int obj);
float * SceneObject::getPosition();
float * SceneObject::getRotation();
void SceneObject::setRotation(float []);
void SceneObject::setPosition(float []);
void * worldtoobj;
void * objtoworld;
void * renderobjtoworld;
void * renderworldtoobj;
Point3F position;
Point3F scale;
};
} // End NameSpace DX